Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber |
Autore | Götz Ulrich |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2019 |
Descrizione fisica | 1 online resource (343 pages) : illustrations (chiefly color), facsimiles, map, plan |
Disciplina | 720.2840285536 |
Collana | Architekturen |
Soggetto topico |
Virtual reality in architecture
Architecture - Planning |
Soggetto non controllato |
Architecture
Computer Games Digital Media Game Architecture Game Spaces Media Space Video Games |
ISBN | 3-8394-4802-6 |
Classificazione | ZH 2800 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335 |
Record Nr. | UNISA-996344228203316 |
Götz Ulrich
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Bielefeld, : transcript Verlag, 2019 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber |
Autore | Götz Ulrich |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2019 |
Descrizione fisica | 1 online resource (343 pages) : illustrations (chiefly color), facsimiles, map, plan |
Disciplina | 720.2840285536 |
Collana | Architekturen |
Soggetto topico |
Virtual reality in architecture
Architecture - Planning |
Soggetto non controllato |
Architecture
Computer Games Digital Media Game Architecture Game Spaces Media Space Video Games |
ISBN | 3-8394-4802-6 |
Classificazione | ZH 2800 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335 |
Record Nr. | UNINA-9910433250903321 |
Götz Ulrich
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Bielefeld, : transcript Verlag, 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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Architecture, design, data : practice competency in the era of computation / / Phillip G. Bernstein |
Autore | Bernstein Phillip (Phillip Gordon), <1957-> |
Pubbl/distr/stampa | Basel : , : Birkhäuser, , [2018] |
Descrizione fisica | 1 online resource (199 pages) : illustrations |
Disciplina | 720.2840285536 |
Soggetto topico | Architectural design - Data processing |
Soggetto genere / forma | Electronic books. |
ISBN |
3-0356-1037-1
3-0356-1044-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Preface -- 1 - introduction -- 1.1 A Systemic Transformation -- 2 - agency -- 2.1 The Digital Transformation of Design -- 2.2 Defining Design Intent: Depiction, Precision and Generation -- 2.3 The Evolution of Responsible Control and Professional Care -- 2.4 Preparing Digital Designers -- 2.5 Building Performance Design -- 3 - methodology -- 3.1 Procedures, Process and Outcomes -- 3.2 Information Coherence -- 3.3 Designing Design: Optimizing, Solving, Selecting -- 3.4 Building Logic and Design Insight -- 3.5 Design Demands of Digital Making -- 4 - value -- 4.1 Creating New Value Through Design -- 4.2 Producing Design Process -- 4.3 Calibrating Design Values -- 4.4 New Values in the Systems of Delivery -- Conclusion -- Bibliography -- Illustration Credits -- About the Author -- Key Terms and Names -- Colophon |
Record Nr. | UNINA-9910466951903321 |
Bernstein Phillip (Phillip Gordon), <1957->
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Basel : , : Birkhäuser, , [2018] | ||
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Lo trovi qui: Univ. Federico II | ||
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Architecture, design, data : practice competency in the era of computation / / Phillip G. Bernstein |
Autore | Bernstein Phillip (Phillip Gordon), <1957-> |
Pubbl/distr/stampa | Basel : , : Birkhäuser, , [2018] |
Descrizione fisica | 1 online resource (199 pages) : illustrations |
Disciplina | 720.2840285536 |
Soggetto topico | Architectural design - Data processing |
ISBN |
3-0356-1037-1
3-0356-1044-4 |
Classificazione | ZH 7010 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Preface -- 1 - introduction -- 1.1 A Systemic Transformation -- 2 - agency -- 2.1 The Digital Transformation of Design -- 2.2 Defining Design Intent: Depiction, Precision and Generation -- 2.3 The Evolution of Responsible Control and Professional Care -- 2.4 Preparing Digital Designers -- 2.5 Building Performance Design -- 3 - methodology -- 3.1 Procedures, Process and Outcomes -- 3.2 Information Coherence -- 3.3 Designing Design: Optimizing, Solving, Selecting -- 3.4 Building Logic and Design Insight -- 3.5 Design Demands of Digital Making -- 4 - value -- 4.1 Creating New Value Through Design -- 4.2 Producing Design Process -- 4.3 Calibrating Design Values -- 4.4 New Values in the Systems of Delivery -- Conclusion -- Bibliography -- Illustration Credits -- About the Author -- Key Terms and Names -- Colophon |
Record Nr. | UNINA-9910793113103321 |
Bernstein Phillip (Phillip Gordon), <1957->
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Basel : , : Birkhäuser, , [2018] | ||
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Lo trovi qui: Univ. Federico II | ||
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Architecture, design, data : practice competency in the era of computation / / Phillip G. Bernstein |
Autore | Bernstein Phillip (Phillip Gordon), <1957-> |
Pubbl/distr/stampa | Basel : , : Birkhäuser, , [2018] |
Descrizione fisica | 1 online resource (199 pages) : illustrations |
Disciplina | 720.2840285536 |
Soggetto topico | Architectural design - Data processing |
ISBN |
3-0356-1037-1
3-0356-1044-4 |
Classificazione | ZH 7010 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Preface -- 1 - introduction -- 1.1 A Systemic Transformation -- 2 - agency -- 2.1 The Digital Transformation of Design -- 2.2 Defining Design Intent: Depiction, Precision and Generation -- 2.3 The Evolution of Responsible Control and Professional Care -- 2.4 Preparing Digital Designers -- 2.5 Building Performance Design -- 3 - methodology -- 3.1 Procedures, Process and Outcomes -- 3.2 Information Coherence -- 3.3 Designing Design: Optimizing, Solving, Selecting -- 3.4 Building Logic and Design Insight -- 3.5 Design Demands of Digital Making -- 4 - value -- 4.1 Creating New Value Through Design -- 4.2 Producing Design Process -- 4.3 Calibrating Design Values -- 4.4 New Values in the Systems of Delivery -- Conclusion -- Bibliography -- Illustration Credits -- About the Author -- Key Terms and Names -- Colophon |
Record Nr. | UNINA-9910821208803321 |
Bernstein Phillip (Phillip Gordon), <1957->
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Basel : , : Birkhäuser, , [2018] | ||
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Lo trovi qui: Univ. Federico II | ||
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Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani |
Autore | Derakhshani Randi L |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2013 |
Descrizione fisica | 1 recurso en línea (418 p.) |
Disciplina |
720.2840285536
777/.7 |
Altri autori (Persone) | DerakhshaniDariush |
Soggetto topico |
Computer animation
Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-75025-X
1-118-72366-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling
Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head Merging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index |
Record Nr. | UNINA-9910463199203321 |
Derakhshani Randi L
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Indianapolis, Ind., : John Wiley & Sons, 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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Autodesk 3ds max 2014 essentials [[electronic resource] /] / Randi L. Derakhshani, Dariush Derakhshani |
Autore | Derakhshani Randi L |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2013 |
Descrizione fisica | 1 recurso en línea (418 p.) |
Disciplina |
720.2840285536
777/.7 |
Altri autori (Persone) | DerakhshaniDariush |
Soggetto topico |
Computer animation
Three-dimensional display systems |
ISBN |
1-118-75025-X
1-118-72366-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling
Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head Merging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index |
Record Nr. | UNINA-9910786999803321 |
Derakhshani Randi L
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Indianapolis, Ind., : John Wiley & Sons, 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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Autodesk Revit 2017 for architecture no experience required / / Eric Wing |
Autore | Wing Eric |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2016 |
Descrizione fisica | 1 online resource (723 pages) : illustrations (some color) |
Disciplina | 720.2840285536 |
Collana |
No experience required
THEi Wiley ebooks |
ISBN |
1-119-41558-6
1-119-24332-7 1-119-24331-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910270917003321 |
Wing Eric
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Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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Autodesk Revit 2017 for architecture no experience required / / Eric Wing |
Autore | Wing Eric |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2016 |
Descrizione fisica | 1 online resource (723 pages) : illustrations (some color) |
Disciplina | 720.2840285536 |
Collana |
No experience required
THEi Wiley ebooks |
ISBN |
1-119-41558-6
1-119-24332-7 1-119-24331-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910821476503321 |
Wing Eric
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Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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Autodesk Revit 2019 architecture / / Munir M. Hamad |
Autore | Hamad Munir M. |
Pubbl/distr/stampa | Dulles, Virginia ; ; Boston, Massachusetts ; ; New Delhi : , : Mercury Learning and Information, , [2019] |
Descrizione fisica | 1 online resource (xx, 452 pages) : illustrations |
Disciplina | 720.2840285536 |
Soggetto topico | Architectural drawing - Computer-aided design |
Soggetto genere / forma | Electronic books. |
ISBN |
1-5231-2036-3
1-68392-312-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910468045303321 |
Hamad Munir M.
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Dulles, Virginia ; ; Boston, Massachusetts ; ; New Delhi : , : Mercury Learning and Information, , [2019] | ||
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Lo trovi qui: Univ. Federico II | ||
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