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The art of videogames [[electronic resource] /] / Grant Tavinor
The art of videogames [[electronic resource] /] / Grant Tavinor
Autore Tavinor Grant
Pubbl/distr/stampa Malden, MA, : Wiley-Blackwell, 2009
Descrizione fisica 1 online resource (241 p.)
Disciplina 794.8
794.801
Collana New directions in aesthetics
Soggetto topico Video games - Philosophy
Video games - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-283-20467-3
9786613204677
1-4051-8788-3
1-4443-1017-8
1-4443-1018-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX
Record Nr. UNINA-9910139957903321
Tavinor Grant  
Malden, MA, : Wiley-Blackwell, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The art of videogames / / Grant Tavinor
The art of videogames / / Grant Tavinor
Autore Tavinor Grant
Edizione [1st ed.]
Pubbl/distr/stampa Malden, MA, : Wiley-Blackwell, 2009
Descrizione fisica 1 online resource (241 p.)
Disciplina 794.8
794.801
Collana New directions in aesthetics
Soggetto topico Video games - Philosophy
Video games - Social aspects
ISBN 1-283-20467-3
9786613204677
1-4051-8788-3
1-4443-1017-8
1-4443-1018-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX
Record Nr. UNINA-9910826474703321
Tavinor Grant  
Malden, MA, : Wiley-Blackwell, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Fictional Practices of Spirituality I : Interactive Media / / ed. by Leonardo Marcato, Felix Schniz
Fictional Practices of Spirituality I : Interactive Media / / ed. by Leonardo Marcato, Felix Schniz
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , [2023]
Descrizione fisica 1 online resource (476 p.)
Disciplina 794.801
Collana Edition Kulturwissenschaft
Soggetto topico SOCIAL SCIENCE / Media Studies
Soggetto non controllato Computer Games
Digital Media
Game Design
Interactive Fiction
Media Studies
Media
Popular Culture
Religion
Religious Studies
Spirituality
Videogames
ISBN 3-8394-6192-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Introduction -- Part I - Role- Play and Spirituality -- The Epiphany Experiment -- Play to Find Yourself -- The Hunter Will Take You -- Part IIa - Practice: Game Design -- Conjuring The Witch's Way -- Practicing Dying -- Part IIb - Practice: Research -- Exploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft -- Where the Magic is -- Part IIIa -Videogames: Experience -- I Believe in Videogames -- Fittingly Violent -- Part IIIb - Videogames: Perspective -- Spes Ultracombinatoria -- Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGs -- Franchised Esotericism -- Part IIIc - Videogames: From the East -- Ex Anankes -- "At the Same Time ... Both Truth and Fiction" -- Religion and Spirituality in NieR: Automata -- Part IIId - Videogames: The Case Study of Dragon Age -- Negotiating Spiritual Uncertainty through the Lens of Videogames -- Religion According to Bioware -- Light, Blood, Stone, and Order -- Part IV - Concluding thoughts -- Unlocking the Spiritual Potential of Games
Record Nr. UNINA-9910764196103321
Bielefeld : , : transcript Verlag, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Framing Uncertainty : Computer Game Epistemologies / / by Markus Rautzenberg
Framing Uncertainty : Computer Game Epistemologies / / by Markus Rautzenberg
Autore Rautzenberg Markus
Edizione [1st ed. 2020.]
Pubbl/distr/stampa London : , : Palgrave Macmillan UK : , : Imprint : Palgrave Macmillan, , 2020
Descrizione fisica 1 online resource (178 pages)
Disciplina 794.801
Collana Performance Philosophy
Soggetto topico Theater
Theatre and Performance Studies
ISBN 1137595213
9781137595218
1-137-59521-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Looking Glass -- Chapter 2: Noise, Disturbance, Perturbation: The Interplay between Transparency and Opacity as a Gameplay-Device in Silent Hill 2 (2005) -- Chapter 3: Not-Ready-To-Hand or How Media become obtrusive -- Chapter 4: Ludic Mediality: Aesthetic Experience in Computer Games -- Chapter 5: Caves, Caverns and Dungeons. Speleological Aesthetics in Computer Games -- Chapter 6: Just Making Images: Evocation in Computer Games. Index.
Record Nr. UNINA-9910484346303321
Rautzenberg Markus  
London : , : Palgrave Macmillan UK : , : Imprint : Palgrave Macmillan, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui