The complete guide to simulations and serious games [[electronic resource] ] : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich |
Autore | Aldrich Clark <1967-> |
Pubbl/distr/stampa | San Francisco, : Pfeiffer, c2009 |
Descrizione fisica | 1 online resource (576 p.) |
Disciplina | 371.39/7 |
Collana | Pfeiffer essential resources for training and HR professionals The complete guide to simulations and serious games |
Soggetto topico |
Simulated environment (Teaching method)
Electronic games |
Soggetto genere / forma | Electronic books. |
ISBN |
0-470-50674-1
1-282-30208-6 9786612302084 0-470-50672-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?; Part II: SIMULATION ELEMENTS-ACTIONS AND RESULTS: Framing the Missing Essence of Research and Analysis; Part III: SIMULATION ELEMENTS OF SYSTEMS; Part IV: BUILDING INTERACTIVE ENVIRONMENTS; Part V: FORMAL LEARNING PROGRAM; Appendix: SIMULATION CASE STUDIES: Do Sims Work Better Than Traditional Instruction?; INDEX; ABOUT THE AUTHOR |
Record Nr. | UNINA-9910455560203321 |
Aldrich Clark <1967-> | ||
San Francisco, : Pfeiffer, c2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The complete guide to simulations and serious games [[electronic resource] ] : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich |
Autore | Aldrich Clark <1967-> |
Pubbl/distr/stampa | San Francisco, : Pfeiffer, c2009 |
Descrizione fisica | 1 online resource (576 p.) |
Disciplina | 371.39/7 |
Collana | Pfeiffer essential resources for training and HR professionals The complete guide to simulations and serious games |
Soggetto topico |
Simulated environment (Teaching method)
Video games |
ISBN |
0-470-50674-1
1-282-30208-6 9786612302084 0-470-50672-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?; Part II: SIMULATION ELEMENTS-ACTIONS AND RESULTS: Framing the Missing Essence of Research and Analysis; Part III: SIMULATION ELEMENTS OF SYSTEMS; Part IV: BUILDING INTERACTIVE ENVIRONMENTS; Part V: FORMAL LEARNING PROGRAM; Appendix: SIMULATION CASE STUDIES: Do Sims Work Better Than Traditional Instruction?; INDEX; ABOUT THE AUTHOR |
Record Nr. | UNINA-9910778546003321 |
Aldrich Clark <1967-> | ||
San Francisco, : Pfeiffer, c2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The complete guide to simulations and serious games : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich |
Autore | Aldrich Clark <1967-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | San Francisco, : Pfeiffer, c2009 |
Descrizione fisica | 1 online resource (576 p.) |
Disciplina | 371.39/7 |
Collana | Pfeiffer essential resources for training and HR professionals The complete guide to simulations and serious games |
Soggetto topico |
Simulated environment (Teaching method)
Video games |
ISBN |
9786612302084
9780470506745 0470506741 9781282302082 1282302086 9780470506721 0470506725 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?; Part II: SIMULATION ELEMENTS-ACTIONS AND RESULTS: Framing the Missing Essence of Research and Analysis; Part III: SIMULATION ELEMENTS OF SYSTEMS; Part IV: BUILDING INTERACTIVE ENVIRONMENTS; Part V: FORMAL LEARNING PROGRAM; Appendix: SIMULATION CASE STUDIES: Do Sims Work Better Than Traditional Instruction?; INDEX; ABOUT THE AUTHOR |
Record Nr. | UNINA-9910826985103321 |
Aldrich Clark <1967-> | ||
San Francisco, : Pfeiffer, c2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Playing games in school : video games and simulations for primary and secondary education / / edited by Atsusi "2c" Hirumi |
Edizione | [First edition.] |
Pubbl/distr/stampa | Eugene, Oregon : , : International Society for Technology in Education, , [2010] |
Descrizione fisica | 1 online resource (455 p.) |
Disciplina | 371.39/7 |
Altri autori (Persone) | HirumiAtsusi |
Soggetto topico |
Simulation games in education
Video games and children Video games and teenagers Computer-assisted instruction |
Soggetto genere / forma | Electronic books. |
ISBN | 1-56484-423-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | section I. Why play games? -- section II. Games in subject areas -- section III. Planning to play games -- section IV. Additional perspectives on gameplay. |
Record Nr. | UNINA-9910463022403321 |
Eugene, Oregon : , : International Society for Technology in Education, , [2010] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|