Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry / Estrid Sörensen
| Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry / Estrid Sörensen |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2018 |
| Descrizione fisica | 1 online resource (175 pages) |
| Disciplina | 794.8 |
| Collana | VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung |
| Soggetto topico | Computer Games; Science & Technology Studies; Matters of Concern; Comparison; Denmark; Germany; Computer Game Violence; Computer Game Addiction; Media; Youth; Sociology of Science; Law; Media Studies |
| Soggetto non controllato |
Comparison
Computer Game Addiction Computer Game Violence Denmark Germany Law Matters of Concern Media Studies Media Science & Technology Studies Sociology of Science Youth |
| ISBN | 3-8394-3934-5 |
| Classificazione | AP 15963 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter 1 Inhalt 5 Introduction: Computer Games and Children - Concerns, Infrastructures and Cultures 9 If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development 39 Safeguarding Children on the Online Gaming Platform MovieStarPlanet 67 Children's Participation in the Development of Online Games 77 The Legal Framework for Computer Games and Child Protection in Germany 95 The Political and Legal Basis for Labelling of Computer Games in Denmark 113 Textual Co-Construction of Game and Player in German Rating Decisions 119 The Privatization of Age Classification 137 Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games 149 The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play 165 The Micro-Politics of Time in Young People's Talk About Gaming 185 Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism 205 Between Fears and Needs for Information: German Parents' Computer Game Concerns 231 And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona 247 Does Exposure to Violence in Entertainment Media Make People Aggressive? 267 Psychology's Multiple Concerns About Research on the Effects of Media Violence 283 From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 295 No Worries? Game Research in Denmark 1984-2014 311 Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark 327 About the Authors 349 |
| Record Nr. | UNISA-996328038603316 |
| Bielefeld, : transcript Verlag, 2018 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry / Estrid Sörensen
| Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry / Estrid Sörensen |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2018 |
| Descrizione fisica | 1 online resource (175 pages) |
| Disciplina | 794.8 |
| Collana | VerKörperungen/MatteRealities – Perspektiven empirischer Wissenschaftsforschung |
| Soggetto topico |
Computer Games
Science & Technology Studies Matters of Concern Comparison Denmark Germany Computer Game Violence Computer Game Addiction Media Youth Sociology of Science Law Media Studies |
| ISBN |
9783839439340
3839439345 |
| Classificazione | AP 15963 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter 1 Inhalt 5 Introduction: Computer Games and Children - Concerns, Infrastructures and Cultures 9 If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development 39 Safeguarding Children on the Online Gaming Platform MovieStarPlanet 67 Children's Participation in the Development of Online Games 77 The Legal Framework for Computer Games and Child Protection in Germany 95 The Political and Legal Basis for Labelling of Computer Games in Denmark 113 Textual Co-Construction of Game and Player in German Rating Decisions 119 The Privatization of Age Classification 137 Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games 149 The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play 165 The Micro-Politics of Time in Young People's Talk About Gaming 185 Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism 205 Between Fears and Needs for Information: German Parents' Computer Game Concerns 231 And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona 247 Does Exposure to Violence in Entertainment Media Make People Aggressive? 267 Psychology's Multiple Concerns About Research on the Effects of Media Violence 283 From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 295 No Worries? Game Research in Denmark 1984-2014 311 Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark 327 About the Authors 349 |
| Altri titoli varianti | Sörensen (ed.), Cultures of Video Game Concerns The Child Across Families, Law, Science and Industry |
| Record Nr. | UNINA-9910433254503321 |
| Bielefeld, : transcript Verlag, 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
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Playful Materialities : The Stuff That Games Are Made Of / / edited by Benjamin Beil, [and many others]
| Playful Materialities : The Stuff That Games Are Made Of / / edited by Benjamin Beil, [and many others] |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Berlin, Germany : , : transcript Verlag, , 2022 |
| Descrizione fisica | 1 online resource (404 pages) |
| Disciplina | 302.231 |
| Altri autori (Persone) |
BeilBenjamin <1980->
FreyermuthGundolf S. <1955-> SchmidtHanns Christian RuschRaven |
| Collana | Bild und Bit |
| Soggetto topico | Digital media |
| Soggetto non controllato |
Computer Games
