top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
2011 3rd International IEEE Consumer Electronics Society's Games Innovations Conference
2011 3rd International IEEE Consumer Electronics Society's Games Innovations Conference
Pubbl/distr/stampa [Place of publication not identified], : IEEE, 2012
Descrizione fisica 1 online resource
Disciplina 794.81526
Soggetto topico Video games - Design
ISBN 9781457702594
1457702592
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910141186803321
[Place of publication not identified], : IEEE, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
2012 IEEE International Games Innovation Conference
2012 IEEE International Games Innovation Conference
Pubbl/distr/stampa [Place of publication not identified], : IEEE, 2012
Descrizione fisica 1 online resource
Disciplina 794.81526
Soggetto topico Video games - Programming
ISBN 9781467313582
1467313580
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910130823603321
[Place of publication not identified], : IEEE, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
2014 IEEE Games Media Entertainment : 22-24 October 2014
2014 IEEE Games Media Entertainment : 22-24 October 2014
Pubbl/distr/stampa New York : , : IEEE, , 2015
Descrizione fisica 1 online resource (210 pages)
Disciplina 794.81526
Soggetto topico Video games - Design
Entertainment computing
Video games - Programming
ISBN 1-4799-7546-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996280024903316
New York : , : IEEE, , 2015
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
2014 IEEE Games Media Entertainment : 22-24 October 2014
2014 IEEE Games Media Entertainment : 22-24 October 2014
Pubbl/distr/stampa New York : , : IEEE, , 2015
Descrizione fisica 1 online resource (210 pages)
Disciplina 794.81526
Soggetto topico Video games - Design
Entertainment computing
Video games - Programming
ISBN 1-4799-7546-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910140006803321
New York : , : IEEE, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
2022 IEEE Games, Entertainment, Media Conference (GEM) : took place November 27-30, 2022 in St. Michael, Barbados / / Rodney Taylor, Curtis Gittens
2022 IEEE Games, Entertainment, Media Conference (GEM) : took place November 27-30, 2022 in St. Michael, Barbados / / Rodney Taylor, Curtis Gittens
Autore Taylor Rodney
Pubbl/distr/stampa Pistacaway, New Jersey : , : IEEE, , 2023
Descrizione fisica 1 online resource : illustrations
Disciplina 794.81526
Soggetto topico Video games - Design
ISBN 1665461381
9781665461382
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996575075703316
Taylor Rodney  
Pistacaway, New Jersey : , : IEEE, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
The Advanced Game Developer's Toolkit : Create Amazing Web-based Games with JavaScript and HTML5 / / by Rex van der Spuy
The Advanced Game Developer's Toolkit : Create Amazing Web-based Games with JavaScript and HTML5 / / by Rex van der Spuy
Autore van der Spuy Rex
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (185 pages) : illustrations (some color)
Disciplina 794.81526
Soggetto topico Computer games—Programming
Game Development
ISBN 9781484210970
1484210972
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games.
Record Nr. UNINA-9910254855803321
van der Spuy Rex  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advanced Unity game development : build professional games with Unity, C#, and Visual studio / / Victor G. Brusca
Advanced Unity game development : build professional games with Unity, C#, and Visual studio / / Victor G. Brusca
Autore Brusca Victor G.
Pubbl/distr/stampa New York : , : Apress, , [2022]
Descrizione fisica 1 online resource (363 pages)
Disciplina 794.81526
Soggetto topico Computer games - Programming
Video games - Programming
C (Computer program language)
ISBN 1-4842-7851-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Introduction and Getting Started -- Chapter 2: Game Specifications -- Chapter 3: Base Class -- Chapter 4: Interaction Classes -- Chapter 5: Advanced Interaction Classes -- Chapter 6: Helper Classes -- Chapter 7: Input Classes -- Chapter 8: Menu System Classes -- Chapter 9: Player and Game State Classes Part 1 -- Chapter 10: Player and Game State Classes Part 2 -- Chapter 11: Making it Professional -- Chapter 12: Adding a New Racetrack -- Chapter 13: Conclusion.
Record Nr. UNINA-9910522980403321
Brusca Victor G.  
New York : , : Apress, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in computer games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, revised selected papers / / Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors
Advances in computer games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, revised selected papers / / Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (260 pages)
Disciplina 794.81526
Collana Lecture notes in computer science
Soggetto topico Computer games - Programming
ISBN 3-031-11488-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910585974803321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in computer games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, revised selected papers / / Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors
Advances in computer games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, revised selected papers / / Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (260 pages)
Disciplina 794.81526
Collana Lecture notes in computer science
Soggetto topico Computer games - Programming
ISBN 3-031-11488-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996483158203316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Advances in Computer Games [[electronic resource] ] : 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers / / edited by H. Jaap van den Herik, Pieter Spronck
Advances in Computer Games [[electronic resource] ] : 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers / / edited by H. Jaap van den Herik, Pieter Spronck
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XIV, 233 p. 75 illus.)
Disciplina 794.81526
Collana Theoretical Computer Science and General Issues
Soggetto topico Computer programming
Algorithms
Artificial intelligence
Computer science
Computer networks
Computer science—Mathematics
Discrete mathematics
Programming Techniques
Artificial Intelligence
Theory of Computation
Computer Communication Networks
Discrete Mathematics in Computer Science
ISBN 1-280-38646-0
9786613564382
3-642-12993-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations.
Record Nr. UNISA-996465927103316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui

Opere

Altro...

Lingua di pubblicazione

Altro...

Data

Data di pubblicazione

Altro...