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Practical algorithms for 3d computer graphics, second edition [[electronic resource]]
Practical algorithms for 3d computer graphics, second edition [[electronic resource]]
Autore FERGUSON R. STUART
Edizione [2nd ed.]
Pubbl/distr/stampa [Place of publication not identified], : CRC Press, 2017
Descrizione fisica 1 online resource (517 p.)
Disciplina 006.6/93
Collana An A. K. Peters Book
Soggetto topico Computer graphics
Computer animation
Computer algorithms
Three-dimensional display systems
ISBN 0-429-10338-7
1-138-42804-3
1-4665-8253-7
Classificazione COM012000COM012040MAT001000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography
Record Nr. UNINA-9910788189003321
FERGUSON R. STUART  
[Place of publication not identified], : CRC Press, 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Practical algorithms for 3d computer graphics, second edition
Practical algorithms for 3d computer graphics, second edition
Autore FERGUSON R. STUART
Edizione [2nd ed.]
Pubbl/distr/stampa [Place of publication not identified], : CRC Press, 2017
Descrizione fisica 1 online resource (517 p.)
Disciplina 006.6/93
Collana An A. K. Peters Book
Soggetto topico Computer graphics
Computer animation
Computer algorithms
Three-dimensional display systems
ISBN 0-429-10338-7
1-138-42804-3
1-4665-8253-7
Classificazione COM012000COM012040MAT001000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography
Record Nr. UNINA-9910828771403321
FERGUSON R. STUART  
[Place of publication not identified], : CRC Press, 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui