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Computers and Games [[electronic resource] ] : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers / / edited by Jonathan Schaeffer, Martin Müller, Yngvi Björnsson
Computers and Games [[electronic resource] ] : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers / / edited by Jonathan Schaeffer, Martin Müller, Yngvi Björnsson
Edizione [1st ed. 2003.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003
Descrizione fisica 1 online resource (XII, 436 p.)
Disciplina 794.8/1416
Collana Lecture Notes in Computer Science
Soggetto topico Computer science
Computer science—Mathematics
Data structures (Computer science)
Algorithms
Numerical analysis
Mathematical statistics
Popular Computer Science
Discrete Mathematics in Computer Science
Data Structures
Algorithm Analysis and Problem Complexity
Numeric Computing
Probability and Statistics in Computer Science
ISBN 3-540-40031-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1: Evaluation and Learning -- Distinguishing Gamblers from Investors at the Blackjack Table -- MOUSE(?): A Self-teaching Algorithm that Achieved Master-Strength at Othello -- Investigation of an Adaptive Cribbage Player -- Learning a Game Strategy Using Pattern-Weights and Self-play -- 2: Search -- PDS-PN: A New Proof-Number Search Algorithm -- A Generalized Threats Search Algorithm -- Proof-Set Search -- A Comparison of Algorithms for Multi-player Games -- Selective Search in an Amazons Program -- Playing Games with Multiple Choice Systems -- The Neural MoveMap Heuristic in Chess -- Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi -- 3: Combinatorial Games/Theory -- Solitaire Clobber -- Complexity of Error-Correcting Codes Derived from Combinatorial Games -- Analysis of Composite Corridors -- 4: Opening/Endgame Databases -- New Winning and Losing Positions for 7×7 Hex -- Position-Value Representation in Opening Books -- Indefinite Sequence of Moves in Chinese Chess Endgames -- 5: Commercial Games -- ORTS: A Hack-Free RTS Game Environment -- Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games -- A Structure for Modern Computer Narratives -- 6: Single-Agent Search/Planning -- Tackling Post’s Correspondence Problem -- Perimeter Search Performance -- Using Abstraction for Planning in Sokoban -- 7: Computer Go -- A Small Go Board Study of Metric and Dimensional Evaluation Functions -- Local Move Prediction in Go -- Evaluating Kos in a Neutral Threat Environment: Preliminary Results.
Record Nr. UNISA-996465812403316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Computers and Games : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers / / edited by Jonathan Schaeffer, Martin Müller, Yngvi Björnsson
Computers and Games : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers / / edited by Jonathan Schaeffer, Martin Müller, Yngvi Björnsson
Edizione [1st ed. 2003.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003
Descrizione fisica 1 online resource (XII, 436 p.)
Disciplina 794.8/1416
Collana Lecture Notes in Computer Science
Soggetto topico Computer science
Computer science—Mathematics
Data structures (Computer science)
Algorithms
Numerical analysis
Mathematical statistics
Popular Computer Science
Discrete Mathematics in Computer Science
Data Structures
Algorithm Analysis and Problem Complexity
Numeric Computing
Probability and Statistics in Computer Science
ISBN 3-540-40031-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1: Evaluation and Learning -- Distinguishing Gamblers from Investors at the Blackjack Table -- MOUSE(?): A Self-teaching Algorithm that Achieved Master-Strength at Othello -- Investigation of an Adaptive Cribbage Player -- Learning a Game Strategy Using Pattern-Weights and Self-play -- 2: Search -- PDS-PN: A New Proof-Number Search Algorithm -- A Generalized Threats Search Algorithm -- Proof-Set Search -- A Comparison of Algorithms for Multi-player Games -- Selective Search in an Amazons Program -- Playing Games with Multiple Choice Systems -- The Neural MoveMap Heuristic in Chess -- Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi -- 3: Combinatorial Games/Theory -- Solitaire Clobber -- Complexity of Error-Correcting Codes Derived from Combinatorial Games -- Analysis of Composite Corridors -- 4: Opening/Endgame Databases -- New Winning and Losing Positions for 7×7 Hex -- Position-Value Representation in Opening Books -- Indefinite Sequence of Moves in Chinese Chess Endgames -- 5: Commercial Games -- ORTS: A Hack-Free RTS Game Environment -- Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games -- A Structure for Modern Computer Narratives -- 6: Single-Agent Search/Planning -- Tackling Post’s Correspondence Problem -- Perimeter Search Performance -- Using Abstraction for Planning in Sokoban -- 7: Computer Go -- A Small Go Board Study of Metric and Dimensional Evaluation Functions -- Local Move Prediction in Go -- Evaluating Kos in a Neutral Threat Environment: Preliminary Results.
Record Nr. UNINA-9910144213003321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui