AI and Cognitive Modelling for Education [[electronic resource] /] / by Boris Aberšek, Andrej Flogie, Igor Pesek
| AI and Cognitive Modelling for Education [[electronic resource] /] / by Boris Aberšek, Andrej Flogie, Igor Pesek |
| Autore | Abersek Boris |
| Edizione | [1st ed. 2023.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 |
| Descrizione fisica | 1 online resource (236 pages) |
| Disciplina | 371.33468 |
| Altri autori (Persone) |
FlogieAndrej
PesekIgor |
| Soggetto topico |
Education—Data processing
Artificial intelligence Education—Research Computers and Education Artificial Intelligence Educational Research |
| ISBN | 3-031-35331-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Introduction -- 2. Philosophical and Social Realm -- 3. From Human to Machine -- 4. Technological Relations -- 5. Summary and Conclusions -- References -- Index. |
| Record Nr. | UNISA-996547962203316 |
Abersek Boris
|
||
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||
AI and Cognitive Modelling for Education / / by Boris Aberšek, Andrej Flogie, Igor Pesek
| AI and Cognitive Modelling for Education / / by Boris Aberšek, Andrej Flogie, Igor Pesek |
| Autore | Abersek Boris |
| Edizione | [1st ed. 2023.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 |
| Descrizione fisica | 1 online resource (236 pages) |
| Disciplina | 371.33468 |
| Altri autori (Persone) |
FlogieAndrej
PesekIgor |
| Soggetto topico |
Education - Data processing
Artificial intelligence Education - Research Computers and Education Artificial Intelligence Educational Research |
| ISBN |
9783031353314
3031353315 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Introduction -- 2. Philosophical and Social Realm -- 3. From Human to Machine -- 4. Technological Relations -- 5. Summary and Conclusions -- References -- Index. |
| Record Nr. | UNINA-9910736009203321 |
Abersek Boris
|
||
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Augmented Reality in Education [[electronic resource] ] : A New Technology for Teaching and Learning / / edited by Vladimir Geroimenko
| Augmented Reality in Education [[electronic resource] ] : A New Technology for Teaching and Learning / / edited by Vladimir Geroimenko |
| Edizione | [1st ed. 2020.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
| Descrizione fisica | 1 online resource (422 pages) |
| Disciplina | 371.33468 |
| Collana | Springer Series on Cultural Computing |
| Soggetto topico |
User interfaces (Computer systems)
Educational technology Education—Data processing Special purpose computers User Interfaces and Human Computer Interaction Technology and Digital Education Computers and Education Special Purpose and Application-Based Systems |
| ISBN | 3-030-42156-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part 1: General Aspects of Educational Augmented Reality -- Augmented Reality in Education: Current Status and Advancement of the Field -- Designing Augmented Reality Applications as Learning Activity -- An Online Platform for Enhancing Learning Experiences with Web-based Augmented Reality and Pictorial Bar Code -- The Concept of ‘Bringing Your Own Device’ in Scaffolded and Augmented Education -- The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities -- Choral Konsult: Augmented Reality for Electrate Learning -- Part II: Augmented Reality in Teaching Medicine and Science -- Augmented Reality in Medical Education and Training: From Physicians to Patients -- The Usage of Augmented Reality in Dental Education -- The Development of Augmented Reality Applications for Chemistry Learning -- Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Education -- Part III: Educational Augmented Reality in Humanities and Art -- Beyond Historical Books, Names and Dates: Leveraging Augmented Reality to Promote Knowledge, Reasoning and Emotional Engagement -- Design and Implementation of Augmented Reality for English Language Education -- Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training -- The Educational Use of the ‘Harry Potter: Wizards Unite’ Augmented Reality Application -- Making Inside the Augment: Augmented Reality and Art/Design Education -- The ‘Romantic App’: Augmented Reality in Fine Art Education -- Part IV: Augmented Reality in Environmental and Special Education -- Augmented Reality for Outdoor Environmental Education -- Augmented Reality in Environmental Humanities Education -- Interacting Across Contexts: Augmented Reality Applications for Developing the Understanding of the Anthropocene -- Alaskan Timeosaurs and Interplanetary Human Spaghetti: A Regional Look at Augmented Reality in Special Classrooms -- Concluding Remarks. |
| Record Nr. | UNISA-996465343403316 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||
Augmented Reality in Education : A New Technology for Teaching and Learning / / edited by Vladimir Geroimenko
| Augmented Reality in Education : A New Technology for Teaching and Learning / / edited by Vladimir Geroimenko |
| Edizione | [1st ed. 2020.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
| Descrizione fisica | 1 online resource (422 pages) |
| Disciplina |
371.33468
371.33 |
| Collana | Springer Series on Cultural Computing |
| Soggetto topico |
User interfaces (Computer systems)
Educational technology Education—Data processing Computers, Special purpose User Interfaces and Human Computer Interaction Technology and Digital Education Computers and Education Special Purpose and Application-Based Systems |
| ISBN | 3-030-42156-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part 1: General Aspects of Educational Augmented Reality -- Augmented Reality in Education: Current Status and Advancement of the Field -- Designing Augmented Reality Applications as Learning Activity -- An Online Platform for Enhancing Learning Experiences with Web-based Augmented Reality and Pictorial Bar Code -- The Concept of ‘Bringing Your Own Device’ in Scaffolded and Augmented Education -- The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities -- Choral Konsult: Augmented Reality for Electrate Learning -- Part II: Augmented Reality in Teaching Medicine and Science -- Augmented Reality in Medical Education and Training: From Physicians to Patients -- The Usage of Augmented Reality in Dental Education -- The Development of Augmented Reality Applications for Chemistry Learning -- Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Education -- Part III: Educational Augmented Reality in Humanities and Art -- Beyond Historical Books, Names and Dates: Leveraging Augmented Reality to Promote Knowledge, Reasoning and Emotional Engagement -- Design and Implementation of Augmented Reality for English Language Education -- Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training -- The Educational Use of the ‘Harry Potter: Wizards Unite’ Augmented Reality Application -- Making Inside the Augment: Augmented Reality and Art/Design Education -- The ‘Romantic App’: Augmented Reality in Fine Art Education -- Part IV: Augmented Reality in Environmental and Special Education -- Augmented Reality for Outdoor Environmental Education -- Augmented Reality in Environmental Humanities Education -- Interacting Across Contexts: Augmented Reality Applications for Developing the Understanding of the Anthropocene -- Alaskan Timeosaurs and Interplanetary Human Spaghetti: A Regional Look at Augmented Reality in Special Classrooms -- Concluding Remarks. |
| Record Nr. | UNINA-9910410042403321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Augmented reality in educational settings / / edited by Theodosia Prodromou
| Augmented reality in educational settings / / edited by Theodosia Prodromou |
| Pubbl/distr/stampa | Leiden Boston : , : Brill | Sense, , 2020 |
| Descrizione fisica | 1 online resource (475 pages) |
| Disciplina | 371.33468 |
| Soggetto topico |
Augmented reality
Computer-assisted instruction Virtual reality in education |
| ISBN | 90-04-40884-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Uses of augmented reality in pre-primary education / Eva Severini, Blanka Kožík Lehotayová and Eva Csandová -- Uses of augmented reality for development of natural literacy in pre-primary education / Kateřina Jančaříkováand Eva Severini -- Empowering teachers to augment students' reading experience : the Living Book Project approach / Maria Meletiou-Mavrotheris, Constadina Charalambous, Katerina Mavrou, Christos Dimopoulos, Yiota Anastasi, Ilona-Elefteryja Lasica, Nayia Stylianidou and Christina Vasou -- Uses of augmented reality in primary education / Lilla Korenova, Eva Csandova and Renata Tothova -- Augmented reality applications in early childhood education / Lilla Korenova, Zsolt Lavicza and Ibolya Veress-Bágyi -- Mathematics learning and augmented reality in a virtual school / Gilles Aldon and Corinne Raffin -- Engaging students in covariational reasoning within an augmented reality environment / Osama Swidan, Florian Schacht, Cristina Sabena, Michael Fried, Jihad El-Sana and Ferdinando Arzarello -- Uses of augmented reality in biology education / Mária Fuchsová, Miriam Adamková and Miroslava Pirháčová Lapšanská -- Uses of augmented reality in tertiary education / Martina Siposova and Tomas Hlava -- An augmented reality based intelligent diagnosis platform for medical training / Utku Kose and Omer Deperlioglu -- Augmented reality and future mathematics teachers / Martina Babinská, Monika Dillingerová and Lilla Koreňová -- Enlivened laboratories within STEM education (EL-STEM) : a case study of augmented reality in secondary education / Lasica Ilona-Elefteryja, Meletiou-Mavrotheris Maria, Mavrotheris Efstathios, Pitsikalis Stavros, Katzis Konstantinos, Dimopoulos Christos and Tiniakos Christos -- Augmented playgrounds : questioning simulations to question intuitions / Chronis Kynigos, Zacharoula Smyrnaiou and Marianthi Grizioti -- Augmented reality in mathematics education : the case of GeoGebra AR / Melanie Tomaschko and Markus Hohenwarter -- Automatically augmented reality with GeoGebra / F. Botana, Z. Kovács, A. Martínez-Sevilla and T. Recio -- Augmented reality in museums and cultural heritage settings / Georgios Papaioannou -- Applications of augmented reality apps in teaching technical skills courses / Lilla Korenova, Maria Kozuchova, Zsolt Lavicza and Jiri Dostal -- Devices for virtual and augmented reality / Robert Bohdal. |
| Record Nr. | UNINA-9910793846503321 |
| Leiden Boston : , : Brill | Sense, , 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beyond Virtual Production : Integrating Production Technologies
| Beyond Virtual Production : Integrating Production Technologies |
| Autore | Barnett Tully |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Oxford : , : Taylor & Francis Group, , 2024 |
| Descrizione fisica | 1 online resource (0 pages) |
| Disciplina | 371.33468 |
| Altri autori (Persone) |
BevanJason
MacknessCameron WallinZoë |
| Soggetto topico |
Digital cinematography
Virtual reality |
| ISBN |
9781040230466
1040230466 9781040230497 1040230490 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Virtual Production Studio Environments for Teaching, Research, and Creative Practice: An Introduction, Tully Barnett, Zoë Wallin, Jason Bevan, and Cameron Mackness 1 From Virtual Production to 'Integrated Production Technologies': The Development of The Void, Jason Bevan and Cameron Mackness 2Life Savings: An Interdisciplinary Short Film Collaboration, Shane Bevin, Helen Carter, Katie Cavanagh, Nicholas Godfrey, Sarah Peters, Sean Williams, and Tom Young 3Digital Media Frontiers in Teaching and Learning: Using The Void as a Space for Student and Staff Skills Acquisition, Collaboration, and Teambuilding, Shane Bevin and Katie Cavanagh 4 From an Unreal World to an Integrated One, Jason Bevan and Cameron Mackness 5 The Beginnings of Big Sand Live: A Real-time Virtual Music Performance in a Physical Venue, Sally Coleman6 The Line Where Red Meets Blue: Big Sand Pioneers New Approach to Live Metaverse Performance Using Virtual Production, L. Nicol Cabe 7Gender Diversity in Art and Technology: A Conversation in The Void, Sasha Grbich 8Explorations in Motion Capture and Digital Art, Liam Somerville 9Interview with Rosina Possingham, Rosina Possingham and Tully Barnett 10Interview with Tiffany Knight, Tiffany Knight and Zoë Wallin 11Deeper Not Broader: In Pursuit of an Actor Training Language to Elicit Nuance and Complexity in Motion Capture Performance, Renato Musolino 12 The Role of Educational Environments in Influencing the Experience of Women and Gender Diverse People in the Virtual Production Sector, Julia Erhart, Kath Dooley, and Tully Barnett 13 Derrida in Practice: The Possibilities of Theory in The Void, Amy Matthews, Kendrea Rhodes, Melanie Ross, and Kathleen Stanley 14 Photogrammetry and Geophysics for Archaeological and Historical Research Using Immersive Environments: The Case of Martindale Hall, Jarrad Kowlessar, Tully Barnett, Anna M. Kotarba-Morley, Heather Burke, Ian Moffat, and Penny Edmonds 15SONNY: The Unreal Affordances of Real-Time Game Engine Technologies for Screen Production, Kristen Coleman 16 A Game of Rhetoric: Creating an Interactive Plato's Cave with Performers and AI in The Void, Lauren Woolbright. |
| Record Nr. | UNINA-9910987991303321 |
Barnett Tully
|
||
| Oxford : , : Taylor & Francis Group, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Come funziona la nostra mente : apprendimento, simulazione e serious games / Luigi Anolli, Fabrizia Mantovani
| Come funziona la nostra mente : apprendimento, simulazione e serious games / Luigi Anolli, Fabrizia Mantovani |
| Autore | ANOLLI, Luigi |
| Pubbl/distr/stampa | Bologna : Il Mulino, 2011 |
| Descrizione fisica | 346 p. ; 22 cm |
| Disciplina | 371.33468 |
| Altri autori (Persone) | MANTOVANI, Fabrizia |
| Collana | Studi e ricerche |
| Soggetto topico | Didattica - Impiego [dei] Giochi di simulazione |
| ISBN | 978-88-15-23368-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ita |
| Record Nr. | UNISA-990003646250203316 |
ANOLLI, Luigi
|
||
| Bologna : Il Mulino, 2011 | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||
Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors
| Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors |
| Edizione | [1st ed. 2021.] |
| Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
| Descrizione fisica | 1 online resource (XIV, 385 p. 218 illus., 202 illus. in color.) |
| Disciplina | 371.33468 |
| Collana | Human-computer interaction series |
| Soggetto topico | Virtual reality in education |
| ISBN | 3-030-61905-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1. Introduction -- Chapter 2. From anatomical dissection to computerized assisted anatomical dissection -- Part I. Imaging Segmentation & Reconstruction -- Chapter 3. The interest of 3d modeling from anatomical or histological slices for research: Methodology and results of Computer-Assisted Anatomical Dissection (CAAD) method -- Chapter 4. Technique of Volume Rendering from DICOM data (MDCT) applied to the study of Virtual Anatomy -- Chapter 5. 3D vectorial modeling from anatomical slices: building of a 3D Atlas -- Chapter 6. Segmentation software from VRT reconstruction -- Chapter 7. 3D Reconstruction of CT images using Free Software Tools -- Chapter 8. Statistical analysis of organ’s shapes and deformations: the Riemannian and the affine settings in computational anatomy -- Part II. Applications -- Chapter 9. Patient Specific Anatomy : the new area of anatomy based on 3D modelling -- Chapter 10. High fidelity 3D anatomical visualization of the fiber bundles of ^ Mixed Reality Virtual Dissection Table -- Chapter 13. The Road to Birth: Using Extended Reality to visualize pregnancy anatomy -- Chapter 14. Innovations in Microscopic Neurosurgery -- Chapter 15. Cataracts, VR and Digital Anatomy -- Part III. Education -- Chapter 16. VR Simulation for Radiation Therapy Education -- Chapter 17. Towards Constructivist Approach Using Virtual Reality in Anatomy Education -- Chapter 18. InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education -- Chapter 19. Virtual and augmented reality for educational anatomy. |
| Record Nr. | UNINA-9910484405503321 |
| Cham, Switzerland : , : Springer, , [2021] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors
| Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors |
| Edizione | [1st ed. 2021.] |
| Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
| Descrizione fisica | 1 online resource (XIV, 385 p. 218 illus., 202 illus. in color.) |
| Disciplina | 371.33468 |
| Collana | Human-computer interaction series |
| Soggetto topico | Virtual reality in education |
| ISBN | 3-030-61905-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1. Introduction -- Chapter 2. From anatomical dissection to computerized assisted anatomical dissection -- Part I. Imaging Segmentation & Reconstruction -- Chapter 3. The interest of 3d modeling from anatomical or histological slices for research: Methodology and results of Computer-Assisted Anatomical Dissection (CAAD) method -- Chapter 4. Technique of Volume Rendering from DICOM data (MDCT) applied to the study of Virtual Anatomy -- Chapter 5. 3D vectorial modeling from anatomical slices: building of a 3D Atlas -- Chapter 6. Segmentation software from VRT reconstruction -- Chapter 7. 3D Reconstruction of CT images using Free Software Tools -- Chapter 8. Statistical analysis of organ’s shapes and deformations: the Riemannian and the affine settings in computational anatomy -- Part II. Applications -- Chapter 9. Patient Specific Anatomy : the new area of anatomy based on 3D modelling -- Chapter 10. High fidelity 3D anatomical visualization of the fiber bundles of ^ Mixed Reality Virtual Dissection Table -- Chapter 13. The Road to Birth: Using Extended Reality to visualize pregnancy anatomy -- Chapter 14. Innovations in Microscopic Neurosurgery -- Chapter 15. Cataracts, VR and Digital Anatomy -- Part III. Education -- Chapter 16. VR Simulation for Radiation Therapy Education -- Chapter 17. Towards Constructivist Approach Using Virtual Reality in Anatomy Education -- Chapter 18. InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education -- Chapter 19. Virtual and augmented reality for educational anatomy. |
| Record Nr. | UNISA-996464533803316 |
| Cham, Switzerland : , : Springer, , [2021] | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||
Digitale Gesellschaft. »Virtual Skills Lab« - Transdisziplinäres Forschen zur Vermittlung sozialer Kompetenzen im digitalen Wandel / / Beate Schrank, Simone Kriglstein, Thomas Layer-Wagner, Ines Häufler, Elisabeth Frankus, Klaus Neundlinger
| Digitale Gesellschaft. »Virtual Skills Lab« - Transdisziplinäres Forschen zur Vermittlung sozialer Kompetenzen im digitalen Wandel / / Beate Schrank, Simone Kriglstein, Thomas Layer-Wagner, Ines Häufler, Elisabeth Frankus, Klaus Neundlinger |
| Autore | Neundlinger Klaus |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2023] |
| Descrizione fisica | 1 online resource (242 p.) |
| Disciplina | 371.33468 |
| Collana | Digitale Gesellschaft |
| Soggetto topico | EDUCATION / Organizations & Institutions |
| Soggetto non controllato |
Creativity
Digital Change Digital Media Digitalization Education Educational Research Further Education Guidebook Interdisciplinarity Media Education Pedagogy Technology Transdisciplinarity Work |
| ISBN | 3-8394-6564-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ger |
| Nota di contenuto | Frontmatter -- Inhalt -- Einleitung -- Kapitel 1: Entstehung des Projekts im Ideen-Lab -- Kapitel 2: Soziale Kompetenzen im Beruf -- Kapitel 3: Ko-Kreation -- Kapitel 4: Technische Entwicklung -- Kapitel 5: Testung und Evaluation des Prototyps -- Kapitel 6: Gender und Diversität -- Nachwort -- Bibliographie |
| Record Nr. | UNISA-996517768703316 |
Neundlinger Klaus
|
||
| Bielefeld : , : transcript Verlag, , [2023] | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||