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#Game designer : meccaniche e dinamiche di gioco della vita quotidiana / G. Andrea Mancini et... [al.] (a cura di ) ; prefazione di Rudy Bandiera
#Game designer : meccaniche e dinamiche di gioco della vita quotidiana / G. Andrea Mancini et... [al.] (a cura di ) ; prefazione di Rudy Bandiera
Autore Mancini, G. Andrea
Pubbl/distr/stampa Milano, : FrancoAngeli, 2023
Descrizione fisica 224 p. : ill. ; 22 cm
Disciplina 794.83
Collana Professioni digitali
Soggetto non controllato Videogiochi - Produzione
ISBN 978-88-351-3867-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-9910840490803321
Mancini, G. Andrea  
Milano, : FrancoAngeli, 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Game design and intelligent interaction / / edited by Ioannis Deliyannis
Game design and intelligent interaction / / edited by Ioannis Deliyannis
Pubbl/distr/stampa London, England : , : IntechOpen, , [2020]
Descrizione fisica 1 online resource (154 pages) : illustrations
Disciplina 794.83
Soggetto topico Games - Design
ISBN 1-83880-010-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910409754803321
London, England : , : IntechOpen, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How to make a game : go from idea to publication avoiding the common pitfalls along the way / / Minhaz-Us-Salakeen Fahme, Tanimul Haque Khan
How to make a game : go from idea to publication avoiding the common pitfalls along the way / / Minhaz-Us-Salakeen Fahme, Tanimul Haque Khan
Autore Fahme Minhaz-Us-Salakeen
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021
Descrizione fisica 1 online resource (291 pages)
Disciplina 794.83
Soggetto topico Video games - Design
Video games - Programming
ISBN 1-4842-6917-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Don't -- Chapter 2: The Fault in Our Stars -- Chapter 3: Don't Reinvent the Wheel -- Chapter 4: Choose Your Arsenal -- Chapter 5: It's All in My Head/ Don't Keep It All in Your Head -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game Design - The Three musketeers! -- Chapter 10: Game Feel and Effects -- Chapter 11: Input Matters -- Chapter 12: Help! -- Chapter 13: Platform Choosing (Pros n Cons) -- Chapter 14: The Great Filter/Fermi Paradox -- Chapter 15: Gameover - The Myth of Sisyphus/Insanity Loop/Core Loop.
Record Nr. UNINA-9910483747703321
Fahme Minhaz-Us-Salakeen  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Ludonarrative synchronicity in the 'bioshock' trilogy / / Lyz Reblin-Renshaw
Ludonarrative synchronicity in the 'bioshock' trilogy / / Lyz Reblin-Renshaw
Autore Reblin-Renshaw
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer : , : Palgrave Macmillan, , [2020]
Descrizione fisica 1 online resource (VIII, 88 p.)
Disciplina 794.83
Soggetto topico Popular culture
Media and Communication
ISBN 3-030-63868-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction -- a. Ludonarrative Dissonance -- b. Ludology -- c. Narratology -- d. Definitions -- e. Ludonarrative Synchronicity -- f. Research Approach & Analysis -- 2. BioShock: Welcome to Rapture -- a. A Modern Day Atlantis -- b. In The End, Our Choices Make Us -- c. Somewhere Beyond the Sea -- d. A Man Chooses, A Slave Obeys -- e. Summary -- 3. BioShock 2: Rapture Was Just the Beginning -- a. The Beast of Ryan Lives -- b. The Devil and the Deep Blue Sea -- c. Here Comes the Bogeyman -- d. For Every Choice, There Is An Echo -- e. Summary -- 4. BioShock Infinite: The New Eden -- a. Bring Us the Girl, And Wipe Away the Debt -- b. A City Lighter than Air -- c. Both Sinner and Saint -- d. A Choice is Better than None -- e. Summary -- 5. There’s Always a Lighthouse, a Man, and a City -- a. Level Design -- b. Theme -- c. Immersion -- d. Summary -- 6. Conclusion -- a. Why Does Ludonarrative Synchronicity Matter? -- b. Game Over?
Record Nr. UNINA-9910484278303321
Reblin-Renshaw  
Cham, Switzerland : , : Springer : , : Palgrave Macmillan, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Software Engineering for Games in Serious Contexts [[electronic resource] ] : Theories, Methods, Tools, and Experiences / / edited by Kendra M. L. Cooper, Antonio Bucchiarone
Software Engineering for Games in Serious Contexts [[electronic resource] ] : Theories, Methods, Tools, and Experiences / / edited by Kendra M. L. Cooper, Antonio Bucchiarone
Autore Cooper Kendra M. L
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (307 pages)
Disciplina 794.83
Altri autori (Persone) BucchiaroneAntonio
Soggetto topico Software engineering
Application software
Games
Software Engineering
Computer and Information Systems Applications
Games Studies
ISBN 3-031-33338-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto - 1. Introduction to Software Engineering for Games in Serious Contexts -- Part I Topics on the Design, Maintenance, Adaptation, and Evaluation of Gameful Systems -- 2. User Experience Evaluation Methods for Games in Serious Contexts -- 3. Software Engineering for Dynamic Game Adaptation in Educational Games -- 4. Performance on Software Architecture Design to Serious Games for Mobile Devices -- 5. ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment -- 6. Engineering Adaptive Serious Games Using Machine Learning -- Part II Topics on Experiences with Gameful Systems -- 7. Future Directions in Games for Serious Contexts: A Conversation About Transferability -- 8. Code-Venture: A Mobile Serious Game for Introductory Programming -- 9. Using Active Learning to Teach Software Engineering in Game Design Courses -- 10. A Framework for the Gamification of GUI Testing -- 11. Applying Leaderboards for Quality Improvement in Software Development Projects -- 12. Designing a Serious Game for Cybersecurity Education -- 13. Grand Challenges in Software Engineering for Games in Serious Contexts.
Record Nr. UNISA-996550553603316
Cooper Kendra M. L  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Software Engineering for Games in Serious Contexts : Theories, Methods, Tools, and Experiences / / edited by Kendra M. L. Cooper, Antonio Bucchiarone
Software Engineering for Games in Serious Contexts : Theories, Methods, Tools, and Experiences / / edited by Kendra M. L. Cooper, Antonio Bucchiarone
Autore Cooper Kendra M. L
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (307 pages)
Disciplina 794.83
Altri autori (Persone) BucchiaroneAntonio
Soggetto topico Software engineering
Application software
Games
Software Engineering
Computer and Information Systems Applications
Games Studies
ISBN 3-031-33338-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto - 1. Introduction to Software Engineering for Games in Serious Contexts -- Part I Topics on the Design, Maintenance, Adaptation, and Evaluation of Gameful Systems -- 2. User Experience Evaluation Methods for Games in Serious Contexts -- 3. Software Engineering for Dynamic Game Adaptation in Educational Games -- 4. Performance on Software Architecture Design to Serious Games for Mobile Devices -- 5. ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment -- 6. Engineering Adaptive Serious Games Using Machine Learning -- Part II Topics on Experiences with Gameful Systems -- 7. Future Directions in Games for Serious Contexts: A Conversation About Transferability -- 8. Code-Venture: A Mobile Serious Game for Introductory Programming -- 9. Using Active Learning to Teach Software Engineering in Game Design Courses -- 10. A Framework for the Gamification of GUI Testing -- 11. Applying Leaderboards for Quality Improvement in Software Development Projects -- 12. Designing a Serious Game for Cybersecurity Education -- 13. Grand Challenges in Software Engineering for Games in Serious Contexts.
Record Nr. UNINA-9910746299503321
Cooper Kendra M. L  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui