top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
The aesthetic of play / / Brian Upton
The aesthetic of play / / Brian Upton
Autore Upton Brian <1964->
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2015]
Descrizione fisica 1 online resource (335 p.)
Disciplina 793.01
Soggetto topico Games - Psychological aspects
Play - Psychological aspects
Soggetto genere / forma Electronic books.
ISBN 0-262-32421-0
0-262-32420-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Defining play -- Interactivity -- Play spaces -- Heuristics -- Anticipation -- Mastery -- Understanding -- Epistemology -- Neurons -- Signs -- Playing without winning -- Performance -- Narrative play -- Narrative structure -- Play & meaning -- Critical play.
Record Nr. UNINA-9910459890603321
Upton Brian <1964->  
Cambridge, Massachusetts : , : The MIT Press, , [2015]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The aesthetic of play / / Brian Upton
The aesthetic of play / / Brian Upton
Autore Upton Brian <1964->
Pubbl/distr/stampa Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2015]
Descrizione fisica 1 online resource (335 p.)
Disciplina 793.01
Soggetto topico Games - Psychological aspects
Games - Rules - Psychological aspects
Play - Psychological aspects
Soggetto non controllato GAME STUDIES/Game History
PHILOSOPHY/Aesthetics
SOCIAL SCIENCES/Media Studies
ISBN 0-262-32421-0
0-262-32420-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Defining play -- Interactivity -- Play spaces -- Heuristics -- Anticipation -- Mastery -- Understanding -- Epistemology -- Neurons -- Signs -- Playing without winning -- Performance -- Narrative play -- Narrative structure -- Play & meaning -- Critical play.
Record Nr. UNINA-9910797053103321
Upton Brian <1964->  
Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2015]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The aesthetic of play / / Brian Upton
The aesthetic of play / / Brian Upton
Autore Upton Brian <1964->
Pubbl/distr/stampa Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2015]
Descrizione fisica 1 online resource (335 p.)
Disciplina 793.01
Soggetto topico Games - Psychological aspects
Games - Rules - Psychological aspects
Play - Psychological aspects
Soggetto non controllato GAME STUDIES/Game History
PHILOSOPHY/Aesthetics
SOCIAL SCIENCES/Media Studies
ISBN 0-262-32421-0
0-262-32420-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Defining play -- Interactivity -- Play spaces -- Heuristics -- Anticipation -- Mastery -- Understanding -- Epistemology -- Neurons -- Signs -- Playing without winning -- Performance -- Narrative play -- Narrative structure -- Play & meaning -- Critical play.
Record Nr. UNINA-9910819969803321
Upton Brian <1964->  
Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2015]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamificación : motivar jugando / / Ferran Teixes
Gamificación : motivar jugando / / Ferran Teixes
Autore Teixes Argilés Ferran
Pubbl/distr/stampa Barcelona : , : Editorial UOC, , 2015
Descrizione fisica 1 online resource (128 páginas)
Disciplina 793.01
Collana Tic.cero
Soggetto topico Games - Psychological aspects
Soggetto genere / forma Libros electronicos.
ISBN 84-9064-876-X
84-9064-856-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Record Nr. UNINA-9910798577603321
Teixes Argilés Ferran  
Barcelona : , : Editorial UOC, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamificación : motivar jugando / / Ferran Teixes
Gamificación : motivar jugando / / Ferran Teixes
Autore Teixes Argilés Ferran
Pubbl/distr/stampa Barcelona : , : Editorial UOC, , 2015
Descrizione fisica 1 online resource (128 páginas)
Disciplina 793.01
Collana Tic.cero
Soggetto topico Games - Psychological aspects
Soggetto genere / forma Libros electronicos.
ISBN 84-9064-876-X
84-9064-856-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Record Nr. UNINA-9910815692103321
Teixes Argilés Ferran  
Barcelona : , : Editorial UOC, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Ludosemiotica : il gioco tra segni, testi, pratiche e discorsi / Mattia Thibault ; prefazione di Ugo Volli
Ludosemiotica : il gioco tra segni, testi, pratiche e discorsi / Mattia Thibault ; prefazione di Ugo Volli
Autore Thibault, Mattia
Pubbl/distr/stampa Canterano, : Aracne, 2020
Descrizione fisica 228 p. : ill. ; 24 cm
Disciplina 793.01
Collana I saggi di Lexia
Soggetto non controllato Giochi - Semiotica
ISBN 978-88-255-3212-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-9910547800003321
Thibault, Mattia  
Canterano, : Aracne, 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Playful Participatory Practices : Theoretical and Methodological Reflections / / edited by Pablo Abend, Benjamin Beil, Vanessa Ossa
Playful Participatory Practices : Theoretical and Methodological Reflections / / edited by Pablo Abend, Benjamin Beil, Vanessa Ossa
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer VS, , 2020
Descrizione fisica 1 online resource (v, 161 pages) : illustrations
Disciplina 793.01
Collana Perspektiven der Game Studies
Soggetto topico Popular Culture
Mass media
Communication
Sociology
Media Sociology
Media Research
Soggetto genere / forma Informational works.
Documents d'information
ISBN 3-658-28619-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction: Playful Participatory Practices -- Institutions in Play: Practices of Legitimation in Games -- Intrinsic Research – a Practice-Based Approach to Computer Game Modding -- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture -- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others -- Modding the Stage -- Digging Deep – Mud as Medium. Playful Encounters with the Soil -- Expanded Game Art and Neurointerfaces as Means of Produsage -- On Action.
Record Nr. UNINA-9910483319503321
Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer VS, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serious games : mechanisms and effects / / edited by Ute Ritterfeld, Michael Cody, and Peter Vorderer
Serious games : mechanisms and effects / / edited by Ute Ritterfeld, Michael Cody, and Peter Vorderer
Pubbl/distr/stampa New York ; ; London : , : Routledge, , 2009
Descrizione fisica 1 online resource (553 p.)
Disciplina 793.01
Altri autori (Persone) CodyMichael J
RitterfeldUte
VordererPeter
Soggetto topico Games - Psychological aspects
Learning
Games - Research
Soggetto genere / forma Electronic books.
ISBN 1-135-84891-2
1-282-28411-8
9786612284113
0-415-99370-9
0-203-89165-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Book Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go?
Chapter 6 Deep Learning and Emotion in Serious GamesChapter 7 Psychological and Communicological Theories of Learning and Emotion Underlying Serious Games; Chapter 8 Designing Serious Games for Learning and Health in Informal and Formal Settings; Chapter 9 What Do Children Learn from Playing Digital Games?; Section II Serious Games for Development; Chapter 10 The Impact of Serious Games on Childhood Development; Chapter 11 Designing Serious Games for Children and Adolescents: What Developmental Psychology Can Teach Us
Chapter 12 Doors to Another Me: Identity Construction Through Digital Game PlayChapter 13 Identity Formation and Emotion Regulation in Digital Gaming; Section III Serious Games for Social Change; Chapter 14 Serious Games for Girls?: Considering Gender in Learning with Digital Games; Chapter 15 Girls as Serious Gamers: Pitfalls and Possibilities; Chapter 16 Serious Games and Social Change: Why They (Should) Work; Chapter 17 Entertainment-Education Through Digital Games; Part III Methodological Challenges
Chapter 18 Melding the Power of Serious Games and Embedded Assessment to Monitor and Foster Learning: Flow and GrowChapter 19 Making the Implicit Explicit: Embedded Measurement in Serious Games; Chapter 20 Evaluating the Potential of Serious Games: What Can We Learn from Previous Research on Media Effects and Educational Intervention?; Chapter 21 Improving Methodology in Serious Games Research with Elaborated Theory; Chapter 22 Generalizability and Validity in Digital Game Research; Chapter 23 Designing Game Research: Addressing Questions of Validity
Part IV Applications, Limitations, and Future DirectionsChapter 24 Three-Dimensional Game Environments for Recovery from Stroke; Chapter 25 Reducing Risky Sexual Decision Making in the Virtual and in the Real World: Serious Games, Intelligent Agents, and a SOLVE Approach; Chapter 26 From Serious Games to Serious Gaming; Chapter 27 Immersive Serious Games for Large Scale Multiplayer Dialogue and Cocreation; Chapter 28 The Gaming Dispositif: An Analysis of Serious Games from a Humanities Perspective; Index
Record Nr. UNINA-9910454299003321
New York ; ; London : , : Routledge, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serious games : mechanisms and effects / / edited by Ute Ritterfeld, Michael Cody, and Peter Vorderer
Serious games : mechanisms and effects / / edited by Ute Ritterfeld, Michael Cody, and Peter Vorderer
Pubbl/distr/stampa New York ; ; London : , : Routledge, , 2009
Descrizione fisica 1 online resource (553 p.)
Disciplina 793.01
Altri autori (Persone) CodyMichael J
RitterfeldUte
VordererPeter
Soggetto topico Games - Psychological aspects
Learning
Games - Research
ISBN 1-135-84890-4
1-135-84891-2
1-282-28411-8
9786612284113
0-415-99370-9
0-203-89165-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Book Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go?
Chapter 6 Deep Learning and Emotion in Serious GamesChapter 7 Psychological and Communicological Theories of Learning and Emotion Underlying Serious Games; Chapter 8 Designing Serious Games for Learning and Health in Informal and Formal Settings; Chapter 9 What Do Children Learn from Playing Digital Games?; Section II Serious Games for Development; Chapter 10 The Impact of Serious Games on Childhood Development; Chapter 11 Designing Serious Games for Children and Adolescents: What Developmental Psychology Can Teach Us
Chapter 12 Doors to Another Me: Identity Construction Through Digital Game PlayChapter 13 Identity Formation and Emotion Regulation in Digital Gaming; Section III Serious Games for Social Change; Chapter 14 Serious Games for Girls?: Considering Gender in Learning with Digital Games; Chapter 15 Girls as Serious Gamers: Pitfalls and Possibilities; Chapter 16 Serious Games and Social Change: Why They (Should) Work; Chapter 17 Entertainment-Education Through Digital Games; Part III Methodological Challenges
Chapter 18 Melding the Power of Serious Games and Embedded Assessment to Monitor and Foster Learning: Flow and GrowChapter 19 Making the Implicit Explicit: Embedded Measurement in Serious Games; Chapter 20 Evaluating the Potential of Serious Games: What Can We Learn from Previous Research on Media Effects and Educational Intervention?; Chapter 21 Improving Methodology in Serious Games Research with Elaborated Theory; Chapter 22 Generalizability and Validity in Digital Game Research; Chapter 23 Designing Game Research: Addressing Questions of Validity
Part IV Applications, Limitations, and Future DirectionsChapter 24 Three-Dimensional Game Environments for Recovery from Stroke; Chapter 25 Reducing Risky Sexual Decision Making in the Virtual and in the Real World: Serious Games, Intelligent Agents, and a SOLVE Approach; Chapter 26 From Serious Games to Serious Gaming; Chapter 27 Immersive Serious Games for Large Scale Multiplayer Dialogue and Cocreation; Chapter 28 The Gaming Dispositif: An Analysis of Serious Games from a Humanities Perspective; Index
Record Nr. UNINA-9910777910003321
New York ; ; London : , : Routledge, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serious games : mechanisms and effects / / edited by Ute Ritterfeld, Michael Cody, and Peter Vorderer
Serious games : mechanisms and effects / / edited by Ute Ritterfeld, Michael Cody, and Peter Vorderer
Pubbl/distr/stampa New York ; ; London : , : Routledge, , 2009
Descrizione fisica 1 online resource (553 p.)
Disciplina 793.01
Altri autori (Persone) CodyMichael J
RitterfeldUte
VordererPeter
Soggetto topico Games - Psychological aspects
Learning
Games - Research
ISBN 1-135-84890-4
1-135-84891-2
1-282-28411-8
9786612284113
0-415-99370-9
0-203-89165-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Book Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go?
Chapter 6 Deep Learning and Emotion in Serious GamesChapter 7 Psychological and Communicological Theories of Learning and Emotion Underlying Serious Games; Chapter 8 Designing Serious Games for Learning and Health in Informal and Formal Settings; Chapter 9 What Do Children Learn from Playing Digital Games?; Section II Serious Games for Development; Chapter 10 The Impact of Serious Games on Childhood Development; Chapter 11 Designing Serious Games for Children and Adolescents: What Developmental Psychology Can Teach Us
Chapter 12 Doors to Another Me: Identity Construction Through Digital Game PlayChapter 13 Identity Formation and Emotion Regulation in Digital Gaming; Section III Serious Games for Social Change; Chapter 14 Serious Games for Girls?: Considering Gender in Learning with Digital Games; Chapter 15 Girls as Serious Gamers: Pitfalls and Possibilities; Chapter 16 Serious Games and Social Change: Why They (Should) Work; Chapter 17 Entertainment-Education Through Digital Games; Part III Methodological Challenges
Chapter 18 Melding the Power of Serious Games and Embedded Assessment to Monitor and Foster Learning: Flow and GrowChapter 19 Making the Implicit Explicit: Embedded Measurement in Serious Games; Chapter 20 Evaluating the Potential of Serious Games: What Can We Learn from Previous Research on Media Effects and Educational Intervention?; Chapter 21 Improving Methodology in Serious Games Research with Elaborated Theory; Chapter 22 Generalizability and Validity in Digital Game Research; Chapter 23 Designing Game Research: Addressing Questions of Validity
Part IV Applications, Limitations, and Future DirectionsChapter 24 Three-Dimensional Game Environments for Recovery from Stroke; Chapter 25 Reducing Risky Sexual Decision Making in the Virtual and in the Real World: Serious Games, Intelligent Agents, and a SOLVE Approach; Chapter 26 From Serious Games to Serious Gaming; Chapter 27 Immersive Serious Games for Large Scale Multiplayer Dialogue and Cocreation; Chapter 28 The Gaming Dispositif: An Analysis of Serious Games from a Humanities Perspective; Index
Record Nr. UNINA-9910827976803321
New York ; ; London : , : Routledge, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui