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Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry / Estrid Sörensen
Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry / Estrid Sörensen
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2018
Descrizione fisica 1 online resource (175 pages)
Disciplina 794.8
Collana VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung
Soggetto topico Computer Games; Science & Technology Studies; Matters of Concern; Comparison; Denmark; Germany; Computer Game Violence; Computer Game Addiction; Media; Youth; Sociology of Science; Law; Media Studies
Soggetto non controllato Comparison
Computer Game Addiction
Computer Game Violence
Denmark
Germany
Law
Matters of Concern
Media Studies
Media
Science & Technology Studies
Sociology of Science
Youth
ISBN 3-8394-3934-5
Classificazione AP 15963
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Inhalt 5 Introduction: Computer Games and Children - Concerns, Infrastructures and Cultures 9 If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development 39 Safeguarding Children on the Online Gaming Platform MovieStarPlanet 67 Children's Participation in the Development of Online Games 77 The Legal Framework for Computer Games and Child Protection in Germany 95 The Political and Legal Basis for Labelling of Computer Games in Denmark 113 Textual Co-Construction of Game and Player in German Rating Decisions 119 The Privatization of Age Classification 137 Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games 149 The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play 165 The Micro-Politics of Time in Young People's Talk About Gaming 185 Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism 205 Between Fears and Needs for Information: German Parents' Computer Game Concerns 231 And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona 247 Does Exposure to Violence in Entertainment Media Make People Aggressive? 267 Psychology's Multiple Concerns About Research on the Effects of Media Violence 283 From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 295 No Worries? Game Research in Denmark 1984-2014 311 Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark 327 About the Authors 349
Record Nr. UNISA-996328038603316
Bielefeld, : transcript Verlag, 2018
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry / Estrid Sörensen
Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry / Estrid Sörensen
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2018
Descrizione fisica 1 online resource (175 pages)
Disciplina 794.8
Collana VerKörperungen/MatteRealities – Perspektiven empirischer Wissenschaftsforschung
Soggetto topico Computer Games
Science & Technology Studies
Matters of Concern
Comparison
Denmark
Germany
Computer Game Violence
Computer Game Addiction
Media
Youth
Sociology of Science
Law
Media Studies
ISBN 9783839439340
3839439345
Classificazione AP 15963
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Inhalt 5 Introduction: Computer Games and Children - Concerns, Infrastructures and Cultures 9 If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development 39 Safeguarding Children on the Online Gaming Platform MovieStarPlanet 67 Children's Participation in the Development of Online Games 77 The Legal Framework for Computer Games and Child Protection in Germany 95 The Political and Legal Basis for Labelling of Computer Games in Denmark 113 Textual Co-Construction of Game and Player in German Rating Decisions 119 The Privatization of Age Classification 137 Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games 149 The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play 165 The Micro-Politics of Time in Young People's Talk About Gaming 185 Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism 205 Between Fears and Needs for Information: German Parents' Computer Game Concerns 231 And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona 247 Does Exposure to Violence in Entertainment Media Make People Aggressive? 267 Psychology's Multiple Concerns About Research on the Effects of Media Violence 283 From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 295 No Worries? Game Research in Denmark 1984-2014 311 Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark 327 About the Authors 349
Altri titoli varianti Sörensen (ed.), Cultures of Video Game Concerns The Child Across Families, Law, Science and Industry
Record Nr. UNINA-9910433254503321
Bielefeld, : transcript Verlag, 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Playful Materialities : The Stuff That Games Are Made Of / / edited by Benjamin Beil, [and many others]
Playful Materialities : The Stuff That Games Are Made Of / / edited by Benjamin Beil, [and many others]
Edizione [1st ed.]
