How to cheat in 3ds Max 2014 : get spectacular results fast / / Michael McCarthy |
Autore | McCarthy Michael <1977-, > |
Pubbl/distr/stampa | Burlington, Mass. : , : Focal Press, , 2014 |
Descrizione fisica | 1 online resource (293 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | BousquetMichele <1962-> |
Collana | "How to cheat--" |
Soggetto topico |
Computer animation
Computer graphics |
ISBN |
1-138-42841-8
1-135-01729-8 0-203-75844-7 1-135-01730-1 |
Classificazione | ART046000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Half Title; Title Page; Copyright Page; Table of Contents; 1 Customization and UI; Enhanced menu; X marks the spot; Make the new old again; Hotbox quad; Custom workspace; 2 Basics; A selection of selections; Making a Scene; Zoom, pan, display; Organizing objects; Transforms and coordinates; Organizing objects: a matter of choice; Roger's top 10 reasons why you can't select your object; 3 Modeling; Modeling tools; Reference images; Spline to low poly; Virtual studio; 15-minute building; Modeling around maps; Secrets of the spline; Curvy curtain; How to make a mess with modeling
BYO weaponModeling for the masses; 4 Character Modeling; Character references; Character modeling process; Chop shop; Nip and Tuck; Polygon building; Subdivision; Poly modeling in practice; Making animatable models; 5 Materials; Material Editor basics; Mapping coordinates; Preparing textures; People, trees, and cars; Multiple maps; Procedurally speaking; Gradual mix; Unwrapping the mapping; Normal mapping; Concavity; Faking subsurface scattering; Mapping a character; Basic mental ray materials; Custom mental ray materials; 6 Lighting & Shadows; 1-2-3 Lighting; Troubleshooting shadows Exterior lightingBright sunshiny day; Mental ray lighting; Good lighting made better; Daylight savings time; Where's the shadow?; Shadow and wireframe presentation; 7 Reflections; Reflecting on reflections; Bling; Reflections in the dark; Where's my reflection?; 8 Glass; Exterior daytime windows; Interior daytime windows; Nighttime and dusk; Pint glass; Fun with physics; 9 Animation; Animation 101; Spinning your gears; Animated pivot point; Following a path; Look a-here; Jumping beans; Linktopia; Linking to multiple objects; Chains; Super-duper tools; 10 Character Animation Character animation workflowCAT 101; Biped 101; Skeleton fitting; Skinning; Walking in your footsteps; The alternative skeleton; Biped foot control; CAT gizmos; CAT vs. Biped; 11 MAXScript; A world of MAXScripts; Voronoi stone wall; Gizmo control; CAT gizmos for custom rigs; Getting a little tense; PF Spliner; 12 Rendering; Rendering basics; Mental ray rendering; What is mental ray, anyway?; Nitrous viewport; Quicksilver rendering; Render passes with state sets; Managing your scene; Tipping the attenuation scales; 13 Plugins; V-Ray; Phoenix FD; Ornatrix; Zookeeper; 14 Parameter Wiring Wiring 101Follow me; Telling time; Spinning wheels; Feeling exposed; To code or not to code; 15 Special Effects; Logo polishing; MassFX destruction; Raindrops; Morphing; Cracks in a surface; What's in the box?; Particle flow basics; Swirly particles; mParticles; Data flow operators; Appendix; Index |
Record Nr. | UNINA-9910790638403321 |
McCarthy Michael <1977-, > | ||
Burlington, Mass. : , : Focal Press, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
How to cheat in 3ds Max 2014 : get spectacular results fast / / Michael McCarthy |
Autore | McCarthy Michael <1977-, > |
Pubbl/distr/stampa | Burlington, Mass. : , : Focal Press, , 2014 |
Descrizione fisica | 1 online resource (293 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | BousquetMichele <1962-> |
Collana | "How to cheat--" |
Soggetto topico |
Computer animation
Computer graphics |
ISBN |
1-138-42841-8
1-135-01729-8 0-203-75844-7 1-135-01730-1 |
Classificazione | ART046000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Half Title; Title Page; Copyright Page; Table of Contents; 1 Customization and UI; Enhanced menu; X marks the spot; Make the new old again; Hotbox quad; Custom workspace; 2 Basics; A selection of selections; Making a Scene; Zoom, pan, display; Organizing objects; Transforms and coordinates; Organizing objects: a matter of choice; Roger's top 10 reasons why you can't select your object; 3 Modeling; Modeling tools; Reference images; Spline to low poly; Virtual studio; 15-minute building; Modeling around maps; Secrets of the spline; Curvy curtain; How to make a mess with modeling
BYO weaponModeling for the masses; 4 Character Modeling; Character references; Character modeling process; Chop shop; Nip and Tuck; Polygon building; Subdivision; Poly modeling in practice; Making animatable models; 5 Materials; Material Editor basics; Mapping coordinates; Preparing textures; People, trees, and cars; Multiple maps; Procedurally speaking; Gradual mix; Unwrapping the mapping; Normal mapping; Concavity; Faking subsurface scattering; Mapping a character; Basic mental ray materials; Custom mental ray materials; 6 Lighting & Shadows; 1-2-3 Lighting; Troubleshooting shadows Exterior lightingBright sunshiny day; Mental ray lighting; Good lighting made better; Daylight savings time; Where's the shadow?; Shadow and wireframe presentation; 7 Reflections; Reflecting on reflections; Bling; Reflections in the dark; Where's my reflection?; 8 Glass; Exterior daytime windows; Interior daytime windows; Nighttime and dusk; Pint glass; Fun with physics; 9 Animation; Animation 101; Spinning your gears; Animated pivot point; Following a path; Look a-here; Jumping beans; Linktopia; Linking to multiple objects; Chains; Super-duper tools; 10 Character Animation Character animation workflowCAT 101; Biped 101; Skeleton fitting; Skinning; Walking in your footsteps; The alternative skeleton; Biped foot control; CAT gizmos; CAT vs. Biped; 11 MAXScript; A world of MAXScripts; Voronoi stone wall; Gizmo control; CAT gizmos for custom rigs; Getting a little tense; PF Spliner; 12 Rendering; Rendering basics; Mental ray rendering; What is mental ray, anyway?; Nitrous viewport; Quicksilver rendering; Render passes with state sets; Managing your scene; Tipping the attenuation scales; 13 Plugins; V-Ray; Phoenix FD; Ornatrix; Zookeeper; 14 Parameter Wiring Wiring 101Follow me; Telling time; Spinning wheels; Feeling exposed; To code or not to code; 15 Special Effects; Logo polishing; MassFX destruction; Raindrops; Morphing; Cracks in a surface; What's in the box?; Particle flow basics; Swirly particles; mParticles; Data flow operators; Appendix; Index |
Record Nr. | UNINA-9910807838003321 |
McCarthy Michael <1977-, > | ||
Burlington, Mass. : , : Focal Press, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
How to cheat in Adobe Flash CC : the art of design and animation / / Chris Georgenes |
Autore | Georgenes Chris |
Edizione | [1st edition] |
Pubbl/distr/stampa | New York, : Routledge, Aug. 2017 |
Descrizione fisica | 1 online resource (390 pages) |
Disciplina | 006.6/96 |
Soggetto topico |
Computer animation
Digital cinematography |
ISBN |
1-136-14653-9
1-138-42859-0 0-240-52595-7 1-136-14654-7 |
Classificazione | ART046000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 What's new in CC; Under the hood; Darker User Interface; Unlimited pasteboard size; Distribute symbols & bitmaps to keyframes; Swap multiple symbols & bitmaps; Toggle Guides & Masks; Scale to Anchor Point; DragonBones Extension; Multi-device connectivity; Exporting Video; Find & Replace enhancements; Live preview for drawing tools; Other notable enhancements; Deprecated features; Interlude: Adobe Creative Cloud; 2 Design styles; Drawing with basic shapes; Geometric and organic shapes
The Brush tool; Mixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; UI Design; Character design; Object Drawing; Interlude: Being subtle; 3 Transformation & distortion; Distorting bitmaps; The Envelope tool; Warping; Card flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: A moment of clarity; 4 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight Focus; Feathered mask (ActionScript); Medical pack; Interlude: Learning to be simple; 5 Motion techniques; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Presets; Motion tweens and 3D; 3D Position and View; Basic shadow; Drop shadow; Perspective shadow; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: How did I get here?; 6 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync Sync (Classic tweens); Sync (Motion tweens); Hinging body parts; Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation; Drawing upon oneself; Tradigital animation; Brush animation; Interlude: Embracing challenges; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning Winter wonderland; 3D perspective; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity®; Adobe® Audition® CC; Sound in Flash; Dynamic sounds (AS3); Interlude: My wish list for Flash CC; 9 Flash to video; Document setup; Title and action safety; CC video templates; Safe colors; Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Wacom tablets; 10 Interactivity; Stage 1; Stage 2; Stage 3; Stage 4; Stage 5; Stage 6; Interlude: Thank you; Index |
Record Nr. | UNINA-9910791200803321 |
Georgenes Chris | ||
New York, : Routledge, Aug. 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
How to cheat in Adobe Flash CC : the art of design and animation / / Chris Georgenes |
Autore | Georgenes Chris |
Edizione | [1st edition] |
Pubbl/distr/stampa | New York, : Routledge, Aug. 2017 |
Descrizione fisica | 1 online resource (390 pages) |
Disciplina | 006.6/96 |
Soggetto topico |
Computer animation
Digital cinematography |
ISBN |
1-136-14653-9
1-138-42859-0 0-240-52595-7 1-136-14654-7 |
Classificazione | ART046000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 What's new in CC; Under the hood; Darker User Interface; Unlimited pasteboard size; Distribute symbols & bitmaps to keyframes; Swap multiple symbols & bitmaps; Toggle Guides & Masks; Scale to Anchor Point; DragonBones Extension; Multi-device connectivity; Exporting Video; Find & Replace enhancements; Live preview for drawing tools; Other notable enhancements; Deprecated features; Interlude: Adobe Creative Cloud; 2 Design styles; Drawing with basic shapes; Geometric and organic shapes
The Brush tool; Mixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; UI Design; Character design; Object Drawing; Interlude: Being subtle; 3 Transformation & distortion; Distorting bitmaps; The Envelope tool; Warping; Card flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: A moment of clarity; 4 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight Focus; Feathered mask (ActionScript); Medical pack; Interlude: Learning to be simple; 5 Motion techniques; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Presets; Motion tweens and 3D; 3D Position and View; Basic shadow; Drop shadow; Perspective shadow; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: How did I get here?; 6 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync Sync (Classic tweens); Sync (Motion tweens); Hinging body parts; Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation; Drawing upon oneself; Tradigital animation; Brush animation; Interlude: Embracing challenges; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning Winter wonderland; 3D perspective; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity®; Adobe® Audition® CC; Sound in Flash; Dynamic sounds (AS3); Interlude: My wish list for Flash CC; 9 Flash to video; Document setup; Title and action safety; CC video templates; Safe colors; Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Wacom tablets; 10 Interactivity; Stage 1; Stage 2; Stage 3; Stage 4; Stage 5; Stage 6; Interlude: Thank you; Index |
Record Nr. | UNINA-9910799988303321 |
Georgenes Chris | ||
New York, : Routledge, Aug. 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
How to cheat in Adobe Flash CC : the art of design and animation / / Chris Georgenes |
Autore | Georgenes Chris |
Edizione | [1st edition] |
Pubbl/distr/stampa | New York, : Routledge, Aug. 2017 |
Descrizione fisica | 1 online resource (390 pages) |
Disciplina | 006.6/96 |
Soggetto topico |
Computer animation
Digital cinematography |
ISBN |
1-136-14653-9
1-138-42859-0 0-240-52595-7 1-136-14654-7 |
Classificazione | ART046000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 What's new in CC; Under the hood; Darker User Interface; Unlimited pasteboard size; Distribute symbols & bitmaps to keyframes; Swap multiple symbols & bitmaps; Toggle Guides & Masks; Scale to Anchor Point; DragonBones Extension; Multi-device connectivity; Exporting Video; Find & Replace enhancements; Live preview for drawing tools; Other notable enhancements; Deprecated features; Interlude: Adobe Creative Cloud; 2 Design styles; Drawing with basic shapes; Geometric and organic shapes
The Brush tool; Mixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; UI Design; Character design; Object Drawing; Interlude: Being subtle; 3 Transformation & distortion; Distorting bitmaps; The Envelope tool; Warping; Card flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: A moment of clarity; 4 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight Focus; Feathered mask (ActionScript); Medical pack; Interlude: Learning to be simple; 5 Motion techniques; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Presets; Motion tweens and 3D; 3D Position and View; Basic shadow; Drop shadow; Perspective shadow; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: How did I get here?; 6 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync Sync (Classic tweens); Sync (Motion tweens); Hinging body parts; Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation; Drawing upon oneself; Tradigital animation; Brush animation; Interlude: Embracing challenges; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning Winter wonderland; 3D perspective; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity®; Adobe® Audition® CC; Sound in Flash; Dynamic sounds (AS3); Interlude: My wish list for Flash CC; 9 Flash to video; Document setup; Title and action safety; CC video templates; Safe colors; Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Wacom tablets; 10 Interactivity; Stage 1; Stage 2; Stage 3; Stage 4; Stage 5; Stage 6; Interlude: Thank you; Index |
Record Nr. | UNINA-9910819112503321 |
Georgenes Chris | ||
New York, : Routledge, Aug. 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|