top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
The Game Designer's Workbook : Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers
The Game Designer's Workbook : Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers
Autore Lockhart Bobby
Edizione [1st ed.]
Pubbl/distr/stampa Newark : , : John Wiley & Sons, Incorporated, , 2025
Descrizione fisica 1 online resource (211 pages)
Disciplina 794.8/3
Altri autori (Persone) LangEric
Soggetto topico Video games - Design
ISBN 1-394-27395-9
1-394-40666-5
1-394-27394-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Title Page -- Copyright Page -- About the Authors -- Acknowledgments -- Contents -- How to Use This Book -- Types of Exercises -- Additional Resources -- Chapter One Setting the Stage -- Reflection: Who Is the Game Designer You? -- What Is...a GDD? -- Remix: Tic-Tac-Toe (Naughts & -- Crosses) -- Level Design: Mazes -- What a Concept: Accessibility -- Think Like a Game Designer -- Cross-Training: Schematic Drawing -- Breaking It Down: Capturing the Feeling -- Randomized Game Idea: Pencil-and-Paper Games -- Chapter Two Abstract Strategy -- Reflection: A Gameplay Memory -- Remix: Connect Four -- What a Concept: Forks -- Level Design: Dots and Boxes -- Think Like a Game Designer -- What Is...MDA? -- Narrative Design: Abstract Strategy -- Breaking It Down: Discretizing Time and Space -- Narrative Design: Theming -- Randomized Game Idea: Abstract Strategy -- Chapter Three Story -- Cross-Training: Storyboarding -- What a Concept: Story Flow -- Narrative Design: Roll and Move -- Randomized Game Idea: Hidden Role -- Breaking It Down: Anatomy of a Story -- Chapter Four Sport -- Reflection: Rules Heavy and Light -- Level Design: Soccer/Football -- Remix: Basketball -- Randomized Game Idea: Sport -- Breaking It Down: Playground Games -- Cross-Training: Toy Design -- Chapter Five Word Games -- Reflection: Serious Games -- Remix: Word Scramble -- Level Design: Crossword Puzzle -- Randomized Game Idea: Word Game -- Remix: Hangman -- Level Design: Word Find -- What a Concept: Chain Reactions -- Chapter Six Quantitative -- Reflection: Player Feedback -- Cross-Training: Probability -- What a Concept: Emergence -- Breaking It Down: Balance -- What a Concept: Randomness -- Narrative Design: Variables -- Level Design: Race Track -- Remix: Battling Ships -- What a Concept: Randomness 2 -- Chapter Seven Outside the Box -- Reflection: Player Creativity.
Cross-Training: Theme Park Design -- Breaking It Down: Bodies -- Narrative Design: Micro-RPG -- Characters -- Randomized Game Idea: Roll and Move -- Cross-Training: Pub Trivia -- Chapter Eight Bonus Round -- Reflection: Sources of Value in Games -- Cross-Training: Wireframes -- Breaking It Down: Drawing Games -- Level Design: Sokoban -- Reflection: Continuing to Grow -- Further Reading -- Appendix A: Random Dice, Cards, Letters -- Appendix B: Additional Workspaces and Grids -- EULA.
Record Nr. UNINA-9911031642103321
Lockhart Bobby  
Newark : , : John Wiley & Sons, Incorporated, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Optimizing play : why theorycrafting breaks games and how to fix it / / Christopher A. Paul
Optimizing play : why theorycrafting breaks games and how to fix it / / Christopher A. Paul
Autore Paul Christopher A.
Edizione [1st ed.]
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , 2024
Descrizione fisica 1 online resource (208 pages)
Disciplina 794.8/3
Soggetto topico Video games - Design
Mathematical optimization
ISBN 0-262-37832-9
0-262-37833-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Optimization and common pool resource problems -- The role of optimization in video games -- Overwatch -- Baseball as the tic-tac-toe of sports -- Less solved sports -- EA SPORTS FC and NBA 2K -- Clash royale -- Don't drain the pool for the rest of us.
Record Nr. UNINA-9910901885803321
Paul Christopher A.  
Cambridge, Massachusetts : , : The MIT Press, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Playing at a distance : borderlands of video game aesthetic / / Sonia Fizek
Playing at a distance : borderlands of video game aesthetic / / Sonia Fizek
Autore Fizek Sonia
Edizione [1st ed.]
Pubbl/distr/stampa Cambridge, Massachusett : , : The MIT Press, , [2022]
Descrizione fisica 1 online resource (187 pages)
Disciplina 794.8/3
Collana The MIT Press
Soggetto topico Video games - Design
Aesthetics
Soggetto non controllato SOCIAL SCIENCE / Media Studies
SOCIAL SCIENCE / Technology Studies
GAMES & ACTIVITIES / Video & Mobile
ISBN 0-262-37218-5
0-262-37219-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Cover -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- Prelude: Play at a Distance -- 1 Beyond Interactivity -- 2 Interpassive Play -- 3 Ambient Play -- 4 Automated Play -- 5 Intra-active Play -- 6 Spectated Play -- Postlude: Distance at Play -- Notes -- Bibliography -- Index.
Record Nr. UNINA-9910624329803321
Fizek Sonia  
Cambridge, Massachusett : , : The MIT Press, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Run and jump : the meaning of the 2D platformer / / Peter McDonald
Run and jump : the meaning of the 2D platformer / / Peter McDonald
Autore McDonald Peter (Peter Douglas)
Edizione [1st ed.]
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2024]
Descrizione fisica 1 online resource (135 pages)
Disciplina 794.8/3
Collana Playful Thinking Series
Soggetto topico Video games - Design
Computing platforms
ISBN 9780262377447
0262377446
9780262377454
0262377454
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction: a curious persistence -- Jumping -- Dirt suspended in the air -- Philosophy of the enemy -- Every game is two games -- Conclusion : no cheat codes.
Record Nr. UNINA-9910901888503321
McDonald Peter (Peter Douglas)  
Cambridge, Massachusetts : , : The MIT Press, , [2024]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Seeing red : Nintendo's Virtual Boy / / José P. Zagal and Benj Edwards
Seeing red : Nintendo's Virtual Boy / / José P. Zagal and Benj Edwards
Autore Zagal José Pablo
Edizione [1st ed.]
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , 2024
Descrizione fisica 1 online resource (173 pages)
Disciplina 794.8/3
Collana Platform studies
Soggetto topico Nintendo video games - Design
Video games - Desgin
3-D video (Three-dimensional imaging)
Virtual reality
ISBN 9780262361842
0-262-36184-1
0-262-38066-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910901885403321
Zagal José Pablo  
Cambridge, Massachusetts : , : The MIT Press, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The stuff games are made of / / Pippin Barr
The stuff games are made of / / Pippin Barr
Autore Barr Pippin <1979->
Edizione [1st ed.]
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2023]
Descrizione fisica 1 online resource (152 pages)
Disciplina 794.8/3
Collana Playful thinking
Soggetto topico Video games - Design
ISBN 9780262375115
0262375117
9780262375108
0262375109
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto On thinking playfully -- Acknowledgments -- Introduction -- Rules -- Computation -- Graphics -- User interface -- Interlude -- Time -- Cinema -- Violence -- Money -- Conclusion.
Record Nr. UNINA-9910901891803321
Barr Pippin <1979->  
Cambridge, Massachusetts : , : The MIT Press, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui