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365 no or low cost workplace team building activities : games and exercises designed to build trust and encourage teamwork among employees / / first edition by John Peragine ; revised by Grace Hudgins
365 no or low cost workplace team building activities : games and exercises designed to build trust and encourage teamwork among employees / / first edition by John Peragine ; revised by Grace Hudgins
Autore Peragine John N., Jr.
Edizione [Revised Second edition.]
Pubbl/distr/stampa Ocala, Florida : , : Atlantic Publishing Group, Inc., , [2017]
Descrizione fisica 1 online resource (316 pages) : illustrations
Disciplina 658.4/022
Soggetto topico Teams in the workplace
Interpersonal communication
Communication in organizations
Soggetto genere / forma Electronic books.
ISBN 1-62023-083-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910466356703321
Peragine John N., Jr.  
Ocala, Florida : , : Atlantic Publishing Group, Inc., , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
365 no or low cost workplace team building activities : games and exercises designed to build trust and encourage teamwork among employees / / first edition by John Peragine ; revised by Grace Hudgins
365 no or low cost workplace team building activities : games and exercises designed to build trust and encourage teamwork among employees / / first edition by John Peragine ; revised by Grace Hudgins
Autore Peragine John N., Jr.
Edizione [Revised Second edition.]
Pubbl/distr/stampa Ocala, Florida : , : Atlantic Publishing Group, Inc., , [2017]
Descrizione fisica 1 online resource (316 pages) : illustrations
Disciplina 658.4/022
Soggetto topico Teams in the workplace
Interpersonal communication
Communication in organizations
ISBN 1-62023-083-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910792547903321
Peragine John N., Jr.  
Ocala, Florida : , : Atlantic Publishing Group, Inc., , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
365 no or low cost workplace team building activities : games and exercises designed to build trust and encourage teamwork among employees / / first edition by John Peragine ; revised by Grace Hudgins
365 no or low cost workplace team building activities : games and exercises designed to build trust and encourage teamwork among employees / / first edition by John Peragine ; revised by Grace Hudgins
Autore Peragine John N., Jr.
Edizione [Revised Second edition.]
Pubbl/distr/stampa Ocala, Florida : , : Atlantic Publishing Group, Inc., , [2017]
Descrizione fisica 1 online resource (316 pages) : illustrations
Disciplina 658.4/022
Soggetto topico Teams in the workplace
Interpersonal communication
Communication in organizations
ISBN 1-62023-083-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910828967103321
Peragine John N., Jr.  
Ocala, Florida : , : Atlantic Publishing Group, Inc., , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
50 digital team-building games [[electronic resource] ] : fast, fun meeting openers, group activities and adventures using social media, smart phones, GPS, tablets, and more / / John Chen
50 digital team-building games [[electronic resource] ] : fast, fun meeting openers, group activities and adventures using social media, smart phones, GPS, tablets, and more / / John Chen
Autore Chen John <1967->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, 2012
Descrizione fisica 1 online resource (236 p.)
Disciplina 658.4/022
Soggetto topico Teams in the workplace
Social groups
Treball en equip
Grups socials
Soggetto genere / forma Llibres electrònics
ISBN 1-118-24031-6
1-119-20326-0
1-280-58878-0
9786613618610
1-118-22737-9
Classificazione BUS041000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures Using Social Media, Smart Phones, GPS, Tablets, and More; Contents; 50 Digital Team-Building Games Quick Start; How to Use This Matrix; Preface: How to Use the Games in This Book; Purpose; Initiatives or Team-Building Games; Preparation; Test Your Technology; Prepare Your Teammates; Participant Map; Facilitator Tree; Plan B (C, D, and E); Event; Log in Early; Create Invitation and Inclusion; Improv and Engage; Facilitate Success; End on a High Note and Follow Up; Facilitator Debrief
Digital Team-Building Games Checklist-PIPEAcknowledgments; How Twitter Made This Book Happen; Introduction to 50 Digital Team-Building Games; Why Should You Buy This Book?; Where the Games Come From; The Education of a Digital Team Builder; Chapter 1: Icebreakers; Me in 140 Characters or Less-Twitter Hypernetworking; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Variations; Case Study; Alpha Names-Learn Names While Learning Team Process; Goals; Game Summary; Setup; Instructions to the Audience; Power Tip; Debrief; Variations; Case Study
Where in the World Whiteboarding-Draw Who You Are and Where You're FromGoals; Game Summary; Setup; Instructions to the Audience; Variations; Case Study; Photo Booth-iPad 2 or Photo-Based Networking; Goals; Game Summary; Setup; Instructions to the Audience; Variations; Case Study; Pinterest-Pin Pictures and Websites for a Common Topic; Goals; Game Summary; Setup; Instructions to the Audience; Sample Questions; Debrief; Case Study; Chapter 2: Communication/Games for Speakers; Texting Q&A-Asking Anonymous Questions Via Text; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips
DebriefCase Study; Raising Hands-Have You Ever . . . ?; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Variations; Case Study; Polling-Team Consensus by Technology; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Case Study; TwitterStorm-Crowdsourcing Goodness; Goals; Game Summary; Setup; Instructions to the Audience; Sample Questions; Power Tips; Debrief; Case Study; Twitter Tools to Track Tweets:; A Good Overall How-To Guide for Twitter Chats; Current List of More than 500 Twitter Chats Happening Weekly
Go Ahead, Caller-Improving Teleconference Skills with a Game ShowGoals; Game Summary; Setup; Instructions to the Audience; Power Tips; Variations; Case Study; Model Citizen-Testing Communication Assumptions by Building a Model They Can't See; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Variations; Case Study; Backchannel-Instant Feedback by Group Text; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Case Study; Team Pecha Kucha (peh-chak-cha-)Team Presentation with 20 Slides for 20 Seconds Each; Goals; Game Summary; Setup
Instructions to the Audience
Record Nr. UNINA-9910141263403321
Chen John <1967->  
Hoboken, N.J., : Wiley, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
50 digital team-building games : fast, fun meeting openers, group activities and adventures using social media, smart phones, GPS, tablets, and more / / John Chen
50 digital team-building games : fast, fun meeting openers, group activities and adventures using social media, smart phones, GPS, tablets, and more / / John Chen
Autore Chen John <1967->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, 2012
Descrizione fisica 1 online resource (236 p.)
Disciplina 658.4/022
Soggetto topico Teams in the workplace
Social groups
Treball en equip
Grups socials
Soggetto genere / forma Llibres electrònics
ISBN 1-118-24031-6
1-119-20326-0
1-280-58878-0
9786613618610
1-118-22737-9
Classificazione BUS041000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures Using Social Media, Smart Phones, GPS, Tablets, and More; Contents; 50 Digital Team-Building Games Quick Start; How to Use This Matrix; Preface: How to Use the Games in This Book; Purpose; Initiatives or Team-Building Games; Preparation; Test Your Technology; Prepare Your Teammates; Participant Map; Facilitator Tree; Plan B (C, D, and E); Event; Log in Early; Create Invitation and Inclusion; Improv and Engage; Facilitate Success; End on a High Note and Follow Up; Facilitator Debrief
Digital Team-Building Games Checklist-PIPEAcknowledgments; How Twitter Made This Book Happen; Introduction to 50 Digital Team-Building Games; Why Should You Buy This Book?; Where the Games Come From; The Education of a Digital Team Builder; Chapter 1: Icebreakers; Me in 140 Characters or Less-Twitter Hypernetworking; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Variations; Case Study; Alpha Names-Learn Names While Learning Team Process; Goals; Game Summary; Setup; Instructions to the Audience; Power Tip; Debrief; Variations; Case Study
Where in the World Whiteboarding-Draw Who You Are and Where You're FromGoals; Game Summary; Setup; Instructions to the Audience; Variations; Case Study; Photo Booth-iPad 2 or Photo-Based Networking; Goals; Game Summary; Setup; Instructions to the Audience; Variations; Case Study; Pinterest-Pin Pictures and Websites for a Common Topic; Goals; Game Summary; Setup; Instructions to the Audience; Sample Questions; Debrief; Case Study; Chapter 2: Communication/Games for Speakers; Texting Q&A-Asking Anonymous Questions Via Text; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips
DebriefCase Study; Raising Hands-Have You Ever . . . ?; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Variations; Case Study; Polling-Team Consensus by Technology; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Case Study; TwitterStorm-Crowdsourcing Goodness; Goals; Game Summary; Setup; Instructions to the Audience; Sample Questions; Power Tips; Debrief; Case Study; Twitter Tools to Track Tweets:; A Good Overall How-To Guide for Twitter Chats; Current List of More than 500 Twitter Chats Happening Weekly
Go Ahead, Caller-Improving Teleconference Skills with a Game ShowGoals; Game Summary; Setup; Instructions to the Audience; Power Tips; Variations; Case Study; Model Citizen-Testing Communication Assumptions by Building a Model They Can't See; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Variations; Case Study; Backchannel-Instant Feedback by Group Text; Goals; Game Summary; Setup; Instructions to the Audience; Power Tips; Debrief; Case Study; Team Pecha Kucha (peh-chak-cha-)Team Presentation with 20 Slides for 20 Seconds Each; Goals; Game Summary; Setup
Instructions to the Audience
Altri titoli varianti Digital team building games
Fifty digital team building games
Record Nr. UNINA-9910829088203321
Chen John <1967->  
Hoboken, N.J., : Wiley, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Building a better business using the Lego serious play method / / Per Kristiansen, Robert Rasmussen ; cover design, C. Wallace
Building a better business using the Lego serious play method / / Per Kristiansen, Robert Rasmussen ; cover design, C. Wallace
Autore Kristiansen Per
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (243 p.)
Disciplina 658.4/022
Soggetto topico Creative ability in business
Teams in the workplace
LEGO toys
Soggetto genere / forma Electronic books.
ISBN 1-118-93137-8
1-118-93136-X
Classificazione BUS059000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title Page; Copyright; Contents; Preface; Introduction-The Journey!; Part 1 The LEGO® SERIOUS PLAY® Territory; Chapter 1 The Need for Building Better Businesses; Beyond 20/80 and Creating Leaning in; Leading in Order to Unlock; Breaking Habitual Thinking; Contemplating the Needs; Chapter 2 The LEGO® Brick; Using the LEGO Brick Outside the Playroom; The LEGO SERIOUS PLAY Use of the LEGO Brick; The LEGO SERIOUS PLAY Kits; Chapter 3 Defining Serious Play; Introduction to Play; Serious Play Defined; Resources; Chapter 4 The LEGO® SERIOUS PLAY® Method; The Core Process
The Seven Application TechniquesThe Facilitator Traps; Applying the LEGO SERIOUS PLAY Method; Chapter 5 Contemplating the LEGO® SERIOUS PLAY® Territory; The LEGO SERIOUS PLAY Etiquette; Part 2 LEGO® SERIOUS PLAY®: The Science Platform; Chapter 6 Building Knowledge-Giving Your Mind a Hand; Building Knowledge by Building Things in the World; Concrete Thinking Versus Formal Abstract Thinking; Using the Hand as the Leading Edge of the Mind; Chapter 7 Neuroscience-Understanding the Builder''s Mind; Attention; Memory Formation and Retention; Memory and Attention: Two More Observations
Developing InsightChapter 8 Flow-The Joy of Effective Learning; Flow and the LEGO SERIOUS PLAY Method; Chapter 9 Imagination-Seeing What Is Not; Descriptive Imagination: Making Sense of Things; Creative Imagination: Creating Something New?; Challenging Imagination: Challenge and Destruction; Strategic Imagination; Chapter 10 Play Is about Process; The Benefits of Play; More on Play; Applying Serious Play in a Workshop; Part 3 LEGO® SERIOUS PLAY® At Work; Chapter 11 LEGO® SERIOUS PLAY® at Work in Business; Bird's-Eye Lens 1: The Market Uses LEGO SERIOUS PLAY to get People to Lean Forward
Bird's-Eye Lens 2: The Market Uses LEGO SERIOUS PLAY for Enterprise, Team, and Personal DevelopmentBird's-Eye Lens 3: The Market Uses LEGO SERIOUS PLAY for Complex, Dynamic Challenges; Bird's-Eye Lens 4: The Market Uses LEGO SERIOUS PLAY to Bridge Diversity; Examples of LEGO SERIOUS PLAY at Work; Chapter 12 LEGO® SERIOUS PLAY® at Work in the LEGO Company; Examples of use within the LEGO Company; Chapter 13 LEGO® SERIOUS PLAY® at Work outside Business; LEGO SERIOUS PLAY in Education; LEGO SERIOUS PLAY in Research; Chapter 14 Contemplating LEGO® SERIOUS PLAY® at Work
It Works Across a Very Broad Range of Industries and AreasIt Works for Every Person in any Culture; All Workshops are Customized; Pitfalls; Chapter 15 Pushing the Boundaries with LEGO® SERIOUS PLAY®; Pushing Past the Challenges of Dynamic Complexity; Pushing Past Death by data; Pushing Past ""What Got you Here Won't get me There""; Pushing Past High-Tech Myopia; Pushing Past hero Leadership; Pushing Past Relying on Individual Genius; Pushing Past the Carrot-and-Stick Approach; Notes; About the Authors; Index; EULA
Record Nr. UNINA-9910458729803321
Kristiansen Per  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Building a better business using the Lego serious play method / / Per Kristiansen, Robert Rasmussen ; cover design, C. Wallace
Building a better business using the Lego serious play method / / Per Kristiansen, Robert Rasmussen ; cover design, C. Wallace
Autore Kristiansen Per
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (243 p.)
Disciplina 658.4/022
Soggetto topico Creative ability in business
Teams in the workplace
LEGO toys
ISBN 1-118-93137-8
1-118-93136-X
Classificazione BUS059000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title Page; Copyright; Contents; Preface; Introduction-The Journey!; Part 1 The LEGO® SERIOUS PLAY® Territory; Chapter 1 The Need for Building Better Businesses; Beyond 20/80 and Creating Leaning in; Leading in Order to Unlock; Breaking Habitual Thinking; Contemplating the Needs; Chapter 2 The LEGO® Brick; Using the LEGO Brick Outside the Playroom; The LEGO SERIOUS PLAY Use of the LEGO Brick; The LEGO SERIOUS PLAY Kits; Chapter 3 Defining Serious Play; Introduction to Play; Serious Play Defined; Resources; Chapter 4 The LEGO® SERIOUS PLAY® Method; The Core Process
The Seven Application TechniquesThe Facilitator Traps; Applying the LEGO SERIOUS PLAY Method; Chapter 5 Contemplating the LEGO® SERIOUS PLAY® Territory; The LEGO SERIOUS PLAY Etiquette; Part 2 LEGO® SERIOUS PLAY®: The Science Platform; Chapter 6 Building Knowledge-Giving Your Mind a Hand; Building Knowledge by Building Things in the World; Concrete Thinking Versus Formal Abstract Thinking; Using the Hand as the Leading Edge of the Mind; Chapter 7 Neuroscience-Understanding the Builder''s Mind; Attention; Memory Formation and Retention; Memory and Attention: Two More Observations
Developing InsightChapter 8 Flow-The Joy of Effective Learning; Flow and the LEGO SERIOUS PLAY Method; Chapter 9 Imagination-Seeing What Is Not; Descriptive Imagination: Making Sense of Things; Creative Imagination: Creating Something New?; Challenging Imagination: Challenge and Destruction; Strategic Imagination; Chapter 10 Play Is about Process; The Benefits of Play; More on Play; Applying Serious Play in a Workshop; Part 3 LEGO® SERIOUS PLAY® At Work; Chapter 11 LEGO® SERIOUS PLAY® at Work in Business; Bird's-Eye Lens 1: The Market Uses LEGO SERIOUS PLAY to get People to Lean Forward
Bird's-Eye Lens 2: The Market Uses LEGO SERIOUS PLAY for Enterprise, Team, and Personal DevelopmentBird's-Eye Lens 3: The Market Uses LEGO SERIOUS PLAY for Complex, Dynamic Challenges; Bird's-Eye Lens 4: The Market Uses LEGO SERIOUS PLAY to Bridge Diversity; Examples of LEGO SERIOUS PLAY at Work; Chapter 12 LEGO® SERIOUS PLAY® at Work in the LEGO Company; Examples of use within the LEGO Company; Chapter 13 LEGO® SERIOUS PLAY® at Work outside Business; LEGO SERIOUS PLAY in Education; LEGO SERIOUS PLAY in Research; Chapter 14 Contemplating LEGO® SERIOUS PLAY® at Work
It Works Across a Very Broad Range of Industries and AreasIt Works for Every Person in any Culture; All Workshops are Customized; Pitfalls; Chapter 15 Pushing the Boundaries with LEGO® SERIOUS PLAY®; Pushing Past the Challenges of Dynamic Complexity; Pushing Past Death by data; Pushing Past ""What Got you Here Won't get me There""; Pushing Past High-Tech Myopia; Pushing Past hero Leadership; Pushing Past Relying on Individual Genius; Pushing Past the Carrot-and-Stick Approach; Notes; About the Authors; Index; EULA
Record Nr. UNINA-9910791020103321
Kristiansen Per  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Building a better business using the Lego serious play method / / Per Kristiansen, Robert Rasmussen ; cover design, C. Wallace
Building a better business using the Lego serious play method / / Per Kristiansen, Robert Rasmussen ; cover design, C. Wallace
Autore Kristiansen Per
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (243 p.)
Disciplina 658.4/022
Soggetto topico Creative ability in business
Teams in the workplace
LEGO toys
ISBN 1-118-93137-8
1-118-93136-X
Classificazione BUS059000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title Page; Copyright; Contents; Preface; Introduction-The Journey!; Part 1 The LEGO® SERIOUS PLAY® Territory; Chapter 1 The Need for Building Better Businesses; Beyond 20/80 and Creating Leaning in; Leading in Order to Unlock; Breaking Habitual Thinking; Contemplating the Needs; Chapter 2 The LEGO® Brick; Using the LEGO Brick Outside the Playroom; The LEGO SERIOUS PLAY Use of the LEGO Brick; The LEGO SERIOUS PLAY Kits; Chapter 3 Defining Serious Play; Introduction to Play; Serious Play Defined; Resources; Chapter 4 The LEGO® SERIOUS PLAY® Method; The Core Process
The Seven Application TechniquesThe Facilitator Traps; Applying the LEGO SERIOUS PLAY Method; Chapter 5 Contemplating the LEGO® SERIOUS PLAY® Territory; The LEGO SERIOUS PLAY Etiquette; Part 2 LEGO® SERIOUS PLAY®: The Science Platform; Chapter 6 Building Knowledge-Giving Your Mind a Hand; Building Knowledge by Building Things in the World; Concrete Thinking Versus Formal Abstract Thinking; Using the Hand as the Leading Edge of the Mind; Chapter 7 Neuroscience-Understanding the Builder''s Mind; Attention; Memory Formation and Retention; Memory and Attention: Two More Observations
