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Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani
Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani
Autore Derakhshani Randi L
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : John Wiley & Sons, 2013
Descrizione fisica 1 recurso en línea (418 p.)
Disciplina 720.2840285536
777/.7
Altri autori (Persone) DerakhshaniDariush
Soggetto topico Computer animation
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-118-75025-X
1-118-72366-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling
Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head
Merging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier
Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index
Record Nr. UNINA-9910463199203321
Derakhshani Randi L  
Indianapolis, Ind., : John Wiley & Sons, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani
Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani
Autore Derakhshani Randi L
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : John Wiley & Sons, 2013
Descrizione fisica 1 recurso en línea (418 p.)
Disciplina 720.2840285536
777/.7
Altri autori (Persone) DerakhshaniDariush
Soggetto topico Computer animation
Three-dimensional display systems
ISBN 1-118-75025-X
1-118-72366-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling
Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head
Merging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier
Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index
Record Nr. UNINA-9910786999803321
Derakhshani Randi L  
Indianapolis, Ind., : John Wiley & Sons, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Autodesk 3ds max 2014 essentials / / Randi L. Derakhshani, Dariush Derakhshani
Autodesk 3ds max 2014 essentials / / Randi L. Derakhshani, Dariush Derakhshani
Autore Derakhshani Randi L
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : John Wiley & Sons, 2013
Descrizione fisica 1 recurso en línea (418 p.)
Disciplina 720.2840285536
777/.7
Altri autori (Persone) DerakhshaniDariush
Soggetto topico Computer animation
Three-dimensional display systems
ISBN 1-118-75025-X
1-118-72366-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling
Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head
Merging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier
Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index
Record Nr. UNINA-9910806941503321
Derakhshani Randi L  
Indianapolis, Ind., : John Wiley & Sons, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
Autore Simonds Ben
Edizione [1st edition]
Pubbl/distr/stampa San Francisco, : No Starch Press, 2013
Descrizione fisica 1 online resource (290 p.)
Disciplina 777/.7
Soggetto topico Computer graphics
Computer animation
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-59327-510-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to Blender -- Introduction to GIMP -- Preparation -- Blocking in -- Modeling the details -- Sculpting -- Retopology -- UV unwrapping -- Hair and particle systems -- Texture baking -- Texture painting -- Materials -- Lighting -- Rendering and compositing -- Going further.
Record Nr. UNINA-9910464204003321
Simonds Ben  
San Francisco, : No Starch Press, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
Autore Simonds Ben
Edizione [1st edition]
Pubbl/distr/stampa San Francisco, : No Starch Press, 2013
Descrizione fisica 1 online resource (290 p.)
Disciplina 777/.7
Soggetto topico Computer graphics
Computer animation
Three-dimensional display systems
ISBN 1-59327-510-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to Blender -- Introduction to GIMP -- Preparation -- Blocking in -- Modeling the details -- Sculpting -- Retopology -- UV unwrapping -- Hair and particle systems -- Texture baking -- Texture painting -- Materials -- Lighting -- Rendering and compositing -- Going further.
Record Nr. UNINA-9910789480803321
Simonds Ben  
San Francisco, : No Starch Press, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender master class : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
Blender master class : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
Autore Simonds Ben
Edizione [1st edition]
Pubbl/distr/stampa San Francisco, : No Starch Press, 2013
Descrizione fisica 1 online resource (290 p.)
Disciplina 777/.7
Soggetto topico Computer graphics
Computer animation
Three-dimensional display systems
ISBN 1-59327-510-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to Blender -- Introduction to GIMP -- Preparation -- Blocking in -- Modeling the details -- Sculpting -- Retopology -- UV unwrapping -- Hair and particle systems -- Texture baking -- Texture painting -- Materials -- Lighting -- Rendering and compositing -- Going further.
Record Nr. UNINA-9910826051903321
Simonds Ben  
San Francisco, : No Starch Press, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Foundations of physically based modeling and animation / / Donald H. House, Clemson University, School of Computing, Clemson, South Carolina, U.S.A., John C. Keyser, Texas A&M University, Department of Computer Science and Engineering, College St
Foundations of physically based modeling and animation / / Donald H. House, Clemson University, School of Computing, Clemson, South Carolina, U.S.A., John C. Keyser, Texas A&M University, Department of Computer Science and Engineering, College St
Autore House Donald <1945, >
Pubbl/distr/stampa Boca Raton : , : Taylor & Francis, , [2017]
Descrizione fisica 1 online resource (451 pages) : illustrations, tables
Disciplina 777/.7
Soggetto topico Computer animation
Physics in art
ISBN 1-315-37314-9
1-4822-3461-0
1-315-35581-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto section 1. Foundations -- section 2. Particle-based models -- section 3. Rigid bodies and constrained dynamics -- section 4. Fluid simulation.
Record Nr. UNINA-9910162855503321
House Donald <1945, >  
Boca Raton : , : Taylor & Francis, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Lighting for animation : the art of visual storytelling / / P. Jasmine Katatikarn and Michael Tanzillo
Lighting for animation : the art of visual storytelling / / P. Jasmine Katatikarn and Michael Tanzillo
Autore Katatikarn Jasmine
Edizione [1st edition]
Pubbl/distr/stampa Boca Raton, FL : , : CRC Press, Taylor & Francis Group, A Focal Press Book, , [2017]
Descrizione fisica 1 online resource (273 pages) : illustrations (some color)
Disciplina 777/.7
777.7
Soggetto topico Computer animation
Computer graphics
Photography - Lighting
Visual communication
ISBN 1-317-69994-7
1-315-77959-5
1-317-69993-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Why we light -- 2. Observing the world around us -- 3. The lighter's toolbox -- 4. The lighter's workflow -- 5. Dissecting a well-lit shot -- 6. Lighting scenarios -- 7. Materials and compositing -- 8. Honing the artistic eye -- 9. Lighting walkthroughs -- 10. Master lighting -- 11. Closing statements.
Record Nr. UNINA-9910154680603321
Katatikarn Jasmine  
Boca Raton, FL : , : CRC Press, Taylor & Francis Group, A Focal Press Book, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Stop motion : craft skills for model animation / / Susannah Shaw
Stop motion : craft skills for model animation / / Susannah Shaw
Autore Shaw Susannah
Edizione [Third edition.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , [2017]
Descrizione fisica 1 online resource (247 pages)
Disciplina 777/.7
791.4334
Soggetto topico Stop-motion animation films
Animation (Cinematography)
ISBN 1-317-67516-9
1-315-77136-5
1-317-67517-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction : playing God -- 2. Getting equipped -- 3. Getting animated -- 4. Keep it simple : developing your story -- 5. Coat hangers for armatures : making your own model -- 6. Advanced model making -- 7. Four walls and a sky : sets and props -- 8. Sound advice : the voice track -- 9. The mechanics of movement -- 10. The performance -- 11. Ready to shoot -- 12. Post-production -- 13. Getting the job : the business of animation -- 14. Animation masterclass : Teresa Drilling.
Record Nr. UNINA-9910162857503321
Shaw Susannah  
Boca Raton : , : CRC Press, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui