The Game Designer's Workbook : Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers
| The Game Designer's Workbook : Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers |
| Autore | Lockhart Bobby |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Newark : , : John Wiley & Sons, Incorporated, , 2025 |
| Descrizione fisica | 1 online resource (211 pages) |
| Disciplina | 794.8/3 |
| Altri autori (Persone) | LangEric |
| Soggetto topico | Video games - Design |
| ISBN |
1-394-27395-9
1-394-40666-5 1-394-27394-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover -- Title Page -- Copyright Page -- About the Authors -- Acknowledgments -- Contents -- How to Use This Book -- Types of Exercises -- Additional Resources -- Chapter One Setting the Stage -- Reflection: Who Is the Game Designer You? -- What Is...a GDD? -- Remix: Tic-Tac-Toe (Naughts & -- Crosses) -- Level Design: Mazes -- What a Concept: Accessibility -- Think Like a Game Designer -- Cross-Training: Schematic Drawing -- Breaking It Down: Capturing the Feeling -- Randomized Game Idea: Pencil-and-Paper Games -- Chapter Two Abstract Strategy -- Reflection: A Gameplay Memory -- Remix: Connect Four -- What a Concept: Forks -- Level Design: Dots and Boxes -- Think Like a Game Designer -- What Is...MDA? -- Narrative Design: Abstract Strategy -- Breaking It Down: Discretizing Time and Space -- Narrative Design: Theming -- Randomized Game Idea: Abstract Strategy -- Chapter Three Story -- Cross-Training: Storyboarding -- What a Concept: Story Flow -- Narrative Design: Roll and Move -- Randomized Game Idea: Hidden Role -- Breaking It Down: Anatomy of a Story -- Chapter Four Sport -- Reflection: Rules Heavy and Light -- Level Design: Soccer/Football -- Remix: Basketball -- Randomized Game Idea: Sport -- Breaking It Down: Playground Games -- Cross-Training: Toy Design -- Chapter Five Word Games -- Reflection: Serious Games -- Remix: Word Scramble -- Level Design: Crossword Puzzle -- Randomized Game Idea: Word Game -- Remix: Hangman -- Level Design: Word Find -- What a Concept: Chain Reactions -- Chapter Six Quantitative -- Reflection: Player Feedback -- Cross-Training: Probability -- What a Concept: Emergence -- Breaking It Down: Balance -- What a Concept: Randomness -- Narrative Design: Variables -- Level Design: Race Track -- Remix: Battling Ships -- What a Concept: Randomness 2 -- Chapter Seven Outside the Box -- Reflection: Player Creativity.
Cross-Training: Theme Park Design -- Breaking It Down: Bodies -- Narrative Design: Micro-RPG -- Characters -- Randomized Game Idea: Roll and Move -- Cross-Training: Pub Trivia -- Chapter Eight Bonus Round -- Reflection: Sources of Value in Games -- Cross-Training: Wireframes -- Breaking It Down: Drawing Games -- Level Design: Sokoban -- Reflection: Continuing to Grow -- Further Reading -- Appendix A: Random Dice, Cards, Letters -- Appendix B: Additional Workspaces and Grids -- EULA. |
| Record Nr. | UNINA-9911031642103321 |
Lockhart Bobby
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| Newark : , : John Wiley & Sons, Incorporated, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Optimizing play : why theorycrafting breaks games and how to fix it / / Christopher A. Paul
| Optimizing play : why theorycrafting breaks games and how to fix it / / Christopher A. Paul |
| Autore | Paul Christopher A. |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , 2024 |
| Descrizione fisica | 1 online resource (208 pages) |
| Disciplina | 794.8/3 |
| Soggetto topico |
Video games - Design
Mathematical optimization |
| ISBN |
0-262-37832-9
0-262-37833-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Optimization and common pool resource problems -- The role of optimization in video games -- Overwatch -- Baseball as the tic-tac-toe of sports -- Less solved sports -- EA SPORTS FC and NBA 2K -- Clash royale -- Don't drain the pool for the rest of us. |
| Record Nr. | UNINA-9910901885803321 |
Paul Christopher A.
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| Cambridge, Massachusetts : , : The MIT Press, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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Playing at a distance : borderlands of video game aesthetic / / Sonia Fizek
| Playing at a distance : borderlands of video game aesthetic / / Sonia Fizek |
| Autore | Fizek Sonia |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cambridge, Massachusett : , : The MIT Press, , [2022] |
| Descrizione fisica | 1 online resource (187 pages) |
| Disciplina | 794.8/3 |
| Collana | The MIT Press |
| Soggetto topico |
Video games - Design
Aesthetics |
| Soggetto non controllato |
SOCIAL SCIENCE / Media Studies
SOCIAL SCIENCE / Technology Studies GAMES & ACTIVITIES / Video & Mobile |
| ISBN |
0-262-37218-5
0-262-37219-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Intro -- Cover -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- Prelude: Play at a Distance -- 1 Beyond Interactivity -- 2 Interpassive Play -- 3 Ambient Play -- 4 Automated Play -- 5 Intra-active Play -- 6 Spectated Play -- Postlude: Distance at Play -- Notes -- Bibliography -- Index. |
| Record Nr. | UNINA-9910624329803321 |
Fizek Sonia
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| Cambridge, Massachusett : , : The MIT Press, , [2022] | ||
| Lo trovi qui: Univ. Federico II | ||
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Run and jump : the meaning of the 2D platformer / / Peter McDonald
| Run and jump : the meaning of the 2D platformer / / Peter McDonald |
| Autore | McDonald Peter (Peter Douglas) |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2024] |
| Descrizione fisica | 1 online resource (135 pages) |
| Disciplina | 794.8/3 |
| Collana | Playful Thinking Series |
| Soggetto topico |
Video games - Design
Computing platforms |
| ISBN |
9780262377447
0262377446 9780262377454 0262377454 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction: a curious persistence -- Jumping -- Dirt suspended in the air -- Philosophy of the enemy -- Every game is two games -- Conclusion : no cheat codes. |
| Record Nr. | UNINA-9910901888503321 |
McDonald Peter (Peter Douglas)
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| Cambridge, Massachusetts : , : The MIT Press, , [2024] | ||
| Lo trovi qui: Univ. Federico II | ||
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Seeing red : Nintendo's Virtual Boy / / José P. Zagal and Benj Edwards
| Seeing red : Nintendo's Virtual Boy / / José P. Zagal and Benj Edwards |
| Autore | Zagal José Pablo |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , 2024 |
| Descrizione fisica | 1 online resource (173 pages) |
| Disciplina | 794.8/3 |
| Collana | Platform studies |
| Soggetto topico |
Nintendo video games - Design
Video games - Desgin 3-D video (Three-dimensional imaging) Virtual reality |
| ISBN |
9780262361842
0-262-36184-1 0-262-38066-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910901885403321 |
Zagal José Pablo
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| Cambridge, Massachusetts : , : The MIT Press, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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The stuff games are made of / / Pippin Barr
| The stuff games are made of / / Pippin Barr |
| Autore | Barr Pippin <1979-> |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2023] |
| Descrizione fisica | 1 online resource (152 pages) |
| Disciplina | 794.8/3 |
| Collana | Playful thinking |
| Soggetto topico | Video games - Design |
| ISBN |
9780262375115
0262375117 9780262375108 0262375109 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | On thinking playfully -- Acknowledgments -- Introduction -- Rules -- Computation -- Graphics -- User interface -- Interlude -- Time -- Cinema -- Violence -- Money -- Conclusion. |
| Record Nr. | UNINA-9910901891803321 |
Barr Pippin <1979->
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| Cambridge, Massachusetts : , : The MIT Press, , [2023] | ||
| Lo trovi qui: Univ. Federico II | ||
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