Developing InsightChapter 8 Flow-The Joy of Effective Learning; Flow and the LEGO SERIOUS PLAY Method; Chapter 9 Imagination-Seeing What Is Not; Descriptive Imagination: Making Sense of Things; Creative Imagination: Creating Something New?; Challenging Imagination: Challenge and Destruction; Strategic Imagination; Chapter 10 Play Is about Process; The Benefits of Play; More on Play; Applying Serious Play in a Workshop; Part 3 LEGO® SERIOUS PLAY® At Work; Chapter 11 LEGO® SERIOUS PLAY® at Work in Business; Bird's-Eye Lens 1: The Market Uses LEGO SERIOUS PLAY to get People to Lean Forward
Bird's-Eye Lens 2: The Market Uses LEGO SERIOUS PLAY for Enterprise, Team, and Personal DevelopmentBird's-Eye Lens 3: The Market Uses LEGO SERIOUS PLAY for Complex, Dynamic Challenges; Bird's-Eye Lens 4: The Market Uses LEGO SERIOUS PLAY to Bridge Diversity; Examples of LEGO SERIOUS PLAY at Work; Chapter 12 LEGO® SERIOUS PLAY® at Work in the LEGO Company; Examples of use within the LEGO Company; Chapter 13 LEGO® SERIOUS PLAY® at Work outside Business; LEGO SERIOUS PLAY in Education; LEGO SERIOUS PLAY in Research; Chapter 14 Contemplating LEGO® SERIOUS PLAY® at Work
It Works Across a Very Broad Range of Industries and AreasIt Works for Every Person in any Culture; All Workshops are Customized; Pitfalls; Chapter 15 Pushing the Boundaries with LEGO® SERIOUS PLAY®; Pushing Past the Challenges of Dynamic Complexity; Pushing Past Death by data; Pushing Past ""What Got you Here Won't get me There""; Pushing Past High-Tech Myopia; Pushing Past hero Leadership; Pushing Past Relying on Individual Genius; Pushing Past the Carrot-and-Stick Approach; Notes; About the Authors; Index; EULA
Record Nr. UNINA-9910813899303321
Kristiansen Per  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Building a high-performance team [[electronic resource] ] : proven techniques for effective team working / / Sarah Cook
Building a high-performance team [[electronic resource] ] : proven techniques for effective team working / / Sarah Cook
Autore Cook Sarah
Edizione [1st edition]
Pubbl/distr/stampa Ely, U.K., : IT Governance, 2009
Descrizione fisica 1 online resource (124 p.)
Disciplina 658.4/022
Collana Softs skills for IT professionals
Soggetto topico Teams in the workplace - Management
Electronic data processing departments - Management
Soggetto genere / forma Electronic books.
ISBN 1-282-38448-1
9786612384486
1-905356-81-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto FOREWORD; PREFACE; ABOUT THE AUTHOR; ACKNOWLEDGEMENTS; CONTENTS; INTRODUCTION; CHAPTER 1: CHARACTERISTICS OF A HIGH-PERFORMANCE TEAM; CHAPTER 2: THE STAGES OF TEAM DEVELOPMENT; CHAPTER 3: ROLES PEOPLE PLAY IN A TEAM; CHAPTER 4: CREATING A TEAM VISION AND A SET OF VALUES; CHAPTER 5: EFFECTIVE TEAM MEETINGS; CHAPTER 6: DEALING WITH CONFLICT IN A TEAM; CHAPTER 7: CROSS-FUNCTIONAL TEAM WORKING; BIBLIOGRAPHY; GLOSSARY; ITG RESOURCES
Record Nr. UNINA-9910455107103321
Cook Sarah  
Ely, U.K., : IT Governance, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Building a high-performance team [[electronic resource] ] : proven techniques for effective team working / / Sarah Cook
Building a high-performance team [[electronic resource] ] : proven techniques for effective team working / / Sarah Cook
Autore Cook Sarah
Edizione [1st edition]
Pubbl/distr/stampa Ely, U.K., : IT Governance, 2009
Descrizione fisica 1 online resource (124 p.)
Disciplina 658.4/022
Collana Softs skills for IT professionals
Soggetto topico Teams in the workplace - Management
Electronic data processing departments - Management
ISBN 1-282-38448-1
9786612384486
1-905356-81-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto FOREWORD; PREFACE; ABOUT THE AUTHOR; ACKNOWLEDGEMENTS; CONTENTS; INTRODUCTION; CHAPTER 1: CHARACTERISTICS OF A HIGH-PERFORMANCE TEAM; CHAPTER 2: THE STAGES OF TEAM DEVELOPMENT; CHAPTER 3: ROLES PEOPLE PLAY IN A TEAM; CHAPTER 4: CREATING A TEAM VISION AND A SET OF VALUES; CHAPTER 5: EFFECTIVE TEAM MEETINGS; CHAPTER 6: DEALING WITH CONFLICT IN A TEAM; CHAPTER 7: CROSS-FUNCTIONAL TEAM WORKING; BIBLIOGRAPHY; GLOSSARY; ITG RESOURCES
Record Nr. UNINA-9910778079203321
Cook Sarah  
Ely, U.K., : IT Governance, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui