Computer Games : 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / / edited by Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (XI, 165 p. 111 illus., 38 illus. in color.) |
Disciplina |
794.8
794.81 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Artificial intelligence
Computer graphics Optical data processing Artificial Intelligence Computer Graphics Image Processing and Computer Vision |
ISBN | 3-030-24337-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Video Games -- General Game Playing -- Machine Learning and Monte Carlo Tree Search. |
Record Nr. | UNINA-9910337859003321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Computers and Games [[electronic resource] ] : International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers / / edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer |
Autore | Browne Cameron |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (196 pages) |
Disciplina | 794.81 |
Altri autori (Persone) |
KishimotoAkihiro
SchaefferJonathan |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Algorithms
Design and Analysis of Algorithms |
Soggetto non controllato |
Recreation
Sports & Recreation |
ISBN | 3-031-34017-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Classic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels. |
Record Nr. | UNISA-996534465103316 |
Browne Cameron | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Computers and Games : International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers / / edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer |
Autore | Browne Cameron |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (196 pages) |
Disciplina | 794.81 |
Altri autori (Persone) |
KishimotoAkihiro
SchaefferJonathan |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Algorithms
Design and Analysis of Algorithms |
Soggetto non controllato |
Recreation
Sports & Recreation |
ISBN | 3-031-34017-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Classic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels. |
Record Nr. | UNINA-9910726283203321 |
Browne Cameron | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Corona SDK mobile game development [[electronic resource] ] : beginner's guide : create monetized games for iOS and Android with minimum cost and code / / Michelle M. Fernandez |
Autore | Fernandez Michelle M |
Pubbl/distr/stampa | Olton, Birmingham [England], : Packt Pub., 2012 |
Descrizione fisica | 1 online resource (408 p.) |
Disciplina |
794.8/1526
794.81 |
Collana | Learn by doing : less theory, more results |
Soggetto topico | Mobile games |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-68647-2
9786613663412 1-84969-189-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started With Corona SDK; Downloading and installing Corona; Time for action - setting up and activating Corona on Mac OS X; Time for action - setting up and activating Corona on Windows; Using the simulator on Mac and Windows; Time for action - viewing a sample project in the simulator; Choosing a text editor; Developing on devices; Time for action - downloading and installing Xcode; Time for action - creating a Hello World application in two lines of code
Time for action - modifying our applicationTime for action - applying a new font name to your application; Testing our application on an iOS device; Time for action - obtaining the iOS developer certificate; Adding iOS devices; Xcode; iTunes; Time for action - adding/registering your iOS device; Time for action - creating an App ID; Provisioning Profiles; Time for action - creating a Provisioning Profile; Application icon; Creating the Hello World build for iOS; Time for action - creating an iOS build; Time for action - loading an app on your iOS device Testing our application on an Android deviceCreating the Hello World build for Android; Time for action - creating an Android build; Time for action - loading an app on your Android device; Summary; Chapter 2: Lua Crash Course and the Corona Framework; Lua to the rescue; Valuable variables; Global variables; Local variables; Table fields (properties); Assignment conventions; Types of values; Time for action - printing values using blocks; Expressions; Arithmetic operators; Relational operators; Logical operators; Concatenation; Length operator; Precedence; Strings; Quoting strings Time for action - getting our hands full of stringsTables; Passing a table as an array; Altering contents in a table; Populating a table; Objects; Display objects; Display properties; Object methods; Images; Loading an image; Image autoscaling; Time for action - placing images on screen; Runtime configuration; Dynamic content scaling; Dynamic content alignment; Dynamic image resolution; Frame rate control and anti-aliasing; Time for action - scaling display objects on multiple devices; Dynamic resolution images; Time for some shapes; Applying stroke width, fill color, and stroke color Text, text, textApplying color and string value; Functions; Defining a function; More display functions; Content size properties; Optimizing your workflow; Using memory efficiently; Optimizing your display images; Summary; Chapter 3: Building our First Game: Breakout; Breakout-bringing back old-school gaming; Understanding Corona physics API; Setting up the physics world; Starting, pausing, and stopping physics; physics.setGravity; physics.getGravity; Tilt-based gravity; physics.setScale; physics.setDrawMode; physics.setPositionIterations; physics.setVelocityIterations Configuring the application |
Record Nr. | UNINA-9910461766503321 |
Fernandez Michelle M | ||
Olton, Birmingham [England], : Packt Pub., 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Corona SDK mobile game development [[electronic resource] ] : beginner's guide : create monetized games for iOS and Android with minimum cost and code / / Michelle M. Fernandez |
Autore | Fernandez Michelle M |
Pubbl/distr/stampa | Olton, Birmingham [England], : Packt Pub., 2012 |
Descrizione fisica | 1 online resource (408 p.) |
Disciplina |
794.8/1526
794.81 |
Collana | Learn by doing : less theory, more results |
Soggetto topico | Mobile games |
ISBN |
1-280-68647-2
9786613663412 1-84969-189-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started With Corona SDK; Downloading and installing Corona; Time for action - setting up and activating Corona on Mac OS X; Time for action - setting up and activating Corona on Windows; Using the simulator on Mac and Windows; Time for action - viewing a sample project in the simulator; Choosing a text editor; Developing on devices; Time for action - downloading and installing Xcode; Time for action - creating a Hello World application in two lines of code
Time for action - modifying our applicationTime for action - applying a new font name to your application; Testing our application on an iOS device; Time for action - obtaining the iOS developer certificate; Adding iOS devices; Xcode; iTunes; Time for action - adding/registering your iOS device; Time for action - creating an App ID; Provisioning Profiles; Time for action - creating a Provisioning Profile; Application icon; Creating the Hello World build for iOS; Time for action - creating an iOS build; Time for action - loading an app on your iOS device Testing our application on an Android deviceCreating the Hello World build for Android; Time for action - creating an Android build; Time for action - loading an app on your Android device; Summary; Chapter 2: Lua Crash Course and the Corona Framework; Lua to the rescue; Valuable variables; Global variables; Local variables; Table fields (properties); Assignment conventions; Types of values; Time for action - printing values using blocks; Expressions; Arithmetic operators; Relational operators; Logical operators; Concatenation; Length operator; Precedence; Strings; Quoting strings Time for action - getting our hands full of stringsTables; Passing a table as an array; Altering contents in a table; Populating a table; Objects; Display objects; Display properties; Object methods; Images; Loading an image; Image autoscaling; Time for action - placing images on screen; Runtime configuration; Dynamic content scaling; Dynamic content alignment; Dynamic image resolution; Frame rate control and anti-aliasing; Time for action - scaling display objects on multiple devices; Dynamic resolution images; Time for some shapes; Applying stroke width, fill color, and stroke color Text, text, textApplying color and string value; Functions; Defining a function; More display functions; Content size properties; Optimizing your workflow; Using memory efficiently; Optimizing your display images; Summary; Chapter 3: Building our First Game: Breakout; Breakout-bringing back old-school gaming; Understanding Corona physics API; Setting up the physics world; Starting, pausing, and stopping physics; physics.setGravity; physics.getGravity; Tilt-based gravity; physics.setScale; physics.setDrawMode; physics.setPositionIterations; physics.setVelocityIterations Configuring the application |
Record Nr. | UNINA-9910790249503321 |
Fernandez Michelle M | ||
Olton, Birmingham [England], : Packt Pub., 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Corona SDK mobile game development : beginner's guide : create monetized games for iOS and Android with minimum cost and code / / Michelle M. Fernandez |
Autore | Fernandez Michelle M |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Olton, Birmingham [England], : Packt Pub., 2012 |
Descrizione fisica | 1 online resource (408 p.) |
Disciplina |
794.8/1526
794.81 |
Collana | Learn by doing : less theory, more results |
Soggetto topico | Mobile games |
ISBN |
1-280-68647-2
9786613663412 1-84969-189-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started With Corona SDK; Downloading and installing Corona; Time for action - setting up and activating Corona on Mac OS X; Time for action - setting up and activating Corona on Windows; Using the simulator on Mac and Windows; Time for action - viewing a sample project in the simulator; Choosing a text editor; Developing on devices; Time for action - downloading and installing Xcode; Time for action - creating a Hello World application in two lines of code
Time for action - modifying our applicationTime for action - applying a new font name to your application; Testing our application on an iOS device; Time for action - obtaining the iOS developer certificate; Adding iOS devices; Xcode; iTunes; Time for action - adding/registering your iOS device; Time for action - creating an App ID; Provisioning Profiles; Time for action - creating a Provisioning Profile; Application icon; Creating the Hello World build for iOS; Time for action - creating an iOS build; Time for action - loading an app on your iOS device Testing our application on an Android deviceCreating the Hello World build for Android; Time for action - creating an Android build; Time for action - loading an app on your Android device; Summary; Chapter 2: Lua Crash Course and the Corona Framework; Lua to the rescue; Valuable variables; Global variables; Local variables; Table fields (properties); Assignment conventions; Types of values; Time for action - printing values using blocks; Expressions; Arithmetic operators; Relational operators; Logical operators; Concatenation; Length operator; Precedence; Strings; Quoting strings Time for action - getting our hands full of stringsTables; Passing a table as an array; Altering contents in a table; Populating a table; Objects; Display objects; Display properties; Object methods; Images; Loading an image; Image autoscaling; Time for action - placing images on screen; Runtime configuration; Dynamic content scaling; Dynamic content alignment; Dynamic image resolution; Frame rate control and anti-aliasing; Time for action - scaling display objects on multiple devices; Dynamic resolution images; Time for some shapes; Applying stroke width, fill color, and stroke color Text, text, textApplying color and string value; Functions; Defining a function; More display functions; Content size properties; Optimizing your workflow; Using memory efficiently; Optimizing your display images; Summary; Chapter 3: Building our First Game: Breakout; Breakout-bringing back old-school gaming; Understanding Corona physics API; Setting up the physics world; Starting, pausing, and stopping physics; physics.setGravity; physics.getGravity; Tilt-based gravity; physics.setScale; physics.setDrawMode; physics.setPositionIterations; physics.setVelocityIterations Configuring the application |
Record Nr. | UNINA-9910807214603321 |
Fernandez Michelle M | ||
Olton, Birmingham [England], : Packt Pub., 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Design for emergence [[electronic resource] ] : collaborative social play with online and location-based media / / Y. Vogiazou |
Autore | Vogiazou Y |
Pubbl/distr/stampa | Amsterdam, : IOS Press, 2007 |
Descrizione fisica | 1 online resource (192 p.) |
Disciplina | 794.81 |
Collana | Frontiers in artificial intelligence and applications |
Soggetto topico |
Artificial intelligence - Social aspects
Virtual reality - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
6610810540
1-280-81054-8 9786610810543 1-4294-6770-3 1-60750-217-8 600-00-0395-1 1-4337-0148-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Foreword; Contents; Researching Spontaneous Collaborative Play; Thesis Structure; Exploring Presence and Social Play; Design for Emergence; Early Design Sketches for Design for Emergence; Playground Interaction Online: The Bumper Car Game; CitiTag: Urban Space as a Large Group Playground; Designing for Spontaneous Collaborative Play Based on Presence; References; Acknowledgements |
Record Nr. | UNINA-9910450846403321 |
Vogiazou Y | ||
Amsterdam, : IOS Press, 2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Design for emergence [[electronic resource] ] : collaborative social play with online and location-based media / / Y. Vogiazou |
Autore | Vogiazou Y |
Pubbl/distr/stampa | Amsterdam, : IOS Press, 2007 |
Descrizione fisica | 1 online resource (192 p.) |
Disciplina | 794.81 |
Collana | Frontiers in artificial intelligence and applications |
Soggetto topico |
Artificial intelligence - Social aspects
Virtual reality - Social aspects |
ISBN |
6610810540
1-280-81054-8 9786610810543 1-4294-6770-3 1-60750-217-8 600-00-0395-1 1-4337-0148-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Foreword; Contents; Researching Spontaneous Collaborative Play; Thesis Structure; Exploring Presence and Social Play; Design for Emergence; Early Design Sketches for Design for Emergence; Playground Interaction Online: The Bumper Car Game; CitiTag: Urban Space as a Large Group Playground; Designing for Spontaneous Collaborative Play Based on Presence; References; Acknowledgements |
Record Nr. | UNINA-9910784251503321 |
Vogiazou Y | ||
Amsterdam, : IOS Press, 2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Design for emergence : collaborative social play with online and location-based media / / Y. Vogiazou |
Autore | Vogiazou Y |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Amsterdam, : IOS Press, 2007 |
Descrizione fisica | 1 online resource (192 p.) |
Disciplina | 794.81 |
Collana | Frontiers in artificial intelligence and applications |
Soggetto topico |
Artificial intelligence - Social aspects
Virtual reality - Social aspects |
ISBN |
6610810540
1-280-81054-8 9786610810543 1-4294-6770-3 1-60750-217-8 600-00-0395-1 1-4337-0148-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Foreword; Contents; Researching Spontaneous Collaborative Play; Thesis Structure; Exploring Presence and Social Play; Design for Emergence; Early Design Sketches for Design for Emergence; Playground Interaction Online: The Bumper Car Game; CitiTag: Urban Space as a Large Group Playground; Designing for Spontaneous Collaborative Play Based on Presence; References; Acknowledgements |
Record Nr. | UNINA-9910806153203321 |
Vogiazou Y | ||
Amsterdam, : IOS Press, 2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The economics of online gaming : player's introduction to economic thinking |
Autore | Wagner Andrew |
Pubbl/distr/stampa | New York, New York : , : Business Expert Press, , [2020] |
Descrizione fisica | 1 online resource (203 pages) |
Disciplina | 794.81 |
Soggetto topico | Internet games |
Soggetto genere / forma | Electronic books. |
ISBN | 1-948580-92-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910466973803321 |
Wagner Andrew | ||
New York, New York : , : Business Expert Press, , [2020] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|