Adaptive Instructional Systems : 6th International Conference, AIS 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings / / edited by Robert A. Sottilare, Jessica Schwarz |
Autore | Sottilare Robert A |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (368 pages) |
Disciplina |
5,437
4,019 |
Altri autori (Persone) | SchwarzJessica |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Education - Data processing Social sciences - Data processing Image processing Computer vision Data mining User Interfaces and Human Computer Interaction Computers and Education Computer Application in Social and Behavioral Sciences Image Processing Computer Vision Data Mining and Knowledge Discovery |
ISBN |
9783031606090
9783031606083 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing and developing adaptive instructional systems -- adaptive learning experiences -- AI in adaptive learning. |
Record Nr. | UNINA-9910865271803321 |
Sottilare Robert A | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Artificial Intelligence in HCI : 5th International Conference, AI-HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II / / edited by Helmut Degen, Stavroula Ntoa |
Autore | Degen Helmut |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (480 pages) |
Disciplina |
5,437
4,019 |
Altri autori (Persone) | NtoaStavroula |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Artificial intelligence Social sciences - Data processing Education - Data processing Computer networks Electronic commerce User Interfaces and Human Computer Interaction Artificial Intelligence Computer Application in Social and Behavioral Sciences Computers and Education Computer Communication Networks e-Commerce and e-Business |
ISBN |
9783031606113
9783031606137 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Human-centered artificial intelligence -- explainability and transparency -- AI systems and frameworks in HCI -- Ethical considerations and trust in AI -- enhancing user experience through AI-driven technologies -- AI in industry and operations -- Large language models for enhanced interaction -- advancing human-robot interaction through AI -- AI applications for social impact and human wellbeing. |
Record Nr. | UNINA-9910865281303321 |
Degen Helmut | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Artificial Intelligence in HCI : 5th International Conference, AI-HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part III / / edited by Helmut Degen, Stavroula Ntoa |
Autore | Degen Helmut |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (498 pages) |
Disciplina |
5,437
4,019 |
Altri autori (Persone) | NtoaStavroula |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Artificial intelligence Social sciences - Data processing Education - Data processing Computer networks Electronic commerce User Interfaces and Human Computer Interaction Artificial Intelligence Computer Application in Social and Behavioral Sciences Computers and Education Computer Communication Networks e-Commerce and e-Business |
ISBN | 3-031-60615-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Large language models for enhanced interaction -- advancing human-robot interaction through AI -- AI applications for social impact and human wellbeing. |
Record Nr. | UNINA-9910864182403321 |
Degen Helmut | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Augmented and Virtual Reality in the Metaverse / / edited by Vladimir Geroimenko |
Autore | Geroimenko Vladimir |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (347 pages) |
Disciplina |
5,437
4,019 |
Collana | Springer Series on Cultural Computing |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Computers and civilization Artificial intelligence User Interfaces and Human Computer Interaction Computers and Society Artificial Intelligence |
ISBN | 3-031-57746-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: Changing the Educational Experience -- Part II: Influencing Art, Culture and Society -- Part III: Engaging Artificial Intelligence and Other Advanced Technologies. |
Record Nr. | UNINA-9910857796503321 |
Geroimenko Vladimir | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Augmented Cognition : 18th International Conference, AC 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II / / edited by Dylan D. Schmorrow, Cali M. Fidopiastis |
Autore | Schmorrow Dylan D |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (282 pages) |
Disciplina |
5,437
4,019 |
Altri autori (Persone) | FidopiastisCali M |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Artificial intelligence Computer networks Computers Social sciences - Data processing Image processing - Digital techniques Computer vision User Interfaces and Human Computer Interaction Artificial Intelligence Computer Communication Networks Computing Milieux Computer Application in Social and Behavioral Sciences Computer Imaging, Vision, Pattern Recognition and Graphics |
ISBN |
9783031615726
9783031615719 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 18th International Conference on Augmented Cognition (AC 2024) -- HCI International 2025 Conference -- Contents - Part II -- Contents - Part I -- Advances in Augmented Cognition Technologies -- Advancing EEG-Based Gaze Prediction Using Depthwise Separable Convolution and Enhanced Pre-processing -- 1 Introduction -- 1.1 Research Questions -- 2 Related Work -- 3 Methods -- 4 Dataset -- 5 Results -- 6 Discussion -- 7 Conclusion -- References -- A Novel Loss Function Utilizing Wasserstein Distance to Reduce Subject-Dependent Noise for Generalizable Models in Affective Computing -- 1 Introduction -- 2 Background -- 3 Methods -- 3.1 Optimal Transport Theory -- 3.2 Models -- 3.3 Autoencoder Error Decomposition -- 3.4 Datasets -- 4 Results -- 5 Conclusion and Future Works -- References -- Enhancing Eye-Tracking Performance Through Multi-task Learning Transformer -- 1 Introduction -- 1.1 Research Questions -- 2 Related Work -- 2.1 Deep Learning for EEG Tasks -- 2.2 MTL for EEG Tasks -- 2.3 Vision Transformers (ViTs) -- 3 Methods -- 3.1 Model Architecture -- 3.2 Representation Module -- 3.3 Prediction Module -- 3.4 Reconstruction Module -- 3.5 Multi-task Learning Framework -- 4 Experiments -- 4.1 Dataset -- 4.2 Baseline Models -- 4.3 Implementation Details -- 5 Results -- 6 Discussion -- 7 Conclusion -- References -- Fusing Pretrained ViTs with TCNet for Enhanced EEG Regression -- 1 Introduction -- 2 Related Work -- 2.1 Deep Learning in EEG -- 2.2 ViTs in Non-Image Data Analysis -- 2.3 Temporal Convolutional Networks (TCNet) -- 3 Methods -- 3.1 EEGEyeNet Dataset -- 3.2 EEGViT-TCNet Model Architecture -- 3.3 Training and Evaluation Procedure -- 4 Results -- 4.1 Performance Benchmarking.
4.2 Computational Efficiency and Speed Enhancement -- 4.3 Ablation Studies -- 5 Discussion -- 6 Conclusion -- References -- Effect of Kernel Size on CNN-Vision-Transformer-Based Gaze Prediction Using Electroencephalography Data -- 1 Introduction -- 1.1 Research Question -- 2 Related Work -- 2.1 Dataset -- 2.2 State-of-the-Art -- 3 Experiment -- 3.1 Model -- 3.2 Training Parameters and Software Implementation -- 3.3 Environment Setup -- 3.4 Evaluation -- 4 Discussion -- 4.1 Limitations -- 5 Conclusion -- References -- Better Results Through Ambiguity Resolution: Large Language Models that Ask Clarifying Questions -- 1 Introduction -- 2 Background -- 2.1 Context, Ambiguity, and User Needs -- 2.2 Prior Work -- 2.3 Existing Benchmarks and Evaluation Methods -- 3 System Architecture -- 4 Methodology -- 4.1 Experiment Design -- 5 Results -- 5.1 Participant Responses -- 6 Discussion -- 7 Future Work -- Appendix: Example Prompt and Response Log -- References -- Enhancing Representation Learning of EEG Data with Masked Autoencoders -- 1 Introduction -- 2 Related Work -- 2.1 Masked Modeling in Language and Vision -- 2.2 Masked Autoencoder for EEG Data -- 2.3 EEG-Based Gaze Estimation -- 3 Methods -- 3.1 Masking Mechanism -- 3.2 Encoder Design -- 3.3 Decoder Design -- 3.4 Reconstruction Task -- 4 Experiment Setting -- 4.1 EEG Data -- 4.2 Training -- 5 Results -- 5.1 Encoder's Performance -- 5.2 Encoder's Efficiency -- 6 Discussion and Conclusion -- References -- Applications of Augmented Cognition in Various Contexts -- Small Languages and Big Models: Using ML to Generate Norwegian Language Social Media Content for Training Purposes -- 1 Introduction -- 2 Theory -- 2.1 Influence Operations -- 2.2 AI and Influence Operations -- 2.3 Fake News in Social Media -- 2.4 Intersection of Fake News and Language Models -- 2.5 Different Strategies -- 3 Methodology. 3.1 Language Model Preparation -- 3.2 Cyber-Social Media Simulator: Somulator -- 3.3 Supplementary Tests -- 4 Results -- 4.1 22 Factorial Within-Subject Design -- 4.2 Embedded Research Design -- 4.3 Group Interview -- 5 Discussion -- 5.1 Findings and Analysis -- 5.2 Further Considerations -- 6 Conclusion -- 6.1 Funding -- References -- Early Use of Augmented Cognition for Online Learning Games in Hawai'i -- 1 Introduction -- 1.1 Games, Gamification, and Serious Games -- 1.2 Internet and Game Research -- 1.3 Game Research -- 2 Hawai'i Background -- 2.1 Past Online Instruction in Hawai'i with Simulations -- 2.2 The U.S. and Hawai'i in the Present Context -- 2.3 K-12 Online Instruction in Hawai'i's K-12 Schools -- 2.4 Moving to Online Instruction During Covid-19 -- 3 Discussion -- References -- Collaborative Game: Using Explicit Biofeedback to Enhance Empathy Loop -- 1 Introduction -- 2 Materials and Methods -- 3 Goal Setting and Experiment Development -- 4 Experiment Description -- 5 Analysis of Experimental Results -- 6 Conclusion -- References -- Reflection of Individual Differences on Emotion Map for Kansei Evaluation of Packaging Design with Physiological Indexes -- 1 Introduction -- 2 Related Work -- 3 Methods -- 3.1 HRV Index -- 3.2 EEG Index -- 3.3 Visualization Steps for Emotion Map -- 3.4 Normalization Methods -- 4 Experiment -- 4.1 Experiment Overview -- 4.2 Experimental Procedure -- 5 Results -- 5.1 Comparison Evaluation Results of Physiological Indexes -- 5.2 Comparison Results of Normalization Methods for Evaluation Using Emotion Map -- 5.3 Comparison Results of SAM -- 5.4 Discussion -- 6 Conclusion -- References -- Tabletop Exercise for Ransomware Negotiations -- 1 Introduction -- 2 Preparation -- 3 Ransomware Negotiations -- 3.1 Conditions -- 3.2 Strategies -- 4 Tabletop Exercise for Ransomware Negotiations -- 4.1 Tabletop Exercise. 4.2 Concept -- 5 Conclusion -- References -- The Role of Cognition in Developing Successful Cybersecurity Training Programs - Passive vs. Active Engagement -- 1 Introduction -- 2 Cybersecurity Training -- 2.1 Limitations of Current Training Approaches -- 3 Habits -- 3.1 Habit Creation -- 4 Passive vs Active Engagement -- 4.1 Habits in Cybersecurity -- 4.2 Passive Engagement -- 4.3 Active Engagement -- 5 Practical Applicability -- 5.1 Ability -- 5.2 Motivation -- 5.3 Triggers/Cues -- 5.4 Interface Design -- 6 Conclusion -- References -- Health Informatics Associations Between Mindfulness Traits and Health Outcomes in Veterans with Chronic Multi-symptom Illness -- 1 Introduction -- 1.1 Study Summary -- 2 Materials and Methods -- 2.1 Self-report and Cognitive Measures -- 2.2 Electroencephalography (EEG) -- 2.3 Analysis -- 3 Results -- 3.1 Association Between Mindfulness and Self-reported Symptoms -- 3.2 Association Between Mindfulness and Cognitive Assessment -- 3.3 Association Between Mindfulness and EEG -- 4 Discussion -- 4.1 Dual Modes of Cognitive Control, Personality Meta-traits, and Dual Mode Mindfulness -- 4.2 Mindfulness for Veterans, Service Members and Civilians -- 4.3 Limitations -- 5 Conclusion -- References -- The AugCog of Work -- 1 Introduction -- 2 Future of Work -- 3 Education -- 4 Industry -- 5 Insight and Wisdom -- 6 Productivity -- 6.1 Automation -- 7 Current Directions -- 8 Conclusion -- References -- Distance-Based Lifestyle Medicine for Veterans with Chronic Multi-symptom Illness (CMI): Health Coaching as Behavioral Health Intervention for Clinical Adherence -- 1 Introduction -- 1.1 Whole Health for Veterans: Health Coaching for Complex Illness Care -- 1.2 Chronic Multisymptom Illness (CMI) -- 1.3 Barriers to Care -- 2 Method -- 2.1 Participants -- 2.2 Telehealth -- 2.3 WRIISC Health Coaching Intervention. 