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Animation : an interdisciplinary journal
Animation : an interdisciplinary journal
Pubbl/distr/stampa London ; ; Thousand Oaks, CA, : Sage Publications
Disciplina 778.5347
Soggetto topico Animation (Cinematography)
Computer animation
Animation (Cinéma)
Animation par ordinateur
Soggetto genere / forma Periodicals.
Soggetto non controllato Photography
ISSN 1746-8485
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNISA-996251346103316
London ; ; Thousand Oaks, CA, : Sage Publications
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Animation : an interdisciplinary journal
Animation : an interdisciplinary journal
Pubbl/distr/stampa London ; ; Thousand Oaks, CA, : Sage Publications
Disciplina 778.5347
Soggetto topico Animation (Cinematography)
Computer animation
Animation (Cinéma)
Animation par ordinateur
Soggetto genere / forma Periodicals.
Soggetto non controllato Photography
ISSN 1746-8485
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910446737703321
London ; ; Thousand Oaks, CA, : Sage Publications
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Animation socioculturelle : quels rapports / / Luc Greffier, Sarah Montero, Pascal Tozzi
Animation socioculturelle : quels rapports / / Luc Greffier, Sarah Montero, Pascal Tozzi
Autore Greffier Luc
Pubbl/distr/stampa [Place of publication not identified] : , : Carrières Sociales Editions, , 2018
Descrizione fisica 1 online resource (125 pages)
Disciplina 778.5347
Soggetto topico Animation (Cinematography)
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione fre
Altri titoli varianti Animation socioculturelle
Record Nr. UNINA-9910724345003321
Greffier Luc  
[Place of publication not identified] : , : Carrières Sociales Editions, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Australian animation : an international history / / by Dan Torre, Lienors Torre
Australian animation : an international history / / by Dan Torre, Lienors Torre
Autore Torre Dan
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018
Descrizione fisica 1 online resource (267 pages)
Disciplina 778.5347
Soggetto topico Animated films
Motion pictures
Australasia
ISBN 3-319-95492-X
9783319954929
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910300005103321
Torre Dan  
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & code / / Jingtian Li, Adam Watkins, Kassandra Arevalo, and Matthew Tovar
Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & code / / Jingtian Li, Adam Watkins, Kassandra Arevalo, and Matthew Tovar
Autore Li Jingtian
Edizione [1st ed.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2021
Descrizione fisica 1 online resource (769 pages)
Disciplina 778.5347
794.81526
Soggetto topico Animation (Cinematography)
ISBN 1-00-305049-2
1-000-28201-5
1-003-05049-2
1-000-28197-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- Acknowledgments -- Authors -- Introduction -- Chapter 1: Maya Modeling -- Basics of Navigation -- Rendering -- What is a 3D Model? -- Translation -- Anatomy of a Model -- Edge -- Vertex -- Face -- Object Mode -- Normal -- Modeling Rules -- Polycount -- Topology -- Size and Proportion -- Basics of Modeling -- Tutorial 1.1: Modeling a Security Camera -- Other Useful Commands -- Grow and Shrink Selection -- Extract Faces -- Combine and Separate -- Create Cables or Pipes -- Extrude Along a Curve -- Duplicate, Duplicate with Transform -- Duplicate Special -- Mirror -- Center Pivot -- Change Pivot -- Snapping -- Hide Model -- View Control -- Assignments -- Geometry Errors -- Tutorial 1.2: Modular Set Pieces -- Grid -- Create a Base Floor -- Conclusion -- Chapter 2: Maya Set UV -- The UV Editor -- UV Points -- UV Tiles -- Cut UV -- The Problem -- UV the Floor -- Texel Density -- Chose the Right Texel Density -- UV the Pod -- Conclusion -- Chapter 3: Set Texturing -- PBR -- Baking -- Tutorial 3.1: Texturing Modular Pieces -- The Substance Painter UI -- Navigation -- Light Direction -- Ambient Occlusion -- PBR Material Channels -- Generators -- Levels -- Assignment: Texturing the Rest of the Models -- Conclusion -- Chapter 4: Unity Asset Creation -- Game Engines -- Unity -- Tutorial 4.1: Installing Unity, Visual Studio, and Starting a Project -- A Bit About the Unity UI -- Tutorial 4.2: Exporting Asset from Maya and Substance Painter into Unity -- Rebuilding Materials -- Moving On…For Now -- Tutorial 4.3: Creating Prefabs -- A Bit About Colliders -- Tutorial 4.4: A Bit of Material Adjustment -- Conclusion -- Chapter 5: Unity Level Creation -- A Quick Review on Snapping -- The Long View -- Tutorial 5.1: Level Layout -- Kitbashing -- Tutorial Conclusion.
Tutorial 5.2: Walking Through -- Conclusion -- Postscript -- Chapter 6: Lighting and Baking -- What It Means for You? -- Unity Lights -- Tutorial 6.1: Lighting the Scene -- The Power of Prefabs -- Make Way for Cookies! -- Baking -- Camera Adjustments and Postprocessing -- Final Challenge -- Conclusion -- Chapter 7: Character Modeling -- Concept Art -- Style Sheets -- Workflow -- Polycount -- Setting Up Image Plane in Maya -- Eyeball -- Create the Eyelids -- Create the Eye Socket -- Forehead and Nose -- Mouth -- Rest of the Head -- Ear -- Neck -- Internal Structures -- Body -- Hands -- Hairs -- Weapon -- Final Clean Up -- Conclusion -- Chapter 8: UV Mapping -- UV Mapping -- Tutorial 8.1: Character UV Mapping -- Mesh Inspection and Cleanup -- Body UV -- Eye UV -- Hair UV -- Garment UV -- Conclusion -- Chapter 9: Character Texture Painting -- Skin Texturing -- Hair -- Eye -- Upper Body -- Pants -- Belts, Straps, Pockets, Holster, and Boots -- Gloves -- Watch -- Gun -- Other Details -- Export Textures -- Conclusion -- Chapter 10: Rigging -- Joint Behavior -- Joint Placement - Hip, Spine, Neck, and Head -- Tutorial 10.1: Create the Joint Chain for Our Character -- Joint Placement - Left Arm -- Joint Setup - Right Arm -- Joint Setup - Legs -- Foot Roll Rig -- Setting Up the Foot Hierarchy -- Tutorial 10.2: Bind and Paint Skin Weighting -- Painting Skin Weights -- Mirroring the Skin Weights -- Copying the Skin Weights -- Tutorial 10.3: Set Up Arm Controls -- Constrains -- IK Arm Setup -- Tutorial 10.4: Finger Controls -- Tutorial 10.5: Clavicle and Body Controls -- Gun Joint -- Final Hierarchy -- Conclusion -- Chapter 11: FPS Animation in Maya -- FPS Animation Overview -- Referencing the Character Rig -- Save Files -- Display Layers -- Camera Configuration -- Game Animations -- Creating a Pose -- Weapon Movement Simplified -- Two-Handed Weapon Setup.
