The aesthetic of play / / Brian Upton |
Autore | Upton Brian <1964-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2015] |
Descrizione fisica | 1 online resource (335 p.) |
Disciplina | 793.01 |
Soggetto topico |
Games - Psychological aspects
Play - Psychological aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
0-262-32421-0
0-262-32420-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Defining play -- Interactivity -- Play spaces -- Heuristics -- Anticipation -- Mastery -- Understanding -- Epistemology -- Neurons -- Signs -- Playing without winning -- Performance -- Narrative play -- Narrative structure -- Play & meaning -- Critical play. |
Record Nr. | UNINA-9910459890603321 |
Upton Brian <1964-> | ||
Cambridge, Massachusetts : , : The MIT Press, , [2015] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The aesthetic of play / / Brian Upton |
Autore | Upton Brian <1964-> |
Pubbl/distr/stampa | Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2015] |
Descrizione fisica | 1 online resource (335 p.) |
Disciplina | 793.01 |
Soggetto topico |
Games - Psychological aspects
Games - Rules - Psychological aspects Play - Psychological aspects |
Soggetto non controllato |
GAME STUDIES/Game History
PHILOSOPHY/Aesthetics SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32421-0
0-262-32420-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Defining play -- Interactivity -- Play spaces -- Heuristics -- Anticipation -- Mastery -- Understanding -- Epistemology -- Neurons -- Signs -- Playing without winning -- Performance -- Narrative play -- Narrative structure -- Play & meaning -- Critical play. |
Record Nr. | UNINA-9910797053103321 |
Upton Brian <1964-> | ||
Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2015] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The aesthetic of play / / Brian Upton |
Autore | Upton Brian <1964-> |
Pubbl/distr/stampa | Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2015] |
Descrizione fisica | 1 online resource (335 p.) |
Disciplina | 793.01 |
Soggetto topico |
Games - Psychological aspects
Games - Rules - Psychological aspects Play - Psychological aspects |
Soggetto non controllato |
GAME STUDIES/Game History
PHILOSOPHY/Aesthetics SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32421-0
0-262-32420-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Defining play -- Interactivity -- Play spaces -- Heuristics -- Anticipation -- Mastery -- Understanding -- Epistemology -- Neurons -- Signs -- Playing without winning -- Performance -- Narrative play -- Narrative structure -- Play & meaning -- Critical play. |
Record Nr. | UNINA-9910819969803321 |
Upton Brian <1964-> | ||
Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2015] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Gamificación : motivar jugando / / Ferran Teixes |
Autore | Teixes Argilés Ferran |
Pubbl/distr/stampa | Barcelona : , : Editorial UOC, , 2015 |
Descrizione fisica | 1 online resource (128 páginas) |
Disciplina | 793.01 |
Collana | Tic.cero |
Soggetto topico | Games - Psychological aspects |
Soggetto genere / forma | Libros electronicos. |
ISBN |
84-9064-876-X
84-9064-856-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | spa |
Record Nr. | UNINA-9910798577603321 |
Teixes Argilés Ferran | ||
Barcelona : , : Editorial UOC, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Gamificación : motivar jugando / / Ferran Teixes |
Autore | Teixes Argilés Ferran |
Pubbl/distr/stampa | Barcelona : , : Editorial UOC, , 2015 |
Descrizione fisica | 1 online resource (128 páginas) |
Disciplina | 793.01 |
Collana | Tic.cero |
Soggetto topico | Games - Psychological aspects |
Soggetto genere / forma | Libros electronicos. |
ISBN |
84-9064-876-X
84-9064-856-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | spa |
Record Nr. | UNINA-9910815692103321 |
Teixes Argilés Ferran | ||
Barcelona : , : Editorial UOC, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Ludosemiotica : il gioco tra segni, testi, pratiche e discorsi / Mattia Thibault ; prefazione di Ugo Volli |
Autore | Thibault, Mattia |
Pubbl/distr/stampa | Canterano, : Aracne, 2020 |
Descrizione fisica | 228 p. : ill. ; 24 cm |
Disciplina | 793.01 |
Collana | I saggi di Lexia |
Soggetto non controllato | Giochi - Semiotica |
ISBN | 978-88-255-3212-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNINA-9910547800003321 |
Thibault, Mattia | ||
Canterano, : Aracne, 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Playful Participatory Practices : Theoretical and Methodological Reflections / / edited by Pablo Abend, Benjamin Beil, Vanessa Ossa |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer VS, , 2020 |
Descrizione fisica | 1 online resource (v, 161 pages) : illustrations |
Disciplina | 793.01 |
Collana | Perspektiven der Game Studies |
Soggetto topico |
Popular Culture
Mass media Communication Sociology Media Sociology Media Research |
Soggetto genere / forma |
Informational works.
Documents d'information |
ISBN | 3-658-28619-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction: Playful Participatory Practices -- Institutions in Play: Practices of Legitimation in Games -- Intrinsic Research – a Practice-Based Approach to Computer Game Modding -- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture -- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others -- Modding the Stage -- Digging Deep – Mud as Medium. Playful Encounters with the Soil -- Expanded Game Art and Neurointerfaces as Means of Produsage -- On Action. |
Record Nr. | UNINA-9910483319503321 |
Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer VS, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Serious games : mechanisms and effects / / edited by Ute Ritterfeld, Michael Cody, and Peter Vorderer |
Pubbl/distr/stampa | New York ; ; London : , : Routledge, , 2009 |
Descrizione fisica | 1 online resource (553 p.) |
Disciplina | 793.01 |
Altri autori (Persone) |
CodyMichael J
RitterfeldUte VordererPeter |
Soggetto topico |
Games - Psychological aspects
Learning Games - Research |
Soggetto genere / forma | Electronic books. |
ISBN |
1-135-84891-2
1-282-28411-8 9786612284113 0-415-99370-9 0-203-89165-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Book Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go?
Chapter 6 Deep Learning and Emotion in Serious GamesChapter 7 Psychological and Communicological Theories of Learning and Emotion Underlying Serious Games; Chapter 8 Designing Serious Games for Learning and Health in Informal and Formal Settings; Chapter 9 What Do Children Learn from Playing Digital Games?; Section II Serious Games for Development; Chapter 10 The Impact of Serious Games on Childhood Development; Chapter 11 Designing Serious Games for Children and Adolescents: What Developmental Psychology Can Teach Us Chapter 12 Doors to Another Me: Identity Construction Through Digital Game PlayChapter 13 Identity Formation and Emotion Regulation in Digital Gaming; Section III Serious Games for Social Change; Chapter 14 Serious Games for Girls?: Considering Gender in Learning with Digital Games; Chapter 15 Girls as Serious Gamers: Pitfalls and Possibilities; Chapter 16 Serious Games and Social Change: Why They (Should) Work; Chapter 17 Entertainment-Education Through Digital Games; Part III Methodological Challenges Chapter 18 Melding the Power of Serious Games and Embedded Assessment to Monitor and Foster Learning: Flow and GrowChapter 19 Making the Implicit Explicit: Embedded Measurement in Serious Games; Chapter 20 Evaluating the Potential of Serious Games: What Can We Learn from Previous Research on Media Effects and Educational Intervention?; Chapter 21 Improving Methodology in Serious Games Research with Elaborated Theory; Chapter 22 Generalizability and Validity in Digital Game Research; Chapter 23 Designing Game Research: Addressing Questions of Validity Part IV Applications, Limitations, and Future DirectionsChapter 24 Three-Dimensional Game Environments for Recovery from Stroke; Chapter 25 Reducing Risky Sexual Decision Making in the Virtual and in the Real World: Serious Games, Intelligent Agents, and a SOLVE Approach; Chapter 26 From Serious Games to Serious Gaming; Chapter 27 Immersive Serious Games for Large Scale Multiplayer Dialogue and Cocreation; Chapter 28 The Gaming Dispositif: An Analysis of Serious Games from a Humanities Perspective; Index |
Record Nr. | UNINA-9910454299003321 |
New York ; ; London : , : Routledge, , 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Serious games : mechanisms and effects / / edited by Ute Ritterfeld, Michael Cody, and Peter Vorderer |
Pubbl/distr/stampa | New York ; ; London : , : Routledge, , 2009 |
Descrizione fisica | 1 online resource (553 p.) |
Disciplina | 793.01 |
Altri autori (Persone) |
CodyMichael J
RitterfeldUte VordererPeter |
Soggetto topico |
Games - Psychological aspects
Learning Games - Research |
ISBN |
1-135-84890-4
1-135-84891-2 1-282-28411-8 9786612284113 0-415-99370-9 0-203-89165-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Book Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go?
Chapter 6 Deep Learning and Emotion in Serious GamesChapter 7 Psychological and Communicological Theories of Learning and Emotion Underlying Serious Games; Chapter 8 Designing Serious Games for Learning and Health in Informal and Formal Settings; Chapter 9 What Do Children Learn from Playing Digital Games?; Section II Serious Games for Development; Chapter 10 The Impact of Serious Games on Childhood Development; Chapter 11 Designing Serious Games for Children and Adolescents: What Developmental Psychology Can Teach Us Chapter 12 Doors to Another Me: Identity Construction Through Digital Game PlayChapter 13 Identity Formation and Emotion Regulation in Digital Gaming; Section III Serious Games for Social Change; Chapter 14 Serious Games for Girls?: Considering Gender in Learning with Digital Games; Chapter 15 Girls as Serious Gamers: Pitfalls and Possibilities; Chapter 16 Serious Games and Social Change: Why They (Should) Work; Chapter 17 Entertainment-Education Through Digital Games; Part III Methodological Challenges Chapter 18 Melding the Power of Serious Games and Embedded Assessment to Monitor and Foster Learning: Flow and GrowChapter 19 Making the Implicit Explicit: Embedded Measurement in Serious Games; Chapter 20 Evaluating the Potential of Serious Games: What Can We Learn from Previous Research on Media Effects and Educational Intervention?; Chapter 21 Improving Methodology in Serious Games Research with Elaborated Theory; Chapter 22 Generalizability and Validity in Digital Game Research; Chapter 23 Designing Game Research: Addressing Questions of Validity Part IV Applications, Limitations, and Future DirectionsChapter 24 Three-Dimensional Game Environments for Recovery from Stroke; Chapter 25 Reducing Risky Sexual Decision Making in the Virtual and in the Real World: Serious Games, Intelligent Agents, and a SOLVE Approach; Chapter 26 From Serious Games to Serious Gaming; Chapter 27 Immersive Serious Games for Large Scale Multiplayer Dialogue and Cocreation; Chapter 28 The Gaming Dispositif: An Analysis of Serious Games from a Humanities Perspective; Index |
Record Nr. | UNINA-9910777910003321 |
New York ; ; London : , : Routledge, , 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Serious games : mechanisms and effects / / edited by Ute Ritterfeld, Michael Cody, and Peter Vorderer |
Pubbl/distr/stampa | New York ; ; London : , : Routledge, , 2009 |
Descrizione fisica | 1 online resource (553 p.) |
Disciplina | 793.01 |
Altri autori (Persone) |
CodyMichael J
RitterfeldUte VordererPeter |
Soggetto topico |
Games - Psychological aspects
Learning Games - Research |
ISBN |
1-135-84890-4
1-135-84891-2 1-282-28411-8 9786612284113 0-415-99370-9 0-203-89165-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Book Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go?
Chapter 6 Deep Learning and Emotion in Serious GamesChapter 7 Psychological and Communicological Theories of Learning and Emotion Underlying Serious Games; Chapter 8 Designing Serious Games for Learning and Health in Informal and Formal Settings; Chapter 9 What Do Children Learn from Playing Digital Games?; Section II Serious Games for Development; Chapter 10 The Impact of Serious Games on Childhood Development; Chapter 11 Designing Serious Games for Children and Adolescents: What Developmental Psychology Can Teach Us Chapter 12 Doors to Another Me: Identity Construction Through Digital Game PlayChapter 13 Identity Formation and Emotion Regulation in Digital Gaming; Section III Serious Games for Social Change; Chapter 14 Serious Games for Girls?: Considering Gender in Learning with Digital Games; Chapter 15 Girls as Serious Gamers: Pitfalls and Possibilities; Chapter 16 Serious Games and Social Change: Why They (Should) Work; Chapter 17 Entertainment-Education Through Digital Games; Part III Methodological Challenges Chapter 18 Melding the Power of Serious Games and Embedded Assessment to Monitor and Foster Learning: Flow and GrowChapter 19 Making the Implicit Explicit: Embedded Measurement in Serious Games; Chapter 20 Evaluating the Potential of Serious Games: What Can We Learn from Previous Research on Media Effects and Educational Intervention?; Chapter 21 Improving Methodology in Serious Games Research with Elaborated Theory; Chapter 22 Generalizability and Validity in Digital Game Research; Chapter 23 Designing Game Research: Addressing Questions of Validity Part IV Applications, Limitations, and Future DirectionsChapter 24 Three-Dimensional Game Environments for Recovery from Stroke; Chapter 25 Reducing Risky Sexual Decision Making in the Virtual and in the Real World: Serious Games, Intelligent Agents, and a SOLVE Approach; Chapter 26 From Serious Games to Serious Gaming; Chapter 27 Immersive Serious Games for Large Scale Multiplayer Dialogue and Cocreation; Chapter 28 The Gaming Dispositif: An Analysis of Serious Games from a Humanities Perspective; Index |
Record Nr. | UNINA-9910827976803321 |
New York ; ; London : , : Routledge, , 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|