Brain-Computer Interface Research : A State-of-the-Art Summary 3 / / edited by Christoph Guger, Theresa Vaughan, Brendan Allison |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (137 p.) |
Disciplina |
004
005.437 006.3 4019 610.153 610.28 612.8 |
Collana | SpringerBriefs in Electrical and Computer Engineering |
Soggetto topico |
User interfaces (Computer systems)
Neurosciences Medical physics Radiation Computational intelligence Biomedical engineering User Interfaces and Human Computer Interaction Medical and Radiation Physics Computational Intelligence Biomedical Engineering and Bioengineering |
ISBN | 3-319-09979-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Recent Advances in Brain-Computer Interface Research-The BCI Award 2013 ; 1 Introduction; 2 The BCI Award; 3 The 2013 Nominees; Give Me a Sign: Studies on the Decodability of Hand Gestures Using Activity of the Sensorimotor Cortex as a Potential Control Signal for Implanted Brain Computer Interfaces ; 1 fMRI; 2 ECoG; 3 Discussion; 4 Conclusion; References; An Ipsilateral, Contralesional BCI in Chronic Stroke Patients ; Abstract ; 1 Introduction; 1.1 Clinical Significance; 1.2 BCI After Stroke; 2 Motivation for Ipsilateral, Contralesional BCI
3 Ipsilateral, Contralesional BCI After Stroke3.1 Study Overview; 4 Future Directions; 5 Conclusions; References; A Learning-Based Approach to Artificial Sensory Feedback ; Abstract ; 1 Normal Motor Function Needs Somatosensation; 2 Approaches for Artificial Somatosensation; 2.1 Non-invasive Approaches; 2.2 Invasive Approaches; 2.3 Biomimetic Encoding of Somatosensory Information; 3 Harnessing Neural Plasticity; 4 Candidate Neural Structures to Target; 5 Conclusion; References; An Accurate, Versatile, and Robust Brain Switch for Neurorehabilitation ; Abstract ; 1 Introduction 2 System Overview3 MRCP and Movement Intention Detection; 3.1 MRCP and Voluntary Movements; 3.2 Signal Processing of MRCP for Detection of Movement Intentions; 4 MRCP Triggered Afferent Feedback and Plasticity Induction; 5 Conclusion Remarks and Long Term Perspectives; 5.1 Cortical Versus Peripheral Stimulation; 5.2 Cue-Based Versus Self-paced BCI Paradigm; 5.3 MRCP Versus Sensory-Motor Rhythm; 5.4 Long Term Perspectives; References; Ear-EEG: Continuous Brain Monitoring ; Abstract ; 1 Introduction; 1.1 Towards Wearable EEG; 2 Ear-EEG; 3 Ear-EEG: Towards Continuous Brain Monitoring 4 Fatigue Estimation5 The Estimation of Hearing Threshold; 6 Conclusions; References; Passive Brain-Computer Interfaces for Robot-Assisted Rehabilitation ; Abstract ; 1 Introduction; 1.1 Robot-Assisted Rehabilitation; 1.2 Exercise Difficulty Adaptation; 1.3 Passive Brain-Computer Interfaces; 2 Hardware Selection and Setup; 2.1 EEG Hardware; 2.1.1 Electrode Locations; 2.1.2 Electrode Types; 2.2 fNIRS Hardware; 2.2.1 Probe Locations; 2.2.2 Probe Types; 2.3 Hybrid BCIs; 3 Signal Processing; 3.1 Artefact Removal; 3.2 Feature Extraction; 3.2.1 EEG Feature Extraction; 3.2.2 fNIRS Feature Extraction 4 Psychophysiological Inference4.1 Categorical Inference; 4.2 Continuous Inference; 5 Preliminary Implementation; 5.1 Goal; 5.2 Study Protocol; 5.3 Measurements; 5.3.1 Questionnaire; 5.3.2 Physiology; 5.4 Feature Extraction; 5.4.1 EEG; 5.4.2 ANS Responses; 5.4.3 Eye Tracking; 5.5 Psychophysiological Inference; 5.6 Initial Results and Discussion; 5.6.1 EEG Data Quality; 5.6.2 Correlations Between Game Difficulty and NASA-TLX; 5.6.3 Accuracy of Psychophysiological Inference; 6 Conclusion and Outlook; References; A Concurrent Brain-Machine Interface for Enhanced Sequential Motor Function Abstract |
Record Nr. | UNINA-9910298993703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Creativity in the Digital Age / / edited by Nelson Zagalo, Pedro Branco |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | London : , : Springer London : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (270 p.) |
Disciplina |
004
005.437 4019 |
Collana | Springer Series on Cultural Computing |
Soggetto topico |
User interfaces (Computer systems)
Application software Computers and civilization User Interfaces and Human Computer Interaction Computer Appl. in Arts and Humanities Computers and Society |
ISBN | 1-4471-6681-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Preface -- Part I: Fundamentals of Digital Creativity -- The Creative Revolution that is Changing the World -- The Internet is Ancient, Small Steps are Important and Four Other Theses About Making Things in a Digital World -- Creating Creative Technologists: Playing with(in) Education -- Part II: Expressive Processes -- Playing With Puzzling Philosophical Problems -- The Creative Manipulation of Time Through Digital Personal Narratives -- Interaction Aesthetics and Ubiquitous Music -- Part III: Co-creation and Collaboration -- An Enactive Model of Creativity for Computational Collaboration and Co-Creation -- Creative Collaboration in Young Digital Creative Communities -- When Ideas Generate Value: How Lego Profitably Democratized its Relationship with Fans.-Communication in Crowdfunding Platforms -- Part IV: Makers and Players -- Fabricating Futures: Envisioning Scenarios for Home Fabrication -- Play Platforms for Children’s Creativity -- Game Design with Portfolios and Creative Skills -- Author Biographies. |
Record Nr. | UNINA-9910299240503321 |
London : , : Springer London : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Design for Experience : Where Technology Meets Design and Strategy / / by Jinwoo Kim |
Autore | Kim Jinwoo |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (223 p.) |
Disciplina |
004
005.437 006.6 006.7 4019 |
Collana | Human–Computer Interaction Series |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Interactive multimedia Multimedia systems Image processing - Digital techniques Computer vision User Interfaces and Human Computer Interaction Media Design Computer Imaging, Vision, Pattern Recognition and Graphics |
ISBN | 3-319-14304-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Preface -- Acknowledgements.- A Real Experience -- The Three Threads of Experience -- Fundamentals for Achieving the Balance of Experience -- Creative Conflicts and Dynamic Balancing -- Design for Senseful Experience -- Design for Valuable Experience -- Design for Harmonious Experience -- Design for the Next Experience -- Epilogue. |
Record Nr. | UNINA-9910299237303321 |
Kim Jinwoo | ||
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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ECSCW 2013 : Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 21-25 September 2013, Paphos, Cyprus / / Olav W. Bertelsen ... [et. al.], editors |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | New York, : Springer, 2013 |
Descrizione fisica | 1 online resource (xiv, 300 pages) : illustrations (some color) |
Disciplina |
004
005.437 4019 658.402028546 |
Altri autori (Persone) |
BertelsenOlav W
CiolfiLuigina GrassoMaria A PapadopoulosGeorge A. <1960-> |
Collana | Gale eBooks |
Soggetto topico |
Teams in the workplace - Data processing
Technological innovations - Europe |
ISBN | 1-4471-5346-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | From the Editors -- “How Many Bloody Examples Do You Want?” – Fieldwork and Generalisation -- Understanding Mobile Notification Management in Collocated Groups -- Temporality in Planning: The Case of the Allocation of Parking Areas for Aircrafts -- Calendars: Time Coordination and Overview in Families and Beyond -- The Collaborative Work of Heritage: Open Challenges for CSCW -- “Drops Hollowing the Stone”: Workarounds as Resources for Better Task-artifact Fit -- Physicians’ Progress Notes: The Integrative Core of the Medical Record -- Moving Healthcare to the Home: The Work to Make Homecare Work -- Dwelling in Software: Aspects of the Felt-life of Engineers in Large Software Projects -- What You See Is What I Need: Mobile Reporting Practices in Emergencies -- The Social Life of Tunes: Representing the Aesthetics of Reception -- Achieving Continuity of Care: A Study of the Challenges in a Danish and a US Hospital Department -- Fostering Collaborative Redesign of Work Practice: Challenges for Tools Supporting Reflection at Work -- The Challenges of Microfinance Innovation: Understanding ‘Private Services’ -- Motivation-targeted Personalized UI Design: A Novel Approach to Enhancing Citizen Science Participation -- Index of Authors. |
Record Nr. | UNINA-9910437596203321 |
New York, : Springer, 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Empowering Users through Design : Interdisciplinary Studies and Combined Approaches for Technological Products and Services / / edited by David Bihanic |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (303 p.) |
Disciplina |
005.437
4019 620 620.0042 |
Soggetto topico |
Engineering design
User interfaces (Computer systems) Management Industrial management Engineering Design User Interfaces and Human Computer Interaction Innovation/Technology Management |
ISBN | 3-319-13018-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Form Follows Practice -- Who Designs? Technological Mediation in Design Participation -- User’s Continuity in Design Continuous Innovation -- Towards User Involvement in Envisioning Practices. Opening the Use of the Future -- Critical Design: a Delicate Balance between the Thrill of the Uncanny and the Interrogation of the Unknown -- Digital Objects Topologies: Transitions between Utility, Form and Intent -- Design Ethnography? Towards a Designerly Approach to Field Research -- (Mis)Behavioral Objects: Empowerment of Users vs Empowerment of Objects -- Open Sourcing Wearables: the Impact of Open Technologies and User Engagement in the Design of Body-Borne Interactive Products -- Trialogical Learning: a New Framework for Learning Through the Creative Relationship between Emerging Technologies and Multiple Participants -- Open Meta-Design: Tools for Designing Collaborative Processes -- Co-Design to Empower Cultural Heritage Professionals as Technology Designers: the meSch project -- User Empowerment and the I-Doc Model User -- “Nothing Makes Sense”: New Aesthetics of Experiences in Self-Organizing Services -- A Manifesto for Epistemological Empowerment in Chronic Disease Self Care. |
Record Nr. | UNINA-9910299702803321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Engineering Haptic Devices : A Beginner's Guide / / edited by Christian Hatzfeld, Thorsten A. Kern |
Edizione | [2nd ed. 2014.] |
Pubbl/distr/stampa | London : , : Springer London : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (596 p.) |
Disciplina |
004
005.437 4019 621.39 |
Collana | Springer Series on Touch and Haptic Systems |
Soggetto topico |
User interfaces (Computer systems)
Control engineering Robotics Mechatronics Computer engineering User Interfaces and Human Computer Interaction Control, Robotics, Mechatronics Computer Engineering |
ISBN | 1-4471-6518-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Foreword -- Preface -- Symbols -- Indices and Distinctions -- Glossary -- Abbreviations.-Part I Basics.- Motivation and Application of Haptic Systems -- Haptics as an Interaction Modality -- The User’s Role in Haptic System Design -- Development of Haptic Systems -- Part II Designing Haptic Systems.- Identification of Requirements -- General Systems Structures -- Control of Haptic Systems -- Kinematic Design -- Actuator Design -- Sensor Design -- Interface Design -- Software Design for Virtual Reality Applications -- Evaluation of Haptic Systems -- Examples of Haptic Systems Development -- Conclusion -- Appendix -- References -- Index -- Impedance Values of Grasps -- URL’s. |
Record Nr. | UNINA-9910298979603321 |
London : , : Springer London : , : Imprint : Springer, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Games for Health 2014 : Proceedings of the 4th conference on gaming and playful interaction in healthcare / / edited by Ben Schouten, Stephen Fedtke, Marlies Schijven, Mirjam Vosmeer, Alex Gekker |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer Vieweg, , 2014 |
Descrizione fisica | 1 online resource (161 p.) |
Disciplina |
004
005.437 302.23 374.0124 374.26 4019 502.85 |
Soggetto topico |
User interfaces (Computer systems)
Health informatics Education—Data processing Communication Sociology Literacy User Interfaces and Human Computer Interaction Health Informatics Computers and Education Media Research |
ISBN | 3-658-07141-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Preface; Organization; Table of Contents; "On call: antibiotics"- development and evaluation of a serious antimicrobial prescribing game for hospital care; 1 Introduction; 2 Objectives; 3 Materials and methods; 3.1 Clinical elements; 3.2 Gamification elements; 4 Evaluation; 4.1 Qualitative approaches; 4.2 Quantitative approaches; 4.3 In-game metrics; 5 Discussion; 6 Conclusions; 7 References; Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management; 1 Introduction; 2 Related Work; 3 Virtual Reality Design and Development for Mobius Floe
4 Future Work5 References; Gaming as a training tool to train cognitive skills in Emergency Medicine: how effective is it?; Background and objectives; Methods; Results; Conclusions; Games [4Therapy] Project: Let'sTalk!; Introduction; Why Games and Playful Interventions?; Safe Environment; Emotional Distance; Why Empathy and Motivation?; Games For Therapy; Step 1: Ethnographic Research; Step 2: Connecting to Existing Therapies; Step 3: Game Jamming; Step 4: Designing Ourselves; Step 5: Three Prototypes; Step 6 User Testing & Validation; Conclusion; References Tunnel Tail: A New Approach to Prevention1 Introduction; 2 Methods; 3 Design; 4 Participants; 5 Procedures; 6 Data Analysis; 6.1 Comparison of Pre- and Post-Gameplay Questions; 6.2 Comparison of Short- and Long-play Groups; 6.3 Evidence of Appeal; 7 Discussion; References; Game Design of a Health Game for Supporting the Compliance of Adolescents with Diabetes; 1 Requirements and Project Goals; 2 First Approach for Game Concept; 3 Theoretical foundation; 4 Data collection by expert interviews as basic for concept of the serious game; 5 Conceptual approaches; 5.1 Methodology of Game Development 5.2 Early concept prototypes6 Future Work; 7 References; The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain Games; 1 Introduction; 2 Theory; 2.1 Motivation; 2.2 Feedback and Motivation; 2.3 The Social Environment and Shared Feedback; 2.4 Structuring the Feedback; 3 Method and Procedure; 3.1 Participants; 3.2 Game and Procedure; 3.3 Measures; 4 Results; 4.1 Preliminary analyses; 4.2 Hypothesis testing; 5 Discussion; 6 Conclusion; References; Patients Should Not Be Passive! Creating and Managing Active Virtual Patients in Virtual Clinical Environments. 1 Intro/Background2 The 'Passive' Virtual Patient in Professional Medical Education; 3 Rapid Authoring and Real-time Management of Virtual Patients in a Virtual Clinical Environment; 4 The Benefits of Active Virtual Patient Management; 5 References; The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey Study; 1 Introduction; 2 Method; 3 Results; 3.1 Participants; 3.2 Acquaintance and Experiences; 3.3 Motivations and Barriers; 3.4 Game Play Preferences; 3.5 Determinants; 4 Discussion and Conclusion; References Tactical Forms: Classification of Applied Games for Game Design |
Record Nr. | UNINA-9910298994403321 |
Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer Vieweg, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Haptic Rendering for Simulation of Fine Manipulation / / by Dangxiao Wang, Jing Xiao, Yuru Zhang |
Autore | Wang Dangxiao |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (170 p.) |
Disciplina |
003.3
004 005.437 4019 |
Soggetto topico |
User interfaces (Computer systems)
Computer simulation Robotics Automation User Interfaces and Human Computer Interaction Simulation and Modeling Robotics and Automation |
ISBN | 3-662-44949-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction -- 2. Configuration-based Optimization Approach -- 3. 6-DoF Haptic Simulation of Geometric Fine Features -- 4. 6-DoF Haptic Simulation of Deformable Objects -- 5. Evaluation of Haptic Rendering Methods -- 6. Application: A Dental Simulator -- 7. Conclusions and Future Work. |
Record Nr. | UNINA-9910298991603321 |
Wang Dangxiao | ||
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Internet Addiction : Neuroscientific Approaches and Therapeutical Interventions / / edited by Christian Montag, Martin Reuter |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (242 p.) |
Disciplina |
005.437
153 4019 610.28 612.8 616.8 620 |
Collana | Studies in Neuroscience, Psychology and Behavioral Economics |
Soggetto topico |
Biomedical engineering
Neurosciences Cognitive psychology Neurology User interfaces (Computer systems) Biomedical Engineering and Bioengineering Cognitive Psychology Neurology User Interfaces and Human Computer Interaction |
ISBN | 3-319-07242-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction to Internet Addiction -- Neuroscientific Approaches to Internet Addiction -- Therapeutic Interventions & Governmental Policies. |
Record Nr. | UNINA-9910299687103321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Learn Design for iOS Development / / by Sian Morson |
Autore | Morson Sian |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 |
Descrizione fisica | 1 online resource (152 p.) |
Disciplina |
004
005.265 005.437 4019 |
Soggetto topico |
Apple computer
User interfaces (Computer systems) Apple and iOS User Interfaces and Human Computer Interaction |
ISBN | 1-4302-6365-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: So You�ve Got an Idea for an iPhone App, Now What?""; ""Assumptions""; ""Step One: Define your idea""; ""Step Two: Share your idea with peers""; ""Step Three: Compare your app to others�""; ""Step Four: Analyze your findings""; ""Step Five: Store comparative apps for future reference""; ""Step Six: Revise your idea if needed""; ""Summary""; ""Chapter 2: iOS: What You Need to Know""; ""What to Expect in iOS 7""; ""iOS 7 Guiding Principles""
""Springboard""""Typography""; ""Icons""; ""Bars""; ""Status Bar""; ""Navigation Bar""; ""Toolbar""; ""Tab Bar""; ""Table Views and Table View Elements""; ""Table View Elements""; ""Stock Apps""; ""Mail""; ""Standard Mail Icons""; ""Calculator""; ""Calendar""; ""Weather""; ""Color, Transparency, & Layers""; ""Using Color""; ""Using Transparency""; ""Using Layers""; ""Buttons""; ""Summary""; ""Chapter 3: iOS 7 and Flat Design""; ""The Principles of Flat Design""; ""The Origin of and Other Uses of Flat Design""; ""The Future of Flat Design""; ""Incorporating Flat Design into Your App"" ""Choosing a Color Palette""""Designing Icons""; ""Utilizing Space and Templates""; ""Defining Buttons""; ""Simplifying Forms""; ""Determining Typography""; ""Evaluating Usability""; ""Summary""; ""Chapter 4: Getting to Know the User Interface of the iPhone and iPad Design Considerations""; ""Use of Gestures in the UI""; ""Consistency of Gestures""; ""Direct Manipulation of Gestures""; ""Abstract Gestures and Feedback""; ""Gestures in iOS""; ""Tap""; ""Double Tap""; ""Drag or Pan""; ""Flick""; ""Swipe""; ""Pinch""; ""Touch and Hold""; ""Shake""; ""New iOS Gestures""; ""Swipe Up"" ""Swipe Down""""Swipe Right (In Mail App)""; ""The iPad; How Is It Different?""; ""Popover View""; ""Split View Screen""; ""Visual Context""; ""User Interaction""; ""Onscreen Targets""; ""Screen Resolution""; ""Universal Apps""; ""Icons""; ""App Icons""; ""Launch Image""; ""iPad-Specific Gestures""; ""Swipe""; ""Four-fingered vertical swipe""; ""Pinch""; ""Summary""; ""Chapter 5: Mobile Design Patterns""; ""Registration & Login/Sign-up Forms""; ""App Navigation""; ""Springboard or Home Screen Patterns""; ""List & Table View Patterns""; ""Tables""; ""Tabs""; ""Slide-Out Navigation"" ""Image Gallery""""Searching and Sorting""; ""Tips, Tours, and Walkthroughs""; ""Stepping Out of the Box""; ""Chapter 6: Using Wireframes to Design Your App""; ""What Is a Wireframe ?""; ""Tools for Wireframing""; ""Why Are Wireframes Important?""; ""The Wireframing Process""; ""Focus on Usability""; ""Try Various Layouts""; ""Outline User Flow""; ""Define Use Cases""; ""Add Wireframe Details""; ""Share Wireframes for Feedback""; ""Create Prototypes""; ""Clients and Wireframes""; ""Summary""; ""Chapter 7: Designing Your Visual Assets with Adobe Photoshop""; ""Some Photoshop Basics"" ""Prepping for Retina"" |
Record Nr. | UNINA-9910300474003321 |
Morson Sian | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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