Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
| Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan |
| Autore | Crogan Patrick |
| Pubbl/distr/stampa | Minneapolis, : University of Minnesota Press, 2011 |
| Descrizione fisica | 1 online resource (254 p.) |
| Disciplina | 793.93/2 |
| Collana | Electronic mediations |
| Soggetto topico |
Computer games - Social aspects
Video games - Social aspects Computer war games Computer flight games |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-4529-4614-0
0-8166-7833-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index. |
| Record Nr. | UNINA-9910461759303321 |
Crogan Patrick
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| Minneapolis, : University of Minnesota Press, 2011 | ||
| Lo trovi qui: Univ. Federico II | ||
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Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
| Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan |
| Autore | Crogan Patrick |
| Pubbl/distr/stampa | Minneapolis, : University of Minnesota Press, 2011 |
| Descrizione fisica | 1 online resource (254 p.) |
| Disciplina | 793.93/2 |
| Collana | Electronic mediations |
| Soggetto topico |
Video games - Social aspects
War video games Flight simulation video games |
| ISBN |
1-4529-4614-0
0-8166-7833-2 |
| Classificazione | GAM013000SOC022000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index. |
| Record Nr. | UNINA-9910790213803321 |
Crogan Patrick
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||
| Minneapolis, : University of Minnesota Press, 2011 | ||
| Lo trovi qui: Univ. Federico II | ||
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Myst and Riven : the world of the D'ni / / Mark J. P. Wolf
| Myst and Riven : the world of the D'ni / / Mark J. P. Wolf |
| Autore | Wolf Mark J.P |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Ann Arbor : , : University of Michigan Press, , c2011 |
| Descrizione fisica | 1 online resource (134 pages) : digital file(s) |
| Disciplina | 793.93/2 |
| Collana | Landmark video games |
| Soggetto topico | Computer adventure games |
| ISBN |
9786613159847
9780472900329 0472900323 9780472071494 0472071491 9781283159845 1283159848 9780472027491 0472027492 |
| Classificazione | GAM000000GAM013000SOC052000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Intro -- Contents -- Introduction -- The Myst Phenomenon -- Myst and the Adventure Game Genre -- Early Works of the Miller Brothers -- The World of Myst -- Myst Island -- The Stoneship Age -- The Channelwood Age -- The Mechanical Age -- The Selenitic Age -- Dunny (D'ni) -- The Rime Age -- Beyond the Game: The Other Myst Products -- From Myst to Riven: Subcreation and Expansion -- The World of Riven -- Temple Island (Dome Island) -- Jungle Island (Village Island) -- Tay (The Rebel Age) -- Book Assembly Island (Crater Island) -- Survey Island (Map or Garden Island) -- The 233rd Age (Gehn's Office and Bedroom) -- Prison Island -- Riven's Fortunes and the Rest of the Myst Series -- Myst's and Riven's Influence on the Adventure Game Genre -- Notes -- Glossary -- Index. |
| Record Nr. | UNINA-9910139646003321 |
Wolf Mark J.P
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| Ann Arbor : , : University of Michigan Press, , c2011 | ||
| Lo trovi qui: Univ. Federico II | ||
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Official U.S. playstation magazine
| Official U.S. playstation magazine |
| Pubbl/distr/stampa | Lombard, IL, : Ziff-Davis, Inc |
| Descrizione fisica | 1 online resource |
| Disciplina | 793.93/2 |
| Soggetto topico | Video games |
| Soggetto genere / forma | Periodicals. |
| Formato | Materiale a stampa |
| Livello bibliografico | Periodico |
| Lingua di pubblicazione | eng |
| Altri titoli varianti |
Official U.S. Playstation
Official US playstation magazine Playstation magazine |
| Record Nr. | UNINA-9910136053903321 |
| Lombard, IL, : Ziff-Davis, Inc | ||
| Lo trovi qui: Univ. Federico II | ||
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Understanding digital games [[electronic resource] /] / edited by Jason Rutter and Jo Bryce
| Understanding digital games [[electronic resource] /] / edited by Jason Rutter and Jo Bryce |
| Pubbl/distr/stampa | London, : SAGE, c2006 |
| Descrizione fisica | 1 online resource (270 p.) |
| Disciplina | 793.93/2 |
| Altri autori (Persone) |
RutterJason <1969->
BryceJo |
| Soggetto topico | Computer games |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-4462-3596-3
1-4129-0033-6 1-281-25156-9 9786611251567 1-84787-766-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Contents; Contributors; Preface and Acknowledgements; Chapter 1 - An introduction to understanding digital games; Part I: History and production; Chapter 2 - A history of digital games; Chapter 3 - The business of making digital games; Chapter 4 - The economics of digital games; Chapter 5 - A player-centred approach to digital game design; Part II: Theories and approaches; Chapter 6 - Literary theory and digital games; Chapter 7 - Film studies and digital games; Chapter 8 - Digital games as new media; Chapter 9 - Digital games and cultural studies
Chapter 10 - Community, identity and digital gamesPart III: Key debates; Chapter 11 - Digital games and gender; Chapter 12 - Digital games and the violence debate; Chapter 13 - Digital games and education; Index |
| Record Nr. | UNINA-9910458674703321 |
| London, : SAGE, c2006 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Understanding digital games / / edited by Jason Rutter and Jo Bryce
| Understanding digital games / / edited by Jason Rutter and Jo Bryce |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | London ; ; Thousand Oaks, Calif., : Sage Publications, 2006 |
| Descrizione fisica | 1 online resource (xx, 249 p.) : ill |
| Disciplina | 793.93/2 |
| Altri autori (Persone) |
RutterJason
BryceJo |
| Soggetto topico | Video games |
| ISBN |
9786611251567
9781446235966 1446235963 9781412900331 1412900336 9781281251565 1281251569 9781847877666 1847877664 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Contents; Contributors; Preface and Acknowledgements; Chapter 1 - An introduction to understanding digital games; Part I: History and production; Chapter 2 - A history of digital games; Chapter 3 - The business of making digital games; Chapter 4 - The economics of digital games; Chapter 5 - A player-centred approach to digital game design; Part II: Theories and approaches; Chapter 6 - Literary theory and digital games; Chapter 7 - Film studies and digital games; Chapter 8 - Digital games as new media; Chapter 9 - Digital games and cultural studies
Chapter 10 - Community, identity and digital gamesPart III: Key debates; Chapter 11 - Digital games and gender; Chapter 12 - Digital games and the violence debate; Chapter 13 - Digital games and education; Index |
| Record Nr. | UNINA-9910968686903321 |
| London ; ; Thousand Oaks, Calif., : Sage Publications, 2006 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||