2014 IEEE Games Media Entertainment : 22-24 October 2014 |
Pubbl/distr/stampa | New York : , : IEEE, , 2015 |
Descrizione fisica | 1 online resource (210 pages) |
Disciplina | 794.81526 |
Soggetto topico |
Video games - Design
Entertainment computing Video games - Programming |
ISBN | 1-4799-7546-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996280024903316 |
New York : , : IEEE, , 2015 | ||
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Lo trovi qui: Univ. di Salerno | ||
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2014 IEEE Games Media Entertainment : 22-24 October 2014 |
Pubbl/distr/stampa | New York : , : IEEE, , 2015 |
Descrizione fisica | 1 online resource (210 pages) |
Disciplina | 794.81526 |
Soggetto topico |
Video games - Design
Entertainment computing Video games - Programming |
ISBN | 1-4799-7546-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910140006803321 |
New York : , : IEEE, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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2022 IEEE Games, Entertainment, Media Conference (GEM) : took place November 27-30, 2022 in St. Michael, Barbados / / Rodney Taylor, Curtis Gittens |
Autore | Taylor Rodney |
Pubbl/distr/stampa | Pistacaway, New Jersey : , : IEEE, , 2023 |
Descrizione fisica | 1 online resource : illustrations |
Disciplina | 794.81526 |
Soggetto topico | Video games - Design |
ISBN |
1665461381
9781665461382 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996575075703316 |
Taylor Rodney
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Pistacaway, New Jersey : , : IEEE, , 2023 | ||
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Lo trovi qui: Univ. di Salerno | ||
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The Advanced Game Developer's Toolkit : Create Amazing Web-based Games with JavaScript and HTML5 / / by Rex van der Spuy |
Autore | van der Spuy Rex |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
Descrizione fisica | 1 online resource (185 pages) : illustrations (some color) |
Disciplina | 794.81526 |
Soggetto topico |
Computer games—Programming
Game Development |
ISBN |
9781484210970
1484210972 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games. |
Record Nr. | UNINA-9910254855803321 |
van der Spuy Rex
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Advanced Unity game development : build professional games with Unity, C#, and Visual studio / / Victor G. Brusca |
Autore | Brusca Victor G. |
Pubbl/distr/stampa | New York : , : Apress, , [2022] |
Descrizione fisica | 1 online resource (363 pages) |
Disciplina | 794.81526 |
Soggetto topico |
Computer games - Programming
Video games - Programming C (Computer program language) |
ISBN | 1-4842-7851-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Introduction and Getting Started -- Chapter 2: Game Specifications -- Chapter 3: Base Class -- Chapter 4: Interaction Classes -- Chapter 5: Advanced Interaction Classes -- Chapter 6: Helper Classes -- Chapter 7: Input Classes -- Chapter 8: Menu System Classes -- Chapter 9: Player and Game State Classes Part 1 -- Chapter 10: Player and Game State Classes Part 2 -- Chapter 11: Making it Professional -- Chapter 12: Adding a New Racetrack -- Chapter 13: Conclusion. |
Record Nr. | UNINA-9910522980403321 |
Brusca Victor G.
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New York : , : Apress, , [2022] | ||
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Lo trovi qui: Univ. Federico II | ||
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Advances in computer games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, revised selected papers / / Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
Descrizione fisica | 1 online resource (260 pages) |
Disciplina | 794.81526 |
Collana | Lecture notes in computer science |
Soggetto topico | Computer games - Programming |
ISBN | 3-031-11488-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910585974803321 |
Cham, Switzerland : , : Springer, , [2022] | ||
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Lo trovi qui: Univ. Federico II | ||
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Advances in computer games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, revised selected papers / / Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
Descrizione fisica | 1 online resource (260 pages) |
Disciplina | 794.81526 |
Collana | Lecture notes in computer science |
Soggetto topico | Computer games - Programming |
ISBN | 3-031-11488-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996483158203316 |
Cham, Switzerland : , : Springer, , [2022] | ||
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Lo trovi qui: Univ. di Salerno | ||
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Advances in Computer Games [[electronic resource] ] : 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers / / edited by H. Jaap van den Herik, Pieter Spronck |
Edizione | [1st ed. 2010.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010 |
Descrizione fisica | 1 online resource (XIV, 233 p. 75 illus.) |
Disciplina | 794.81526 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Computer programming
Algorithms Artificial intelligence Computer science Computer networks Computer science—Mathematics Discrete mathematics Programming Techniques Artificial Intelligence Theory of Computation Computer Communication Networks Discrete Mathematics in Computer Science |
ISBN |
1-280-38646-0
9786613564382 3-642-12993-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations. |
Record Nr. | UNISA-996465927103316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Advances in computer games : 12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009 revised papers / / H. Jaap van den Herik, Pieter Spronck (eds.) |
Edizione | [1st ed.] |
Pubbl/distr/stampa | New York, : Springer, 2010 |
Descrizione fisica | 1 online resource (XIV, 233 p. 75 illus.) |
Disciplina | 794.81526 |
Altri autori (Persone) |
HerikJaap van den
SpronckPieter |
Collana | Lecture notes in computer science |
Soggetto topico |
Video games - Programming
Artificial intelligence |
ISBN |
1-280-38646-0
9786613564382 3-642-12993-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations. |
Record Nr. | UNINA-9910484836703321 |
New York, : Springer, 2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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Algorithms and networking for computer games / / Dr. Jouni Smed, Dr. Harri Hakonen |
Autore | Smed Jouni |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Hoboken, New Jersey : , : Wiley, , 2017 |
Descrizione fisica | 1 online resource (414 pages) : illustrations, tables |
Disciplina | 794.81526 |
Soggetto topico |
Computer games - Programming
Computer algorithms |
Soggetto genere / forma | Electronic books. |
ISBN |
1-119-25983-5
1-119-25982-7 1-119-25977-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910270868203321 |
Smed Jouni
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Hoboken, New Jersey : , : Wiley, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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