Animation : an interdisciplinary journal |
Pubbl/distr/stampa | London ; ; Thousand Oaks, CA, : Sage Publications |
Disciplina | 778.5347 |
Soggetto topico |
Animation (Cinematography)
Computer animation Animation (Cinéma) Animation par ordinateur |
Soggetto genere / forma | Periodicals. |
Soggetto non controllato | Photography |
ISSN | 1746-8485 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996251346103316 |
London ; ; Thousand Oaks, CA, : Sage Publications | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Animation : an interdisciplinary journal |
Pubbl/distr/stampa | London ; ; Thousand Oaks, CA, : Sage Publications |
Disciplina | 778.5347 |
Soggetto topico |
Animation (Cinematography)
Computer animation Animation (Cinéma) Animation par ordinateur |
Soggetto genere / forma | Periodicals. |
Soggetto non controllato | Photography |
ISSN | 1746-8485 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910446737703321 |
London ; ; Thousand Oaks, CA, : Sage Publications | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Animation socioculturelle : quels rapports / / Luc Greffier, Sarah Montero, Pascal Tozzi |
Autore | Greffier Luc |
Pubbl/distr/stampa | [Place of publication not identified] : , : Carrières Sociales Editions, , 2018 |
Descrizione fisica | 1 online resource (125 pages) |
Disciplina | 778.5347 |
Soggetto topico | Animation (Cinematography) |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | fre |
Altri titoli varianti | Animation socioculturelle |
Record Nr. | UNINA-9910724345003321 |
Greffier Luc | ||
[Place of publication not identified] : , : Carrières Sociales Editions, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Australian animation : an international history / / by Dan Torre, Lienors Torre |
Autore | Torre Dan |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018 |
Descrizione fisica | 1 online resource (267 pages) |
Disciplina | 778.5347 |
Soggetto topico |
Animated films
Motion pictures Australasia |
ISBN |
3-319-95492-X
9783319954929 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910300005103321 |
Torre Dan | ||
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & code / / Jingtian Li, Adam Watkins, Kassandra Arevalo, and Matthew Tovar |
Autore | Li Jingtian |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2021 |
Descrizione fisica | 1 online resource (769 pages) |
Disciplina |
778.5347
794.81526 |
Soggetto topico | Animation (Cinematography) |
ISBN |
1-00-305049-2
1-000-28201-5 1-003-05049-2 1-000-28197-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- Acknowledgments -- Authors -- Introduction -- Chapter 1: Maya Modeling -- Basics of Navigation -- Rendering -- What is a 3D Model? -- Translation -- Anatomy of a Model -- Edge -- Vertex -- Face -- Object Mode -- Normal -- Modeling Rules -- Polycount -- Topology -- Size and Proportion -- Basics of Modeling -- Tutorial 1.1: Modeling a Security Camera -- Other Useful Commands -- Grow and Shrink Selection -- Extract Faces -- Combine and Separate -- Create Cables or Pipes -- Extrude Along a Curve -- Duplicate, Duplicate with Transform -- Duplicate Special -- Mirror -- Center Pivot -- Change Pivot -- Snapping -- Hide Model -- View Control -- Assignments -- Geometry Errors -- Tutorial 1.2: Modular Set Pieces -- Grid -- Create a Base Floor -- Conclusion -- Chapter 2: Maya Set UV -- The UV Editor -- UV Points -- UV Tiles -- Cut UV -- The Problem -- UV the Floor -- Texel Density -- Chose the Right Texel Density -- UV the Pod -- Conclusion -- Chapter 3: Set Texturing -- PBR -- Baking -- Tutorial 3.1: Texturing Modular Pieces -- The Substance Painter UI -- Navigation -- Light Direction -- Ambient Occlusion -- PBR Material Channels -- Generators -- Levels -- Assignment: Texturing the Rest of the Models -- Conclusion -- Chapter 4: Unity Asset Creation -- Game Engines -- Unity -- Tutorial 4.1: Installing Unity, Visual Studio, and Starting a Project -- A Bit About the Unity UI -- Tutorial 4.2: Exporting Asset from Maya and Substance Painter into Unity -- Rebuilding Materials -- Moving On…For Now -- Tutorial 4.3: Creating Prefabs -- A Bit About Colliders -- Tutorial 4.4: A Bit of Material Adjustment -- Conclusion -- Chapter 5: Unity Level Creation -- A Quick Review on Snapping -- The Long View -- Tutorial 5.1: Level Layout -- Kitbashing -- Tutorial Conclusion.
Tutorial 5.2: Walking Through -- Conclusion -- Postscript -- Chapter 6: Lighting and Baking -- What It Means for You? -- Unity Lights -- Tutorial 6.1: Lighting the Scene -- The Power of Prefabs -- Make Way for Cookies! -- Baking -- Camera Adjustments and Postprocessing -- Final Challenge -- Conclusion -- Chapter 7: Character Modeling -- Concept Art -- Style Sheets -- Workflow -- Polycount -- Setting Up Image Plane in Maya -- Eyeball -- Create the Eyelids -- Create the Eye Socket -- Forehead and Nose -- Mouth -- Rest of the Head -- Ear -- Neck -- Internal Structures -- Body -- Hands -- Hairs -- Weapon -- Final Clean Up -- Conclusion -- Chapter 8: UV Mapping -- UV Mapping -- Tutorial 8.1: Character UV Mapping -- Mesh Inspection and Cleanup -- Body UV -- Eye UV -- Hair UV -- Garment UV -- Conclusion -- Chapter 9: Character Texture Painting -- Skin Texturing -- Hair -- Eye -- Upper Body -- Pants -- Belts, Straps, Pockets, Holster, and Boots -- Gloves -- Watch -- Gun -- Other Details -- Export Textures -- Conclusion -- Chapter 10: Rigging -- Joint Behavior -- Joint Placement - Hip, Spine, Neck, and Head -- Tutorial 10.1: Create the Joint Chain for Our Character -- Joint Placement - Left Arm -- Joint Setup - Right Arm -- Joint Setup - Legs -- Foot Roll Rig -- Setting Up the Foot Hierarchy -- Tutorial 10.2: Bind and Paint Skin Weighting -- Painting Skin Weights -- Mirroring the Skin Weights -- Copying the Skin Weights -- Tutorial 10.3: Set Up Arm Controls -- Constrains -- IK Arm Setup -- Tutorial 10.4: Finger Controls -- Tutorial 10.5: Clavicle and Body Controls -- Gun Joint -- Final Hierarchy -- Conclusion -- Chapter 11: FPS Animation in Maya -- FPS Animation Overview -- Referencing the Character Rig -- Save Files -- Display Layers -- Camera Configuration -- Game Animations -- Creating a Pose -- Weapon Movement Simplified -- Two-Handed Weapon Setup. Frame Rate -- Idle Animation -- Cleaning Up Odd Jitters -- Ease-In's and Ease-Out's -- Graph Editor -- Keywords Aside -- Attack Animation -- Walk Animation -- "Got Caught" Animation -- Keywords Aside -- Reload Animation -- Considerations and Conclusion -- Chapter 12: Auto Rigging -- Mixamo -- Tutorial 12.1: Mixamo-Based Auto Rigging and Mocap -- Substance Painter Output -- Putting it All Together -- Setting Up the Animator -- Conclusion -- Chapter 13: Introduction to C# -- C# -- C# in Unity and Visual Studio -- Tutorial 13.1: Hello World! -- Tutorial 13.2: Opening Doors -- DOTween -- Variables -- A Final Note: Unity's API -- Conclusion -- Chapter 14: FPS Animations -- Tutorial 14.1: First Person Animation in Unity -- Maya Animation Preparation -- Baking Keys -- Substance Painter Output -- Putting It Together in Unity -- Importing and Adjusting Animation Rigs -- Animations in Unity -- Controlling Animations -- Controlling Animator with Code -- Tutorial Conclusion -- Chapter 15: Raycasting and Render Textures -- Tutorial 15.1: Animating the Camera -- Tutorial Conclusion -- Tutorial 15.2: Raycasting -- Tutorial Conclusion -- Tutorial 15.3: Camera Extras -- Conclusion -- Chapter 16: Weapons -- Tutorial 16.1: Grenade Launcher -- Making a "Smart" Grenade -- Tutorial Conclusion -- Tutorial 16.2: Firing the Gun and Introduction to Ammo -- Tutorial Conclusion -- Tutorial 16.3: Raycasting For Accuracy -- Problem and Solution -- Conclusion -- Chapter 17: AI -- Tutorial 17.1: Creating an AI-Based "Tic-Tac" -- Tutorial Conclusion -- Tutorial 17.2: Using Animations (Animator) With Navmesh -- Preparing FBX Animation Files -- Placing Animations in the Animator -- Changing the Triggers and Booleans Via Script -- Tutorial Conclusion -- Tutorial 17.3: Animation Events and a Working Weapon -- Creating the Function to Fire -- Animation Events -- Awkward Implementation. Tutorial Conclusion -- Tutorial 17.4: Assembling it All in Mainlevel -- Conclusion -- Chapter 18: Health and Inventory -- Tutorial 18.1: Player Health Script -- Tutorial Conclusion -- Tutorial 18.2: Building the AI Health System -- Tutorial Conclusion -- Tutorial 18.3: Ammo -- Reloading Ammo -- Conclusion -- Chapter 19: UI -- Screen Space -- Tutorial 19.1: Reticle, Ammo, and Health UI -- Health Indicator -- Tutorial Conclusion -- Tutorial 19.2: Using Code to Effect UI Elements -- Case Switches or Switch Statements -- Health UI -- Tutorial Conclusion -- Tutorial 19.3: Buttons and Moving Between Scenes -- Interactive Buttons -- Tying Up Some Loose Ends -- Conclusion -- Chapter 20: Boss Battle -- Tutorial 20.1: Final Boss -- Boss Health Bar -- Final Theatrics -- Conclusion -- Index. |
Record Nr. | UNINA-9910860814003321 |
Li Jingtian | ||
Boca Raton : , : CRC Press, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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I Simpson : il ventre onnivoro della TV postmoderna / a cura di Corrado Peperoni |
Pubbl/distr/stampa | Roma : Bulzoni, [2007] |
Descrizione fisica | 287 p. : ill. ; 21 cm |
Disciplina | 778.5347 |
Collana | Grandi serie televisive americane |
Soggetto topico |
Simpson |
ISBN | 978-88-787-0240-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNISA-990003078400203316 |
Roma : Bulzoni, [2007] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Voice-Over for Animation [[electronic resource] /] / Wright, Jean |
Autore | Wright Jean |
Edizione | [1st edition] |
Pubbl/distr/stampa | Routledge, , 2013 |
Descrizione fisica | 1 online resource (282 p.) |
Disciplina | 778.5347 |
Collana | The Morgan Kaufmann series in interactive 3D technology |
Soggetto topico |
Voice-overs
Animation (Cinematography) |
ISBN |
1-136-13949-4
1-136-13950-8 1-282-95420-2 9786612954207 0-08-092777-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introduction to animation voice-overs -- User's manual for your voice -- Animation voice-over techniques -- Dialects -- Developing characters -- Your animation video -- Finding an agent or representative and looking for work -- Voice casting and marketing your talent -- Recording for cartoons -- Recording for animated features, games, theme parks, toys, and narration -- ADR -- Dubbing -- More practice copy.
CD index (TRT: 78:37 minutes ) -- 1. Character placements (06:21) -- 2. Character file workout (22:39) -- 3. Making an animation video (05:18) -- 4. Writing the demo (07:46) -- 5. Recording the demo ( 02:05) -- 6. Kathy Matchiner demo session recording (06:10) -- 7. Kathy Matchiner ani demo (01:47) -- 8. Edgar Recinos demo with no music or SFX (02:14) -- 9. Edgar Recinos ani demo (01:59) -- 10. M J Lallo animation demo (01:25) -- 11. Making animation singing demo (04:45) -- 12. VO home studio set up (15:39). |
Record Nr. | UNINA-9910785203703321 |
Wright Jean | ||
Routledge, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Voice-Over for Animation [[electronic resource] /] / Wright, Jean |
Autore | Wright Jean |
Edizione | [1st edition] |
Pubbl/distr/stampa | Routledge, , 2013 |
Descrizione fisica | 1 online resource (282 p.) |
Disciplina | 778.5347 |
Collana | The Morgan Kaufmann series in interactive 3D technology |
Soggetto topico |
Voice-overs
Animation (Cinematography) |
ISBN |
1-136-13949-4
1-136-13950-8 1-282-95420-2 9786612954207 0-08-092777-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introduction to animation voice-overs -- User's manual for your voice -- Animation voice-over techniques -- Dialects -- Developing characters -- Your animation video -- Finding an agent or representative and looking for work -- Voice casting and marketing your talent -- Recording for cartoons -- Recording for animated features, games, theme parks, toys, and narration -- ADR -- Dubbing -- More practice copy.
CD index (TRT: 78:37 minutes ) -- 1. Character placements (06:21) -- 2. Character file workout (22:39) -- 3. Making an animation video (05:18) -- 4. Writing the demo (07:46) -- 5. Recording the demo ( 02:05) -- 6. Kathy Matchiner demo session recording (06:10) -- 7. Kathy Matchiner ani demo (01:47) -- 8. Edgar Recinos demo with no music or SFX (02:14) -- 9. Edgar Recinos ani demo (01:59) -- 10. M J Lallo animation demo (01:25) -- 11. Making animation singing demo (04:45) -- 12. VO home studio set up (15:39). |
Record Nr. | UNINA-9910822517103321 |
Wright Jean | ||
Routledge, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Voice-over for animation / / Jean Ann Wright and MJ Lallo |
Autore | Wright Jean (Jean Ann) |
Edizione | [1st edition] |
Pubbl/distr/stampa | Amsterdam ; ; Boston : , : Elsevier/Morgan Kaufmann Publishers, , 2009 |
Descrizione fisica | 1 online resource (282 p.) |
Disciplina | 778.5347 |
Altri autori (Persone) | LalloM. J |
Collana | The Morgan Kaufmann series in interactive 3D technology |
Soggetto topico |
Voice-overs
Animation (Cinematography) |
Soggetto genere / forma | Electronic books. |
ISBN |
1-136-13949-4
1-136-13950-8 1-282-95420-2 9786612954207 0-08-092777-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introduction to animation voice-overs -- User's manual for your voice -- Animation voice-over techniques -- Dialects -- Developing characters -- Your animation video -- Finding an agent or representative and looking for work -- Voice casting and marketing your talent -- Recording for cartoons -- Recording for animated features, games, theme parks, toys, and narration -- ADR -- Dubbing -- More practice copy.
CD index (TRT: 78:37 minutes ) -- 1. Character placements (06:21) -- 2. Character file workout (22:39) -- 3. Making an animation video (05:18) -- 4. Writing the demo (07:46) -- 5. Recording the demo ( 02:05) -- 6. Kathy Matchiner demo session recording (06:10) -- 7. Kathy Matchiner ani demo (01:47) -- 8. Edgar Recinos demo with no music or SFX (02:14) -- 9. Edgar Recinos ani demo (01:59) -- 10. M J Lallo animation demo (01:25) -- 11. Making animation singing demo (04:45) -- 12. VO home studio set up (15:39). |
Record Nr. | UNINA-9910458792103321 |
Wright Jean (Jean Ann) | ||
Amsterdam ; ; Boston : , : Elsevier/Morgan Kaufmann Publishers, , 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|