Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations / / by Kelvin Sung, Gregory Smith
| Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations / / by Kelvin Sung, Gregory Smith |
| Autore | Sung Kelvin |
| Edizione | [1st ed. 2019.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
| Descrizione fisica | 1 online resource (414 pages) |
| Disciplina | 794.815 |
| Soggetto topico |
Computer games—Programming
Computer science—Mathematics Game Development Math Applications in Computer Science |
| ISBN |
9781484254431
1484254430 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Introduction and Learning Environment -- Chapter 2: Intervals and Bounding Boxes -- Chapter 3: Distances and Bounding Spheres -- Chapter 4: Vectors -- Chapter 5: Vector Dot Products -- Chapter 6: Vector Cross Products and 2D Planes -- Chapter 7: Conclusion. |
| Record Nr. | UNINA-9910364950403321 |
Sung Kelvin
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
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Beginning game AI with unity : programming artificial intelligence with C# / / Sebastiano M. Cossu
| Beginning game AI with unity : programming artificial intelligence with C# / / Sebastiano M. Cossu |
| Autore | Cossu Sebastiano M. |
| Edizione | [1st ed. 2021.] |
| Pubbl/distr/stampa | Berkeley, California : , : APress, , [2021] |
| Descrizione fisica | 1 online resource (XIV, 143 p. 75 illus.) |
| Disciplina | 794.815 |
| Soggetto topico |
Game Development
Artificial intelligence |
| ISBN | 1-4842-6355-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Introduction -- Chapter 2: The Basics -- Chapter 3: Paths and Waypoints -- Chapter 4: Navigation -- Chapter 5: Behaviors. |
| Record Nr. | UNINA-9910484840903321 |
Cossu Sebastiano M.
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| Berkeley, California : , : APress, , [2021] | ||
| Lo trovi qui: Univ. Federico II | ||
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Beginning Game Development with Amazon Lumberyard : Create 3D Games Using Amazon Lumberyard and Lua / / by Jaken Chandler Herman
| Beginning Game Development with Amazon Lumberyard : Create 3D Games Using Amazon Lumberyard and Lua / / by Jaken Chandler Herman |
| Autore | Herman Jaken Chandler |
| Edizione | [1st ed. 2019.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
| Descrizione fisica | 1 online resource (XI, 234 p. 107 illus., 2 illus. in color.) |
| Disciplina | 794.815 |
| Soggetto topico |
Computer games—Programming
Programming languages (Electronic computers) Game Development Programming Languages, Compilers, Interpreters |
| ISBN |
9781484250730
1484250737 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Environment Setup and Introduction to the Engine -- Chapter 2: Learning to Navigate the Engine -- Chapter 3: Creating your first Project -- Chapter 4: Terrain Development -- Chapter 5: Entities and Slices -- Chapter 6: Components -- Chapter 7: Creating the Enemy -- Chapter 8: Scripting and Physics -- Chapter 9: Polishing -- Chapter 10: Setting up a User Interface -- Chapter 11: Exporting the Game. |
| Record Nr. | UNINA-9910349528803321 |
Herman Jaken Chandler
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
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Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter / / by Abhishek Kumar
| Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter / / by Abhishek Kumar |
| Autore | Kumar Abhishek |
| Edizione | [1st ed. 2020.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020 |
| Descrizione fisica | 1 online resource (270 pages) : illustrations |
| Disciplina | 794.815 |
| Soggetto topico |
Computer games—Programming
Computer graphics Game Development Computer Graphics |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: What Is Our Goal in This Book? -- Chapter 2: Graphics in the Game Industry -- Chapter 3: The Workflow of Texturing -- Chapter 4: Texturing Games vs Texturing Movies -- Chapter 5: PBR Texturing vs Traditional Texturing -- Chapter 6: Substance Suite and Substance Painter -- Chapter 7: Hardware Specifications for Your Computer -- Chapter 8: Painter's Graphical User Interface -- Chapter 9: Viewport Navigation in Painter -- Chapter 10: Project Setup: Importing a 3D Model into Painter -- Chapter 11: Baking and the Importance of Mesh Maps -- Chapter 12: Working with Materials, Layers, and Masks -- Chapter 13: Working with Procedural Maps -- Chapter 14: Substance Anchors -- Chapter 15: Rendering with Iray -- Chapter 16: Integration with Marmoset, Maya, and Blender -- Chapter 17: Rendering a Portfolio -- Chapter 18: Integration with Unreal Engine (UE4) -- Chapter 19: Tips and Tricks of Substance Painter. |
| Altri titoli varianti | Beginning physically based rendering texturing |
| Record Nr. | UNINA-9910409996503321 |
Kumar Abhishek
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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Beginning Unreal Engine 4 Blueprints Visual Scripting : Using C++: From Beginner to Pro / / by Satheesh Pv
| Beginning Unreal Engine 4 Blueprints Visual Scripting : Using C++: From Beginner to Pro / / by Satheesh Pv |
| Autore | Pv Satheesh |
| Edizione | [1st ed. 2021.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021 |
| Descrizione fisica | 1 online resource (XIII, 165 p. 135 illus., 1 illus. in color.) |
| Disciplina | 794.815 |
| Soggetto topico |
Computer games—Programming
Computer programming Game Development Programming Techniques |
| ISBN | 1-4842-6396-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Introduction to Unreal Engine 4 -- Chapter 2: Introduction to Blueprints -- Chapter 3: C++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic Physics and Raycasting -- Chapter 6: Importing Meshes, Textures, and Creating Materials -- Chapter 7: Project: Demo Game. |
| Record Nr. | UNINA-9910484064903321 |
Pv Satheesh
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Character Rigging and Advanced Animation : Bring Your Character to Life Using Autodesk 3ds Max / / by Purushothaman Raju
| Character Rigging and Advanced Animation : Bring Your Character to Life Using Autodesk 3ds Max / / by Purushothaman Raju |
| Autore | Raju Purushothaman |
| Edizione | [1st ed. 2019.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
| Descrizione fisica | 1 online resource (XV, 280 p.) : 266 illus |
| Disciplina | 794.815 |
| Soggetto topico |
Computer games—Programming
Game Development |
| ISBN |
9781484250372
1484250370 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Beginning Animation -- Chapter 2: Refining Animation -- Chapter 3: Advanced Animation -- Chapter 4: Bones -- Chapter 5: Biped -- Chapter 6: CAT Rigging Tools -- Chapter 7: Skinning for Animation -- Chapter 8: Walk and Run Cycles -- Chapter 9: Morph Animation & Facial Rigging. |
| Altri titoli varianti | Bring your character to life using Autodesk 3ds Max |
| Record Nr. | UNINA-9910349528903321 |
Raju Purushothaman
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
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Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems / / by Massimo Nardone
| Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems / / by Massimo Nardone |
| Autore | Nardone Massimo |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025 |
| Descrizione fisica | 1 online resource (XVI, 106 p. 4 illus.) |
| Disciplina | 794.815 |
| Collana | Apress Pocket Guides |
| Soggetto topico |
Computer security
Internet - Security measures Cyberterrorism Video games industry |
| ISBN | 979-88-6881-492-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Introduction of Cybersecurity in the Gaming Industry -- Chapter 2: Key aspects of Cybersecurity in Gaming Industry -- Chapter 3: Games Target of Cybersecurity Attacks -- Chapter 4: Cybersecurity Threats & Attacks in Gaming Industry. |
| Record Nr. | UNINA-9911007472603321 |
Nardone Massimo
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game Development with GameMaker : A Primer on Game Development and Design / / by Sebastiano M. Cossu
| Game Development with GameMaker : A Primer on Game Development and Design / / by Sebastiano M. Cossu |
| Autore | Cossu Sebastiano M |
| Edizione | [2nd ed. 2024.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 |
| Descrizione fisica | 1 online resource (XX, 563 p. 185 illus.) |
| Disciplina | 794.815 |
| Soggetto topico |
Video games - Programming
Game Development |
| ISBN | 9798868808791 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Overview -- Chapter 2: Hello world -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot ‘Em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1. – Chapter 12: Metroidvania (Part 2).– Chapter 13: Extra: Artificial Intelligence.– Chapter 14: Designing Fun Games -- Chapter 15: What’s Next?. |
| Record Nr. | UNINA-9910896524303321 |
Cossu Sebastiano M
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game Development with GameMaker Studio 2 : Make Your Own Games with GameMaker Language / / by Sebastiano M. Cossu
| Game Development with GameMaker Studio 2 : Make Your Own Games with GameMaker Language / / by Sebastiano M. Cossu |
| Autore | Cossu Sebastiano M |
| Edizione | [1st ed. 2019.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
| Descrizione fisica | 1 online resource (XXII, 532 p. 179 illus.) |
| Disciplina | 794.815 |
| Soggetto topico |
Computer games—Programming
Compilers (Computer programs) Game Development Compilers and Interpreters |
| ISBN |
9781484250105
1484250109 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Overview -- Chapter 2: Hello World! -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot 'em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1) -- Chapter 12: Metroidvania (Part 2) -- Chapter 13: Designing Fun Games -- Chapter 14: What's Next? |
| Altri titoli varianti | Game development with Game Maker Studio two |
| Record Nr. | UNINA-9910349533403321 |
Cossu Sebastiano M
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game Development with Ren'Py : Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine / / by Robert Ciesla
| Game Development with Ren'Py : Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine / / by Robert Ciesla |
| Autore | Ciesla Robert |
| Edizione | [1st ed. 2019.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
| Descrizione fisica | 1 online resource (XXIV, 346 p. 50 illus.) |
| Disciplina | 794.815 |
| Soggetto topico |
Computer games—Programming
Python (Computer program language) Open source software Game Development Python Open Source |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Stories and How to Craft Them -- Chapter 2: The (Ancient) Art of Interactive Fiction -- Chapter 3: The Modern Visual Novel -- Chapter 4: Working in Ren'Py, Twine, and TyranoBuilder- Chapter 5: Deeper Down the Dungeon -- Chapter 6: Deploying for Popular Platforms -- Chapter 7: Three Little Games -- Chapter 8: Promotional Strategies. |
| Record Nr. | UNINA-9910338002803321 |
Ciesla Robert
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
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