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Advances in Affective and Pleasurable Design : Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design, July 24-28, 2019, Washington D.C., USA / / edited by Shuichi Fukuda
Advances in Affective and Pleasurable Design : Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design, July 24-28, 2019, Washington D.C., USA / / edited by Shuichi Fukuda
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (438 pages)
Disciplina 745.2
658.5752
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Engineering design
Emotions
Industrial engineering
Production engineering
User interfaces (Computer systems)
Human-computer interaction
Computational Intelligence
Engineering Design
Emotion
Industrial and Production Engineering
User Interfaces and Human Computer Interaction
ISBN 3-030-20441-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483472503321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in Ergonomics in Design : Proceedings of the AHFE 2019 International Conference on Ergonomics in Design, July 24-28, 2019, Washington D.C., USA / / edited by Francisco Rebelo, Marcelo M. Soares
Advances in Ergonomics in Design : Proceedings of the AHFE 2019 International Conference on Ergonomics in Design, July 24-28, 2019, Washington D.C., USA / / edited by Francisco Rebelo, Marcelo M. Soares
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (833 pages)
Disciplina 658.5752
620.82
Collana Advances in Intelligent Systems and Computing
Soggetto topico Engineering design
Human-machine systems
User interfaces (Computer systems)
Human-computer interaction
Computer-aided engineering
Engineering Design
Interaction Design
User Interfaces and Human Computer Interaction
Computer-Aided Engineering (CAD, CAE) and Design
ISBN 3-030-20227-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910366609103321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in product family and product platform design : methods & applications / / Timothy W. Simpson [and three others], editors
Advances in product family and product platform design : methods & applications / / Timothy W. Simpson [and three others], editors
Edizione [1st ed. 2014.]
Pubbl/distr/stampa New York : , : Springer, , 2014
Descrizione fisica 1 online resource (xviii, 819 pages) : illustrations (some color)
Disciplina 658.5752
Collana Gale eBooks
Soggetto topico Product design
ISBN 1-4614-7937-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- 1. Recent Advancements in Product Family Design and Platform-based Product Development -- Part I: Platform Planning and Strategy -- 2. Crafting Platform Strategy based on Anticipated Benefits and Costs -- 3. Multidisciplinary Domains Association in Product Family Design -- 4. Modular Function Deployment – Using Module Drivers to Impart Strategies to a Product Architecture -- 5. Emphasizing Reuse of Generic Assets through Integrated Product and Production System Development Platforms -- 6. Quantifying the Relevance of Product Feature Classification in Product Family Design -- 7. Platform Valuation for Product Family Design -- Part II: Platform Architecting and Design- 8. A Pro-Active Scaling Platform Design Method Using Modularity for Product Variations -- 9. Architectural Decomposition – the role of granularity and decomposition viewpoint -- 10. Integrated Development of Modular Product Families – a Methods Toolkit -- 11. Solving the Joint Product Platform Selection and Product Family Design Problem -- 12. One-Step Continuous Product Platform Planning: Methods and Applications -- 13. Defining Modules for Platforms: An Overview of the Architecting Process -- 14. A QFD-based Optimization Method for Scalable Product Platform -- 15. Managing Design Processes of Product Families by Modularization and Simulation -- Part III: Product Family Development and Implementation -- 16. Global Product Family Design: Simultaneous Optimal Design of Module Commonalization and Supply Chain Configuration -- 17. Architecture-Centric Design Approach for Multi-Disciplinary Product Development -- 18. Product Family Commonality Selection using Optimization and Interactive Visualization -- 19. Developing and Assessing Commonality Metrics for Product Families -- 20. Managing Design Processes of Product Families by Modularization and Simulation -- 21. Design Principles for Reusable Software Product Platforms -- 22. Considering Human Variability When Implementing Product Platforms -- Part IV: Applications & Case Studies -- 23. Building, Supplying, and Designing Product Families -- 24. Modular Function Deployment Applied to a Cordless Handheld Vacuum -- 25. Optimal Commonality Decisions in Multiple Ship Classes -- 26. A Heuristic Approach to Architectural Design of Software-Intensive Product Platforms -- 27. Customer Needs Based Product Family Sizing Design: The Viper Case Study -- 28. Product Family Design and Recovery for Lifecycle -- 29. Application of the Generational Variety Index: A Retrospective Study of iPhone Evolution -- 30. Designing a Lawn and Landscape Blower Family Using Pro-Active Platform Design Approach -- Epilogue -- Index.
Record Nr. UNINA-9910299741803321
New York : , : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The art of product design : changing how things get made / / Hardi Meybaum
The art of product design : changing how things get made / / Hardi Meybaum
Autore Meybaum Hardi
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (242 p.)
Disciplina 658.5752
Soggetto topico Product design - Technological innovations
Soggetto genere / forma Electronic books.
ISBN 1-118-88104-4
1-118-88103-6
Classificazione BUS025000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Art of Product Design: Changing How Things Get Made; Copyright; Contents; Introduction the Digital Revolution Gets Physical; Chapter 1: Gearheads Get No Respect; Love at First Sight; Getting over the Wall; What I Discovered in America; Executive Takeaways; Chapter 2: Since the Potter's Wheel, the Most Important Tool in History; CAD History from the Cavemen in a Nutshell; Cloud Looms over the Picnic; I Looked up at the Cloud . . . and Saw the Ball Heading Straight at Me; Executive Takeaways; Chapter 3: A Million Engineers on the March
We Set Out to Stop Reinventing the Wheel . . . and Ended up with Something UnexpectedFour Flywheels Driving Open Engineering; 1. A New Marketplace for Engineering Talent; 2. A Powerful Social Magnet; 3. A New Model of Engineering Education; 4. A New Workplace in the Cloud; Bottom Line: This Revolution Is Bottom Up; Executive Takeaways; Chapter 4: New Culture, New Tools Converge in the Cloud; All Heads Converge in the Cloud; Wrapping Heads around a New Business Model; The Exciting Part; Executive Takeaways; Chapter 5: Design Challenge: Break Down the Monastery Doors
Who 's Taking the GrabCAD Challenge?General Openness; Sketching out a New Model for Design: Key Word Is "Collaboration"; If Big, Start by Opening Inward; Start-Ups: You and Whose Army?; It May Look Good on Paper . . .; Executive Takeaways; Chapter 6: Here's My Prototype; Please Kick the Crap Out of It; Virtual Is Virtuous . . .; . . . But We Still Need to Get Physical; Executive Takeaways; Chapter 7: Manufacturing: Here You Go; Make This; No More Colored Collars?; Offshoring: Amazingly Enough, It Works . . . So Far; Homemade: Now It Just May Be Viable; Robots That Speak CAD
The Earth Becomes FlatMaking "The Old Man" Virtual; What's the Outcome?; Executive Takeaways; Chapter 8: Marketing: Engineers Can Do It Better; As Close as Lips and Teeth; Make Your Engineers Dance; Put a Car on the Moon? Piece of Cake, Mate; The Marketing Treasure in CAD; Executive Takeaways; Chapter 9: The Puzzle Pattern Emerges; Piece by Piece; In the Factory; New Materials; Prototyping and Testing; Funding and Marketing; Collaborative Power; The Digital Force That Drives It Forward . . .; . . . And the Decisive Factor That Will Determine the Winners; End the Senseless Zombie Slaughter
The Winning Hand?Appendix; Dassault Systèmes SA; Autodesk Inc.; PTC (Formerly Parametric Technology Corporation); Siemens PLM Software; Acknowledgments; Index
Record Nr. UNINA-9910463854503321
Meybaum Hardi  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The art of product design : changing how things get made / / Hardi Meybaum
The art of product design : changing how things get made / / Hardi Meybaum
Autore Meybaum Hardi
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (242 p.)
Disciplina 658.5752
Altri autori (Persone) MeybaumHardi
Soggetto topico Product design - Technological innovations
ISBN 1-118-88104-4
1-118-88103-6
Classificazione BUS025000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Art of Product Design: Changing How Things Get Made; Copyright; Contents; Introduction the Digital Revolution Gets Physical; Chapter 1: Gearheads Get No Respect; Love at First Sight; Getting over the Wall; What I Discovered in America; Executive Takeaways; Chapter 2: Since the Potter's Wheel, the Most Important Tool in History; CAD History from the Cavemen in a Nutshell; Cloud Looms over the Picnic; I Looked up at the Cloud . . . and Saw the Ball Heading Straight at Me; Executive Takeaways; Chapter 3: A Million Engineers on the March
We Set Out to Stop Reinventing the Wheel . . . and Ended up with Something UnexpectedFour Flywheels Driving Open Engineering; 1. A New Marketplace for Engineering Talent; 2. A Powerful Social Magnet; 3. A New Model of Engineering Education; 4. A New Workplace in the Cloud; Bottom Line: This Revolution Is Bottom Up; Executive Takeaways; Chapter 4: New Culture, New Tools Converge in the Cloud; All Heads Converge in the Cloud; Wrapping Heads around a New Business Model; The Exciting Part; Executive Takeaways; Chapter 5: Design Challenge: Break Down the Monastery Doors
Who 's Taking the GrabCAD Challenge?General Openness; Sketching out a New Model for Design: Key Word Is "Collaboration"; If Big, Start by Opening Inward; Start-Ups: You and Whose Army?; It May Look Good on Paper . . .; Executive Takeaways; Chapter 6: Here's My Prototype; Please Kick the Crap Out of It; Virtual Is Virtuous . . .; . . . But We Still Need to Get Physical; Executive Takeaways; Chapter 7: Manufacturing: Here You Go; Make This; No More Colored Collars?; Offshoring: Amazingly Enough, It Works . . . So Far; Homemade: Now It Just May Be Viable; Robots That Speak CAD
The Earth Becomes FlatMaking "The Old Man" Virtual; What's the Outcome?; Executive Takeaways; Chapter 8: Marketing: Engineers Can Do It Better; As Close as Lips and Teeth; Make Your Engineers Dance; Put a Car on the Moon? Piece of Cake, Mate; The Marketing Treasure in CAD; Executive Takeaways; Chapter 9: The Puzzle Pattern Emerges; Piece by Piece; In the Factory; New Materials; Prototyping and Testing; Funding and Marketing; Collaborative Power; The Digital Force That Drives It Forward . . .; . . . And the Decisive Factor That Will Determine the Winners; End the Senseless Zombie Slaughter
The Winning Hand?Appendix; Dassault Systèmes SA; Autodesk Inc.; PTC (Formerly Parametric Technology Corporation); Siemens PLM Software; Acknowledgments; Index
Record Nr. UNINA-9910787608403321
Meybaum Hardi  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The art of product design : changing how things get made / / Hardi Meybaum
The art of product design : changing how things get made / / Hardi Meybaum
Autore Meybaum Hardi
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (242 p.)
Disciplina 658.5752
Altri autori (Persone) MeybaumHardi
Soggetto topico Product design - Technological innovations
ISBN 1-118-88104-4
1-118-88103-6
Classificazione BUS025000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Art of Product Design: Changing How Things Get Made; Copyright; Contents; Introduction the Digital Revolution Gets Physical; Chapter 1: Gearheads Get No Respect; Love at First Sight; Getting over the Wall; What I Discovered in America; Executive Takeaways; Chapter 2: Since the Potter's Wheel, the Most Important Tool in History; CAD History from the Cavemen in a Nutshell; Cloud Looms over the Picnic; I Looked up at the Cloud . . . and Saw the Ball Heading Straight at Me; Executive Takeaways; Chapter 3: A Million Engineers on the March
We Set Out to Stop Reinventing the Wheel . . . and Ended up with Something UnexpectedFour Flywheels Driving Open Engineering; 1. A New Marketplace for Engineering Talent; 2. A Powerful Social Magnet; 3. A New Model of Engineering Education; 4. A New Workplace in the Cloud; Bottom Line: This Revolution Is Bottom Up; Executive Takeaways; Chapter 4: New Culture, New Tools Converge in the Cloud; All Heads Converge in the Cloud; Wrapping Heads around a New Business Model; The Exciting Part; Executive Takeaways; Chapter 5: Design Challenge: Break Down the Monastery Doors
Who 's Taking the GrabCAD Challenge?General Openness; Sketching out a New Model for Design: Key Word Is "Collaboration"; If Big, Start by Opening Inward; Start-Ups: You and Whose Army?; It May Look Good on Paper . . .; Executive Takeaways; Chapter 6: Here's My Prototype; Please Kick the Crap Out of It; Virtual Is Virtuous . . .; . . . But We Still Need to Get Physical; Executive Takeaways; Chapter 7: Manufacturing: Here You Go; Make This; No More Colored Collars?; Offshoring: Amazingly Enough, It Works . . . So Far; Homemade: Now It Just May Be Viable; Robots That Speak CAD