2.4 Statistical Analysis -- 3 Results -- 3.1 Demographics -- 3.2 Mid-Intervention Evaluation -- 3.3 Immediate Post-intervention Evaluation -- 4 Discussion -- 4.1 Study Limitations and Future Directions -- 4.2 Conclusions -- References -- What Works Well? A Safety-II Approach to Cybersecurity -- 1 The Way of Working in the Cybersecurity Domain -- 2 From 'What Goes Wrong' to 'What Goes Right': Lessons from Safety Science -- 3 Putting Incidents Centre Stage: A Model for Cybersecurity in Organisations -- 4 Using the PPDRG Model to Get an Understanding of What Goes Right -- 5 Prevention from a Safety-II Perspective -- 5.1 Phishing -- 5.2 Screen Locking and Clean Desk Policy -- 6 Detection from a Safety-II Perspective -- 7 Preparedness and Response from a Safety-II Perspective -- 8 A Research Agenda for What Goes Right in Cybersecurity -- 8.1 End-Users -- 8.2 Teams -- 8.3 Organisations -- 9 Conclusion -- References -- Author Index. |
Record Nr. | UNINA-9910865254303321 |
Schmorrow Dylan D | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Augmented Reality Games II : The Gamification of Education, Medicine and Art / / edited by Vladimir Geroimenko |
Autore | Geroimenko Vladimir |
Edizione | [2nd ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (371 pages) |
Disciplina |
5,437
4,019 |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Video games - Programming Education - Data processing Medical informatics User Interfaces and Human Computer Interaction Game Development Computers and Education Health Informatics |
ISBN | 3-031-54475-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: Augmented reality games in education -- Educational augmented reality games -- New horizons for digital youth: Augmented reality and the gamification of elementary and secondary education -- A new key competence: Teachers’ methodological knowledge of augmented reality and its gaming potential -- Augmented imagination: Creating immersive and playful reading experiences -- Learning to build a Doric temple: The augmentation of knowledge through AR gamification -- Explorations in mixed reality with learning and teaching frameworks: Lessons from Ludus and the Vulcan academy -- Novel teaching methods in the classroom: The use of augmented reality games -- Part II: Augmented reality games in medicine and healthcare -- The unexplored potential of playful ambient projection-based AR to improve well-being -- Augmented reality games for health promotion in old age -- The healing App: Augmented reality and art for pediatric patients with chronic pain -- From boring to engaging: Using gamification to transform dental education and practice -- The gamification of physical education using augmented reality technology -- Part III: Augmented reality games in art -- The gamification of augmented reality art -- Unintended consequence: Pervasive games and public art -- Defacing the ‘Balloon Dog’: Art, algorithmic culture and augmented reality -- Circumpolar gamifications in the age of global warming: Ice levels, anxiety and the Anthropocene -- Augmented reality gaming in public space: Dealing with non-player characters or having a shared experience?- Concluding remarks. |
Record Nr. | UNINA-9910855377103321 |
Geroimenko Vladimir | ||
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Design Science Research for a Resilient Future : 19th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2024, Trollhättan, Sweden, June 3–5, 2024, Proceedings / / edited by Munir Mandviwalla, Matthias Söllner, Tuure Tuunanen |
Autore | Mandviwalla Munir |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (464 pages) |
Disciplina |
5,437
4,019 |
Altri autori (Persone) |
SöllnerMatthias
TuunanenTuure |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction User Interfaces and Human Computer Interaction |
ISBN |
9783031611759
9783031611742 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | -- DSR for a Resilient World (Theme Track). -- Disentangling the Problem Space: A Validated Problem Statement for Sustainability Support Systems. -- Let Citizens Speak Up: Designing Intelligent Online Participation for Urban Planning. -- Overcoming Rebound Effects: A Process Blueprint for Circular Systems Design. -- General Track. -- Conceptualizing Multi-Party AI Reliance for Design Research. -- Wasn’t Expecting That – Using Abnormality as a Key to Design a Novel User-Centric Explainable AI Method. -- Designing a Large Language Model-Based Coaching Intervention for Lifestyle Behavior Change. -- A design-principle-friendly conceptual model of observational crowdsourcing. -- Design principles for Machine Learning Based Clinical Decision Support Systems: A Design Science Study. -- Theory-driven Design of a Negotiation Canvas for Reaching Win-Win Agreements. -- DSR Methods and Education. -- A Typology of Knowledge Creation in Design Science Research Projects. -- Classifying Design Science Research in Terms of Types of Reasoning from an Epistemological Perspective. -- Visualizing Argumentation for Research Problem and Research Design. -- Toward a Method for Design Science Research Meta-Studies to Improve the Reusability of Design Principles. -- Dialectical Tensions in Design Theorizing: Exploring the Selection, Use, and Development of Kernel Theory. -- Design Science Research a a Guide for Innovative Higher Education Teaching: Towards an Application-Oriented Extension of the Proficiency Model. -- Let’s Chat to Negotiate: Designing a Conversational Agent for Learning Negotiation Skills. -- DSR in Practice. -- No Need to Cry over Spilt Milk: A Workflow for Regenerating Graph Data Using Robotic Process Automation. -- Towards a Smarter Tomorrow: A Design Science Perspective on Building a Smart Campus IoT Data Platform. -- Bridging Enterprise Knowledge Management and Natural Language Processing - Integration Framework and a Prototype. -- Generating Synthetic LiDAR Point Cloud Data for Object Detection Using the Unreal Game Engine. -- Exploring design principles promoting organizational knowledge creation via robo- advisory: the case of collaborative group decision-making in the after sales management. -- Designing For Banking Resilience: A DeFi E-Learning Solution. -- Emerging Topics in DSR. -- Design principles for collaborative generative AI systems in software development. -- Designing a Reference Architecture for Collaborative Condition Monitoring Data Spaces: Design Requirements and Views. -- Navigating Risks in the Crypto Landscape – A Taxonomy of Risk-related Aspects of Crypto Assets. -- Augmenting Frontline Service Employee Onboarding via Hybrid Intelligence: Examining the Effects of Different Degrees of Human-GenAI Interaction. -- Designing an LLM-based Open Data Assistant for Effective Use. -- Theorizing the Lean Startup Approach: Towards Well-Grounded Design Principles. -- Meta-requirements for LLM-based Knowledge Exploration Tools in Information Systems Research. -- Beyond E-Commerce: A Design Science Study into Crafting a Model for Customer-centric M-Commerce. |
Record Nr. | UNINA-9910864189003321 |
Mandviwalla Munir | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Design, User Experience, and Usability : 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part IV / / edited by Aaron Marcus, Elizabeth Rosenzweig, Marcelo M. Soares |
Autore | Marcus Aaron |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (0 pages) |
Disciplina |
5,437
4,019 |
Altri autori (Persone) |
RosenzweigElizabeth
SoaresMarcelo M |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Application software Computer networks Software engineering User Interfaces and Human Computer Interaction Computer and Information Systems Applications Computer Communication Networks Software Engineering |
ISBN |
9783031613593
9783031613586 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part 1: Designing Immersive Experiences across Contexts: Exploring Student Attention in the Metaverse: a Systematic Literature Review from the Perspective of Design and Ergonomics -- A Neuroeducational Approach in the Integration of Virtual Reality Technologies in the Development of Serious Games: Case Study in the Field of Occupational Safety and Risk Prevention -- Does Virtual Reality Allow Essay Participants Better Conditions to Get Information Regarding the Perception of Architectural Contexts? -- Panoramic 360 Image Versus 2D Video: What is the Best Inside Virtual Reality? -- Kinesics Language Interaction in Virtual Reality -- Comparing the Therapeutic Effects of Using Traditional Methods and Virtual Reality Headset in the Treatment of Depression and Anxiety -- Analysis of the Impact on Immersive Experience: Narrative Effects in First and Third Person Perspectives -- IMARISS: Story Creation Tools - Inspiration Mobile Augmented Reality Interactive Story System -- Virtual Reality Image Creation in the Era of Artificial Intelligence. Part 2: Technology, Design, and Learner Engagement: Research on Strategies of Virtual Reality Technology to Promote Astronomy Science Popularization Education in Primary Schools -- Analysis of Gamification Strategies for Children's Safety Popularization Education Based on AR Technology -- The Impact of Innovative Education Driven by Design Thinking and Training Model of Innovative Talents on Student Engagement: The Moderating Role of Background of Blockchain Technology -- A Study on the Application of Digital Products Designed to Improve Primary School Students’ Literacy Skills -- Bridging Cello Learning with Technological Innovations: An Exploration of Interaction Design Opportunities -- Unlocking Interactive Learning: Applying Bioecological Theory to Parent-child Interaction in Educational Product Design -- Research on an Educational Toy for Preschool Children's Oral Care Based on Persuasive Design -- Optimizing the Student Evaluation System in Higher Education: A Comprehensive Approach from the Perspective of Student Experience. Part 3: User Experience in Tangible and Intangible Cultural Heritage: Research on the Value Development and Spatial Experience of Rural Ecological Landscape in Lingnan -- Bibliometric Analysis on Intangible Cultural Heritage and Experience Marketing in China -- Visitor's Museum Experience Model in Mixed Reality Environment from the Perspective of 4E Cognition -- The Impact of Gamified AR Format on Engagement for Site Museum Tours -- User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes' Mausoleum in Lisbon’s Prazeres Cemetery -- Research on the Application of Digital Technology in Museum-based Aesthetic Education of Children -- User Experience Research in China's Tourism Industry Based on Knowledge Map. |
Record Nr. | UNINA-9910865242003321 |
Marcus Aaron | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Design, User Experience, and Usability : 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part III / / edited by Aaron Marcus, Elizabeth Rosenzweig, Marcelo M. Soares |
Autore | Marcus Aaron |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (348 pages) |
Disciplina |
5,437
4,019 |
Altri autori (Persone) |
RosenzweigElizabeth
SoaresMarcelo M |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Application software Computer networks Software engineering User Interfaces and Human Computer Interaction Computer and Information Systems Applications Computer Communication Networks Software Engineering |
ISBN |
9783031613562
9783031613555 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part 1: User Experience Design for Inclusion and Diversity: Using The Technology Acceptance Model to Explore the User Experience of Smart Kitchen Use Among Older Adult Women -- Empowering Older Adults: A User-Centered Approach Combining iTV and Voice Assistants to Promote Social Interactions -- UX Design Curriculum: Intersectionality, Race and Ethnicity in Persona Construction -- Intersectionality in UX Design and HCI Research and Curriculum Development: Bringing Race and Ethnicity into Focus -- Proactive TV Gamification: Engaging Older Adults Socially -- Experience Design Assisted Healing and Therapeutic Design for Promoting Cultural Heritage: A Case of China Traditional Lingnan Water Village -- The Experience of Portuguese Visually Impaired with Interactive Television (iTV) Services: A Questionnaire Survey -- Challenges and Gaps in Promoting Inclusive Spaces: A Study Based on Interviews -- Big Movements or Small Motions : Controlling Digital Avatars with Single-Camera Motion Capture -- Functional Effectiveness and User Experience Assessment of Knee Joint Protective Gear Fixation Methods during Physical Activity -- Gamified Participatory Design Empowers Blind People’s Emotional Experience - Take "sound·sound" as an Example. Part 2: Human-Centered Design for Social Impact: Perceived Value of UX in Organizations: A Systematic Literature Review -- Thinking Interactions and their Social Impact through Human-Centred Design -- Redesigns in Enterprise Resource Planning Modules using User-Centered Design Methods: A Systematic Literature Review -- A Case Study Analyzing an Interdisciplinary Effort to Guide the Development and Design of a Human-Centered, Digitally Facilitated System of Care to Support Diabetes Self-Management Education and Support (DSMES) in Rural Parts of Texas -- Acceptance of Students and Teachers Regarding a Virtual Reality Tool for Teaching the History of Architecture and Urbanism -- Facilitating User Engagement: A Systematic, Survey-based Approach -- A Study on the Impact of Customer Interactions in Virtual Brand Community on Brand Equity -- Insights from User Perceptions Towards the Design of a Proactive Intelligent TV Assistant -- Design Methods for Catalyzing Co-creation in Community Building: An Evaluating Approach -- A Product Design Strategy that Comprehensively Considers Consumer Behavior and Psychological Emotional Needs. |
Record Nr. | UNINA-9910865248603321 |
Marcus Aaron | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management : 15th International Conference, DHM 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part III / / edited by Vincent G. Duffy |
Autore | Duffy Vincent G |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (430 pages) |
Disciplina |
5,437
4,019 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Social sciences - Data processing User Interfaces and Human Computer Interaction Computer Application in Social and Behavioral Sciences |
ISBN |
9783031610660
9783031610653 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part 1: Work, Safety, and Ergonomics: Ergonomic Improvement and Simulation Analysis of Armrests for Uncomfortable Working Environments -- Ergonomics for Work-Life Balance: A Content Analysis -- Ergonomic Evaluation of a VTOL Aircraft using RAMSIS -- A Systematic Literature Review of Ergonomics in Transportation Focused on Driver Fatigue and Safety -- A Literature Review of Trends in Personal Protective Equipment -- Improving Construction Safety: The Role of Workplace Stressors and Personality Traits on Near-miss Recognition of Workers -- Navigating the Ergonomic Challenges of Remote Work: A Closer Look at Neck and Lower Back Pain -- Integrating Extended Reality (XR) in a Smart Factory Environment: Systematic Review -- Research on the Risk of Radar Antenna Array Maintenance Operations in Real Working Conditions Based on Intelligent Evaluation Tools -- Trend Analysis of AR-Assisted Assembly Visualization Design Based on Bibliometrics -- Research on the Process Efficiency of Metro Security Check-System Under the Perspective of Spatial Guidance. Part 2: Ergonomics, Artificial Intelligence and Smart Technologies: Artificial Intelligence and Transportation – the Emergence of New Technologies and the Related Impacts on the Transportation of People and Packages -- An Outlook for AI Innovation in Multimodal Communication Research -- Empowering Zero-Shot Object Detection: A Human-in-the-Loop Strategy for Unveiling Unseen Realms in Visual Data -- More Than One Gesture but Less Than Two? Inter-stroke Dependencies in Gesture Form and Meaning -- Artificial Intelligence & Mobile Computing: Role of AI in Ergonomics -- A Systematic Review of Collaborative Robot in Ergonomics -- Exercise Recognition and Repetition Counting for Automatic Workout Documentation Using Computer Vision. Part 3: Advanced Technologies for Training and Learning: Evaluating Incentive based 3D Virtual Training for Nasopharyngeal Swab Proficiency -- The Co-Design of Simulation-Based Training for Collaboration between Healthcare Services -- Use of Artificial Intelligence for Training: A Systematic Review -- Annotating Virtual Tai Chi Instruction to Improve Learning Outcomes for Older Adults -- Training Support Method with Loudness Changes in Music -- Design Research on VR System Integrating Task-Based Teaching and Learning for Manual Skills Training in Dental Students. |
Record Nr. | UNINA-9910865255303321 |
Duffy Vincent G | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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