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Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen
Autore lligen Christoph
Pubbl/distr/stampa Gottingen, [Germany] : , : Cuvillier Verlag, , 2015
Descrizione fisica 1 online resource (439 pages) : illustrations, tables
Disciplina 338.477948
Soggetto topico Computer games industry
Soggetto genere / forma Electronic books.
ISBN 3-7369-4916-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910511756203321
lligen Christoph  
Gottingen, [Germany] : , : Cuvillier Verlag, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen
Autore lligen Christoph
Pubbl/distr/stampa Gottingen, [Germany] : , : Cuvillier Verlag, , 2015
Descrizione fisica 1 online resource (439 pages) : illustrations, tables
Disciplina 338.477948
Soggetto topico Video games industry
ISBN 3-7369-4916-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910794931903321
lligen Christoph  
Gottingen, [Germany] : , : Cuvillier Verlag, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen
Autore lligen Christoph
Pubbl/distr/stampa Gottingen, [Germany] : , : Cuvillier Verlag, , 2015
Descrizione fisica 1 online resource (439 pages) : illustrations, tables
Disciplina 338.477948
Soggetto topico Video games industry
ISBN 3-7369-4916-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910826757503321
lligen Christoph  
Gottingen, [Germany] : , : Cuvillier Verlag, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital games after climate change / / Benjamin J. Abraham
Digital games after climate change / / Benjamin J. Abraham
Autore Abraham Benjamin <1991->
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (263 pages)
Disciplina 338.477948
Collana Palgrave studies in media and environmental communication
Soggetto topico Canvis climàtics
Videojocs - Aspectes ambientals
Climatic changes
ISBN 9783030917050
9783030917043
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910735386003321
Abraham Benjamin <1991->  
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
History of the Japanese Video Game Industry / / by Yusuke Koyama
History of the Japanese Video Game Industry / / by Yusuke Koyama
Autore Koyama Yusuke
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (285 pages)
Disciplina 338.477948
Collana Translational Systems Sciences
Soggetto topico Industries
Business information services
Economic history
Economics
Culture
IT in Business
Economic History
Cultural Economics
Soggetto non controllato Economic History
Economics
Business & Economics
ISBN 981-9913-42-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1 Outline of the book: A perspective on the history of the game industry -- Chapter 2 The Birth of Computer Games:Prehistory of Japanese video game industry -- Chapter 3 Arcade Games (1) From Ele-mecha to Video Games: Birth of Space Invaders and Establishment of the Arcade Game Industry. Chapter 4 PC game (1) Establishment of 8-bit trinity -- Chapter 5 Home Games (1-1) Beyond Atari Shock: Birth of Family Computer -- Chapter 6 arcade game (2) revival from the shock of Businesses Affecting Public Morals Regulation Act -- Chapter 7 PC game (2) long-term administration of PC9801 and long stagnation -- Chapter 8. Home consoles (1-2) Family Computer and its successors -- Chapter 9 Drastic Change of Environment: Technological Revolution and Business Revolution -- Chapter 10 Arcade Games (3) The Impact of Virtua Fighters and Ridge Racer: Arcade Games Last Shine -- Chapter 11 PC Games (3) Birth of Windows 95, Recession of Domestic PC Game Makers, Birth of Online Games -- Chapter 12 home game (2) 3 big hard era -- Chapter 13 Home Game (3) Decline of Japan in game industry -- Chapter 14 PC games (4) Portable game consoles -- Chapter 15 Mobile Phone Games: The Growth of Social Games and Rapid Market Maturity -- Chapter 16 Now.
Record Nr. UNINA-9910728935703321
Koyama Yusuke  
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Indie Video Game Development Work : Innovation in the Creative Economy / / by Alexander Styhre
Indie Video Game Development Work : Innovation in the Creative Economy / / by Alexander Styhre
Autore Styhre Alexander
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2020
Descrizione fisica 1 online resource (252 pages)
Disciplina 338.477948
650
Soggetto topico Management
Industrial management
New business enterprises
Knowledge management
Management information systems
Innovation/Technology Management
Start-Ups/Venture Capital
Knowledge Management
Software Management
ISBN 3-030-45545-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter One: The ethnographer’s dilemma: To understand a world that is not your own while avoiding to misrepresenting it -- Part I: Theoretical Perspectives -- Chapter two: Governing innovation led economies: The role of business creation and creativity -- Chapter three: The passionate worker and deeply meaningful work -- Part II: The empirical material -- Chapter four: Who is an indie developer?: Sorting out the categories -- Chapter five: Social norms in the developer community: The ambiguity of money-making -- Chapter six: In the venture capital market: Raising funds and dealing with investors and financiers -- Chapter seven: Expanding the video game concept: The perceptual and epistemological bases of the digital objects -- Chapter eight: Passionate production in the shadow of the market: The prospects of innovation-led growth.
Record Nr. UNINA-9910407714703321
Styhre Alexander  
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Inside the video game industry : game developers talk about the business of play / / Judd Ethan Ruggill. [et al.]
Inside the video game industry : game developers talk about the business of play / / Judd Ethan Ruggill. [et al.]
Autore Ruggill Judd Ethan
Pubbl/distr/stampa New York : , : Routledge, , 2017
Descrizione fisica 1 online resource (370 pages)
Disciplina 338.477948
Soggetto topico Video games industry
Video games - Design
Video games - Marketing
ISBN 0-203-52158-7
1-134-07658-4
1-134-07651-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Programming -- 2. Art -- 3. Design -- 4. Producing -- 5. Quality assurance -- 6. Audio -- 7. Business.
Record Nr. UNINA-9910149173903321
Ruggill Judd Ethan  
New York : , : Routledge, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
King Digital Entertainment plc : Sweet Success of Candy Crush but Doubts Remain / / MarketLine
King Digital Entertainment plc : Sweet Success of Candy Crush but Doubts Remain / / MarketLine
Pubbl/distr/stampa [Place of publication not identified] : , : MarketLine, , 2014
Descrizione fisica 1 online resource
Disciplina 338.477948
Soggetto topico Video games industry
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996207195403316
[Place of publication not identified] : , : MarketLine, , 2014
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
King Digital Entertainment plc : Sweet Success of Candy Crush but Doubts Remain / / MarketLine
King Digital Entertainment plc : Sweet Success of Candy Crush but Doubts Remain / / MarketLine
Pubbl/distr/stampa [Place of publication not identified] : , : MarketLine, , 2014
Descrizione fisica 1 online resource
Disciplina 338.477948
Soggetto topico Video games industry
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910339742903321
[Place of publication not identified] : , : MarketLine, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Porn & pong [[electronic resource] ] : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture / / by Damon Brown
Porn & pong [[electronic resource] ] : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture / / by Damon Brown
Autore Brown Damon
Pubbl/distr/stampa Port Townsend, WA, : Feral House, c2008
Descrizione fisica 1 online resource (162 p.)
Disciplina 306.487
338.477948
Soggetto topico Electronic games industry
Pornography
Popular culture
Soggetto genere / forma Electronic books.
ISBN 1-282-74730-4
9786612747304
1-932595-73-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preliminaries; Contents; Historical Shorthand; The Pron Era; The Lara Croft Era; The Grand Theft Auto Era
Record Nr. UNINA-9910456601903321
Brown Damon  
Port Townsend, WA, : Feral House, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui