Chases and escapes [[electronic resource] ] : the mathematics of pursuit and evasion / / Paul J. Nahin, with a new preface by the author |
Autore | Nahin Paul J |
Edizione | [With a New preface by the author] |
Pubbl/distr/stampa | Princeton, : Princeton University Press, 2012, c2007 |
Descrizione fisica | 1 online resource (285 p.) |
Disciplina | 519.3/2 |
Collana | Princeton puzzlers |
Soggetto topico | Differential games |
Soggetto genere / forma | Electronic books. |
ISBN | 1-4008-4206-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Preface to the Paperback Edition -- What You Need to Know to Read This Book (and How I Learned What I Needed to Know to Write It) -- Introduction -- Chapter 1. The Classic Pursuit Problem -- Chapter 2. Pursuit of (Mostly) Maneuvering Targets -- Chapter 3. Cyclic Pursuit -- Chapter 4. Seven Classic Evasion Problems -- Appendix A. Solution to the Challenge Problems of Section 1.1 -- Appendix B. Solutions to the Challenge Problems of Section 1.2 -- Appendix C. Solution to the Challenge Problem of Section 1.5 -- Appendix D. Solution to the Challenge Problem of Section 2.2 -- Appendix E. Solution to the Challenge Problem of Section 2.3 -- Appendix F. Solution to the Challenge Problem of Section 2.5 -- Appendix G. Solution to the Challenge Problem of Section 3.2 -- Appendix H. Solution to the Challenge Problem of Section 4.3 -- Appendix I. Solution to the Challenge Problem of Section 4.4 -- Appendix J. Solution to the Challenge Problem of Section 4.7 -- Appendix K. Guelman's Proof -- Notes -- Bibliography -- Acknowledgments -- Index -- Backmatter |
Record Nr. | UNINA-9910461717703321 |
Nahin Paul J | ||
Princeton, : Princeton University Press, 2012, c2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Chases and escapes [[electronic resource] ] : the mathematics of pursuit and evasion / / Paul J. Nahin, with a new preface by the author |
Autore | Nahin Paul J |
Edizione | [With a New preface by the author] |
Pubbl/distr/stampa | Princeton, : Princeton University Press, 2012, c2007 |
Descrizione fisica | 1 online resource (285 p.) |
Disciplina | 519.3/2 |
Collana | Princeton puzzlers |
Soggetto topico | Differential games |
ISBN | 1-4008-4206-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Preface to the Paperback Edition -- What You Need to Know to Read This Book (and How I Learned What I Needed to Know to Write It) -- Introduction -- Chapter 1. The Classic Pursuit Problem -- Chapter 2. Pursuit of (Mostly) Maneuvering Targets -- Chapter 3. Cyclic Pursuit -- Chapter 4. Seven Classic Evasion Problems -- Appendix A. Solution to the Challenge Problems of Section 1.1 -- Appendix B. Solutions to the Challenge Problems of Section 1.2 -- Appendix C. Solution to the Challenge Problem of Section 1.5 -- Appendix D. Solution to the Challenge Problem of Section 2.2 -- Appendix E. Solution to the Challenge Problem of Section 2.3 -- Appendix F. Solution to the Challenge Problem of Section 2.5 -- Appendix G. Solution to the Challenge Problem of Section 3.2 -- Appendix H. Solution to the Challenge Problem of Section 4.3 -- Appendix I. Solution to the Challenge Problem of Section 4.4 -- Appendix J. Solution to the Challenge Problem of Section 4.7 -- Appendix K. Guelman's Proof -- Notes -- Bibliography -- Acknowledgments -- Index -- Backmatter |
Record Nr. | UNINA-9910789934603321 |
Nahin Paul J | ||
Princeton, : Princeton University Press, 2012, c2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Chases and escapes : the mathematics of pursuit and evasion / / Paul J. Nahin, with a new preface by the author |
Autore | Nahin Paul J |
Edizione | [With a New preface by the author] |
Pubbl/distr/stampa | Princeton, : Princeton University Press, 2012, c2007 |
Descrizione fisica | 1 online resource (285 p.) |
Disciplina | 519.3/2 |
Collana | Princeton puzzlers |
Soggetto topico | Differential games |
ISBN | 1-4008-4206-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Preface to the Paperback Edition -- What You Need to Know to Read This Book (and How I Learned What I Needed to Know to Write It) -- Introduction -- Chapter 1. The Classic Pursuit Problem -- Chapter 2. Pursuit of (Mostly) Maneuvering Targets -- Chapter 3. Cyclic Pursuit -- Chapter 4. Seven Classic Evasion Problems -- Appendix A. Solution to the Challenge Problems of Section 1.1 -- Appendix B. Solutions to the Challenge Problems of Section 1.2 -- Appendix C. Solution to the Challenge Problem of Section 1.5 -- Appendix D. Solution to the Challenge Problem of Section 2.2 -- Appendix E. Solution to the Challenge Problem of Section 2.3 -- Appendix F. Solution to the Challenge Problem of Section 2.5 -- Appendix G. Solution to the Challenge Problem of Section 3.2 -- Appendix H. Solution to the Challenge Problem of Section 4.3 -- Appendix I. Solution to the Challenge Problem of Section 4.4 -- Appendix J. Solution to the Challenge Problem of Section 4.7 -- Appendix K. Guelman's Proof -- Notes -- Bibliography -- Acknowledgments -- Index -- Backmatter |
Record Nr. | UNINA-9910817358803321 |
Nahin Paul J | ||
Princeton, : Princeton University Press, 2012, c2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Psychology of gaming [[electronic resource] /] / Youngkyun Baek, editor |
Pubbl/distr/stampa | Hauppauge, NY, : Nova Science Publisher's, Inc., 2013 |
Descrizione fisica | 1 online resource (176 p.) |
Disciplina | 519.3/2 |
Altri autori (Persone) | BaekYoungkyun |
Collana | Psychology of emotions, motivations and actions |
Soggetto topico |
Game theory - Psychological aspects
Games - Psychological aspects |
Soggetto genere / forma | Electronic books. |
ISBN | 1-62417-584-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910465847203321 |
Hauppauge, NY, : Nova Science Publisher's, Inc., 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Psychology of gaming [[electronic resource] /] / Youngkyun Baek, editor |
Pubbl/distr/stampa | Hauppauge, NY, : Nova Science Publisher's, Inc., 2013 |
Descrizione fisica | 1 online resource (176 p.) |
Disciplina | 519.3/2 |
Altri autori (Persone) | BaekYoungkyun |
Collana | Psychology of emotions, motivations and actions |
Soggetto topico |
Game theory - Psychological aspects
Games - Psychological aspects |
ISBN | 1-62417-584-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910792009103321 |
Hauppauge, NY, : Nova Science Publisher's, Inc., 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Psychology of gaming / / Youngkyun Baek, editor |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Hauppauge, NY, : Nova Science Publisher's, Inc., 2013 |
Descrizione fisica | 1 online resource (176 p.) |
Disciplina | 519.3/2 |
Altri autori (Persone) | BaekYoungkyun |
Collana | Psychology of emotions, motivations and actions |
Soggetto topico |
Game theory - Psychological aspects
Games - Psychological aspects |
ISBN | 1-62417-584-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- PSYCHOLOGY OF GAMING -- PSYCHOLOGY OF GAMING -- CONTENTS -- PREFACE -- 1. PSYCHOLOGY OF GAMING -- 2. RESEARCH IN THIS FIELD -- 4. CHAPTERS IN THIS BOOK -- 5. FUTURE RESEARCH IN PSYCHOLOGY OF GAMING -- REFERENCES -- PSYCHOLOGICAL GAME THEORY AND THE ROLE OF BELIEFS -- ABSTRACT -- 1. INTRODUCTION: WHAT PSYCHOLOGICAL GAME THEORY IS NOT -- 2. PSYCHOLOGICAL GAME THEORY AND THE "BRAVERY GAME" -- 3. A SINGLE-PERSON PSYCHOLOGICAL GAME -- 4. IMPLICATIONS FOR INDIVIDUAL CHOICE THEORY -- Example 1: Self-Perception of Honesty -- Example 2: Self-Assessment of Academic Merit -- Example 3: Reacting to Queue-Jumping -- CONCLUSION -- REFERENCES -- EMOTIONAL GAMING -- ABSTRACT -- INTRODUCTION -- WHAT IS EMOTION AND HOW CAN IT BE MEASURED? -- CLASSIFICATION OF EMOTIONS: DIMENSIONAL AND CATEGORICAL APPROACHES -- EMOTION-RELATED RESPONSES TO VIDEO GAME EVENTS -- ENJOYMENT IN GAMING -- VIDEO GAME CONTENT: EMOTIONAL EFFECTS AND INTERPERSONAL OUTCOMES -- CONCLUSION AND FUTURE DIRECTIONS -- REFERENCES -- THE TAXONOMY AND DESIGN CRITERIA FOR HEALTH GAME DESIGN IN THE ELDERLY -- ABSTRACT -- INTRODUCTION -- TAXONOMY -- Player -- Objective -- Procedures -- Rules -- Resources -- Boundaries -- Conflict -- Outcome -- Dimensions -- Game Design -- Domain -- Type -- Intervention Timing -- Prescribed Use -- Platform -- Realism Versus Abstraction -- Player -- Social Versus Individual -- Synchronous Versus Asynchronous -- Competitive Versus Collaborative -- Inclusiveness -- Ability Requirements -- Reporting -- Performance Variables -- Assessment -- External Reporting -- Adaptation -- Scaffolding -- Instruction Level -- Design Criteria Considerations -- Health Considerations -- Physical -- Mental -- Emotional -- Social -- Occupational -- Spiritual -- Software Considerations -- Hardware Considerations -- Main Console or Processing System -- Input Devices.
How this Fits with Older Adults -- Pros and Cons to Older Adults -- Availability and Cost -- Policy Considerations -- FUTURE WORK -- CONCLUSION -- REFERENCES -- THE GLOBALED 2 GAME: DEVELOPING SCIENTIFIC LITERACY SKILLS THROUGH INTERDISCIPLINARY, TECHNOLOGY-BASED SIMULATIONS -- ABSTRACT -- Theory of Change -- How Globaled 2Works -- Empirical Support for the Intervention -- DISCUSSION -- CONCLUSION -- REFERENCES -- RETHINKING FANTASY AS A CONTRIBUTOR TO INTRINSIC MOTIVATION IN DIGITAL GAMEPLAY -- ABSTRACT -- INTRODUCTION -- FANTASY AND INTRINSIC MOTIVATION IN GAMES -- CONSTRUCT OF FANTASY -- METHOD -- Initial Item Development -- Participants and Procedures -- Measures -- RESULTS AND INTERPRETATIONS -- Exploratory Factor Analysis of the Fantasy in Gameplay -- CONCLUSION -- REFERENCES -- INDIGENOUS AUSTRALIAN GAMBLERS AND THEIR HELP-SEEKING BEHAVIOR -- ABSTRACT -- INTRODUCTION -- Problem Gambling -- Sources of Help for Gambling Problems -- Professional Treatment Services -- Informal Channels of Gambling Help -- Self Help Measures -- Cultural Influences on Help-Seeking for Gambling Problems -- Help-Seeking amongst Indigenous Australian Gamblers -- METHOD -- RESULTS -- Telephone and Face-To-Face Counselling -- Internet Counselling Services -- Mutual Support Groups -- Venue-Based Help -- General Help Services -- Motivators for Professional Help-Seeking -- Barriers to Professional Help-Seeking -- Informal Sources of Help -- Self-Help Strategies -- Suggestions to Improve Gambling Help-Seeking -- DISCUSSION -- Professional Help-Seeking -- Informal Help-Seeking Behavior -- Self-Help Gambling Strategies -- Motivators and Barriers for Help-Seeking -- Enhancing Gambling Help-Seeking -- CONCLUSION -- APPENDIX A -- Guiding Interview Questions -- ACKNOWLEDGMENTS -- REFERENCES -- PSYCHOLOGICAL FACTORS ON COLLABORATIVE GAMING -- ABSTRACT -- INTRODUCTION. 1. COLLABORATIVE GAME BASED LEARNING -- 2. COLLABORATIVE GBL REQUIREMENTS -- 2.1. Computer-Based Support for Collaborative GBL -- 2.2. Social Interaction Dynamics for Collaborative GBL -- 2.2.1. Cooperation towards a Common Goal -- 2.2.2. Inter-Individual Competition -- 2.2.3. Intragroup Cooperation and Intergroup Competition -- 3. COLLABORATIVE GBL DESIGN RECOMMENDATIONS -- CONCLUSION -- REFERENCES -- GAME CHANGING: DEVELOPING MEET THE EARTHWORKS BUILDERS -- ABSTRACT -- INTRODUCTION -- GAME DESIGNING FOR EMPATHY -- BACKGROUND AND CONTENTION -- DETERMINING CONTENT FOR THE GAME -- MAKING THE GAME -- Learning Objectives -- Primary Learning Objectives -- Secondary Learning Objectives -- Working Assumptions -- GAME PLAY -- FUTURE RESEARCH -- CONCLUSION -- NOTES -- REFERENCES -- INDEX. |
Record Nr. | UNINA-9910824880103321 |
Hauppauge, NY, : Nova Science Publisher's, Inc., 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|