Practical algorithms for 3d computer graphics, second edition [[electronic resource]] |
Autore | FERGUSON R. STUART |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | [Place of publication not identified], : CRC Press, 2017 |
Descrizione fisica | 1 online resource (517 p.) |
Disciplina | 006.6/93 |
Collana | An A. K. Peters Book |
Soggetto topico |
Computer graphics
Computer animation Computer algorithms Three-dimensional display systems |
ISBN |
0-429-10338-7
1-138-42804-3 1-4665-8253-7 |
Classificazione | COM012000COM012040MAT001000 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography |
Record Nr. | UNINA-9910788189003321 |
FERGUSON R. STUART
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[Place of publication not identified], : CRC Press, 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
|
Practical algorithms for 3d computer graphics, second edition |
Autore | FERGUSON R. STUART |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | [Place of publication not identified], : CRC Press, 2017 |
Descrizione fisica | 1 online resource (517 p.) |
Disciplina | 006.6/93 |
Collana | An A. K. Peters Book |
Soggetto topico |
Computer graphics
Computer animation Computer algorithms Three-dimensional display systems |
ISBN |
0-429-10338-7
1-138-42804-3 1-4665-8253-7 |
Classificazione | COM012000COM012040MAT001000 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography |
Record Nr. | UNINA-9910828771403321 |
FERGUSON R. STUART
![]() |
||
[Place of publication not identified], : CRC Press, 2017 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|