Frame Rate -- Idle Animation -- Cleaning Up Odd Jitters -- Ease-In's and Ease-Out's -- Graph Editor -- Keywords Aside -- Attack Animation -- Walk Animation -- "Got Caught" Animation -- Keywords Aside -- Reload Animation -- Considerations and Conclusion -- Chapter 12: Auto Rigging -- Mixamo -- Tutorial 12.1: Mixamo-Based Auto Rigging and Mocap -- Substance Painter Output -- Putting it All Together -- Setting Up the Animator -- Conclusion -- Chapter 13: Introduction to C# -- C# -- C# in Unity and Visual Studio -- Tutorial 13.1: Hello World! -- Tutorial 13.2: Opening Doors -- DOTween -- Variables -- A Final Note: Unity's API -- Conclusion -- Chapter 14: FPS Animations -- Tutorial 14.1: First Person Animation in Unity -- Maya Animation Preparation -- Baking Keys -- Substance Painter Output -- Putting It Together in Unity -- Importing and Adjusting Animation Rigs -- Animations in Unity -- Controlling Animations -- Controlling Animator with Code -- Tutorial Conclusion -- Chapter 15: Raycasting and Render Textures -- Tutorial 15.1: Animating the Camera -- Tutorial Conclusion -- Tutorial 15.2: Raycasting -- Tutorial Conclusion -- Tutorial 15.3: Camera Extras -- Conclusion -- Chapter 16: Weapons -- Tutorial 16.1: Grenade Launcher -- Making a "Smart" Grenade -- Tutorial Conclusion -- Tutorial 16.2: Firing the Gun and Introduction to Ammo -- Tutorial Conclusion -- Tutorial 16.3: Raycasting For Accuracy -- Problem and Solution -- Conclusion -- Chapter 17: AI -- Tutorial 17.1: Creating an AI-Based "Tic-Tac" -- Tutorial Conclusion -- Tutorial 17.2: Using Animations (Animator) With Navmesh -- Preparing FBX Animation Files -- Placing Animations in the Animator -- Changing the Triggers and Booleans Via Script -- Tutorial Conclusion -- Tutorial 17.3: Animation Events and a Working Weapon -- Creating the Function to Fire -- Animation Events -- Awkward Implementation.
Tutorial Conclusion -- Tutorial 17.4: Assembling it All in Mainlevel -- Conclusion -- Chapter 18: Health and Inventory -- Tutorial 18.1: Player Health Script -- Tutorial Conclusion -- Tutorial 18.2: Building the AI Health System -- Tutorial Conclusion -- Tutorial 18.3: Ammo -- Reloading Ammo -- Conclusion -- Chapter 19: UI -- Screen Space -- Tutorial 19.1: Reticle, Ammo, and Health UI -- Health Indicator -- Tutorial Conclusion -- Tutorial 19.2: Using Code to Effect UI Elements -- Case Switches or Switch Statements -- Health UI -- Tutorial Conclusion -- Tutorial 19.3: Buttons and Moving Between Scenes -- Interactive Buttons -- Tying Up Some Loose Ends -- Conclusion -- Chapter 20: Boss Battle -- Tutorial 20.1: Final Boss -- Boss Health Bar -- Final Theatrics -- Conclusion -- Index.
Record Nr. UNINA-9910860814003321
Li Jingtian  
Boca Raton : , : CRC Press, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
I Simpson : il ventre onnivoro della TV postmoderna / a cura di Corrado Peperoni
I Simpson : il ventre onnivoro della TV postmoderna / a cura di Corrado Peperoni
Pubbl/distr/stampa Roma : Bulzoni, [2007]
Descrizione fisica 287 p. : ill. ; 21 cm
Disciplina 778.5347
Collana Grandi serie televisive americane
Soggetto topico Simpson
ISBN 978-88-787-0240-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISA-990003078400203316
Roma : Bulzoni, [2007]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Voice-Over for Animation [[electronic resource] /] / Wright, Jean
Voice-Over for Animation [[electronic resource] /] / Wright, Jean
Autore Wright Jean
Edizione [1st edition]
Pubbl/distr/stampa Routledge, , 2013
Descrizione fisica 1 online resource (282 p.)
Disciplina 778.5347
Collana The Morgan Kaufmann series in interactive 3D technology
Soggetto topico Voice-overs
Animation (Cinematography)
ISBN 1-136-13949-4
1-136-13950-8
1-282-95420-2
9786612954207
0-08-092777-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to animation voice-overs -- User's manual for your voice -- Animation voice-over techniques -- Dialects -- Developing characters -- Your animation video -- Finding an agent or representative and looking for work -- Voice casting and marketing your talent -- Recording for cartoons -- Recording for animated features, games, theme parks, toys, and narration -- ADR -- Dubbing -- More practice copy.
CD index (TRT: 78:37 minutes ) -- 1. Character placements (06:21) -- 2. Character file workout (22:39) -- 3. Making an animation video (05:18) -- 4. Writing the demo (07:46) -- 5. Recording the demo ( 02:05) -- 6. Kathy Matchiner demo session recording (06:10) -- 7. Kathy Matchiner ani demo (01:47) -- 8. Edgar Recinos demo with no music or SFX (02:14) -- 9. Edgar Recinos ani demo (01:59) -- 10. M J Lallo animation demo (01:25) -- 11. Making animation singing demo (04:45) -- 12. VO home studio set up (15:39).
Record Nr. UNINA-9910785203703321
Wright Jean  
Routledge, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Voice-Over for Animation [[electronic resource] /] / Wright, Jean
Voice-Over for Animation [[electronic resource] /] / Wright, Jean
Autore Wright Jean
Edizione [1st edition]
Pubbl/distr/stampa Routledge, , 2013
Descrizione fisica 1 online resource (282 p.)
Disciplina 778.5347
Collana The Morgan Kaufmann series in interactive 3D technology
Soggetto topico Voice-overs
Animation (Cinematography)
ISBN 1-136-13949-4
1-136-13950-8
1-282-95420-2
9786612954207
0-08-092777-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to animation voice-overs -- User's manual for your voice -- Animation voice-over techniques -- Dialects -- Developing characters -- Your animation video -- Finding an agent or representative and looking for work -- Voice casting and marketing your talent -- Recording for cartoons -- Recording for animated features, games, theme parks, toys, and narration -- ADR -- Dubbing -- More practice copy.
CD index (TRT: 78:37 minutes ) -- 1. Character placements (06:21) -- 2. Character file workout (22:39) -- 3. Making an animation video (05:18) -- 4. Writing the demo (07:46) -- 5. Recording the demo ( 02:05) -- 6. Kathy Matchiner demo session recording (06:10) -- 7. Kathy Matchiner ani demo (01:47) -- 8. Edgar Recinos demo with no music or SFX (02:14) -- 9. Edgar Recinos ani demo (01:59) -- 10. M J Lallo animation demo (01:25) -- 11. Making animation singing demo (04:45) -- 12. VO home studio set up (15:39).
Record Nr. UNINA-9910822517103321
Wright Jean  
Routledge, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Voice-over for animation / / Jean Ann Wright and MJ Lallo
Voice-over for animation / / Jean Ann Wright and MJ Lallo
Autore Wright Jean (Jean Ann)
Edizione [1st edition]
Pubbl/distr/stampa Amsterdam ; ; Boston : , : Elsevier/Morgan Kaufmann Publishers, , 2009
Descrizione fisica 1 online resource (282 p.)
Disciplina 778.5347
Altri autori (Persone) LalloM. J
Collana The Morgan Kaufmann series in interactive 3D technology
Soggetto topico Voice-overs
Animation (Cinematography)
Soggetto genere / forma Electronic books.
ISBN 1-136-13949-4
1-136-13950-8
1-282-95420-2
9786612954207
0-08-092777-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to animation voice-overs -- User's manual for your voice -- Animation voice-over techniques -- Dialects -- Developing characters -- Your animation video -- Finding an agent or representative and looking for work -- Voice casting and marketing your talent -- Recording for cartoons -- Recording for animated features, games, theme parks, toys, and narration -- ADR -- Dubbing -- More practice copy.
CD index (TRT: 78:37 minutes ) -- 1. Character placements (06:21) -- 2. Character file workout (22:39) -- 3. Making an animation video (05:18) -- 4. Writing the demo (07:46) -- 5. Recording the demo ( 02:05) -- 6. Kathy Matchiner demo session recording (06:10) -- 7. Kathy Matchiner ani demo (01:47) -- 8. Edgar Recinos demo with no music or SFX (02:14) -- 9. Edgar Recinos ani demo (01:59) -- 10. M J Lallo animation demo (01:25) -- 11. Making animation singing demo (04:45) -- 12. VO home studio set up (15:39).
Record Nr. UNINA-9910458792103321
Wright Jean (Jean Ann)  
Amsterdam ; ; Boston : , : Elsevier/Morgan Kaufmann Publishers, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui