2011 3rd International IEEE Consumer Electronics Society's Games Innovations Conference
| 2011 3rd International IEEE Consumer Electronics Society's Games Innovations Conference |
| Pubbl/distr/stampa | [Place of publication not identified], : IEEE, 2012 |
| Descrizione fisica | 1 online resource |
| Disciplina | 794.81526 |
| Soggetto topico | Video games - Design |
| ISBN |
9781457702594
1457702592 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910141186803321 |
| [Place of publication not identified], : IEEE, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
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2012 IEEE International Games Innovation Conference
| 2012 IEEE International Games Innovation Conference |
| Pubbl/distr/stampa | [Place of publication not identified], : IEEE, 2012 |
| Descrizione fisica | 1 online resource |
| Disciplina | 794.81526 |
| Soggetto topico | Video games - Programming |
| ISBN |
9781467313582
1467313580 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910130823603321 |
| [Place of publication not identified], : IEEE, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
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2014 IEEE Games Media Entertainment : 22-24 October 2014
| 2014 IEEE Games Media Entertainment : 22-24 October 2014 |
| Pubbl/distr/stampa | New York : , : IEEE, , 2015 |
| Descrizione fisica | 1 online resource (210 pages) |
| Disciplina | 794.81526 |
| Soggetto topico |
Video games - Design
Entertainment computing Video games - Programming |
| ISBN | 1-4799-7546-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNISA-996280024903316 |
| New York : , : IEEE, , 2015 | ||
| Lo trovi qui: Univ. di Salerno | ||
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2014 IEEE Games Media Entertainment : 22-24 October 2014
| 2014 IEEE Games Media Entertainment : 22-24 October 2014 |
| Pubbl/distr/stampa | New York : , : IEEE, , 2015 |
| Descrizione fisica | 1 online resource (210 pages) |
| Disciplina | 794.81526 |
| Soggetto topico |
Video games - Design
Entertainment computing Video games - Programming |
| ISBN | 1-4799-7546-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910140006803321 |
| New York : , : IEEE, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
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2022 IEEE Games, Entertainment, Media Conference (GEM) : took place November 27-30, 2022 in St. Michael, Barbados / / Rodney Taylor, Curtis Gittens
| 2022 IEEE Games, Entertainment, Media Conference (GEM) : took place November 27-30, 2022 in St. Michael, Barbados / / Rodney Taylor, Curtis Gittens |
| Autore | Taylor Rodney |
| Pubbl/distr/stampa | Pistacaway, New Jersey : , : IEEE, , 2023 |
| Descrizione fisica | 1 online resource : illustrations |
| Disciplina | 794.81526 |
| Soggetto topico | Video games - Design |
| ISBN |
1665461381
9781665461382 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNISA-996575075703316 |
Taylor Rodney
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| Pistacaway, New Jersey : , : IEEE, , 2023 | ||
| Lo trovi qui: Univ. di Salerno | ||
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The Advanced Game Developer's Toolkit : Create Amazing Web-based Games with JavaScript and HTML5 / / by Rex van der Spuy
| The Advanced Game Developer's Toolkit : Create Amazing Web-based Games with JavaScript and HTML5 / / by Rex van der Spuy |
| Autore | van der Spuy Rex |
| Edizione | [1st ed. 2017.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
| Descrizione fisica | 1 online resource (185 pages) : illustrations (some color) |
| Disciplina | 794.81526 |
| Soggetto topico |
Computer games—Programming
Game Development |
| ISBN |
9781484210970
1484210972 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games. |
| Record Nr. | UNINA-9910254855803321 |
van der Spuy Rex
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advanced Unity game development : build professional games with Unity, C#, and Visual studio / / Victor G. Brusca
| Advanced Unity game development : build professional games with Unity, C#, and Visual studio / / Victor G. Brusca |
| Autore | Brusca Victor G. |
| Pubbl/distr/stampa | New York : , : Apress, , [2022] |
| Descrizione fisica | 1 online resource (363 pages) |
| Disciplina | 794.81526 |
| Soggetto topico |
Computer games - Programming
Video games - Programming C (Computer program language) |
| ISBN | 1-4842-7851-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Introduction and Getting Started -- Chapter 2: Game Specifications -- Chapter 3: Base Class -- Chapter 4: Interaction Classes -- Chapter 5: Advanced Interaction Classes -- Chapter 6: Helper Classes -- Chapter 7: Input Classes -- Chapter 8: Menu System Classes -- Chapter 9: Player and Game State Classes Part 1 -- Chapter 10: Player and Game State Classes Part 2 -- Chapter 11: Making it Professional -- Chapter 12: Adding a New Racetrack -- Chapter 13: Conclusion. |
| Record Nr. | UNINA-9910522980403321 |
Brusca Victor G.
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| New York : , : Apress, , [2022] | ||
| Lo trovi qui: Univ. Federico II | ||
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Advances in computer games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, revised selected papers / / Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors
| Advances in computer games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, revised selected papers / / Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors |
| Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
| Descrizione fisica | 1 online resource (260 pages) |
| Disciplina | 794.81526 |
| Collana | Lecture notes in computer science |
| Soggetto topico | Computer games - Programming |
| ISBN | 3-031-11488-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910585974803321 |
| Cham, Switzerland : , : Springer, , [2022] | ||
| Lo trovi qui: Univ. Federico II | ||
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Advances in computer games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, revised selected papers / / Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors
| Advances in computer games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, revised selected papers / / Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors |
| Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
| Descrizione fisica | 1 online resource (260 pages) |
| Disciplina | 794.81526 |
| Collana | Lecture notes in computer science |
| Soggetto topico | Computer games - Programming |
| ISBN | 3-031-11488-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNISA-996483158203316 |
| Cham, Switzerland : , : Springer, , [2022] | ||
| Lo trovi qui: Univ. di Salerno | ||
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Advances in Computer Games [[electronic resource] ] : 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers / / edited by H. Jaap van den Herik, Pieter Spronck
| Advances in Computer Games [[electronic resource] ] : 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers / / edited by H. Jaap van den Herik, Pieter Spronck |
| Edizione | [1st ed. 2010.] |
| Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010 |
| Descrizione fisica | 1 online resource (XIV, 233 p. 75 illus.) |
| Disciplina | 794.81526 |
| Collana | Theoretical Computer Science and General Issues |
| Soggetto topico |
Computer programming
Algorithms Artificial intelligence Computer science Computer networks Computer science—Mathematics Discrete mathematics Programming Techniques Artificial Intelligence Theory of Computation Computer Communication Networks Discrete Mathematics in Computer Science |
| ISBN |
1-280-38646-0
9786613564382 3-642-12993-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations. |
| Record Nr. | UNISA-996465927103316 |
| Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010 | ||
| Lo trovi qui: Univ. di Salerno | ||
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