Accelerating Unity Through Automation : Power Up Your Unity Workflow by Offloading Intensive Tasks / / by Simon Jackson
| Accelerating Unity Through Automation : Power Up Your Unity Workflow by Offloading Intensive Tasks / / by Simon Jackson |
| Autore | Jackson Simon |
| Edizione | [1st ed. 2023.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 |
| Descrizione fisica | 1 online resource (312 pages) |
| Disciplina | 794.8/151 |
| Soggetto topico |
Video games - Programming
Game Development |
| ISBN |
9781484295083
1484295080 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: What is Automation? -- Chapter 2: What is Gained Through Automation, the Highlights -- Chapter 3: Services Covered by This Title -- Chapter 4: Automation Hosting -- Chapter 5: Structure of Automation -- Chapter 6: Validation, Checking Your Code -- Chapter 7: Testing, Making Sure It Runs -- Chapter 8: Building and Publishing -- Chapter 9: Setting Up Unity Game Services Automation -- Chapter 10: Setting up Azure DevOps -- Chapter 11: Setting up GitHub Actions -- Chapter 12: Final Notes. |
| Record Nr. | UNINA-9910746295003321 |
Jackson Simon
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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GameMaker Programming Challenges : Programming Challenges to Improve Your GML Knowledge / / by Ben Tyers
| GameMaker Programming Challenges : Programming Challenges to Improve Your GML Knowledge / / by Ben Tyers |
| Autore | Tyers Ben |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025 |
| Descrizione fisica | 1 online resource (548 pages) |
| Disciplina | 794.8/151 |
| Collana | Professional and Applied Computing Series |
| Soggetto topico |
Video games - Programming
Game Development |
| ISBN | 979-88-6882-129-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Drawing Sprite Fonts In Different Colors -- Chapter 2: Stealth Zones -- Chapter 3: Dynamic Shadows -- Chapter 4: Proximity Mines -- Chapter 5: Sticky Projectiles -- Chapter 6: Reflecting Projectiles -- Chapter 7: Conveyor Belts -- Chapter 8: Spreading Fire -- Chapter 9: Boomerang Mechanic -- Chapter 10: Burnable Objects -- Chapter 11: Echo Location -- Chapter 12: Smooth Dash Movement -- Chapter 13: Shock Wave -- Chapter: 14 Hover Mechanic -- Chapter: 15 Jumping Pad -- Chapter: 16 Momentum Jumps.-Chapter: 17 Gravity Flips.-Chapter 18: Explosive Barrels -- Chapter 19: Explosive Barrels Chain -- Chapter 20: End-of-Level Gate -- Chapter 21: Coin Collection -- Chapter 22: One Way Blocks -- Chapter 23: Wind -- Chapter 24: Nuke -- Chapter 25: Timed Collectibles. |
| Record Nr. | UNINA-9911049114903321 |
Tyers Ben
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Going Multiplayer : A Complete Guide: From Design to Post-release / / by Paolo Abela
| Going Multiplayer : A Complete Guide: From Design to Post-release / / by Paolo Abela |
| Autore | Abela Paolo |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025 |
| Descrizione fisica | 1 online resource (191 pages) |
| Disciplina | 794.8/151 |
| Collana | Professional and Applied Computing Series |
| Soggetto topico |
Video games - Programming
Game Development |
| ISBN | 979-88-6882-031-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Why is it so hard to make a multiplayer game? -- Chapter 2: How the internet works -- Chapter 3: Developing a multiplayer game -- Chapter 4: Going global -- Chapter 5: Monetization -- Chapter 6: Optimizing your multiplayer game -- Chapter 7: Common multiplayer features -- Chapter 8: User generated content. |
| Record Nr. | UNINA-9911049155003321 |
Abela Paolo
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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