Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani
| Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani |
| Autore | Derakhshani Randi L |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2013 |
| Descrizione fisica | 1 recurso en línea (418 p.) |
| Disciplina |
720.2840285536
777/.7 |
| Altri autori (Persone) | DerakhshaniDariush |
| Soggetto topico |
Computer animation
Three-dimensional display systems |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-118-75025-X
1-118-72366-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling
Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head Merging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index |
| Record Nr. | UNINA-9910463199203321 |
Derakhshani Randi L
|
||
| Indianapolis, Ind., : John Wiley & Sons, 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani
| Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani |
| Autore | Derakhshani Randi L |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2013 |
| Descrizione fisica | 1 recurso en línea (418 p.) |
| Disciplina |
720.2840285536
777/.7 |
| Altri autori (Persone) | DerakhshaniDariush |
| Soggetto topico |
Computer animation
Three-dimensional display systems |
| ISBN |
1-118-75025-X
1-118-72366-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling
Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head Merging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index |
| Record Nr. | UNINA-9910786999803321 |
Derakhshani Randi L
|
||
| Indianapolis, Ind., : John Wiley & Sons, 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Autodesk 3ds max 2014 essentials / / Randi L. Derakhshani, Dariush Derakhshani
| Autodesk 3ds max 2014 essentials / / Randi L. Derakhshani, Dariush Derakhshani |
| Autore | Derakhshani Randi L |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2013 |
| Descrizione fisica | 1 recurso en línea (418 p.) |
| Disciplina |
720.2840285536
777/.7 |
| Altri autori (Persone) | DerakhshaniDariush |
| Soggetto topico |
Computer animation
Three-dimensional display systems |
| ISBN |
9781118750254
111875025X 9781118723661 111872366X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling
Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head Merging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index |
| Record Nr. | UNINA-9910971455903321 |
Derakhshani Randi L
|
||
| Indianapolis, Ind., : John Wiley & Sons, 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
| Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds |
| Autore | Simonds Ben |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | San Francisco, : No Starch Press, 2013 |
| Descrizione fisica | 1 online resource (290 p.) |
| Disciplina | 777/.7 |
| Soggetto topico |
Computer graphics
Computer animation Three-dimensional display systems |
| Soggetto genere / forma | Electronic books. |
| ISBN | 1-59327-510-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction to Blender -- Introduction to GIMP -- Preparation -- Blocking in -- Modeling the details -- Sculpting -- Retopology -- UV unwrapping -- Hair and particle systems -- Texture baking -- Texture painting -- Materials -- Lighting -- Rendering and compositing -- Going further. |
| Record Nr. | UNINA-9910464204003321 |
Simonds Ben
|
||
| San Francisco, : No Starch Press, 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
| Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds |
| Autore | Simonds Ben |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | San Francisco, : No Starch Press, 2013 |
| Descrizione fisica | 1 online resource (290 p.) |
| Disciplina | 777/.7 |
| Soggetto topico |
Computer graphics
Computer animation Three-dimensional display systems |
| ISBN | 1-59327-510-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction to Blender -- Introduction to GIMP -- Preparation -- Blocking in -- Modeling the details -- Sculpting -- Retopology -- UV unwrapping -- Hair and particle systems -- Texture baking -- Texture painting -- Materials -- Lighting -- Rendering and compositing -- Going further. |
| Record Nr. | UNINA-9910789480803321 |
Simonds Ben
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||
| San Francisco, : No Starch Press, 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Foundations of physically based modeling and animation / / Donald H. House, Clemson University, School of Computing, Clemson, South Carolina, U.S.A., John C. Keyser, Texas A&M University, Department of Computer Science and Engineering, College St
| Foundations of physically based modeling and animation / / Donald H. House, Clemson University, School of Computing, Clemson, South Carolina, U.S.A., John C. Keyser, Texas A&M University, Department of Computer Science and Engineering, College St |
| Autore | House Donald <1945, > |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Boca Raton : , : Taylor & Francis, , [2017] |
| Descrizione fisica | 1 online resource (451 pages) : illustrations, tables |
| Disciplina | 777/.7 |
| Soggetto topico |
Computer animation
Physics in art |
| ISBN |
1-315-37314-9
1-4822-3461-0 1-315-35581-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | section 1. Foundations -- section 2. Particle-based models -- section 3. Rigid bodies and constrained dynamics -- section 4. Fluid simulation. |
| Record Nr. | UNINA-9910162855503321 |
House Donald <1945, >
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| Boca Raton : , : Taylor & Francis, , [2017] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Lighting for animation : the art of visual storytelling / / P. Jasmine Katatikarn and Michael Tanzillo
| Lighting for animation : the art of visual storytelling / / P. Jasmine Katatikarn and Michael Tanzillo |
| Autore | Katatikarn P. Jasmine |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Abingdon : , : Routledge, , 2016 |
| Descrizione fisica | 1 online resource (273 pages) : illustrations (some color) |
| Disciplina |
777/.7
777.7 |
| Soggetto topico |
Animation (Cinematography)
Digtial animation |
| ISBN |
9781317699941
1317699947 9781315779591 1315779595 9781317699934 1317699939 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Why we light -- 2. Observing the world around us -- 3. The lighter's toolbox -- 4. The lighter's workflow -- 5. Dissecting a well-lit shot -- 6. Lighting scenarios -- 7. Materials and compositing -- 8. Honing the artistic eye -- 9. Lighting walkthroughs -- 10. Master lighting -- 11. Closing statements. |
| Record Nr. | UNINA-9910154680603321 |
Katatikarn P. Jasmine
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| Abingdon : , : Routledge, , 2016 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Stop motion : craft skills for model animation / / Susannah Shaw
| Stop motion : craft skills for model animation / / Susannah Shaw |
| Autore | Shaw Susannah |
| Edizione | [Third edition.] |
| Pubbl/distr/stampa | Abingdon : , : Routledge, , 2017 |
| Descrizione fisica | 1 online resource (247 pages) |
| Disciplina |
777/.7
791.4334 |
| Soggetto topico |
Animation (Cinematography)
Digtial animation |
| ISBN |
9781317675167
1317675169 9781315771366 1315771365 9781317675174 1317675177 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Introduction : playing God -- 2. Getting equipped -- 3. Getting animated -- 4. Keep it simple : developing your story -- 5. Coat hangers for armatures : making your own model -- 6. Advanced model making -- 7. Four walls and a sky : sets and props -- 8. Sound advice : the voice track -- 9. The mechanics of movement -- 10. The performance -- 11. Ready to shoot -- 12. Post-production -- 13. Getting the job : the business of animation -- 14. Animation masterclass : Teresa Drilling. |
| Record Nr. | UNINA-9910162857503321 |
Shaw Susannah
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| Abingdon : , : Routledge, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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