Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan |
Autore | Crogan Patrick |
Pubbl/distr/stampa | Minneapolis, : University of Minnesota Press, 2011 |
Descrizione fisica | 1 online resource (254 p.) |
Disciplina | 793.93/2 |
Collana | Electronic mediations |
Soggetto topico |
Computer games - Social aspects
Video games - Social aspects Computer war games Computer flight games |
Soggetto genere / forma | Electronic books. |
ISBN |
1-4529-4614-0
0-8166-7833-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index. |
Record Nr. | UNINA-9910461759303321 |
Crogan Patrick | ||
Minneapolis, : University of Minnesota Press, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan |
Autore | Crogan Patrick |
Pubbl/distr/stampa | Minneapolis, : University of Minnesota Press, 2011 |
Descrizione fisica | 1 online resource (254 p.) |
Disciplina | 793.93/2 |
Collana | Electronic mediations |
Soggetto topico |
Video games - Social aspects
War video games Flight simulation video games |
ISBN |
1-4529-4614-0
0-8166-7833-2 |
Classificazione | GAM013000SOC022000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index. |
Record Nr. | UNINA-9910790213803321 |
Crogan Patrick | ||
Minneapolis, : University of Minnesota Press, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan |
Autore | Crogan Patrick |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Minneapolis, : University of Minnesota Press, 2011 |
Descrizione fisica | 1 online resource (254 p.) |
Disciplina | 793.93/2 |
Collana | Electronic mediations |
Soggetto topico |
Video games - Social aspects
War video games Flight simulation video games |
ISBN |
1-4529-4614-0
0-8166-7833-2 |
Classificazione | GAM013000SOC022000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index. |
Record Nr. | UNINA-9910823319703321 |
Crogan Patrick | ||
Minneapolis, : University of Minnesota Press, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Myst and riven : the world of the D'ni / / Mark J.P. Wolf |
Autore | Wolf Mark J.P |
Pubbl/distr/stampa | Ann Arbor, MI, USA, : University of Michigan Press, , 2011 |
Descrizione fisica | 1 online resource (134 pages) : digital file(s) |
Disciplina | 793.93/2 |
Collana | Landmark video games |
Soggetto topico |
GAMES
Video & Electronic Adventure video games Social Sciences Recreation & Sports |
ISBN |
1-283-15984-8
9786613159847 0-472-02749-2 9780472900329 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910139646003321 |
Wolf Mark J.P | ||
Ann Arbor, MI, USA, : University of Michigan Press, , 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Official U.S. playstation magazine |
Pubbl/distr/stampa | Lombard, IL, : Ziff-Davis, Inc |
Descrizione fisica | 1 online resource |
Disciplina | 793.93/2 |
Soggetto topico | Video games |
Soggetto genere / forma | Periodicals. |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Official U.S. Playstation
Official US playstation magazine Playstation magazine |
Record Nr. | UNINA-9910136053903321 |
Lombard, IL, : Ziff-Davis, Inc | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Understanding digital games [[electronic resource] /] / edited by Jason Rutter and Jo Bryce |
Pubbl/distr/stampa | London, : SAGE, c2006 |
Descrizione fisica | 1 online resource (270 p.) |
Disciplina | 793.93/2 |
Altri autori (Persone) |
RutterJason <1969->
BryceJo |
Soggetto topico | Computer games |
Soggetto genere / forma | Electronic books. |
ISBN |
1-4462-3596-3
1-4129-0033-6 1-281-25156-9 9786611251567 1-84787-766-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Contents; Contributors; Preface and Acknowledgements; Chapter 1 - An introduction to understanding digital games; Part I: History and production; Chapter 2 - A history of digital games; Chapter 3 - The business of making digital games; Chapter 4 - The economics of digital games; Chapter 5 - A player-centred approach to digital game design; Part II: Theories and approaches; Chapter 6 - Literary theory and digital games; Chapter 7 - Film studies and digital games; Chapter 8 - Digital games as new media; Chapter 9 - Digital games and cultural studies
Chapter 10 - Community, identity and digital gamesPart III: Key debates; Chapter 11 - Digital games and gender; Chapter 12 - Digital games and the violence debate; Chapter 13 - Digital games and education; Index |
Record Nr. | UNINA-9910458674703321 |
London, : SAGE, c2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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