#Game designer : meccaniche e dinamiche di gioco della vita quotidiana / G. Andrea Mancini et... [al.] (a cura di ) ; prefazione di Rudy Bandiera |
Autore | Mancini, G. Andrea |
Pubbl/distr/stampa | Milano, : FrancoAngeli, 2023 |
Descrizione fisica | 224 p. : ill. ; 22 cm |
Disciplina | 794.83 |
Collana | Professioni digitali |
Soggetto non controllato | Videogiochi - Produzione |
ISBN | 978-88-351-3867-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNINA-9910840490803321 |
Mancini, G. Andrea | ||
Milano, : FrancoAngeli, 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Game design and intelligent interaction / / edited by Ioannis Deliyannis |
Pubbl/distr/stampa | London, England : , : IntechOpen, , [2020] |
Descrizione fisica | 1 online resource (154 pages) : illustrations |
Disciplina | 794.83 |
Soggetto topico | Games - Design |
ISBN | 1-83880-010-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910409754803321 |
London, England : , : IntechOpen, , [2020] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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How to make a game : go from idea to publication avoiding the common pitfalls along the way / / Minhaz-Us-Salakeen Fahme, Tanimul Haque Khan |
Autore | Fahme Minhaz-Us-Salakeen |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021 |
Descrizione fisica | 1 online resource (291 pages) |
Disciplina | 794.83 |
Soggetto topico |
Video games - Design
Video games - Programming |
ISBN | 1-4842-6917-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Don't -- Chapter 2: The Fault in Our Stars -- Chapter 3: Don't Reinvent the Wheel -- Chapter 4: Choose Your Arsenal -- Chapter 5: It's All in My Head/ Don't Keep It All in Your Head -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game Design - The Three musketeers! -- Chapter 10: Game Feel and Effects -- Chapter 11: Input Matters -- Chapter 12: Help! -- Chapter 13: Platform Choosing (Pros n Cons) -- Chapter 14: The Great Filter/Fermi Paradox -- Chapter 15: Gameover - The Myth of Sisyphus/Insanity Loop/Core Loop. |
Record Nr. | UNINA-9910483747703321 |
Fahme Minhaz-Us-Salakeen | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Ludonarrative synchronicity in the 'bioshock' trilogy / / Lyz Reblin-Renshaw |
Autore | Reblin-Renshaw |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer : , : Palgrave Macmillan, , [2020] |
Descrizione fisica | 1 online resource (VIII, 88 p.) |
Disciplina | 794.83 |
Soggetto topico |
Popular culture
Media and Communication |
ISBN | 3-030-63868-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction -- a. Ludonarrative Dissonance -- b. Ludology -- c. Narratology -- d. Definitions -- e. Ludonarrative Synchronicity -- f. Research Approach & Analysis -- 2. BioShock: Welcome to Rapture -- a. A Modern Day Atlantis -- b. In The End, Our Choices Make Us -- c. Somewhere Beyond the Sea -- d. A Man Chooses, A Slave Obeys -- e. Summary -- 3. BioShock 2: Rapture Was Just the Beginning -- a. The Beast of Ryan Lives -- b. The Devil and the Deep Blue Sea -- c. Here Comes the Bogeyman -- d. For Every Choice, There Is An Echo -- e. Summary -- 4. BioShock Infinite: The New Eden -- a. Bring Us the Girl, And Wipe Away the Debt -- b. A City Lighter than Air -- c. Both Sinner and Saint -- d. A Choice is Better than None -- e. Summary -- 5. There’s Always a Lighthouse, a Man, and a City -- a. Level Design -- b. Theme -- c. Immersion -- d. Summary -- 6. Conclusion -- a. Why Does Ludonarrative Synchronicity Matter? -- b. Game Over? |
Record Nr. | UNINA-9910484278303321 |
Reblin-Renshaw | ||
Cham, Switzerland : , : Springer : , : Palgrave Macmillan, , [2020] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Software Engineering for Games in Serious Contexts [[electronic resource] ] : Theories, Methods, Tools, and Experiences / / edited by Kendra M. L. Cooper, Antonio Bucchiarone |
Autore | Cooper Kendra M. L |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (307 pages) |
Disciplina | 794.83 |
Altri autori (Persone) | BucchiaroneAntonio |
Soggetto topico |
Software engineering
Application software Games Software Engineering Computer and Information Systems Applications Games Studies |
ISBN | 3-031-33338-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | - 1. Introduction to Software Engineering for Games in Serious Contexts -- Part I Topics on the Design, Maintenance, Adaptation, and Evaluation of Gameful Systems -- 2. User Experience Evaluation Methods for Games in Serious Contexts -- 3. Software Engineering for Dynamic Game Adaptation in Educational Games -- 4. Performance on Software Architecture Design to Serious Games for Mobile Devices -- 5. ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment -- 6. Engineering Adaptive Serious Games Using Machine Learning -- Part II Topics on Experiences with Gameful Systems -- 7. Future Directions in Games for Serious Contexts: A Conversation About Transferability -- 8. Code-Venture: A Mobile Serious Game for Introductory Programming -- 9. Using Active Learning to Teach Software Engineering in Game Design Courses -- 10. A Framework for the Gamification of GUI Testing -- 11. Applying Leaderboards for Quality Improvement in Software Development Projects -- 12. Designing a Serious Game for Cybersecurity Education -- 13. Grand Challenges in Software Engineering for Games in Serious Contexts. |
Record Nr. | UNISA-996550553603316 |
Cooper Kendra M. L | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Software Engineering for Games in Serious Contexts : Theories, Methods, Tools, and Experiences / / edited by Kendra M. L. Cooper, Antonio Bucchiarone |
Autore | Cooper Kendra M. L |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (307 pages) |
Disciplina | 794.83 |
Altri autori (Persone) | BucchiaroneAntonio |
Soggetto topico |
Software engineering
Application software Games Software Engineering Computer and Information Systems Applications Games Studies |
ISBN | 3-031-33338-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | - 1. Introduction to Software Engineering for Games in Serious Contexts -- Part I Topics on the Design, Maintenance, Adaptation, and Evaluation of Gameful Systems -- 2. User Experience Evaluation Methods for Games in Serious Contexts -- 3. Software Engineering for Dynamic Game Adaptation in Educational Games -- 4. Performance on Software Architecture Design to Serious Games for Mobile Devices -- 5. ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment -- 6. Engineering Adaptive Serious Games Using Machine Learning -- Part II Topics on Experiences with Gameful Systems -- 7. Future Directions in Games for Serious Contexts: A Conversation About Transferability -- 8. Code-Venture: A Mobile Serious Game for Introductory Programming -- 9. Using Active Learning to Teach Software Engineering in Game Design Courses -- 10. A Framework for the Gamification of GUI Testing -- 11. Applying Leaderboards for Quality Improvement in Software Development Projects -- 12. Designing a Serious Game for Cybersecurity Education -- 13. Grand Challenges in Software Engineering for Games in Serious Contexts. |
Record Nr. | UNINA-9910746299503321 |
Cooper Kendra M. L | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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