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Animation : an interdisciplinary journal
Animation : an interdisciplinary journal
Pubbl/distr/stampa London ; ; Thousand Oaks, CA, : Sage Publications
Disciplina 778.5347
Soggetto topico Animation (Cinematography)
Computer animation
Animation (Cinéma)
Animation par ordinateur
Soggetto genere / forma Periodicals.
Soggetto non controllato Photography
ISSN 1746-8485
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNISA-996251346103316
London ; ; Thousand Oaks, CA, : Sage Publications
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Animation : an interdisciplinary journal
Animation : an interdisciplinary journal
Pubbl/distr/stampa London ; ; Thousand Oaks, CA, : Sage Publications
Disciplina 778.5347
Soggetto topico Animation (Cinematography)
Computer animation
Animation (Cinéma)
Animation par ordinateur
Soggetto genere / forma Periodicals.
Soggetto non controllato Photography
ISSN 1746-8485
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910446737703321
London ; ; Thousand Oaks, CA, : Sage Publications
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Animation socioculturelle : quels rapports / / Luc Greffier, Sarah Montero, Pascal Tozzi
Animation socioculturelle : quels rapports / / Luc Greffier, Sarah Montero, Pascal Tozzi
Autore Greffier Luc
Pubbl/distr/stampa [Place of publication not identified] : , : Carrières Sociales Editions, , 2018
Descrizione fisica 1 online resource (125 pages)
Disciplina 778.5347
Soggetto topico Animation (Cinematography)
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione fre
Altri titoli varianti Animation socioculturelle
Record Nr. UNINA-9910724345003321
Greffier Luc  
[Place of publication not identified] : , : Carrières Sociales Editions, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Animation Xpress
Animation Xpress
Pubbl/distr/stampa New Delhi : , : Athena Information Solutions Pvt. Ltd., , 2009-
Descrizione fisica 1 online resource
Disciplina 778.5347
Soggetto topico Digital cinematography
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910139495703321
New Delhi : , : Athena Information Solutions Pvt. Ltd., , 2009-
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Australian Animation : An International History / / by Dan Torre, Lienors Torre
Australian Animation : An International History / / by Dan Torre, Lienors Torre
Autore Torre Dan
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018
Descrizione fisica 1 online resource (267 pages)
Disciplina 778.5347
Soggetto topico Animated films
Motion pictures
Australasia
Animation
Australasian Film and TV
ISBN 9783319954929
331995492X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction -- 2. From Sketch to Empire -- 3. Pat Sullivan and Felix the Cat -- 4. Early Australian Animators: Isolation and International Influences -- 5. Television and the Rise of International Collaborations -- 6. Marco Polo Junior: A Crisis of Animated Identity -- 7. Yoram Gross: Bringing Australian Animation to the World, One Dot at a Time -- 8. Alex Stitt: Animation by Design -- 9. Hanna-Barbera Australia -- 10. An Industry Matures -- 11. Independently Animated.
Record Nr. UNINA-9910300005103321
Torre Dan  
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & code / / Jingtian Li, Adam Watkins, Kassandra Arevalo, and Matthew Tovar
Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & code / / Jingtian Li, Adam Watkins, Kassandra Arevalo, and Matthew Tovar
Autore Li Jingtian
Edizione [1st ed.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2021
Descrizione fisica 1 online resource (769 pages)
Disciplina 778.5347
794.81526
Soggetto topico Animation (Cinematography)
ISBN 1-00-305049-2
1-000-28201-5
1-003-05049-2
1-000-28197-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- Acknowledgments -- Authors -- Introduction -- Chapter 1: Maya Modeling -- Basics of Navigation -- Rendering -- What is a 3D Model? -- Translation -- Anatomy of a Model -- Edge -- Vertex -- Face -- Object Mode -- Normal -- Modeling Rules -- Polycount -- Topology -- Size and Proportion -- Basics of Modeling -- Tutorial 1.1: Modeling a Security Camera -- Other Useful Commands -- Grow and Shrink Selection -- Extract Faces -- Combine and Separate -- Create Cables or Pipes -- Extrude Along a Curve -- Duplicate, Duplicate with Transform -- Duplicate Special -- Mirror -- Center Pivot -- Change Pivot -- Snapping -- Hide Model -- View Control -- Assignments -- Geometry Errors -- Tutorial 1.2: Modular Set Pieces -- Grid -- Create a Base Floor -- Conclusion -- Chapter 2: Maya Set UV -- The UV Editor -- UV Points -- UV Tiles -- Cut UV -- The Problem -- UV the Floor -- Texel Density -- Chose the Right Texel Density -- UV the Pod -- Conclusion -- Chapter 3: Set Texturing -- PBR -- Baking -- Tutorial 3.1: Texturing Modular Pieces -- The Substance Painter UI -- Navigation -- Light Direction -- Ambient Occlusion -- PBR Material Channels -- Generators -- Levels -- Assignment: Texturing the Rest of the Models -- Conclusion -- Chapter 4: Unity Asset Creation -- Game Engines -- Unity -- Tutorial 4.1: Installing Unity, Visual Studio, and Starting a Project -- A Bit About the Unity UI -- Tutorial 4.2: Exporting Asset from Maya and Substance Painter into Unity -- Rebuilding Materials -- Moving On…For Now -- Tutorial 4.3: Creating Prefabs -- A Bit About Colliders -- Tutorial 4.4: A Bit of Material Adjustment -- Conclusion -- Chapter 5: Unity Level Creation -- A Quick Review on Snapping -- The Long View -- Tutorial 5.1: Level Layout -- Kitbashing -- Tutorial Conclusion.
Tutorial 5.2: Walking Through -- Conclusion -- Postscript -- Chapter 6: Lighting and Baking -- What It Means for You? -- Unity Lights -- Tutorial 6.1: Lighting the Scene -- The Power of Prefabs -- Make Way for Cookies! -- Baking -- Camera Adjustments and Postprocessing -- Final Challenge -- Conclusion -- Chapter 7: Character Modeling -- Concept Art -- Style Sheets -- Workflow -- Polycount -- Setting Up Image Plane in Maya -- Eyeball -- Create the Eyelids -- Create the Eye Socket -- Forehead and Nose -- Mouth -- Rest of the Head -- Ear -- Neck -- Internal Structures -- Body -- Hands -- Hairs -- Weapon -- Final Clean Up -- Conclusion -- Chapter 8: UV Mapping -- UV Mapping -- Tutorial 8.1: Character UV Mapping -- Mesh Inspection and Cleanup -- Body UV -- Eye UV -- Hair UV -- Garment UV -- Conclusion -- Chapter 9: Character Texture Painting -- Skin Texturing -- Hair -- Eye -- Upper Body -- Pants -- Belts, Straps, Pockets, Holster, and Boots -- Gloves -- Watch -- Gun -- Other Details -- Export Textures -- Conclusion -- Chapter 10: Rigging -- Joint Behavior -- Joint Placement - Hip, Spine, Neck, and Head -- Tutorial 10.1: Create the Joint Chain for Our Character -- Joint Placement - Left Arm -- Joint Setup - Right Arm -- Joint Setup - Legs -- Foot Roll Rig -- Setting Up the Foot Hierarchy -- Tutorial 10.2: Bind and Paint Skin Weighting -- Painting Skin Weights -- Mirroring the Skin Weights -- Copying the Skin Weights -- Tutorial 10.3: Set Up Arm Controls -- Constrains -- IK Arm Setup -- Tutorial 10.4: Finger Controls -- Tutorial 10.5: Clavicle and Body Controls -- Gun Joint -- Final Hierarchy -- Conclusion -- Chapter 11: FPS Animation in Maya -- FPS Animation Overview -- Referencing the Character Rig -- Save Files -- Display Layers -- Camera Configuration -- Game Animations -- Creating a Pose -- Weapon Movement Simplified -- Two-Handed Weapon Setup.
Frame Rate -- Idle Animation -- Cleaning Up Odd Jitters -- Ease-In's and Ease-Out's -- Graph Editor -- Keywords Aside -- Attack Animation -- Walk Animation -- "Got Caught" Animation -- Keywords Aside -- Reload Animation -- Considerations and Conclusion -- Chapter 12: Auto Rigging -- Mixamo -- Tutorial 12.1: Mixamo-Based Auto Rigging and Mocap -- Substance Painter Output -- Putting it All Together -- Setting Up the Animator -- Conclusion -- Chapter 13: Introduction to C# -- C# -- C# in Unity and Visual Studio -- Tutorial 13.1: Hello World! -- Tutorial 13.2: Opening Doors -- DOTween -- Variables -- A Final Note: Unity's API -- Conclusion -- Chapter 14: FPS Animations -- Tutorial 14.1: First Person Animation in Unity -- Maya Animation Preparation -- Baking Keys -- Substance Painter Output -- Putting It Together in Unity -- Importing and Adjusting Animation Rigs -- Animations in Unity -- Controlling Animations -- Controlling Animator with Code -- Tutorial Conclusion -- Chapter 15: Raycasting and Render Textures -- Tutorial 15.1: Animating the Camera -- Tutorial Conclusion -- Tutorial 15.2: Raycasting -- Tutorial Conclusion -- Tutorial 15.3: Camera Extras -- Conclusion -- Chapter 16: Weapons -- Tutorial 16.1: Grenade Launcher -- Making a "Smart" Grenade -- Tutorial Conclusion -- Tutorial 16.2: Firing the Gun and Introduction to Ammo -- Tutorial Conclusion -- Tutorial 16.3: Raycasting For Accuracy -- Problem and Solution -- Conclusion -- Chapter 17: AI -- Tutorial 17.1: Creating an AI-Based "Tic-Tac" -- Tutorial Conclusion -- Tutorial 17.2: Using Animations (Animator) With Navmesh -- Preparing FBX Animation Files -- Placing Animations in the Animator -- Changing the Triggers and Booleans Via Script -- Tutorial Conclusion -- Tutorial 17.3: Animation Events and a Working Weapon -- Creating the Function to Fire -- Animation Events -- Awkward Implementation.
Tutorial Conclusion -- Tutorial 17.4: Assembling it All in Mainlevel -- Conclusion -- Chapter 18: Health and Inventory -- Tutorial 18.1: Player Health Script -- Tutorial Conclusion -- Tutorial 18.2: Building the AI Health System -- Tutorial Conclusion -- Tutorial 18.3: Ammo -- Reloading Ammo -- Conclusion -- Chapter 19: UI -- Screen Space -- Tutorial 19.1: Reticle, Ammo, and Health UI -- Health Indicator -- Tutorial Conclusion -- Tutorial 19.2: Using Code to Effect UI Elements -- Case Switches or Switch Statements -- Health UI -- Tutorial Conclusion -- Tutorial 19.3: Buttons and Moving Between Scenes -- Interactive Buttons -- Tying Up Some Loose Ends -- Conclusion -- Chapter 20: Boss Battle -- Tutorial 20.1: Final Boss -- Boss Health Bar -- Final Theatrics -- Conclusion -- Index.
Record Nr. UNINA-9910967010303321
Li Jingtian  
Boca Raton : , : CRC Press, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
I Simpson : il ventre onnivoro della TV postmoderna / a cura di Corrado Peperoni
I Simpson : il ventre onnivoro della TV postmoderna / a cura di Corrado Peperoni
Pubbl/distr/stampa Roma : Bulzoni, [2007]
Descrizione fisica 287 p. : ill. ; 21 cm
Disciplina 778.5347
Collana Grandi serie televisive americane
Soggetto topico Simpson
ISBN 978-88-787-0240-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISA-990003078400203316
Roma : Bulzoni, [2007]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Voice-Over for Animation [[electronic resource] /] / Wright, Jean
Voice-Over for Animation [[electronic resource] /] / Wright, Jean
Autore Wright Jean
Edizione [1st edition]
Pubbl/distr/stampa Routledge, , 2013
Descrizione fisica 1 online resource (282 p.)
Disciplina 778.5347
Collana The Morgan Kaufmann series in interactive 3D technology
Soggetto topico Voice-overs
Animation (Cinematography)
ISBN 1-136-13949-4
1-136-13950-8
1-282-95420-2
9786612954207
0-08-092777-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to animation voice-overs -- User's manual for your voice -- Animation voice-over techniques -- Dialects -- Developing characters -- Your animation video -- Finding an agent or representative and looking for work -- Voice casting and marketing your talent -- Recording for cartoons -- Recording for animated features, games, theme parks, toys, and narration -- ADR -- Dubbing -- More practice copy.
CD index (TRT: 78:37 minutes ) -- 1. Character placements (06:21) -- 2. Character file workout (22:39) -- 3. Making an animation video (05:18) -- 4. Writing the demo (07:46) -- 5. Recording the demo ( 02:05) -- 6. Kathy Matchiner demo session recording (06:10) -- 7. Kathy Matchiner ani demo (01:47) -- 8. Edgar Recinos demo with no music or SFX (02:14) -- 9. Edgar Recinos ani demo (01:59) -- 10. M J Lallo animation demo (01:25) -- 11. Making animation singing demo (04:45) -- 12. VO home studio set up (15:39).
Record Nr. UNINA-9910785203703321
Wright Jean  
Routledge, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Voice-Over for Animation / / Wright, Jean
Voice-Over for Animation / / Wright, Jean
Autore Wright Jean Ann
Edizione [1st edition]
Pubbl/distr/stampa Abingdon : , : Routledge, , 2013
Descrizione fisica 1 online resource (282 p.)
Disciplina 778.5347
Collana The Morgan Kaufmann series in interactive 3D technology
Soggetto topico Animation (Cinematography)
Digtial animation
ISBN 9786612954207
9781136139499
1136139494
9781136139505
1136139508
9781282954205
1282954202
9780080927770
0080927777
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to animation voice-overs -- User's manual for your voice -- Animation voice-over techniques -- Dialects -- Developing characters -- Your animation video -- Finding an agent or representative and looking for work -- Voice casting and marketing your talent -- Recording for cartoons -- Recording for animated features, games, theme parks, toys, and narration -- ADR -- Dubbing -- More practice copy.
CD index (TRT: 78:37 minutes ) -- 1. Character placements (06:21) -- 2. Character file workout (22:39) -- 3. Making an animation video (05:18) -- 4. Writing the demo (07:46) -- 5. Recording the demo ( 02:05) -- 6. Kathy Matchiner demo session recording (06:10) -- 7. Kathy Matchiner ani demo (01:47) -- 8. Edgar Recinos demo with no music or SFX (02:14) -- 9. Edgar Recinos ani demo (01:59) -- 10. M J Lallo animation demo (01:25) -- 11. Making animation singing demo (04:45) -- 12. VO home studio set up (15:39).
Record Nr. UNINA-9910974659803321
Wright Jean Ann  
Abingdon : , : Routledge, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Voice-over for animation / / Jean Ann Wright and MJ Lallo
Voice-over for animation / / Jean Ann Wright and MJ Lallo
Autore Wright Jean (Jean Ann)
Edizione [1st edition]
Pubbl/distr/stampa Amsterdam ; ; Boston : , : Elsevier/Morgan Kaufmann Publishers, , 2009
Descrizione fisica 1 online resource (282 p.)
Disciplina 778.5347
Altri autori (Persone) LalloM. J
Collana The Morgan Kaufmann series in interactive 3D technology
Soggetto topico Voice-overs
Animation (Cinematography)
Soggetto genere / forma Electronic books.
ISBN 1-136-13949-4
1-136-13950-8
1-282-95420-2
9786612954207
0-08-092777-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to animation voice-overs -- User's manual for your voice -- Animation voice-over techniques -- Dialects -- Developing characters -- Your animation video -- Finding an agent or representative and looking for work -- Voice casting and marketing your talent -- Recording for cartoons -- Recording for animated features, games, theme parks, toys, and narration -- ADR -- Dubbing -- More practice copy.
CD index (TRT: 78:37 minutes ) -- 1. Character placements (06:21) -- 2. Character file workout (22:39) -- 3. Making an animation video (05:18) -- 4. Writing the demo (07:46) -- 5. Recording the demo ( 02:05) -- 6. Kathy Matchiner demo session recording (06:10) -- 7. Kathy Matchiner ani demo (01:47) -- 8. Edgar Recinos demo with no music or SFX (02:14) -- 9. Edgar Recinos ani demo (01:59) -- 10. M J Lallo animation demo (01:25) -- 11. Making animation singing demo (04:45) -- 12. VO home studio set up (15:39).
Record Nr. UNINA-9910458792103321
Wright Jean (Jean Ann)  
Amsterdam ; ; Boston : , : Elsevier/Morgan Kaufmann Publishers, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui