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Brain-Computer Interface Research : A State-of-the-Art Summary 3 / / edited by Christoph Guger, Theresa Vaughan, Brendan Allison
Brain-Computer Interface Research : A State-of-the-Art Summary 3 / / edited by Christoph Guger, Theresa Vaughan, Brendan Allison
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (137 p.)
Disciplina 004
005.437
006.3
4019
610.153
610.28
612.8
Collana SpringerBriefs in Electrical and Computer Engineering
Soggetto topico User interfaces (Computer systems)
Neurosciences
Medical physics
Radiation
Computational intelligence
Biomedical engineering
User Interfaces and Human Computer Interaction
Medical and Radiation Physics
Computational Intelligence
Biomedical Engineering and Bioengineering
ISBN 3-319-09979-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Recent Advances in Brain-Computer Interface Research-The BCI Award 2013 ; 1 Introduction; 2 The BCI Award; 3 The 2013 Nominees; Give Me a Sign: Studies on the Decodability of Hand Gestures Using Activity of the Sensorimotor Cortex as a Potential Control Signal for Implanted Brain Computer Interfaces ; 1 fMRI; 2 ECoG; 3 Discussion; 4 Conclusion; References; An Ipsilateral, Contralesional BCI in Chronic Stroke Patients ; Abstract ; 1 Introduction; 1.1 Clinical Significance; 1.2 BCI After Stroke; 2 Motivation for Ipsilateral, Contralesional BCI
3 Ipsilateral, Contralesional BCI After Stroke3.1 Study Overview; 4 Future Directions; 5 Conclusions; References; A Learning-Based Approach to Artificial Sensory Feedback ; Abstract ; 1 Normal Motor Function Needs Somatosensation; 2 Approaches for Artificial Somatosensation; 2.1 Non-invasive Approaches; 2.2 Invasive Approaches; 2.3 Biomimetic Encoding of Somatosensory Information; 3 Harnessing Neural Plasticity; 4 Candidate Neural Structures to Target; 5 Conclusion; References; An Accurate, Versatile, and Robust Brain Switch for Neurorehabilitation ; Abstract ; 1 Introduction
2 System Overview3 MRCP and Movement Intention Detection; 3.1 MRCP and Voluntary Movements; 3.2 Signal Processing of MRCP for Detection of Movement Intentions; 4 MRCP Triggered Afferent Feedback and Plasticity Induction; 5 Conclusion Remarks and Long Term Perspectives; 5.1 Cortical Versus Peripheral Stimulation; 5.2 Cue-Based Versus Self-paced BCI Paradigm; 5.3 MRCP Versus Sensory-Motor Rhythm; 5.4 Long Term Perspectives; References; Ear-EEG: Continuous Brain Monitoring ; Abstract ; 1 Introduction; 1.1 Towards Wearable EEG; 2 Ear-EEG; 3 Ear-EEG: Towards Continuous Brain Monitoring
4 Fatigue Estimation5 The Estimation of Hearing Threshold; 6 Conclusions; References; Passive Brain-Computer Interfaces for Robot-Assisted Rehabilitation ; Abstract ; 1 Introduction; 1.1 Robot-Assisted Rehabilitation; 1.2 Exercise Difficulty Adaptation; 1.3 Passive Brain-Computer Interfaces; 2 Hardware Selection and Setup; 2.1 EEG Hardware; 2.1.1 Electrode Locations; 2.1.2 Electrode Types; 2.2 fNIRS Hardware; 2.2.1 Probe Locations; 2.2.2 Probe Types; 2.3 Hybrid BCIs; 3 Signal Processing; 3.1 Artefact Removal; 3.2 Feature Extraction; 3.2.1 EEG Feature Extraction; 3.2.2 fNIRS Feature Extraction
4 Psychophysiological Inference4.1 Categorical Inference; 4.2 Continuous Inference; 5 Preliminary Implementation; 5.1 Goal; 5.2 Study Protocol; 5.3 Measurements; 5.3.1 Questionnaire; 5.3.2 Physiology; 5.4 Feature Extraction; 5.4.1 EEG; 5.4.2 ANS Responses; 5.4.3 Eye Tracking; 5.5 Psychophysiological Inference; 5.6 Initial Results and Discussion; 5.6.1 EEG Data Quality; 5.6.2 Correlations Between Game Difficulty and NASA-TLX; 5.6.3 Accuracy of Psychophysiological Inference; 6 Conclusion and Outlook; References; A Concurrent Brain-Machine Interface for Enhanced Sequential Motor Function
Abstract
Record Nr. UNINA-9910298993703321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Creativity in the Digital Age / / edited by Nelson Zagalo, Pedro Branco
Creativity in the Digital Age / / edited by Nelson Zagalo, Pedro Branco
Edizione [1st ed. 2015.]
Pubbl/distr/stampa London : , : Springer London : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (270 p.)
Disciplina 004
005.437
4019
Collana Springer Series on Cultural Computing
Soggetto topico User interfaces (Computer systems)
Application software
Computers and civilization
User Interfaces and Human Computer Interaction
Computer Appl. in Arts and Humanities
Computers and Society
ISBN 1-4471-6681-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- Part I: Fundamentals of Digital Creativity -- The Creative Revolution that is Changing the World -- The Internet is Ancient, Small Steps are Important and Four Other Theses About Making Things in a Digital World -- Creating Creative Technologists: Playing with(in) Education -- Part II: Expressive Processes -- Playing With Puzzling Philosophical Problems -- The Creative Manipulation of Time Through Digital Personal Narratives -- Interaction Aesthetics and Ubiquitous Music -- Part III: Co-creation and Collaboration -- An Enactive Model of Creativity for Computational Collaboration and Co-Creation -- Creative Collaboration in Young Digital Creative Communities -- When Ideas Generate Value: How Lego Profitably Democratized its Relationship with Fans.-Communication in Crowdfunding Platforms -- Part IV: Makers and Players -- Fabricating Futures: Envisioning Scenarios for Home Fabrication -- Play Platforms for Children’s Creativity -- Game Design with Portfolios and Creative Skills -- Author Biographies.
Record Nr. UNINA-9910299240503321
London : , : Springer London : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Design for Experience : Where Technology Meets Design and Strategy / / by Jinwoo Kim
Design for Experience : Where Technology Meets Design and Strategy / / by Jinwoo Kim
Autore Kim Jinwoo
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (223 p.)
Disciplina 004
005.437
006.6
006.7
4019
Collana Human–Computer Interaction Series
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Interactive multimedia
Multimedia systems
Image processing - Digital techniques
Computer vision
User Interfaces and Human Computer Interaction
Media Design
Computer Imaging, Vision, Pattern Recognition and Graphics
ISBN 3-319-14304-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- Acknowledgements.- A Real Experience -- The Three Threads of Experience --  Fundamentals for Achieving the Balance of Experience -- Creative Conflicts and Dynamic Balancing -- Design for Senseful Experience -- Design for Valuable Experience -- Design for Harmonious Experience -- Design for the Next Experience -- Epilogue.
Record Nr. UNINA-9910299237303321
Kim Jinwoo  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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ECSCW 2013 : Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 21-25 September 2013, Paphos, Cyprus / / Olav W. Bertelsen ... [et. al.], editors
ECSCW 2013 : Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 21-25 September 2013, Paphos, Cyprus / / Olav W. Bertelsen ... [et. al.], editors
Edizione [1st ed. 2013.]
Pubbl/distr/stampa New York, : Springer, 2013
Descrizione fisica 1 online resource (xiv, 300 pages) : illustrations (some color)
Disciplina 004
005.437
4019
658.402028546
Altri autori (Persone) BertelsenOlav W
CiolfiLuigina
GrassoMaria A
PapadopoulosGeorge A. <1960->
Collana Gale eBooks
Soggetto topico Teams in the workplace - Data processing
Technological innovations - Europe
ISBN 1-4471-5346-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto From the Editors -- “How Many Bloody Examples Do You Want?” – Fieldwork and Generalisation -- Understanding Mobile Notification Management in Collocated Groups -- Temporality in Planning: The Case of the Allocation of Parking Areas for Aircrafts -- Calendars: Time Coordination and Overview in Families and Beyond -- The Collaborative Work of Heritage: Open Challenges for CSCW -- “Drops Hollowing the Stone”: Workarounds as Resources for Better Task-artifact Fit -- Physicians’ Progress Notes: The Integrative Core of the Medical Record -- Moving Healthcare to the Home: The Work to Make Homecare Work -- Dwelling in Software: Aspects of the Felt-life of Engineers in Large Software Projects -- What You See Is What I Need: Mobile Reporting Practices in Emergencies -- The Social Life of Tunes: Representing the Aesthetics of Reception -- Achieving Continuity of Care: A Study of the Challenges in a Danish and a US Hospital Department -- Fostering Collaborative Redesign of Work Practice: Challenges for Tools Supporting Reflection at Work -- The Challenges of Microfinance Innovation: Understanding ‘Private Services’ -- Motivation-targeted Personalized UI Design: A Novel Approach to Enhancing Citizen Science Participation -- Index of Authors.
Record Nr. UNINA-9910437596203321
New York, : Springer, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Empowering Users through Design : Interdisciplinary Studies and Combined Approaches for Technological Products and Services / / edited by David Bihanic
Empowering Users through Design : Interdisciplinary Studies and Combined Approaches for Technological Products and Services / / edited by David Bihanic
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (303 p.)
Disciplina 005.437
4019
620
620.0042
Soggetto topico Engineering design
User interfaces (Computer systems)
Management
Industrial management
Engineering Design
User Interfaces and Human Computer Interaction
Innovation/Technology Management
ISBN 3-319-13018-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Form Follows Practice -- Who Designs? Technological Mediation in Design Participation -- User’s Continuity in Design Continuous Innovation -- Towards User Involvement in Envisioning Practices. Opening the Use of the Future -- Critical Design: a Delicate Balance between the Thrill of the Uncanny and the Interrogation of the Unknown -- Digital Objects Topologies: Transitions between Utility, Form and Intent -- Design Ethnography? Towards a Designerly Approach to Field Research -- (Mis)Behavioral Objects: Empowerment of Users vs Empowerment of Objects -- Open Sourcing Wearables: the Impact of Open Technologies and User Engagement in the Design of Body-Borne Interactive Products -- Trialogical Learning: a New Framework for Learning Through the Creative Relationship between Emerging Technologies and Multiple Participants -- Open Meta-Design: Tools for Designing Collaborative Processes -- Co-Design to Empower Cultural Heritage Professionals as Technology Designers: the meSch project -- User Empowerment and the I-Doc Model User -- “Nothing Makes Sense”: New Aesthetics of Experiences in Self-Organizing Services -- A Manifesto for Epistemological Empowerment in Chronic Disease Self Care.
Record Nr. UNINA-9910299702803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Engineering Haptic Devices : A Beginner's Guide / / edited by Christian Hatzfeld, Thorsten A. Kern
Engineering Haptic Devices : A Beginner's Guide / / edited by Christian Hatzfeld, Thorsten A. Kern
Edizione [2nd ed. 2014.]
Pubbl/distr/stampa London : , : Springer London : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (596 p.)
Disciplina 004
005.437
4019
621.39
Collana Springer Series on Touch and Haptic Systems
Soggetto topico User interfaces (Computer systems)
Control engineering
Robotics
Mechatronics
Computer engineering
User Interfaces and Human Computer Interaction
Control, Robotics, Mechatronics
Computer Engineering
ISBN 1-4471-6518-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Foreword -- Preface -- Symbols -- Indices and Distinctions -- Glossary -- Abbreviations.-Part I Basics.- Motivation and Application of Haptic Systems -- Haptics as an Interaction Modality -- The User’s Role in Haptic System Design -- Development of Haptic Systems -- Part II Designing Haptic Systems.- Identification of Requirements -- General Systems Structures -- Control of Haptic Systems -- Kinematic Design -- Actuator Design -- Sensor Design -- Interface Design -- Software Design for Virtual Reality Applications -- Evaluation of Haptic Systems -- Examples of Haptic Systems Development -- Conclusion -- Appendix -- References -- Index -- Impedance Values of Grasps -- URL’s.
Record Nr. UNINA-9910298979603321
London : , : Springer London : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Games for Health 2014 : Proceedings of the 4th conference on gaming and playful interaction in healthcare / / edited by Ben Schouten, Stephen Fedtke, Marlies Schijven, Mirjam Vosmeer, Alex Gekker
Games for Health 2014 : Proceedings of the 4th conference on gaming and playful interaction in healthcare / / edited by Ben Schouten, Stephen Fedtke, Marlies Schijven, Mirjam Vosmeer, Alex Gekker
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer Vieweg, , 2014
Descrizione fisica 1 online resource (161 p.)
Disciplina 004
005.437
302.23
374.0124
374.26
4019
502.85
Soggetto topico User interfaces (Computer systems)
Health informatics
Education—Data processing
Communication
Sociology
Literacy
User Interfaces and Human Computer Interaction
Health Informatics
Computers and Education
Media Research
ISBN 3-658-07141-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface; Organization; Table of Contents; "On call: antibiotics"- development and evaluation of a serious antimicrobial prescribing game for hospital care; 1 Introduction; 2 Objectives; 3 Materials and methods; 3.1 Clinical elements; 3.2 Gamification elements; 4 Evaluation; 4.1 Qualitative approaches; 4.2 Quantitative approaches; 4.3 In-game metrics; 5 Discussion; 6 Conclusions; 7 References; Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management; 1 Introduction; 2 Related Work; 3 Virtual Reality Design and Development for Mobius Floe
4 Future Work5 References; Gaming as a training tool to train cognitive skills in Emergency Medicine: how effective is it?; Background and objectives; Methods; Results; Conclusions; Games [4Therapy] Project: Let'sTalk!; Introduction; Why Games and Playful Interventions?; Safe Environment; Emotional Distance; Why Empathy and Motivation?; Games For Therapy; Step 1: Ethnographic Research; Step 2: Connecting to Existing Therapies; Step 3: Game Jamming; Step 4: Designing Ourselves; Step 5: Three Prototypes; Step 6 User Testing & Validation; Conclusion; References
Tunnel Tail: A New Approach to Prevention1 Introduction; 2 Methods; 3 Design; 4 Participants; 5 Procedures; 6 Data Analysis; 6.1 Comparison of Pre- and Post-Gameplay Questions; 6.2 Comparison of Short- and Long-play Groups; 6.3 Evidence of Appeal; 7 Discussion; References; Game Design of a Health Game for Supporting the Compliance of Adolescents with Diabetes; 1 Requirements and Project Goals; 2 First Approach for Game Concept; 3 Theoretical foundation; 4 Data collection by expert interviews as basic for concept of the serious game; 5 Conceptual approaches; 5.1 Methodology of Game Development
5.2 Early concept prototypes6 Future Work; 7 References; The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain Games; 1 Introduction; 2 Theory; 2.1 Motivation; 2.2 Feedback and Motivation; 2.3 The Social Environment and Shared Feedback; 2.4 Structuring the Feedback; 3 Method and Procedure; 3.1 Participants; 3.2 Game and Procedure; 3.3 Measures; 4 Results; 4.1 Preliminary analyses; 4.2 Hypothesis testing; 5 Discussion; 6 Conclusion; References; Patients Should Not Be Passive! Creating and Managing Active Virtual Patients in Virtual Clinical Environments.
1 Intro/Background2 The 'Passive' Virtual Patient in Professional Medical Education; 3 Rapid Authoring and Real-time Management of Virtual Patients in a Virtual Clinical Environment; 4 The Benefits of Active Virtual Patient Management; 5 References; The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey Study; 1 Introduction; 2 Method; 3 Results; 3.1 Participants; 3.2 Acquaintance and Experiences; 3.3 Motivations and Barriers; 3.4 Game Play Preferences; 3.5 Determinants; 4 Discussion and Conclusion; References
Tactical Forms: Classification of Applied Games for Game Design
Record Nr. UNINA-9910298994403321
Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer Vieweg, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Haptic Rendering for Simulation of Fine Manipulation / / by Dangxiao Wang, Jing Xiao, Yuru Zhang
Haptic Rendering for Simulation of Fine Manipulation / / by Dangxiao Wang, Jing Xiao, Yuru Zhang
Autore Wang Dangxiao
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (170 p.)
Disciplina 003.3
004
005.437
4019
Soggetto topico User interfaces (Computer systems)
Computer simulation
Robotics
Automation
User Interfaces and Human Computer Interaction
Simulation and Modeling
Robotics and Automation
ISBN 3-662-44949-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction -- 2. Configuration-based Optimization Approach -- 3. 6-DoF Haptic Simulation of Geometric Fine Features -- 4. 6-DoF Haptic Simulation of Deformable Objects -- 5. Evaluation of Haptic Rendering Methods -- 6. Application: A Dental Simulator -- 7. Conclusions and Future Work.
Record Nr. UNINA-9910298991603321
Wang Dangxiao  
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Internet Addiction : Neuroscientific Approaches and Therapeutical Interventions / / edited by Christian Montag, Martin Reuter
Internet Addiction : Neuroscientific Approaches and Therapeutical Interventions / / edited by Christian Montag, Martin Reuter
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (242 p.)
Disciplina 005.437
153
4019
610.28
612.8
616.8
620
Collana Studies in Neuroscience, Psychology and Behavioral Economics
Soggetto topico Biomedical engineering
Neurosciences
Cognitive psychology
Neurology 
User interfaces (Computer systems)
Biomedical Engineering and Bioengineering
Cognitive Psychology
Neurology
User Interfaces and Human Computer Interaction
ISBN 3-319-07242-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to Internet Addiction -- Neuroscientific Approaches to Internet Addiction -- Therapeutic Interventions & Governmental Policies.
Record Nr. UNINA-9910299687103321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Learn Design for iOS Development / / by Sian Morson
Learn Design for iOS Development / / by Sian Morson
Autore Morson Sian
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Descrizione fisica 1 online resource (152 p.)
Disciplina 004
005.265
005.437
4019
Soggetto topico Apple computer
User interfaces (Computer systems)
Apple and iOS
User Interfaces and Human Computer Interaction
ISBN 1-4302-6365-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: So You�ve Got an Idea for an iPhone App, Now What?""; ""Assumptions""; ""Step One: Define your idea""; ""Step Two: Share your idea with peers""; ""Step Three: Compare your app to others�""; ""Step Four: Analyze your findings""; ""Step Five: Store comparative apps for future reference""; ""Step Six: Revise your idea if needed""; ""Summary""; ""Chapter 2: iOS: What You Need to Know""; ""What to Expect in iOS 7""; ""iOS 7 Guiding Principles""
""Springboard""""Typography""; ""Icons""; ""Bars""; ""Status Bar""; ""Navigation Bar""; ""Toolbar""; ""Tab Bar""; ""Table Views and Table View Elements""; ""Table View Elements""; ""Stock Apps""; ""Mail""; ""Standard Mail Icons""; ""Calculator""; ""Calendar""; ""Weather""; ""Color, Transparency, & Layers""; ""Using Color""; ""Using Transparency""; ""Using Layers""; ""Buttons""; ""Summary""; ""Chapter 3: iOS 7 and Flat Design""; ""The Principles of Flat Design""; ""The Origin of and Other Uses of Flat Design""; ""The Future of Flat Design""; ""Incorporating Flat Design into Your App""
""Choosing a Color Palette""""Designing Icons""; ""Utilizing Space and Templates""; ""Defining Buttons""; ""Simplifying Forms""; ""Determining Typography""; ""Evaluating Usability""; ""Summary""; ""Chapter 4: Getting to Know the User Interface of the iPhone and iPad Design Considerations""; ""Use of Gestures in the UI""; ""Consistency of Gestures""; ""Direct Manipulation of Gestures""; ""Abstract Gestures and Feedback""; ""Gestures in iOS""; ""Tap""; ""Double Tap""; ""Drag or Pan""; ""Flick""; ""Swipe""; ""Pinch""; ""Touch and Hold""; ""Shake""; ""New iOS Gestures""; ""Swipe Up""
""Swipe Down""""Swipe Right (In Mail App)""; ""The iPad; How Is It Different?""; ""Popover View""; ""Split View Screen""; ""Visual Context""; ""User Interaction""; ""Onscreen Targets""; ""Screen Resolution""; ""Universal Apps""; ""Icons""; ""App Icons""; ""Launch Image""; ""iPad-Specific Gestures""; ""Swipe""; ""Four-fingered vertical swipe""; ""Pinch""; ""Summary""; ""Chapter 5: Mobile Design Patterns""; ""Registration & Login/Sign-up Forms""; ""App Navigation""; ""Springboard or Home Screen Patterns""; ""List & Table View Patterns""; ""Tables""; ""Tabs""; ""Slide-Out Navigation""
""Image Gallery""""Searching and Sorting""; ""Tips, Tours, and Walkthroughs""; ""Stepping Out of the Box""; ""Chapter 6: Using Wireframes to Design Your App""; ""What Is a Wireframe ?""; ""Tools for Wireframing""; ""Why Are Wireframes Important?""; ""The Wireframing Process""; ""Focus on Usability""; ""Try Various Layouts""; ""Outline User Flow""; ""Define Use Cases""; ""Add Wireframe Details""; ""Share Wireframes for Feedback""; ""Create Prototypes""; ""Clients and Wireframes""; ""Summary""; ""Chapter 7: Designing Your Visual Assets with Adobe Photoshop""; ""Some Photoshop Basics""
""Prepping for Retina""
Record Nr. UNINA-9910300474003321
Morson Sian  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
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