Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen |
Autore | lligen Christoph |
Pubbl/distr/stampa | Gottingen, [Germany] : , : Cuvillier Verlag, , 2015 |
Descrizione fisica | 1 online resource (439 pages) : illustrations, tables |
Disciplina | 338.477948 |
Soggetto topico | Computer games industry |
Soggetto genere / forma | Electronic books. |
ISBN | 3-7369-4916-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910511756203321 |
lligen Christoph | ||
Gottingen, [Germany] : , : Cuvillier Verlag, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen |
Autore | lligen Christoph |
Pubbl/distr/stampa | Gottingen, [Germany] : , : Cuvillier Verlag, , 2015 |
Descrizione fisica | 1 online resource (439 pages) : illustrations, tables |
Disciplina | 338.477948 |
Soggetto topico | Video games industry |
ISBN | 3-7369-4916-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910794931903321 |
lligen Christoph | ||
Gottingen, [Germany] : , : Cuvillier Verlag, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen |
Autore | lligen Christoph |
Pubbl/distr/stampa | Gottingen, [Germany] : , : Cuvillier Verlag, , 2015 |
Descrizione fisica | 1 online resource (439 pages) : illustrations, tables |
Disciplina | 338.477948 |
Soggetto topico | Video games industry |
ISBN | 3-7369-4916-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910826757503321 |
lligen Christoph | ||
Gottingen, [Germany] : , : Cuvillier Verlag, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Digital games after climate change / / Benjamin J. Abraham |
Autore | Abraham Benjamin <1991-> |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
Descrizione fisica | 1 online resource (263 pages) |
Disciplina | 338.477948 |
Collana | Palgrave studies in media and environmental communication |
Soggetto topico |
Canvis climàtics
Videojocs - Aspectes ambientals Climatic changes |
ISBN |
9783030917050
9783030917043 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910735386003321 |
Abraham Benjamin <1991-> | ||
Cham, Switzerland : , : Springer, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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History of the Japanese Video Game Industry / / by Yusuke Koyama |
Autore | Koyama Yusuke |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (285 pages) |
Disciplina | 338.477948 |
Collana | Translational Systems Sciences |
Soggetto topico |
Industries
Business information services Economic history Economics Culture IT in Business Economic History Cultural Economics |
Soggetto non controllato |
Economic History
Economics Business & Economics |
ISBN | 981-9913-42-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1 Outline of the book: A perspective on the history of the game industry -- Chapter 2 The Birth of Computer Games:Prehistory of Japanese video game industry -- Chapter 3 Arcade Games (1) From Ele-mecha to Video Games: Birth of Space Invaders and Establishment of the Arcade Game Industry. Chapter 4 PC game (1) Establishment of 8-bit trinity -- Chapter 5 Home Games (1-1) Beyond Atari Shock: Birth of Family Computer -- Chapter 6 arcade game (2) revival from the shock of Businesses Affecting Public Morals Regulation Act -- Chapter 7 PC game (2) long-term administration of PC9801 and long stagnation -- Chapter 8. Home consoles (1-2) Family Computer and its successors -- Chapter 9 Drastic Change of Environment: Technological Revolution and Business Revolution -- Chapter 10 Arcade Games (3) The Impact of Virtua Fighters and Ridge Racer: Arcade Games Last Shine -- Chapter 11 PC Games (3) Birth of Windows 95, Recession of Domestic PC Game Makers, Birth of Online Games -- Chapter 12 home game (2) 3 big hard era -- Chapter 13 Home Game (3) Decline of Japan in game industry -- Chapter 14 PC games (4) Portable game consoles -- Chapter 15 Mobile Phone Games: The Growth of Social Games and Rapid Market Maturity -- Chapter 16 Now. |
Record Nr. | UNINA-9910728935703321 |
Koyama Yusuke | ||
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Indie Video Game Development Work : Innovation in the Creative Economy / / by Alexander Styhre |
Autore | Styhre Alexander |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2020 |
Descrizione fisica | 1 online resource (252 pages) |
Disciplina |
338.477948
650 |
Soggetto topico |
Management
Industrial management New business enterprises Knowledge management Management information systems Innovation/Technology Management Start-Ups/Venture Capital Knowledge Management Software Management |
ISBN | 3-030-45545-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter One: The ethnographer’s dilemma: To understand a world that is not your own while avoiding to misrepresenting it -- Part I: Theoretical Perspectives -- Chapter two: Governing innovation led economies: The role of business creation and creativity -- Chapter three: The passionate worker and deeply meaningful work -- Part II: The empirical material -- Chapter four: Who is an indie developer?: Sorting out the categories -- Chapter five: Social norms in the developer community: The ambiguity of money-making -- Chapter six: In the venture capital market: Raising funds and dealing with investors and financiers -- Chapter seven: Expanding the video game concept: The perceptual and epistemological bases of the digital objects -- Chapter eight: Passionate production in the shadow of the market: The prospects of innovation-led growth. |
Record Nr. | UNINA-9910407714703321 |
Styhre Alexander | ||
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Inside the video game industry : game developers talk about the business of play / / Judd Ethan Ruggill. [et al.] |
Autore | Ruggill Judd Ethan |
Pubbl/distr/stampa | New York : , : Routledge, , 2017 |
Descrizione fisica | 1 online resource (370 pages) |
Disciplina | 338.477948 |
Soggetto topico |
Video games industry
Video games - Design Video games - Marketing |
ISBN |
0-203-52158-7
1-134-07658-4 1-134-07651-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Programming -- 2. Art -- 3. Design -- 4. Producing -- 5. Quality assurance -- 6. Audio -- 7. Business. |
Record Nr. | UNINA-9910149173903321 |
Ruggill Judd Ethan | ||
New York : , : Routledge, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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King Digital Entertainment plc : Sweet Success of Candy Crush but Doubts Remain / / MarketLine |
Pubbl/distr/stampa | [Place of publication not identified] : , : MarketLine, , 2014 |
Descrizione fisica | 1 online resource |
Disciplina | 338.477948 |
Soggetto topico | Video games industry |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996207195403316 |
[Place of publication not identified] : , : MarketLine, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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King Digital Entertainment plc : Sweet Success of Candy Crush but Doubts Remain / / MarketLine |
Pubbl/distr/stampa | [Place of publication not identified] : , : MarketLine, , 2014 |
Descrizione fisica | 1 online resource |
Disciplina | 338.477948 |
Soggetto topico | Video games industry |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910339742903321 |
[Place of publication not identified] : , : MarketLine, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Porn & pong [[electronic resource] ] : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture / / by Damon Brown |
Autore | Brown Damon |
Pubbl/distr/stampa | Port Townsend, WA, : Feral House, c2008 |
Descrizione fisica | 1 online resource (162 p.) |
Disciplina |
306.487
338.477948 |
Soggetto topico |
Electronic games industry
Pornography Popular culture |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-74730-4
9786612747304 1-932595-73-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Preliminaries; Contents; Historical Shorthand; The Pron Era; The Lara Croft Era; The Grand Theft Auto Era |
Record Nr. | UNINA-9910456601903321 |
Brown Damon | ||
Port Townsend, WA, : Feral House, c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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