The Earth Becomes FlatMaking "The Old Man" Virtual; What's the Outcome?; Executive Takeaways; Chapter 8: Marketing: Engineers Can Do It Better; As Close as Lips and Teeth; Make Your Engineers Dance; Put a Car on the Moon? Piece of Cake, Mate; The Marketing Treasure in CAD; Executive Takeaways; Chapter 9: The Puzzle Pattern Emerges; Piece by Piece; In the Factory; New Materials; Prototyping and Testing; Funding and Marketing; Collaborative Power; The Digital Force That Drives It Forward . . .; . . . And the Decisive Factor That Will Determine the Winners; End the Senseless Zombie Slaughter
The Winning Hand?Appendix; Dassault Systèmes SA; Autodesk Inc.; PTC (Formerly Parametric Technology Corporation); Siemens PLM Software; Acknowledgments; Index
Record Nr. UNINA-9910823734103321
Meybaum Hardi  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Complex Product Development Model : techincal foundation : holistic model composed of detailed explanations for developing products containing a mix of mechanics, electronics, and programs / / Christer Sandahl
Complex Product Development Model : techincal foundation : holistic model composed of detailed explanations for developing products containing a mix of mechanics, electronics, and programs / / Christer Sandahl
Autore Sandahl Christer
Pubbl/distr/stampa Anchorage, Alaska : , : Publication Consultants, , [2017]
Descrizione fisica 1 online resource (863 pages)
Disciplina 658.5752
Soggetto topico Product design
ISBN 91-984195-1-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Title Page -- Dedication -- Copyright -- Brief table of contents -- Detailed table of contents -- Chapter 1: Thank mentors -- 1.1 My technical mentors -- 1.2 The author -- Chapter 2: Reveal background -- 2.1 What has gone wrong? -- 2.2 Mastering complexity -- 2.3 How can I help you? -- Chapter 3: Explain book -- 3.1 Why another book about this? -- 3.2 Organization of this book -- Chapter 4: Start development -- 4.1 About start development -- 4.2 Study strategy -- 4.3 Study concepts -- 4.4 Plan portfolio -- 4.5 Study business -- 4.6 Prototype details -- 4.7 Research market -- 4.8 Plan products -- 4.9 Capture staffing & -- requirements -- 4.10 Predetermine solutions & -- suppliers -- 4.11 Design architectures -- 4.12 Finalize design & -- requisites -- 4.13 Realize & -- integrate white-box -- 4.14 Verify black- & -- white-box -- 4.15 Validate prototype -- 4.16 Promote campaigns -- 4.17 Launch product -- 4.18 Prepare manufacturing -- 4.19 Finalize product -- Chapter 5: Identify value chain -- 5.1 About value chain -- 5.2 Different ways to illustrate a value chain? -- 5.3 Elaborate concurrence in a value chain -- 5.4 Value chain roles -- 5.5 Document value chain by a process -- Chapter 6: Utilize processes -- 6.1 About processes -- 6.2 Process schedule constituents -- 6.3 Partition, variant, terms, and govern -- 6.4 Symbols used throughout this book -- 6.5 Cpdm process -- 6.6 P. Cpdm generic development schedule -- 6.7 Pt:1. Cpdm generic elementary technical schedule -- 6.8 Pt:2. Cpdm generic advanced technical schedule -- 6.9 Pt:2. Cpdm generic advanced technical schedule -- 6.10 Pt:2. Cpdm generic advanced technical schedule -- 6.11 Pt:2.0. Map environment and develop interfaces to the environment -- 6.12 Pt:2.n. Develop outermost black-/white-box and each inward embedded black-/white-box.
6.13 EXAMPLE: Tailored process overall schedules -- 6.14 Schedules seen as programs -- 6.15 Some other process models -- Chapter 7: Capture staffing & -- requirements -- 7.1 About requirements -- 7.2 About explore restrictions -- 7.3 About environment staffing allocation -- 7.4 EXAMPLE House environment: Explore environment restrictions and ensure environment staffing -- 7.5 About black-box requirements -- 7.6 About development staffing -- 7.7 EXAMPLE House: Refine house requirements from environment restriction requirements, and ensure house development staffing -- 7.8 Requirements refinement hierarchy -- 7.9 EXAMPLE House rooms: Refine room requirements from house requirements, and ensure room development staffing -- 7.10 EXAMPLE House rooms machinery: Refine machinery requirements from rooms requirements and ensure machinery development staffing -- 7.11 Restriction requirements -- 7.12 Behavior requirements -- 7.13 Requirements refinement and relation to architecture -- 7.14 EXAMPLE Multiplication toy environment: Explore environment restrictions and ensure environment staffing -- 7.15 EXAMPLE Multiplication toy: Refine product requirements from environment restriction requirements and ensure black-/white-box development staffing -- 7.16 Use-case behavior requirements -- 7.17 Requirements formalism -- 7.18 Formal use-case requirements -- 7.19 Scenario behavior requirements -- 7.20 Wait-state-machine -- 7.21 EXAMPLE Calc_logic environment (the pocket calculator firmware): Explore environment restrictions and ensure environment staffing -- 7.22 EXAMPLE Calc_logic environment (the Windows calculator application): Explore environment restrictions and ensure environment staffing -- 7.23 EXAMPLE Calc_logic for reuse: Refine product requirements from environment restriction requirements and ensure black-/white-box development staffing.
7.24 EXAMPLE Formal and complete requirements for calculator -- 7.25 Uncorrelated stimuli on different interfaces -- 7.26 Capturing data structures -- 7.27 EXAMPLE Phonebook environment: Explore environment restrictions and ensure environment staffing -- 7.28 EXAMPLE Phonebook: Refine product requirements from environment restriction requirements and ensure black-/white-box development staffing -- 7.29 Huge networks of scenarios -- 7.30 Road maps -- 7.31 Frequently asked questions about requirements -- Chapter 8: Predetermine solutions & -- suppliers -- 8.1 About predetermine solutions & -- suppliers -- 8.2 Demarcate product by environment solutions with possible supplier opportunities (environment nesting level = 0) -- 8.3 EXAMPLE House environment: Demarcate product by environment solutions with possible supplier opportunities -- 8.4 Predetermine solutions with sourcing options (nesting levels n ≥ 1) -- 8.5 EXAMPLE House: Predetermine solutions with sourcing options -- 8.6 EXAMPLE House rooms: Predetermine solutions with sourcing options -- 8.7 EXAMPLE House rooms machinery: Predetermine solutions with sourcing options -- 8.8 EXAMPLE Multiplication toy environment: Demarcate product by environment solutions with possible supplier opportunities -- 8.9 EXAMPLE Multiplication toy: Predetermine solutions with sourcing options -- 8.10 EXAMPLE Calc_logic environment (the pocket calculator firmware): Demarcate product by environment solutions with possible supplier opportunities -- 8.11 EXAMPLE Calc_logic environment (the Windows calculator application): Demarcate product by environment solutions with possible supplier opportunities -- 8.12 EXAMPLE Calc_logic for reuse: Predetermine solutions with sourcing options -- 8.13 EXAMPLE Phonebook environment: Demarcate product by environment solutions with possible supplier opportunities.
8.14 EXAMPLE Phonebook: Predetermine solutions with sourcing options -- Chapter 9: Design architectures -- 9.1 About architecture -- 9.2 EXAMPLE House environment: Constitute environment architecture -- 9.3 Architecture white-box -- 9.4 Architecture interfaces -- 9.5 Transforming requirements into architecture ingredients -- 9.6 EXAMPLE House: Satisfy house requirements by decomposing house black-box into white-box design containing room black-boxes -- 9.7 EXAMPLE House rooms: Satisfy room requirements by decomposing room black-boxes into white-box design containing machinery black-boxes -- 9.8 EXAMPLE House rooms machinery: Satisfy machinery requirements by decomposing machinery black-boxes into white-box design not containing black-boxes -- 9.9 Managed interfaces -- 9.10 Illustrate interactions between elements -- 9.11 EXAMPLE Multiplication toy environment: Constitute environment architecture -- 9.12 EXAMPLE Multiplication toy commonalities: Satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.13 EXAMPLE Hard-wired multiplier: Further satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.14 EXAMPLE: Typical microcontroller architecture -- 9.15 Low-level programs -- 9.16 EXAMPLE Microcontroller multiplier: Further satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.17 Multi-threads and interrupts -- 9.18 Usage of threads -- 9.19 EXAMPLE: Architecture ID numbering used throughout this book -- 9.20 EXAMPLE Calc_logic environment (the pocket calculator firmware): Constitute environment architecture -- 9.21 EXAMPLE Central Processing Unit (CPU) -- 9.22 High-level program architecture.
9.23 EXAMPLE Calc_logic environment (the Windows calculator application): Constitute environment architecture -- 9.24 EXAMPLE Calc_logic for reuse: Satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.25 Object-oriented program architecture -- 9.26 EXAMPLE Phonebook environment: Constitute environment architecture -- 9.27 EXAMPLE Phonebook: Satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.28 Large architecture documentation -- Chapter 10: Finalize design & -- requisites -- 10.1 About finalize design & -- requisites -- 10.2 About finalize design items -- 10.3 About finalize product requisites -- 10.4 EXAMPLE: House kitchen machinery: Finalize design of machinery with product requisites -- 10.5 EXAMPLE House rooms: Finalize design of rooms with product requisites -- 10.6 EXAMPLE House: Finalize design of house with product requisites -- 10.7 EXAMPLE House environment: Finalize design of environment interfaces with product requisites -- 10.8 EXAMPLE Specifics for multiplication toy commonalities: Finalize design items of product white-box with product requisites -- 10.9 EXAMPLE Specifics for multiplication toy environment commonalities: Finalize design of environment interfaces with product requisites -- 10.10 EXAMPLE Specifics for multiplication toy with hard-wired multiplier: Finalize design items of product white-box with product requisites -- 10.11 EXAMPLE Multiplication toy environment (hard-wired multiplier variant): Finalize design of environment interfaces with product requisites -- 10.12 Enter into computer programs -- 10.13 Machine program -- 10.14 Assembler programs.
10.15 EXAMPLE Specifics for multiplication toy with microcontroller multiplier: Finalize design items of product white-box with product requisites.
Record Nr. UNINA-9910795534903321
Sandahl Christer  
Anchorage, Alaska : , : Publication Consultants, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Complex Product Development Model : techincal foundation : holistic model composed of detailed explanations for developing products containing a mix of mechanics, electronics, and programs / / Christer Sandahl
Complex Product Development Model : techincal foundation : holistic model composed of detailed explanations for developing products containing a mix of mechanics, electronics, and programs / / Christer Sandahl
Autore Sandahl Christer
Pubbl/distr/stampa Anchorage, Alaska : , : Publication Consultants, , [2017]
Descrizione fisica 1 online resource (863 pages)
Disciplina 658.5752
Soggetto topico Product design
ISBN 91-984195-1-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Title Page -- Dedication -- Copyright -- Brief table of contents -- Detailed table of contents -- Chapter 1: Thank mentors -- 1.1 My technical mentors -- 1.2 The author -- Chapter 2: Reveal background -- 2.1 What has gone wrong? -- 2.2 Mastering complexity -- 2.3 How can I help you? -- Chapter 3: Explain book -- 3.1 Why another book about this? -- 3.2 Organization of this book -- Chapter 4: Start development -- 4.1 About start development -- 4.2 Study strategy -- 4.3 Study concepts -- 4.4 Plan portfolio -- 4.5 Study business -- 4.6 Prototype details -- 4.7 Research market -- 4.8 Plan products -- 4.9 Capture staffing & -- requirements -- 4.10 Predetermine solutions & -- suppliers -- 4.11 Design architectures -- 4.12 Finalize design & -- requisites -- 4.13 Realize & -- integrate white-box -- 4.14 Verify black- & -- white-box -- 4.15 Validate prototype -- 4.16 Promote campaigns -- 4.17 Launch product -- 4.18 Prepare manufacturing -- 4.19 Finalize product -- Chapter 5: Identify value chain -- 5.1 About value chain -- 5.2 Different ways to illustrate a value chain? -- 5.3 Elaborate concurrence in a value chain -- 5.4 Value chain roles -- 5.5 Document value chain by a process -- Chapter 6: Utilize processes -- 6.1 About processes -- 6.2 Process schedule constituents -- 6.3 Partition, variant, terms, and govern -- 6.4 Symbols used throughout this book -- 6.5 Cpdm process -- 6.6 P. Cpdm generic development schedule -- 6.7 Pt:1. Cpdm generic elementary technical schedule -- 6.8 Pt:2. Cpdm generic advanced technical schedule -- 6.9 Pt:2. Cpdm generic advanced technical schedule -- 6.10 Pt:2. Cpdm generic advanced technical schedule -- 6.11 Pt:2.0. Map environment and develop interfaces to the environment -- 6.12 Pt:2.n. Develop outermost black-/white-box and each inward embedded black-/white-box.
6.13 EXAMPLE: Tailored process overall schedules -- 6.14 Schedules seen as programs -- 6.15 Some other process models -- Chapter 7: Capture staffing & -- requirements -- 7.1 About requirements -- 7.2 About explore restrictions -- 7.3 About environment staffing allocation -- 7.4 EXAMPLE House environment: Explore environment restrictions and ensure environment staffing -- 7.5 About black-box requirements -- 7.6 About development staffing -- 7.7 EXAMPLE House: Refine house requirements from environment restriction requirements, and ensure house development staffing -- 7.8 Requirements refinement hierarchy -- 7.9 EXAMPLE House rooms: Refine room requirements from house requirements, and ensure room development staffing -- 7.10 EXAMPLE House rooms machinery: Refine machinery requirements from rooms requirements and ensure machinery development staffing -- 7.11 Restriction requirements -- 7.12 Behavior requirements -- 7.13 Requirements refinement and relation to architecture -- 7.14 EXAMPLE Multiplication toy environment: Explore environment restrictions and ensure environment staffing -- 7.15 EXAMPLE Multiplication toy: Refine product requirements from environment restriction requirements and ensure black-/white-box development staffing -- 7.16 Use-case behavior requirements -- 7.17 Requirements formalism -- 7.18 Formal use-case requirements -- 7.19 Scenario behavior requirements -- 7.20 Wait-state-machine -- 7.21 EXAMPLE Calc_logic environment (the pocket calculator firmware): Explore environment restrictions and ensure environment staffing -- 7.22 EXAMPLE Calc_logic environment (the Windows calculator application): Explore environment restrictions and ensure environment staffing -- 7.23 EXAMPLE Calc_logic for reuse: Refine product requirements from environment restriction requirements and ensure black-/white-box development staffing.
7.24 EXAMPLE Formal and complete requirements for calculator -- 7.25 Uncorrelated stimuli on different interfaces -- 7.26 Capturing data structures -- 7.27 EXAMPLE Phonebook environment: Explore environment restrictions and ensure environment staffing -- 7.28 EXAMPLE Phonebook: Refine product requirements from environment restriction requirements and ensure black-/white-box development staffing -- 7.29 Huge networks of scenarios -- 7.30 Road maps -- 7.31 Frequently asked questions about requirements -- Chapter 8: Predetermine solutions & -- suppliers -- 8.1 About predetermine solutions & -- suppliers -- 8.2 Demarcate product by environment solutions with possible supplier opportunities (environment nesting level = 0) -- 8.3 EXAMPLE House environment: Demarcate product by environment solutions with possible supplier opportunities -- 8.4 Predetermine solutions with sourcing options (nesting levels n ≥ 1) -- 8.5 EXAMPLE House: Predetermine solutions with sourcing options -- 8.6 EXAMPLE House rooms: Predetermine solutions with sourcing options -- 8.7 EXAMPLE House rooms machinery: Predetermine solutions with sourcing options -- 8.8 EXAMPLE Multiplication toy environment: Demarcate product by environment solutions with possible supplier opportunities -- 8.9 EXAMPLE Multiplication toy: Predetermine solutions with sourcing options -- 8.10 EXAMPLE Calc_logic environment (the pocket calculator firmware): Demarcate product by environment solutions with possible supplier opportunities -- 8.11 EXAMPLE Calc_logic environment (the Windows calculator application): Demarcate product by environment solutions with possible supplier opportunities -- 8.12 EXAMPLE Calc_logic for reuse: Predetermine solutions with sourcing options -- 8.13 EXAMPLE Phonebook environment: Demarcate product by environment solutions with possible supplier opportunities.
8.14 EXAMPLE Phonebook: Predetermine solutions with sourcing options -- Chapter 9: Design architectures -- 9.1 About architecture -- 9.2 EXAMPLE House environment: Constitute environment architecture -- 9.3 Architecture white-box -- 9.4 Architecture interfaces -- 9.5 Transforming requirements into architecture ingredients -- 9.6 EXAMPLE House: Satisfy house requirements by decomposing house black-box into white-box design containing room black-boxes -- 9.7 EXAMPLE House rooms: Satisfy room requirements by decomposing room black-boxes into white-box design containing machinery black-boxes -- 9.8 EXAMPLE House rooms machinery: Satisfy machinery requirements by decomposing machinery black-boxes into white-box design not containing black-boxes -- 9.9 Managed interfaces -- 9.10 Illustrate interactions between elements -- 9.11 EXAMPLE Multiplication toy environment: Constitute environment architecture -- 9.12 EXAMPLE Multiplication toy commonalities: Satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.13 EXAMPLE Hard-wired multiplier: Further satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.14 EXAMPLE: Typical microcontroller architecture -- 9.15 Low-level programs -- 9.16 EXAMPLE Microcontroller multiplier: Further satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.17 Multi-threads and interrupts -- 9.18 Usage of threads -- 9.19 EXAMPLE: Architecture ID numbering used throughout this book -- 9.20 EXAMPLE Calc_logic environment (the pocket calculator firmware): Constitute environment architecture -- 9.21 EXAMPLE Central Processing Unit (CPU) -- 9.22 High-level program architecture.
9.23 EXAMPLE Calc_logic environment (the Windows calculator application): Constitute environment architecture -- 9.24 EXAMPLE Calc_logic for reuse: Satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.25 Object-oriented program architecture -- 9.26 EXAMPLE Phonebook environment: Constitute environment architecture -- 9.27 EXAMPLE Phonebook: Satisfy refined requirements by decomposing product black-box into white-box design containing no black-boxes -- 9.28 Large architecture documentation -- Chapter 10: Finalize design & -- requisites -- 10.1 About finalize design & -- requisites -- 10.2 About finalize design items -- 10.3 About finalize product requisites -- 10.4 EXAMPLE: House kitchen machinery: Finalize design of machinery with product requisites -- 10.5 EXAMPLE House rooms: Finalize design of rooms with product requisites -- 10.6 EXAMPLE House: Finalize design of house with product requisites -- 10.7 EXAMPLE House environment: Finalize design of environment interfaces with product requisites -- 10.8 EXAMPLE Specifics for multiplication toy commonalities: Finalize design items of product white-box with product requisites -- 10.9 EXAMPLE Specifics for multiplication toy environment commonalities: Finalize design of environment interfaces with product requisites -- 10.10 EXAMPLE Specifics for multiplication toy with hard-wired multiplier: Finalize design items of product white-box with product requisites -- 10.11 EXAMPLE Multiplication toy environment (hard-wired multiplier variant): Finalize design of environment interfaces with product requisites -- 10.12 Enter into computer programs -- 10.13 Machine program -- 10.14 Assembler programs.
10.15 EXAMPLE Specifics for multiplication toy with microcontroller multiplier: Finalize design items of product white-box with product requisites.
Record Nr. UNINA-9910824123603321
Sandahl Christer  
Anchorage, Alaska : , : Publication Consultants, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Concurrent Engineering Approaches for Sustainable Product Development in a Multi-Disciplinary Environment : Proceedings of the 19th ISPE International Conference on Concurrent Engineering / / edited by Josip Stjepandić, Georg Rock, Cees Bil
Concurrent Engineering Approaches for Sustainable Product Development in a Multi-Disciplinary Environment : Proceedings of the 19th ISPE International Conference on Concurrent Engineering / / edited by Josip Stjepandić, Georg Rock, Cees Bil
Edizione [1st ed. 2013.]
Pubbl/distr/stampa London : , : Springer London : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (1208 p.)
Disciplina 658.5752
Altri autori (Persone) StjepandicJosip
RockGeorg
BilCees
Soggetto topico Engineering design
Manufactures
Engineering Design
Machines, Tools, Processes
ISBN 9786613934710
9781283622264
1283622262
9781447144267
1447144260
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Volume 1.-Part 1 -- Part II -- Part III -- Part IV -- Part V. Volume 2 -- Part VI -- Part VII -- Part VIII -- Part IX -- Part X -- Part -- XI -- Part XII.
Record Nr. UNINA-9910437763203321
London : , : Springer London : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Creative Product Design With Cultural Codes / / by Ming-Feng Wang
Creative Product Design With Cultural Codes / / by Ming-Feng Wang
Autore Wang Ming-Feng
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (230 pages)
Disciplina 658.5752
Soggetto topico Industrial design
Culture - Study and teaching
Economics
Culture
Industrial Design
Cultural Theory
Cultural Economics
ISBN 9789811967672
9789811967665
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Introduction -- Chapter 2. Research Methods -- Chapter 3. Literature Review -- Chapter 4. Development Models and Feasibility Analysis of Cultural Product -- Chapter 5. Cultural and Creative Products Exhibition and Its Analysis Based on Scenario-Oriented Design -- Chapter 6. Conclusions and Recommendations.
Record Nr. UNINA-9910637705403321
Wang Ming-Feng  
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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