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Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
Autore Crogan Patrick
Pubbl/distr/stampa Minneapolis, : University of Minnesota Press, 2011
Descrizione fisica 1 online resource (254 p.)
Disciplina 793.93/2
Collana Electronic mediations
Soggetto topico Computer games - Social aspects
Video games - Social aspects
Computer war games
Computer flight games
Soggetto genere / forma Electronic books.
ISBN 1-4529-4614-0
0-8166-7833-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index.
Record Nr. UNINA-9910461759303321
Crogan Patrick  
Minneapolis, : University of Minnesota Press, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
Autore Crogan Patrick
Pubbl/distr/stampa Minneapolis, : University of Minnesota Press, 2011
Descrizione fisica 1 online resource (254 p.)
Disciplina 793.93/2
Collana Electronic mediations
Soggetto topico Video games - Social aspects
War video games
Flight simulation video games
ISBN 1-4529-4614-0
0-8166-7833-2
Classificazione GAM013000SOC022000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index.
Record Nr. UNINA-9910790213803321
Crogan Patrick  
Minneapolis, : University of Minnesota Press, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
Autore Crogan Patrick
Edizione [1st ed.]
Pubbl/distr/stampa Minneapolis, : University of Minnesota Press, 2011
Descrizione fisica 1 online resource (254 p.)
Disciplina 793.93/2
Collana Electronic mediations
Soggetto topico Video games - Social aspects
War video games
Flight simulation video games
ISBN 1-4529-4614-0
0-8166-7833-2
Classificazione GAM013000SOC022000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index.
Record Nr. UNINA-9910823319703321
Crogan Patrick  
Minneapolis, : University of Minnesota Press, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Myst and riven : the world of the D'ni / / Mark J.P. Wolf
Myst and riven : the world of the D'ni / / Mark J.P. Wolf
Autore Wolf Mark J.P
Pubbl/distr/stampa Ann Arbor, MI, USA, : University of Michigan Press, , 2011
Descrizione fisica 1 online resource (134 pages) : digital file(s)
Disciplina 793.93/2
Collana Landmark video games
Soggetto topico GAMES
Video & Electronic
Adventure video games
Social Sciences
Recreation & Sports
ISBN 1-283-15984-8
9786613159847
0-472-02749-2
9780472900329
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910139646003321
Wolf Mark J.P  
Ann Arbor, MI, USA, : University of Michigan Press, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Official U.S. playstation magazine
Official U.S. playstation magazine
Pubbl/distr/stampa Lombard, IL, : Ziff-Davis, Inc
Descrizione fisica 1 online resource
Disciplina 793.93/2
Soggetto topico Video games
Soggetto genere / forma Periodicals.
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti Official U.S. Playstation
Official US playstation magazine
Playstation magazine
Record Nr. UNINA-9910136053903321
Lombard, IL, : Ziff-Davis, Inc
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Understanding digital games [[electronic resource] /] / edited by Jason Rutter and Jo Bryce
Understanding digital games [[electronic resource] /] / edited by Jason Rutter and Jo Bryce
Pubbl/distr/stampa London, : SAGE, c2006
Descrizione fisica 1 online resource (270 p.)
Disciplina 793.93/2
Altri autori (Persone) RutterJason <1969->
BryceJo
Soggetto topico Computer games
Soggetto genere / forma Electronic books.
ISBN 1-4462-3596-3
1-4129-0033-6
1-281-25156-9
9786611251567
1-84787-766-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; Contributors; Preface and Acknowledgements; Chapter 1 - An introduction to understanding digital games; Part I: History and production; Chapter 2 - A history of digital games; Chapter 3 - The business of making digital games; Chapter 4 - The economics of digital games; Chapter 5 - A player-centred approach to digital game design; Part II: Theories and approaches; Chapter 6 - Literary theory and digital games; Chapter 7 - Film studies and digital games; Chapter 8 - Digital games as new media; Chapter 9 - Digital games and cultural studies
Chapter 10 - Community, identity and digital gamesPart III: Key debates; Chapter 11 - Digital games and gender; Chapter 12 - Digital games and the violence debate; Chapter 13 - Digital games and education; Index
Record Nr. UNINA-9910458674703321
London, : SAGE, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
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