Culture Digital Media Materiality Media Aesthetics Media Studies Media Play Popular Culture |
| ISBN | 3-8376-6200-4 |
| Classificazione | AP 15963 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Table of Contents -- Preface and Acknowledgments -- PLACES -- Vegas, Disney, and the Metaverse -- Augmenting Materialities -- EXHIBITS -- Let's Play the Exhibition! -- To Craft a Game Arts Curators Kit -- On Chainsaws and Display Cases -- MODIFICATIONS -- Unpacking the Blackbox of 'Normal Gaming' -- Being a Child Again Through Gameplay -- Lego Level Up -- PIECES -- Beyond Pawns and Meeples -- Have We Left the Paperverse Yet? -- Keep the Innovation Rolling -- Immateriality and Immortality -- Contributors |
| Altri titoli varianti | Playful Materialities |
| Record Nr. | UNISA-996487172703316 |
| Berlin, Germany : , : transcript Verlag, , 2022 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal
| Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal |
| Autore | Alvarez Igarzábal Federico <p>Federico Alvarez Igarzábal, TH Köln, Deutschland </p> |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2023 |
| Descrizione fisica | 1 online resource (233 pages) |
| Disciplina | 794.8 |
| Collana | Bild und Bit. Studien zur digitalen Medienkultur |
| Soggetto topico |
Computer
Games Time Video Games Sequencing Space Aesthetics Cognitive Science Time Perception Media Popular Culture Computer Games Media Aesthetics Digital Media Media Studies |
| ISBN |
9783839447130
3839447135 |
| Classificazione | AP 15963 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213 |
| Altri titoli varianti | Alvarez Igarzábal, Time and Space in Video A Cognitive-Formalist Approach |
| Record Nr. | UNINA-9910745597803321 |
Alvarez Igarzábal Federico <p>Federico Alvarez Igarzábal, TH Köln, Deutschland </p>
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| Bielefeld, : transcript Verlag, 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel / / Moritz Hillmayer
| Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel / / Moritz Hillmayer |
| Autore | Hillmayer Moritz |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2022] |
| Descrizione fisica | 1 online resource (320 p.) |
| Collana | Literatur in der digitalen Gesellschaft |
| Soggetto topico | LITERARY CRITICISM / European / German |
| Soggetto non controllato |
Agency
Analysis Computer Game Computer Games Digital Media Game Studies German Literature Interpretation Literary Studies Literature Media Mimesis Narrative Popular Culture |
| ISBN | 3-8394-6203-7 |
| Classificazione | AP 15963 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ger |
| Nota di contenuto | Frontmatter -- Inhalt -- Danksagung -- Vorbemerkungen -- Hinführung -- 1. Hitman und die ludonarrative Grätsche -- 2. Metal Gear Solid und die sinnliche Ästhetik -- 3. Skyrim und die lebendige Interaktivität der Welt -- 4. Assassin’s Creed und die Identität des Avatars -- 5. Grand Theft Auto und die Glaubwürdigkeit -- 6. Red Dead Redemption und die Involvierung -- 7. Hellblade und die innere Mimesis -- Schlussbetrachtungen -- Anhang A: Dialog aus Grand Theft Auto V -- Anhang B: Inhaltszusammenfassung Hellblade: Senua’s Sacrifice -- Anhang C: Hellblade: Senua’s Sacrifice – Ereignisgrafik -- Quellenverzeichnis |
| Record Nr. | UNISA-996582056003316 |
Hillmayer Moritz
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| Bielefeld : , : transcript Verlag, , [2022] | ||
| Lo trovi qui: Univ. di Salerno | ||
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Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel / Moritz Hillmayer
| Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel / Moritz Hillmayer |
| Autore | Hillmayer Moritz |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2022 |
| Descrizione fisica | 1 online resource (320 p.) |
| Disciplina | 794.8 |
| Collana | Literatur in der digitalen Gesellschaft |
| Soggetto topico | Videospiel; Computerspiel; Interpretation; Analyse; Mimesis; Game Studies; Erzählung; Handlung; Literatur; Medien; Popkultur; Germanistik; Computerspiele; Allgemeine Literaturwissenschaft; Digitale Medien; Literaturwissenschaft; Video Game; Computer Game; Analysis; Narrative; Agency; Literature; Media; Popular Culture; German Literature; Computer Games; Literary Studies; Digital Media |
| ISBN |
9783839462034
3839462037 |
| Classificazione | AP 15963 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ger |
| Nota di contenuto | Frontmatter -- Inhalt -- Danksagung -- Vorbemerkungen -- Hinführung -- 1. Hitman und die ludonarrative Grätsche -- 2. Metal Gear Solid und die sinnliche Ästhetik -- 3. Skyrim und die lebendige Interaktivität der Welt -- 4. Assassin’s Creed und die Identität des Avatars -- 5. Grand Theft Auto und die Glaubwürdigkeit -- 6. Red Dead Redemption und die Involvierung -- 7. Hellblade und die innere Mimesis -- Schlussbetrachtungen -- Anhang A: Dialog aus Grand Theft Auto V -- Anhang B: Inhaltszusammenfassung Hellblade: Senua’s Sacrifice -- Anhang C: Hellblade: Senua’s Sacrifice – Ereignisgrafik -- Quellenverzeichnis |
| Record Nr. | UNINA-9910831595303321 |
Hillmayer Moritz
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| Bielefeld, : transcript Verlag, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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