Pubbl/distr/stampa Berlin, Germany : , : transcript Verlag, , 2022
Descrizione fisica 1 online resource (404 pages)
Disciplina 302.231
Altri autori (Persone) BeilBenjamin <1980->
FreyermuthGundolf S. <1955->
SchmidtHanns Christian
RuschRaven
Collana Bild und Bit
Soggetto topico Digital media
Soggetto non controllato Computer Games
Culture
Digital Media
Materiality
Media Aesthetics
Media Studies
Media
Play
Popular Culture
ISBN 3-8376-6200-4
Classificazione AP 15963
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Table of Contents -- Preface and Acknowledgments -- PLACES -- Vegas, Disney, and the Metaverse -- Augmenting Materialities -- EXHIBITS -- Let's Play the Exhibition! -- To Craft a Game Arts Curators Kit -- On Chainsaws and Display Cases -- MODIFICATIONS -- Unpacking the Blackbox of 'Normal Gaming' -- Being a Child Again Through Gameplay -- Lego Level Up -- PIECES -- Beyond Pawns and Meeples -- Have We Left the Paperverse Yet? -- Keep the Innovation Rolling -- Immateriality and Immortality -- Contributors
Altri titoli varianti Playful Materialities
Record Nr. UNISA-996487172703316
Berlin, Germany : , : transcript Verlag, , 2022
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal
Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal
Autore Alvarez Igarzábal Federico <p>Federico Alvarez Igarzábal, TH Köln, Deutschland </p>
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2023
Descrizione fisica 1 online resource (233 pages)
Disciplina 794.8
Collana Bild und Bit. Studien zur digitalen Medienkultur
Soggetto topico Computer
Games
Time
Video Games
Sequencing
Space
Aesthetics
Cognitive Science
Time Perception
Media
Popular Culture
Computer Games
Media Aesthetics
Digital Media
Media Studies
ISBN 9783839447130
3839447135
Classificazione AP 15963
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213
Altri titoli varianti Alvarez Igarzábal, Time and Space in Video A Cognitive-Formalist Approach
Record Nr. UNINA-9910745597803321
Alvarez Igarzábal Federico <p>Federico Alvarez Igarzábal, TH Köln, Deutschland </p>  
Bielefeld, : transcript Verlag, 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel / / Moritz Hillmayer
Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel / / Moritz Hillmayer
Autore Hillmayer Moritz
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , [2022]
Descrizione fisica 1 online resource (320 p.)
Collana Literatur in der digitalen Gesellschaft
Soggetto topico LITERARY CRITICISM / European / German
Soggetto non controllato Agency
Analysis
Computer Game
Computer Games
Digital Media
Game Studies
German Literature
Interpretation
Literary Studies
Literature
Media
Mimesis
Narrative
Popular Culture
ISBN 3-8394-6203-7
Classificazione AP 15963
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Frontmatter -- Inhalt -- Danksagung -- Vorbemerkungen -- Hinführung -- 1. Hitman und die ludonarrative Grätsche -- 2. Metal Gear Solid und die sinnliche Ästhetik -- 3. Skyrim und die lebendige Interaktivität der Welt -- 4. Assassin’s Creed und die Identität des Avatars -- 5. Grand Theft Auto und die Glaubwürdigkeit -- 6. Red Dead Redemption und die Involvierung -- 7. Hellblade und die innere Mimesis -- Schlussbetrachtungen -- Anhang A: Dialog aus Grand Theft Auto V -- Anhang B: Inhaltszusammenfassung Hellblade: Senua’s Sacrifice -- Anhang C: Hellblade: Senua’s Sacrifice – Ereignisgrafik -- Quellenverzeichnis
Record Nr. UNISA-996582056003316
Hillmayer Moritz  
Bielefeld : , : transcript Verlag, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel / Moritz Hillmayer
Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel / Moritz Hillmayer
Autore Hillmayer Moritz
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2022
Descrizione fisica 1 online resource (320 p.)
Disciplina 794.8
Collana Literatur in der digitalen Gesellschaft
Soggetto topico Videospiel; Computerspiel; Interpretation; Analyse; Mimesis; Game Studies; Erzählung; Handlung; Literatur; Medien; Popkultur; Germanistik; Computerspiele; Allgemeine Literaturwissenschaft; Digitale Medien; Literaturwissenschaft; Video Game; Computer Game; Analysis; Narrative; Agency; Literature; Media; Popular Culture; German Literature; Computer Games; Literary Studies; Digital Media
ISBN 9783839462034
3839462037
Classificazione AP 15963
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Frontmatter -- Inhalt -- Danksagung -- Vorbemerkungen -- Hinführung -- 1. Hitman und die ludonarrative Grätsche -- 2. Metal Gear Solid und die sinnliche Ästhetik -- 3. Skyrim und die lebendige Interaktivität der Welt -- 4. Assassin’s Creed und die Identität des Avatars -- 5. Grand Theft Auto und die Glaubwürdigkeit -- 6. Red Dead Redemption und die Involvierung -- 7. Hellblade und die innere Mimesis -- Schlussbetrachtungen -- Anhang A: Dialog aus Grand Theft Auto V -- Anhang B: Inhaltszusammenfassung Hellblade: Senua’s Sacrifice -- Anhang C: Hellblade: Senua’s Sacrifice – Ereignisgrafik -- Quellenverzeichnis
Record Nr. UNINA-9910831595303321
Hillmayer Moritz  
Bielefeld, : transcript Verlag, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui