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Advances in Affective and Pleasurable Design : Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design, July 24-28, 2019, Washington D.C., USA / / edited by Shuichi Fukuda
Advances in Affective and Pleasurable Design : Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design, July 24-28, 2019, Washington D.C., USA / / edited by Shuichi Fukuda
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (438 pages)
Disciplina 745.2
658.5752
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Engineering design
Emotions
Industrial engineering
Production engineering
User interfaces (Computer systems)
Computational Intelligence
Engineering Design
Emotion
Industrial and Production Engineering
User Interfaces and Human Computer Interaction
ISBN 3-030-20441-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483472503321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in Ergonomics in Design : Proceedings of the AHFE 2019 International Conference on Ergonomics in Design, July 24-28, 2019, Washington D.C., USA / / edited by Francisco Rebelo, Marcelo M. Soares
Advances in Ergonomics in Design : Proceedings of the AHFE 2019 International Conference on Ergonomics in Design, July 24-28, 2019, Washington D.C., USA / / edited by Francisco Rebelo, Marcelo M. Soares
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (833 pages)
Disciplina 658.5752
620.82
Collana Advances in Intelligent Systems and Computing
Soggetto topico Engineering design
Graphic design
User interfaces (Computer systems)
Computer-aided engineering
Engineering Design
Interaction Design
User Interfaces and Human Computer Interaction
Computer-Aided Engineering (CAD, CAE) and Design
ISBN 3-030-20227-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910366609103321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in product family and product platform design : methods & applications / / Timothy W. Simpson [and three others], editors
Advances in product family and product platform design : methods & applications / / Timothy W. Simpson [and three others], editors
Edizione [1st ed. 2014.]
Pubbl/distr/stampa New York : , : Springer, , 2014
Descrizione fisica 1 online resource (xviii, 819 pages) : illustrations (some color)
Disciplina 658.5752
Collana Gale eBooks
Soggetto topico Product design
ISBN 1-4614-7937-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- 1. Recent Advancements in Product Family Design and Platform-based Product Development -- Part I: Platform Planning and Strategy -- 2. Crafting Platform Strategy based on Anticipated Benefits and Costs -- 3. Multidisciplinary Domains Association in Product Family Design -- 4. Modular Function Deployment – Using Module Drivers to Impart Strategies to a Product Architecture -- 5. Emphasizing Reuse of Generic Assets through Integrated Product and Production System Development Platforms -- 6. Quantifying the Relevance of Product Feature Classification in Product Family Design -- 7. Platform Valuation for Product Family Design -- Part II: Platform Architecting and Design- 8. A Pro-Active Scaling Platform Design Method Using Modularity for Product Variations -- 9. Architectural Decomposition – the role of granularity and decomposition viewpoint -- 10. Integrated Development of Modular Product Families – a Methods Toolkit -- 11. Solving the Joint Product Platform Selection and Product Family Design Problem -- 12. One-Step Continuous Product Platform Planning: Methods and Applications -- 13. Defining Modules for Platforms: An Overview of the Architecting Process -- 14. A QFD-based Optimization Method for Scalable Product Platform -- 15. Managing Design Processes of Product Families by Modularization and Simulation -- Part III: Product Family Development and Implementation -- 16. Global Product Family Design: Simultaneous Optimal Design of Module Commonalization and Supply Chain Configuration -- 17. Architecture-Centric Design Approach for Multi-Disciplinary Product Development -- 18. Product Family Commonality Selection using Optimization and Interactive Visualization -- 19. Developing and Assessing Commonality Metrics for Product Families -- 20. Managing Design Processes of Product Families by Modularization and Simulation -- 21. Design Principles for Reusable Software Product Platforms -- 22. Considering Human Variability When Implementing Product Platforms -- Part IV: Applications & Case Studies -- 23. Building, Supplying, and Designing Product Families -- 24. Modular Function Deployment Applied to a Cordless Handheld Vacuum -- 25. Optimal Commonality Decisions in Multiple Ship Classes -- 26. A Heuristic Approach to Architectural Design of Software-Intensive Product Platforms -- 27. Customer Needs Based Product Family Sizing Design: The Viper Case Study -- 28. Product Family Design and Recovery for Lifecycle -- 29. Application of the Generational Variety Index: A Retrospective Study of iPhone Evolution -- 30. Designing a Lawn and Landscape Blower Family Using Pro-Active Platform Design Approach -- Epilogue -- Index.
Record Nr. UNINA-9910299741803321
New York : , : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The art of product design : changing how things get made / / Hardi Meybaum
The art of product design : changing how things get made / / Hardi Meybaum
Autore Meybaum Hardi
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (242 p.)
Disciplina 658.5752
Soggetto topico Product design - Technological innovations
Soggetto genere / forma Electronic books.
ISBN 1-118-88104-4
1-118-88103-6
Classificazione BUS025000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Art of Product Design: Changing How Things Get Made; Copyright; Contents; Introduction the Digital Revolution Gets Physical; Chapter 1: Gearheads Get No Respect; Love at First Sight; Getting over the Wall; What I Discovered in America; Executive Takeaways; Chapter 2: Since the Potter's Wheel, the Most Important Tool in History; CAD History from the Cavemen in a Nutshell; Cloud Looms over the Picnic; I Looked up at the Cloud . . . and Saw the Ball Heading Straight at Me; Executive Takeaways; Chapter 3: A Million Engineers on the March
We Set Out to Stop Reinventing the Wheel . . . and Ended up with Something UnexpectedFour Flywheels Driving Open Engineering; 1. A New Marketplace for Engineering Talent; 2. A Powerful Social Magnet; 3. A New Model of Engineering Education; 4. A New Workplace in the Cloud; Bottom Line: This Revolution Is Bottom Up; Executive Takeaways; Chapter 4: New Culture, New Tools Converge in the Cloud; All Heads Converge in the Cloud; Wrapping Heads around a New Business Model; The Exciting Part; Executive Takeaways; Chapter 5: Design Challenge: Break Down the Monastery Doors
Who 's Taking the GrabCAD Challenge?General Openness; Sketching out a New Model for Design: Key Word Is "Collaboration"; If Big, Start by Opening Inward; Start-Ups: You and Whose Army?; It May Look Good on Paper . . .; Executive Takeaways; Chapter 6: Here's My Prototype; Please Kick the Crap Out of It; Virtual Is Virtuous . . .; . . . But We Still Need to Get Physical; Executive Takeaways; Chapter 7: Manufacturing: Here You Go; Make This; No More Colored Collars?; Offshoring: Amazingly Enough, It Works . . . So Far; Homemade: Now It Just May Be Viable; Robots That Speak CAD
The Earth Becomes FlatMaking "The Old Man" Virtual; What's the Outcome?; Executive Takeaways; Chapter 8: Marketing: Engineers Can Do It Better; As Close as Lips and Teeth; Make Your Engineers Dance; Put a Car on the Moon? Piece of Cake, Mate; The Marketing Treasure in CAD; Executive Takeaways; Chapter 9: The Puzzle Pattern Emerges; Piece by Piece; In the Factory; New Materials; Prototyping and Testing; Funding and Marketing; Collaborative Power; The Digital Force That Drives It Forward . . .; . . . And the Decisive Factor That Will Determine the Winners; End the Senseless Zombie Slaughter
The Winning Hand?Appendix; Dassault Systèmes SA; Autodesk Inc.; PTC (Formerly Parametric Technology Corporation); Siemens PLM Software; Acknowledgments; Index
Record Nr. UNINA-9910463854503321
Meybaum Hardi  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The art of product design : changing how things get made / / Hardi Meybaum
The art of product design : changing how things get made / / Hardi Meybaum
Autore Meybaum Hardi
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (242 p.)
Disciplina 658.5752
Altri autori (Persone) MeybaumHardi
Soggetto topico Product design - Technological innovations
ISBN 1-118-88104-4
1-118-88103-6
Classificazione BUS025000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Art of Product Design: Changing How Things Get Made; Copyright; Contents; Introduction the Digital Revolution Gets Physical; Chapter 1: Gearheads Get No Respect; Love at First Sight; Getting over the Wall; What I Discovered in America; Executive Takeaways; Chapter 2: Since the Potter's Wheel, the Most Important Tool in History; CAD History from the Cavemen in a Nutshell; Cloud Looms over the Picnic; I Looked up at the Cloud . . . and Saw the Ball Heading Straight at Me; Executive Takeaways; Chapter 3: A Million Engineers on the March
We Set Out to Stop Reinventing the Wheel . . . and Ended up with Something UnexpectedFour Flywheels Driving Open Engineering; 1. A New Marketplace for Engineering Talent; 2. A Powerful Social Magnet; 3. A New Model of Engineering Education; 4. A New Workplace in the Cloud; Bottom Line: This Revolution Is Bottom Up; Executive Takeaways; Chapter 4: New Culture, New Tools Converge in the Cloud; All Heads Converge in the Cloud; Wrapping Heads around a New Business Model; The Exciting Part; Executive Takeaways; Chapter 5: Design Challenge: Break Down the Monastery Doors
Who 's Taking the GrabCAD Challenge?General Openness; Sketching out a New Model for Design: Key Word Is "Collaboration"; If Big, Start by Opening Inward; Start-Ups: You and Whose Army?; It May Look Good on Paper . . .; Executive Takeaways; Chapter 6: Here's My Prototype; Please Kick the Crap Out of It; Virtual Is Virtuous . . .; . . . But We Still Need to Get Physical; Executive Takeaways; Chapter 7: Manufacturing: Here You Go; Make This; No More Colored Collars?; Offshoring: Amazingly Enough, It Works . . . So Far; Homemade: Now It Just May Be Viable; Robots That Speak CAD
The Earth Becomes FlatMaking "The Old Man" Virtual; What's the Outcome?; Executive Takeaways; Chapter 8: Marketing: Engineers Can Do It Better; As Close as Lips and Teeth; Make Your Engineers Dance; Put a Car on the Moon? Piece of Cake, Mate; The Marketing Treasure in CAD; Executive Takeaways; Chapter 9: The Puzzle Pattern Emerges; Piece by Piece; In the Factory; New Materials; Prototyping and Testing; Funding and Marketing; Collaborative Power; The Digital Force That Drives It Forward . . .; . . . And the Decisive Factor That Will Determine the Winners; End the Senseless Zombie Slaughter
The Winning Hand?Appendix; Dassault Systèmes SA; Autodesk Inc.; PTC (Formerly Parametric Technology Corporation); Siemens PLM Software; Acknowledgments; Index
Record Nr. UNINA-9910787608403321
Meybaum Hardi  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The art of product design : changing how things get made / / Hardi Meybaum
The art of product design : changing how things get made / / Hardi Meybaum
Autore Meybaum Hardi
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (242 p.)
Disciplina 658.5752
Altri autori (Persone) MeybaumHardi
Soggetto topico Product design - Technological innovations
ISBN 1-118-88104-4
1-118-88103-6
Classificazione BUS025000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Art of Product Design: Changing How Things Get Made; Copyright; Contents; Introduction the Digital Revolution Gets Physical; Chapter 1: Gearheads Get No Respect; Love at First Sight; Getting over the Wall; What I Discovered in America; Executive Takeaways; Chapter 2: Since the Potter's Wheel, the Most Important Tool in History; CAD History from the Cavemen in a Nutshell; Cloud Looms over the Picnic; I Looked up at the Cloud . . . and Saw the Ball Heading Straight at Me; Executive Takeaways; Chapter 3: A Million Engineers on the March
We Set Out to Stop Reinventing the Wheel . . . and Ended up with Something UnexpectedFour Flywheels Driving Open Engineering; 1. A New Marketplace for Engineering Talent; 2. A Powerful Social Magnet; 3. A New Model of Engineering Education; 4. A New Workplace in the Cloud; Bottom Line: This Revolution Is Bottom Up; Executive Takeaways; Chapter 4: New Culture, New Tools Converge in the Cloud; All Heads Converge in the Cloud; Wrapping Heads around a New Business Model; The Exciting Part; Executive Takeaways; Chapter 5: Design Challenge: Break Down the Monastery Doors
Who 's Taking the GrabCAD Challenge?General Openness; Sketching out a New Model for Design: Key Word Is "Collaboration"; If Big, Start by Opening Inward; Start-Ups: You and Whose Army?; It May Look Good on Paper . . .; Executive Takeaways; Chapter 6: Here's My Prototype; Please Kick the Crap Out of It; Virtual Is Virtuous . . .; . . . But We Still Need to Get Physical; Executive Takeaways; Chapter 7: Manufacturing: Here You Go; Make This; No More Colored Collars?; Offshoring: Amazingly Enough, It Works . . . So Far; Homemade: Now It Just May Be Viable; Robots That Speak CAD
The Earth Becomes FlatMaking "The Old Man" Virtual; What's the Outcome?; Executive Takeaways; Chapter 8: Marketing: Engineers Can Do It Better; As Close as Lips and Teeth; Make Your Engineers Dance; Put a Car on the Moon? Piece of Cake, Mate; The Marketing Treasure in CAD; Executive Takeaways; Chapter 9: The Puzzle Pattern Emerges; Piece by Piece; In the Factory; New Materials; Prototyping and Testing; Funding and Marketing; Collaborative Power; The Digital Force That Drives It Forward . . .; . . . And the Decisive Factor That Will Determine the Winners; End the Senseless Zombie Slaughter
The Winning Hand?Appendix; Dassault Systèmes SA; Autodesk Inc.; PTC (Formerly Parametric Technology Corporation); Siemens PLM Software; Acknowledgments; Index
Record Nr. UNINA-9910823734103321
Meybaum Hardi  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Complex Product Development Model : techincal foundation : holistic model composed of detailed explanations for developing products containing a mix of mechanics, electronics, and programs / / Christer Sandahl
Complex Product Development Model : techincal foundation : holistic model composed of detailed explanations for developing products containing a mix of mechanics, electronics, and programs / / Christer Sandahl
Autore Sandahl Christer
Pubbl/distr/stampa Anchorage, Alaska : , : Publication Consultants, , [2017]
Descrizione fisica 1 online resource (863 pages)
Disciplina 658.5752
Soggetto topico Product design
ISBN 91-984195-1-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Title Page -- Dedication -- Copyright -- Brief table of contents -- Detailed table of contents -- Chapter 1: Thank mentors -- 1.1 My technical mentors -- 1.2 The author -- Chapter 2: Reveal background -- 2.1 What has gone wrong? -- 2.2 Mastering complexity -- 2.3 How can I help you? -- Chapter 3: Explain book -- 3.1 Why another book about this? -- 3.2 Organization of this book -- Chapter 4: Start development -- 4.1 About start development -- 4.2 Study strategy -- 4.3 Study concepts -- 4.4 Plan portfolio -- 4.5 Study business -- 4.6 Prototype details -- 4.7 Research market -- 4.8 Plan products -- 4.9 Capture staffing & -- requirements -- 4.10 Predetermine solutions & -- suppliers -- 4.11 Design architectures -- 4.12 Finalize design & -- requisites -- 4.13 Realize & -- integrate white-box -- 4.14 Verify black- & -- white-box -- 4.15 Validate prototype -- 4.16 Promote campaigns -- 4.17 Launch product -- 4.18 Prepare manufacturing -- 4.19 Finalize product -- Chapter 5: Identify value chain -- 5.1 About value chain -- 5.2 Different ways to illustrate a value chain? -- 5.3 Elaborate concurrence in a value chain -- 5.4 Value chain roles -- 5.5 Document value chain by a process -- Chapter 6: Utilize processes -- 6.1 About processes -- 6.2 Process schedule constituents -- 6.3 Partition, variant, terms, and govern -- 6.4 Symbols used throughout this book -- 6.5 Cpdm process -- 6.6 P. Cpdm generic development schedule -- 6.7 Pt:1. Cpdm generic elementary technical schedule -- 6.8 Pt:2. Cpdm generic advanced technical schedule -- 6.9 Pt:2. Cpdm generic advanced technical schedule -- 6.10 Pt:2. Cpdm generic advanced technical schedule -- 6.11 Pt:2.0. Map environment and develop interfaces to the environment -- 6.12 Pt:2.n. Develop outermost black-/white-box and each inward embedded black-/white-box.
6.13 EXAMPLE: Tailored process overall schedules -- 6.14 Schedules seen as programs -- 6.15 Some other process models -- Chapter 7: Capture staffing & -- requirements -- 7.1 About requirements -- 7.2 About explore restrictions -- 7.3 About environment staffing allocation -- 7.4 EXAMPLE House environment: Explore environment restrictions and ensure environment staffing -- 7.5 About black-box requirements -- 7.6 About development staffing -- 7.7 EXAMPLE House: Refine house requirements from environment restriction requirements, and ensure house development staffing -- 7.8 Requirements refinement hierarchy -- 7.9 EXAMPLE House rooms: Refine room requirements from house requirements, and ensure room development staffing -- 7.10 EXAMPLE House rooms machinery: Refine machinery requirements from rooms requirements and ensure machinery development staffing -- 7.11 Restriction requirements -- 7.12 Behavior requirements -- 7.13 Requirements refinement and relation to architecture -- 7.14 EXAMPLE Multiplication toy environment: Explore environment restrictions and ensure environment staffing -- 7.15 EXAMPLE Multiplication toy: Refine product requirements from environment restriction requirements and ensure black-/white-box development staffing -- 7.16 Use-case behavior requirements -- 7.17 Requirements formalism -- 7.18 Formal use-case requirements -- 7.19 Scenario behavior requirements -- 7.20 Wait-state-machine -- 7.21 EXAMPLE Calc_logic environment (the pocket calculator firmware): Explore environment restrictions and ensure environment staffing -- 7.22 EXAMPLE Calc_logic environment (the Windows calculator application): Explore environment restrictions and ensure environment staffing -- 7.23 EXAMPLE Calc_logic for reuse: Refine product requirements from environment restriction requirements and ensure black-/white-box development staffing.
7.24 EXAMPLE Formal and complete requirements for calculator -- 7.25 Uncorrelated stimuli on different interfaces -- 7.26 Capturing data structures -- 7.27 EXAMPLE Phonebook environment: Explore environment restrictions and ensure environment staffing -- 7.28 EXAMPLE Phonebook: Refine product requirements from environment restriction requirements and ensure black-/white-box development staffing -- 7.29 Huge networks of scenarios -- 7.30 Road maps -- 7.31 Frequently asked questions about requirements -- Chapter 8: Predetermine solutions & -- suppliers -- 8.1 About predetermine solutions & -- suppliers -- 8.2 Demarcate product by environment solutions with possible supplier opportunities (environment nesting level = 0) -- 8.3 EXAMPLE House environment: Demarcate product by environment solutions with possible supplier opportunities -- 8.4 Predetermine solutions with sourcing options (nesting levels n ≥ 1) -- 8.5 EXAMPLE House: Predetermine solutions with sourcing options -- 8.6 EXAMPLE House rooms: Predetermine solutions with sourcing options -- 8.7 EXAMPLE House rooms machinery: Predetermine solutions with sourcing options -- 8.8 EXAMPLE Multiplication toy environment: Demarcate product by environment solutions with possible supplier opportunities -- 8.9 EXAMPLE Multiplication toy: Predetermine solutions with sourcing options -- 8.10 EXAMPLE Calc_logic environment (the pocket calculator firmware): Demarcate product by environment solutions with possible supplier opportunities -- 8.11 EXAMPLE Calc_logic environment (the Windows calculator application): Demarcate product by environment solutions with possible supplier opportunities -- 8.12 EXAMPLE Calc_logic for reuse: Predetermine solutions with sourcing options -- 8.13 EXAMPLE Phonebook environment: Demarcate product by environment solutions with possible supplier opportunities.
8.14 EXAMPLE Phonebook: Predetermine solutions with sourcing options -- Chapter 9: Design architectures -- 9.1 About architecture -- 9.2 EXAMPLE House environment: Constitute environment architecture -- 9.3 Architecture white-box -- 9.4 Architecture interfaces -- 9.5 Transforming requirements into architecture ingredients -- 9.6 EXAMPLE House: Satisfy house requirements by decomposing house black-box into white-box design containing room black-boxes -- 9.7 EXAMPLE House rooms: Satisfy room requirements by decomposing room black-boxes into white-box design containing machinery black-boxes -- 9.8 EXAMPLE House rooms machinery: Satisfy machinery requirements by decomposing machinery black-boxes into white-box design not containing black-boxes -- 9.9 Managed interfaces -- 9.10 Illustrate interactions between elements -- 9.11 EXAMPLE Multiplication toy environment: Constitute environment architecture -- 9.12 EXAMPLE Multiplication toy commonalities: Satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.13 EXAMPLE Hard-wired multiplier: Further satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.14 EXAMPLE: Typical microcontroller architecture -- 9.15 Low-level programs -- 9.16 EXAMPLE Microcontroller multiplier: Further satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.17 Multi-threads and interrupts -- 9.18 Usage of threads -- 9.19 EXAMPLE: Architecture ID numbering used throughout this book -- 9.20 EXAMPLE Calc_logic environment (the pocket calculator firmware): Constitute environment architecture -- 9.21 EXAMPLE Central Processing Unit (CPU) -- 9.22 High-level program architecture.
9.23 EXAMPLE Calc_logic environment (the Windows calculator application): Constitute environment architecture -- 9.24 EXAMPLE Calc_logic for reuse: Satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.25 Object-oriented program architecture -- 9.26 EXAMPLE Phonebook environment: Constitute environment architecture -- 9.27 EXAMPLE Phonebook: Satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.28 Large architecture documentation -- Chapter 10: Finalize design & -- requisites -- 10.1 About finalize design & -- requisites -- 10.2 About finalize design items -- 10.3 About finalize product requisites -- 10.4 EXAMPLE: House kitchen machinery: Finalize design of machinery with product requisites -- 10.5 EXAMPLE House rooms: Finalize design of rooms with product requisites -- 10.6 EXAMPLE House: Finalize design of house with product requisites -- 10.7 EXAMPLE House environment: Finalize design of environment interfaces with product requisites -- 10.8 EXAMPLE Specifics for multiplication toy commonalities: Finalize design items of product white-box with product requisites -- 10.9 EXAMPLE Specifics for multiplication toy environment commonalities: Finalize design of environment interfaces with product requisites -- 10.10 EXAMPLE Specifics for multiplication toy with hard-wired multiplier: Finalize design items of product white-box with product requisites -- 10.11 EXAMPLE Multiplication toy environment (hard-wired multiplier variant): Finalize design of environment interfaces with product requisites -- 10.12 Enter into computer programs -- 10.13 Machine program -- 10.14 Assembler programs.
10.15 EXAMPLE Specifics for multiplication toy with microcontroller multiplier: Finalize design items of product white-box with product requisites.
Record Nr. UNINA-9910795534903321
Sandahl Christer  
Anchorage, Alaska : , : Publication Consultants, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Complex Product Development Model : techincal foundation : holistic model composed of detailed explanations for developing products containing a mix of mechanics, electronics, and programs / / Christer Sandahl
Complex Product Development Model : techincal foundation : holistic model composed of detailed explanations for developing products containing a mix of mechanics, electronics, and programs / / Christer Sandahl
Autore Sandahl Christer
Pubbl/distr/stampa Anchorage, Alaska : , : Publication Consultants, , [2017]
Descrizione fisica 1 online resource (863 pages)
Disciplina 658.5752
Soggetto topico Product design
ISBN 91-984195-1-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Title Page -- Dedication -- Copyright -- Brief table of contents -- Detailed table of contents -- Chapter 1: Thank mentors -- 1.1 My technical mentors -- 1.2 The author -- Chapter 2: Reveal background -- 2.1 What has gone wrong? -- 2.2 Mastering complexity -- 2.3 How can I help you? -- Chapter 3: Explain book -- 3.1 Why another book about this? -- 3.2 Organization of this book -- Chapter 4: Start development -- 4.1 About start development -- 4.2 Study strategy -- 4.3 Study concepts -- 4.4 Plan portfolio -- 4.5 Study business -- 4.6 Prototype details -- 4.7 Research market -- 4.8 Plan products -- 4.9 Capture staffing & -- requirements -- 4.10 Predetermine solutions & -- suppliers -- 4.11 Design architectures -- 4.12 Finalize design & -- requisites -- 4.13 Realize & -- integrate white-box -- 4.14 Verify black- & -- white-box -- 4.15 Validate prototype -- 4.16 Promote campaigns -- 4.17 Launch product -- 4.18 Prepare manufacturing -- 4.19 Finalize product -- Chapter 5: Identify value chain -- 5.1 About value chain -- 5.2 Different ways to illustrate a value chain? -- 5.3 Elaborate concurrence in a value chain -- 5.4 Value chain roles -- 5.5 Document value chain by a process -- Chapter 6: Utilize processes -- 6.1 About processes -- 6.2 Process schedule constituents -- 6.3 Partition, variant, terms, and govern -- 6.4 Symbols used throughout this book -- 6.5 Cpdm process -- 6.6 P. Cpdm generic development schedule -- 6.7 Pt:1. Cpdm generic elementary technical schedule -- 6.8 Pt:2. Cpdm generic advanced technical schedule -- 6.9 Pt:2. Cpdm generic advanced technical schedule -- 6.10 Pt:2. Cpdm generic advanced technical schedule -- 6.11 Pt:2.0. Map environment and develop interfaces to the environment -- 6.12 Pt:2.n. Develop outermost black-/white-box and each inward embedded black-/white-box.
6.13 EXAMPLE: Tailored process overall schedules -- 6.14 Schedules seen as programs -- 6.15 Some other process models -- Chapter 7: Capture staffing & -- requirements -- 7.1 About requirements -- 7.2 About explore restrictions -- 7.3 About environment staffing allocation -- 7.4 EXAMPLE House environment: Explore environment restrictions and ensure environment staffing -- 7.5 About black-box requirements -- 7.6 About development staffing -- 7.7 EXAMPLE House: Refine house requirements from environment restriction requirements, and ensure house development staffing -- 7.8 Requirements refinement hierarchy -- 7.9 EXAMPLE House rooms: Refine room requirements from house requirements, and ensure room development staffing -- 7.10 EXAMPLE House rooms machinery: Refine machinery requirements from rooms requirements and ensure machinery development staffing -- 7.11 Restriction requirements -- 7.12 Behavior requirements -- 7.13 Requirements refinement and relation to architecture -- 7.14 EXAMPLE Multiplication toy environment: Explore environment restrictions and ensure environment staffing -- 7.15 EXAMPLE Multiplication toy: Refine product requirements from environment restriction requirements and ensure black-/white-box development staffing -- 7.16 Use-case behavior requirements -- 7.17 Requirements formalism -- 7.18 Formal use-case requirements -- 7.19 Scenario behavior requirements -- 7.20 Wait-state-machine -- 7.21 EXAMPLE Calc_logic environment (the pocket calculator firmware): Explore environment restrictions and ensure environment staffing -- 7.22 EXAMPLE Calc_logic environment (the Windows calculator application): Explore environment restrictions and ensure environment staffing -- 7.23 EXAMPLE Calc_logic for reuse: Refine product requirements from environment restriction requirements and ensure black-/white-box development staffing.
7.24 EXAMPLE Formal and complete requirements for calculator -- 7.25 Uncorrelated stimuli on different interfaces -- 7.26 Capturing data structures -- 7.27 EXAMPLE Phonebook environment: Explore environment restrictions and ensure environment staffing -- 7.28 EXAMPLE Phonebook: Refine product requirements from environment restriction requirements and ensure black-/white-box development staffing -- 7.29 Huge networks of scenarios -- 7.30 Road maps -- 7.31 Frequently asked questions about requirements -- Chapter 8: Predetermine solutions & -- suppliers -- 8.1 About predetermine solutions & -- suppliers -- 8.2 Demarcate product by environment solutions with possible supplier opportunities (environment nesting level = 0) -- 8.3 EXAMPLE House environment: Demarcate product by environment solutions with possible supplier opportunities -- 8.4 Predetermine solutions with sourcing options (nesting levels n ≥ 1) -- 8.5 EXAMPLE House: Predetermine solutions with sourcing options -- 8.6 EXAMPLE House rooms: Predetermine solutions with sourcing options -- 8.7 EXAMPLE House rooms machinery: Predetermine solutions with sourcing options -- 8.8 EXAMPLE Multiplication toy environment: Demarcate product by environment solutions with possible supplier opportunities -- 8.9 EXAMPLE Multiplication toy: Predetermine solutions with sourcing options -- 8.10 EXAMPLE Calc_logic environment (the pocket calculator firmware): Demarcate product by environment solutions with possible supplier opportunities -- 8.11 EXAMPLE Calc_logic environment (the Windows calculator application): Demarcate product by environment solutions with possible supplier opportunities -- 8.12 EXAMPLE Calc_logic for reuse: Predetermine solutions with sourcing options -- 8.13 EXAMPLE Phonebook environment: Demarcate product by environment solutions with possible supplier opportunities.
8.14 EXAMPLE Phonebook: Predetermine solutions with sourcing options -- Chapter 9: Design architectures -- 9.1 About architecture -- 9.2 EXAMPLE House environment: Constitute environment architecture -- 9.3 Architecture white-box -- 9.4 Architecture interfaces -- 9.5 Transforming requirements into architecture ingredients -- 9.6 EXAMPLE House: Satisfy house requirements by decomposing house black-box into white-box design containing room black-boxes -- 9.7 EXAMPLE House rooms: Satisfy room requirements by decomposing room black-boxes into white-box design containing machinery black-boxes -- 9.8 EXAMPLE House rooms machinery: Satisfy machinery requirements by decomposing machinery black-boxes into white-box design not containing black-boxes -- 9.9 Managed interfaces -- 9.10 Illustrate interactions between elements -- 9.11 EXAMPLE Multiplication toy environment: Constitute environment architecture -- 9.12 EXAMPLE Multiplication toy commonalities: Satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.13 EXAMPLE Hard-wired multiplier: Further satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.14 EXAMPLE: Typical microcontroller architecture -- 9.15 Low-level programs -- 9.16 EXAMPLE Microcontroller multiplier: Further satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.17 Multi-threads and interrupts -- 9.18 Usage of threads -- 9.19 EXAMPLE: Architecture ID numbering used throughout this book -- 9.20 EXAMPLE Calc_logic environment (the pocket calculator firmware): Constitute environment architecture -- 9.21 EXAMPLE Central Processing Unit (CPU) -- 9.22 High-level program architecture.
9.23 EXAMPLE Calc_logic environment (the Windows calculator application): Constitute environment architecture -- 9.24 EXAMPLE Calc_logic for reuse: Satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.25 Object-oriented program architecture -- 9.26 EXAMPLE Phonebook environment: Constitute environment architecture -- 9.27 EXAMPLE Phonebook: Satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.28 Large architecture documentation -- Chapter 10: Finalize design & -- requisites -- 10.1 About finalize design & -- requisites -- 10.2 About finalize design items -- 10.3 About finalize product requisites -- 10.4 EXAMPLE: House kitchen machinery: Finalize design of machinery with product requisites -- 10.5 EXAMPLE House rooms: Finalize design of rooms with product requisites -- 10.6 EXAMPLE House: Finalize design of house with product requisites -- 10.7 EXAMPLE House environment: Finalize design of environment interfaces with product requisites -- 10.8 EXAMPLE Specifics for multiplication toy commonalities: Finalize design items of product white-box with product requisites -- 10.9 EXAMPLE Specifics for multiplication toy environment commonalities: Finalize design of environment interfaces with product requisites -- 10.10 EXAMPLE Specifics for multiplication toy with hard-wired multiplier: Finalize design items of product white-box with product requisites -- 10.11 EXAMPLE Multiplication toy environment (hard-wired multiplier variant): Finalize design of environment interfaces with product requisites -- 10.12 Enter into computer programs -- 10.13 Machine program -- 10.14 Assembler programs.
10.15 EXAMPLE Specifics for multiplication toy with microcontroller multiplier: Finalize design items of product white-box with product requisites.
Record Nr. UNINA-9910824123603321
Sandahl Christer  
Anchorage, Alaska : , : Publication Consultants, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Concurrent Engineering Approaches for Sustainable Product Development in a Multi-Disciplinary Environment [[electronic resource] ] : Proceedings of the 19th ISPE International Conference on Concurrent Engineering / / edited by Josip Stjepandić, Georg Rock, Cees Bil
Concurrent Engineering Approaches for Sustainable Product Development in a Multi-Disciplinary Environment [[electronic resource] ] : Proceedings of the 19th ISPE International Conference on Concurrent Engineering / / edited by Josip Stjepandić, Georg Rock, Cees Bil
Edizione [1st ed. 2013.]
Pubbl/distr/stampa London : , : Springer London : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (1208 p.)
Disciplina 658.5752
Soggetto topico Engineering design
Manufactures
Engineering Design
Manufacturing, Machines, Tools, Processes
ISBN 1-283-62226-2
9786613934710
1-4471-4426-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Volume 1.-Part 1 -- Part II -- Part III -- Part IV -- Part V. Volume 2 -- Part VI -- Part VII -- Part VIII -- Part IX -- Part X -- Part -- XI -- Part XII.
Record Nr. UNINA-9910437763203321
London : , : Springer London : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Creative Product Design with Cultural Codes / / Ming-Feng Wang
Creative Product Design with Cultural Codes / / Ming-Feng Wang
Autore Wang Ming-Feng
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Singapore : , : Shanghai Jiao Tong University Press : , : Springer, , [2022]
Descrizione fisica 1 online resource (230 pages)
Disciplina 658.5752
Soggetto topico Product design - Social aspects
Cultural industries
ISBN 9789811967672
9789811967665
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Introduction -- Chapter 2. Research Methods -- Chapter 3. Literature Review -- Chapter 4. Development Models and Feasibility Analysis of Cultural Product -- Chapter 5. Cultural and Creative Products Exhibition and Its Analysis Based on Scenario-Oriented Design -- Chapter 6. Conclusions and Recommendations.
Record Nr. UNINA-9910637705403321
Wang Ming-Feng  
Singapore : , : Shanghai Jiao Tong University Press : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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