Gameworlds [[electronic resource] ] : virtual media and children's everyday play / / Seth Giddings |
Autore | Giddings Seth |
Pubbl/distr/stampa | New York, : Bloomsbury, 2014 |
Descrizione fisica | 1 online resource (184 p.) ; : ill. (b&w) |
Disciplina | 794.8083 |
Soggetto topico |
Video games - Social aspects
Virtual reality Play environments |
ISBN |
1-5013-1829-2
1-5013-0023-7 1-62356-389-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910477182003321 |
Giddings Seth | ||
New York, : Bloomsbury, 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Physical Play and Children’s Digital Games / / by Krystina Madej |
Autore | Madej Krystina |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XII, 89 p. 48 illus., 40 illus. in color.) |
Disciplina | 794.8083 |
Collana | SpringerBriefs in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Multimedia systems Child development Well-being Children User Interfaces and Human Computer Interaction Media Design Early Childhood Education Child Well-being |
ISBN | 9783319428758 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction -- Play -- Child Development -- Toys and Games -- Engaging Young Children in Physical Play. |
Record Nr. | UNINA-9910155323003321 |
Madej Krystina | ||
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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The Way We Play : Theory of Game Design / / by Michael Killick |
Autore | Killick Michael |
Edizione | [1st ed. 2022.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022 |
Descrizione fisica | 1 online resource (238 pages) |
Disciplina | 794.8083 |
Soggetto topico | Video games - Design |
ISBN | 1-4842-8789-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Your Design Journey Begins -- Chapter 2: Under the Hood -- Chapter 3: From Paper to Screen -- Chapter 4: FPS Character Controller Tutorial -- Chapter 5: Rule the World: Level Design -- Chapter 6: Friend or Foe? Enemy Design -- Chapter 7: MCM: Mechanics, Combat, and Multiplayer -- Chapter 8: 2D Platformer Tutorial -- Chapter 9: HUD and UI -- Chapter 10: Parting Advice -- Chapter 11: Conclusion: The End. Or Your Beginning? -- Game Design Document Template. |
Record Nr. | UNINA-9910624392203321 |
Killick Michael | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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