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The complete guide to simulations and serious games [[electronic resource] ] : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich
The complete guide to simulations and serious games [[electronic resource] ] : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich
Autore Aldrich Clark <1967->
Pubbl/distr/stampa San Francisco, : Pfeiffer, c2009
Descrizione fisica 1 online resource (576 p.)
Disciplina 371.39/7
Collana Pfeiffer essential resources for training and HR professionals The complete guide to simulations and serious games
Soggetto topico Simulated environment (Teaching method)
Electronic games
Soggetto genere / forma Electronic books.
ISBN 0-470-50674-1
1-282-30208-6
9786612302084
0-470-50672-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?; Part II: SIMULATION ELEMENTS-ACTIONS AND RESULTS: Framing the Missing Essence of Research and Analysis; Part III: SIMULATION ELEMENTS OF SYSTEMS; Part IV: BUILDING INTERACTIVE ENVIRONMENTS; Part V: FORMAL LEARNING PROGRAM; Appendix: SIMULATION CASE STUDIES: Do Sims Work Better Than Traditional Instruction?; INDEX; ABOUT THE AUTHOR
Record Nr. UNINA-9910455560203321
Aldrich Clark <1967->  
San Francisco, : Pfeiffer, c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The complete guide to simulations and serious games [[electronic resource] ] : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich
The complete guide to simulations and serious games [[electronic resource] ] : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich
Autore Aldrich Clark <1967->
Pubbl/distr/stampa San Francisco, : Pfeiffer, c2009
Descrizione fisica 1 online resource (576 p.)
Disciplina 371.39/7
Collana Pfeiffer essential resources for training and HR professionals The complete guide to simulations and serious games
Soggetto topico Simulated environment (Teaching method)
Video games
ISBN 0-470-50674-1
1-282-30208-6
9786612302084
0-470-50672-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?; Part II: SIMULATION ELEMENTS-ACTIONS AND RESULTS: Framing the Missing Essence of Research and Analysis; Part III: SIMULATION ELEMENTS OF SYSTEMS; Part IV: BUILDING INTERACTIVE ENVIRONMENTS; Part V: FORMAL LEARNING PROGRAM; Appendix: SIMULATION CASE STUDIES: Do Sims Work Better Than Traditional Instruction?; INDEX; ABOUT THE AUTHOR
Record Nr. UNINA-9910778546003321
Aldrich Clark <1967->  
San Francisco, : Pfeiffer, c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The complete guide to simulations and serious games : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich
The complete guide to simulations and serious games : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich
Autore Aldrich Clark <1967->
Edizione [1st ed.]
Pubbl/distr/stampa San Francisco, : Pfeiffer, c2009
Descrizione fisica 1 online resource (576 p.)
Disciplina 371.39/7
Collana Pfeiffer essential resources for training and HR professionals The complete guide to simulations and serious games
Soggetto topico Simulated environment (Teaching method)
Video games
ISBN 9786612302084
9780470506745
0470506741
9781282302082
1282302086
9780470506721
0470506725
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?; Part II: SIMULATION ELEMENTS-ACTIONS AND RESULTS: Framing the Missing Essence of Research and Analysis; Part III: SIMULATION ELEMENTS OF SYSTEMS; Part IV: BUILDING INTERACTIVE ENVIRONMENTS; Part V: FORMAL LEARNING PROGRAM; Appendix: SIMULATION CASE STUDIES: Do Sims Work Better Than Traditional Instruction?; INDEX; ABOUT THE AUTHOR
Record Nr. UNINA-9910826985103321
Aldrich Clark <1967->  
San Francisco, : Pfeiffer, c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Playing games in school : video games and simulations for primary and secondary education / / edited by Atsusi "2c" Hirumi
Playing games in school : video games and simulations for primary and secondary education / / edited by Atsusi "2c" Hirumi
Edizione [First edition.]
Pubbl/distr/stampa Eugene, Oregon : , : International Society for Technology in Education, , [2010]
Descrizione fisica 1 online resource (455 p.)
Disciplina 371.39/7
Altri autori (Persone) HirumiAtsusi
Soggetto topico Simulation games in education
Video games and children
Video games and teenagers
Computer-assisted instruction
Soggetto genere / forma Electronic books.
ISBN 1-56484-423-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto section I. Why play games? -- section II. Games in subject areas -- section III. Planning to play games -- section IV. Additional perspectives on gameplay.
Record Nr. UNINA-9910463022403321
Eugene, Oregon : , : International Society for Technology in Education, , [2010]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui