The art of videogames [[electronic resource] /] / Grant Tavinor |
Autore | Tavinor Grant |
Pubbl/distr/stampa | Malden, MA, : Wiley-Blackwell, 2009 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina |
794.8
794.801 |
Collana | New directions in aesthetics |
Soggetto topico |
Video games - Philosophy
Video games - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-20467-3
9786613204677 1-4051-8788-3 1-4443-1017-8 1-4443-1018-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX |
Record Nr. | UNINA-9910139957903321 |
Tavinor Grant | ||
Malden, MA, : Wiley-Blackwell, 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The art of videogames / / Grant Tavinor |
Autore | Tavinor Grant |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Malden, MA, : Wiley-Blackwell, 2009 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina |
794.8
794.801 |
Collana | New directions in aesthetics |
Soggetto topico |
Video games - Philosophy
Video games - Social aspects |
ISBN |
1-283-20467-3
9786613204677 1-4051-8788-3 1-4443-1017-8 1-4443-1018-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX |
Record Nr. | UNINA-9910826474703321 |
Tavinor Grant | ||
Malden, MA, : Wiley-Blackwell, 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Fictional Practices of Spirituality I : Interactive Media / / ed. by Leonardo Marcato, Felix Schniz |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2023] |
Descrizione fisica | 1 online resource (476 p.) |
Disciplina | 794.801 |
Collana | Edition Kulturwissenschaft |
Soggetto topico | SOCIAL SCIENCE / Media Studies |
Soggetto non controllato |
Computer Games
Digital Media Game Design Interactive Fiction Media Studies Media Popular Culture Religion Religious Studies Spirituality Videogames |
ISBN | 3-8394-6192-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Introduction -- Part I - Role- Play and Spirituality -- The Epiphany Experiment -- Play to Find Yourself -- The Hunter Will Take You -- Part IIa - Practice: Game Design -- Conjuring The Witch's Way -- Practicing Dying -- Part IIb - Practice: Research -- Exploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft -- Where the Magic is -- Part IIIa -Videogames: Experience -- I Believe in Videogames -- Fittingly Violent -- Part IIIb - Videogames: Perspective -- Spes Ultracombinatoria -- Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGs -- Franchised Esotericism -- Part IIIc - Videogames: From the East -- Ex Anankes -- "At the Same Time ... Both Truth and Fiction" -- Religion and Spirituality in NieR: Automata -- Part IIId - Videogames: The Case Study of Dragon Age -- Negotiating Spiritual Uncertainty through the Lens of Videogames -- Religion According to Bioware -- Light, Blood, Stone, and Order -- Part IV - Concluding thoughts -- Unlocking the Spiritual Potential of Games |
Record Nr. | UNINA-9910764196103321 |
Bielefeld : , : transcript Verlag, , [2023] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Framing Uncertainty : Computer Game Epistemologies / / by Markus Rautzenberg |
Autore | Rautzenberg Markus |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | London : , : Palgrave Macmillan UK : , : Imprint : Palgrave Macmillan, , 2020 |
Descrizione fisica | 1 online resource (178 pages) |
Disciplina | 794.801 |
Collana | Performance Philosophy |
Soggetto topico |
Theater
Theatre and Performance Studies |
ISBN |
1137595213
9781137595218 1-137-59521-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Looking Glass -- Chapter 2: Noise, Disturbance, Perturbation: The Interplay between Transparency and Opacity as a Gameplay-Device in Silent Hill 2 (2005) -- Chapter 3: Not-Ready-To-Hand or How Media become obtrusive -- Chapter 4: Ludic Mediality: Aesthetic Experience in Computer Games -- Chapter 5: Caves, Caverns and Dungeons. Speleological Aesthetics in Computer Games -- Chapter 6: Just Making Images: Evocation in Computer Games. Index. |
Record Nr. | UNINA-9910484346303321 |
Rautzenberg Markus | ||
London : , : Palgrave Macmillan UK : , : Imprint : Palgrave Macmillan, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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