Culture and Computing : 8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / / edited by Matthias Rauterberg
| Culture and Computing : 8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / / edited by Matthias Rauterberg |
| Edizione | [1st ed. 2020.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
| Descrizione fisica | 1 online resource (XX, 462 p. 203 illus., 164 illus. in color.) |
| Disciplina |
302.2
306.0285 |
| Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Computer engineering Computer networks Application software Image processing - Digital techniques Computer vision User Interfaces and Human Computer Interaction Computer Engineering and Networks Computer and Information Systems Applications Computer Imaging, Vision, Pattern Recognition and Graphics |
| ISBN | 3-030-50267-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | HCI and Ethics in Cultural Contexts -- Mood Boards as a Tool for Studying Emotions as Building Blocks of the Collective Unconscious -- Research on Consumers' Decision-making Factors of Cultural and Creative Products of the Palace Museum under the Background of New Media -- Computer Science Intersects Humanities: Visualization Projects for Liberal Arts Undergraduate Students through an Interdisciplinary Approach Using Software Development Skills and Japanese Cultural Knowledge -- Research on the Design and Method of Innovation System of Cultural and Creative Industries Based on Social Development -- How AI Systems Challenge the Conditions of Moral Agency? -- Deep Fake and Cultural Truth - Custodians of Cultural Heritage in the Age of a Digital Reproduction -- Experiencing the Conditions of Trust: A Practice-Based Exploration of Trust Formation through an Artificial Society Environment -- Cognitive Mimetics for AI Ethics: Tacit Knowledge, Action Ontologies and Problem Restructuring -- Good Life Ecosystems – Ethics and Responsibility in the Silver Market -- Hume’s Guillotine Resolved -- Influences on Livestreaming Usage in China: Contents, Motivations, and Engagements -- Interactive and Immersive Cultural Heritage -- Archiving the Memory of the Holocaust -- Open City Museum: Unveiling the Cultural Heritage of Athens through an -Augmented Reality Based- Time Leap -- Research on Cultural Tourism Experience Design Based on Augmented Reality -- User Experience of Interaction Design in Local Cultural Heritage Museum based on Digital Information Services and Navigation Support -- Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality -- The Effects of Interactive Digital Exhibits (IDEs) on Children’s Experience in Science Museums -- Redefining Visual Storytelling for Adaptation of Classic Literature in Immersive Environments: Hölderlin's Echo VR -- Increasing the Museum Visitor's Engagement through Compelling Storytelling basedon Interactive Explorations -- Semantics-driven Conversational Interfaces for Museum Chatbots -- 3D Virtual Reconstruction and Sound Simulation of an Ancient Roman Brass Musical Instrument -- ‘Talking’ Triples to Museum Chatbots -- Acoustic Experiences for Cultural Heritage Sites: A Pilot Experiment on Spontaneous Visitors' Interest -- A Robot in the Library -- Preservation of Local Cultures -- Preservation and Promotion of Opera Cultural Heritage: The Experience of La Scala Theatre -- How to Utilize the HuValue Tool for Daily Life Product Design -- A Study on Symbolic Aesthetics of China's Splashed Ink Freehand Landscape Painting -- Study on the Development of Ruichang Bamboo Weaving Patterns based on Computer Graphics and Machine Learning -- Prakempa: The Colour Music of the Balinese Calendar -- Virtual Cinematic Heritage for the Lost Singaporean Film Pontianak (1957) -- Interactive Rakuchu Rakugai-zu (Views in and around Kyoto) -- Research on the Regenerated Design of Blue Calico based onComputer Image Processing -- Wechat Redesign for Foreigners Living in China from Culturally Adaptive Design Perspective -- A Methodological Reflection: Deconstructing Cultural Elements for Enhancing Cross-cultural Appreciation of Chinese Intangible Cultural Heritage. . |
| Record Nr. | UNINA-9910413446003321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Culture and computing, design thinking and cultural computing : 9th international conference, CetC 2021, held as part of the 23rd HCI international conference, HCII 2021, virtual event, July 24-29, 2021, proceedings, part II / / Matthias Rauterberg (editor)
| Culture and computing, design thinking and cultural computing : 9th international conference, CetC 2021, held as part of the 23rd HCI international conference, HCII 2021, virtual event, July 24-29, 2021, proceedings, part II / / Matthias Rauterberg (editor) |
| Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
| Descrizione fisica | 1 online resource (506 pages) |
| Disciplina | 306.0285 |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
Intercultural communication
Computers and civilization Cultural property |
| ISBN | 3-030-77431-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Contents - Part I -- Design Thinking in Cultural Contexts -- Digital Literacy-Based User Experience Design for Medication-Allergy Patients Care -- 1 Introduction -- 1.1 Research Hypothesis -- 1.2 Research Process -- 2 Digital Literacy and Social Inclusiveness -- 2.1 Digital Literacy -- 2.2 Digital Literacy of Elderly Generation -- 2.3 Digital Health Care in Asthma Medicine Allergy Care -- 3 User Test of Existing Application -- 3.1 User Experience Analysis on Drug Allergy Alert App. -- 3.2 Interaction Heuristics -- 4 Digital Literacy-Based User Experience Design -- 4.1 Key Interaction Elements of the UX Strategy -- 5 User Experience and Interface Design -- 5.1 Typography and Color Branding -- 5.2 Self-generate Data Visualization -- 5.3 Alert (SOS) System -- 5.4 Service Flowchart -- 5.5 Wireframe Design -- 6 Conclusions -- References -- Advancing Inclusive Service Design: Defining, Evaluating and Creating Universally Designed Services -- 1 Introduction -- 2 Background -- 2.1 Inclusive Design Methodology -- 2.2 Service Design Methodology -- 3 Research Approach -- 3.1 Prioritizing Initiatives to Promote UD in SD -- 3.2 Empirical Settings to Inform Generative Design -- 4 Results -- 4.1 A Working Definition -- 4.2 Method 1: Empathic Service Safaris -- 4.3 Method 2: Inclusive Core Persona -- 4.4 Method 3: Touchpoint Accessibility Assessment -- 4.5 Method 4: Service UD Evaluation -- 5 Discussion -- 5.1 Merging SD and UD Methods to Build a Methodological Framework -- 5.2 Applying the Working Definition to Evaluate the UD of a Service -- 6 Conclusion -- References -- Civic Community Archiving with the Platform for Experimental Collaborative Ethnography: Double Binds and Design Challenges -- 1 Introduction.
2 Memory Making as Cultural and Political Praxis -- 2.1 Ethnographic Studies of Thought Styles, Memory, Evidence, and Trading Zones -- 2.2 From Ethnography to Design and Capacity Building -- 3 The Platform for Experimental Collaborative Ethnography -- 3.1 PECE Software and Research -- 3.2 PECE Architecture and Functionality -- 3.3 PECE Projects -- 3.4 PECE, Writing Culture, and HCI -- 4 Designing PECE-Supported Civic Archives -- 5 PECE Civic Archives in Construction -- 5.1 Research Data Share (Nairobi, Kenya) -- 5.2 Recollecting Multinational Petrochemical Companies (Taiwan, USA, Vietnam) -- 6 Double Binds and Design Challenges -- 7 Deutero-Learning, Para-Sites and PECE-Supported Civic Community Archiving -- References -- What Could Safety Research Contribute to Technology Design? -- 1 Introduction -- 2 Attempts to Direct AI Design and Use Through Ethics -- 2.1 Between High Hopes, Real Worries, and Gloomy Dystopias -- 2.2 Morally Relevant Themes and Ethical Approaches -- 2.3 Overview of Ethical Principles for AI -- 2.4 Why Ethics Does Not Play a Role -- 2.5 Suggestions for Improvement -- 3 Organizational Safety Research and Its Findings -- 3.1 The Idea of Improving Safety -- 3.2 Linear Accident Models -- 3.3 Focus on Human-Machine Interface -- 3.4 The Impact of Organizational Factors -- 3.5 The Systems Approach to Accidents -- 4 What Could Safety Research Contribute to the Ethics of AI Design? -- References -- User Interface Design of Virtual Conferencing Tools - Towards a Method for Considering Cultural Impact - Exemplified by Zoom -- 1 Introduction and Related Work -- 1.1 Task Complexity -- 1.2 Determining the Task Complexity -- 1.3 Deriving UI Assistance and UI Elements -- 2 Culture and UI Design -- 2.1 UI Design for Different Cultural Contexts -- 2.2 Connecting HCI to Culture -- 2.3 Evaluating Six Cultural Environments. 3 Towards Recommendations for Intercultural UI Design -- 3.1 Cultural Interaction Indicators -- 3.2 Hypotheses -- 4 Discussion -- 5 Conclusion -- References -- Infrastructuring for Collective Heritage Knowledge Production -- 1 Introduction -- 2 Frictions in Digital Cultural Heritage -- 3 Infrastructuring Explorations for Bridging a Gap -- 4 Towards Collective Heritage Knowledge Production? -- References -- Core Concepts Linking Exhibit Design and the Visitor Experience in Science Centers: An Early Framework -- 1 Introduction -- 2 Related Work -- 2.1 The Visitor Experience with Interactive Exhibits -- 2.2 Expertise in Exhibit Design -- 2.3 Expert Mental Models -- 3 Methodology -- 3.1 Card Sorting -- 4 Card Sorting Results -- 4.1 Level of Agreement Between Items -- 4.2 Dendrogram Analysis -- 4.3 Finalizing Categories and Category Labels -- 5 DEX Framework -- 6 Implications for Exhibit Design -- 7 Conclusions, Limitations, and Future Work -- References -- Socio-emotional Experience in Human Technology Interaction Design - A Fashion Framework Proposal -- 1 Introduction -- 1.1 Fashion and Collective Emotions -- 1.2 Design, Culture and Social Experience -- 2 Collective and Group Emotions in Culture and Social Contexts -- 2.1 Cultural Symbolism and Social Context -- 2.2 Emotional Culture -- 3 Symbolic Interactionism and Its Function in Social Experience -- 3.1 The Self and Self-representation in Social Emotional Experience -- 3.2 Self, Expectations and Conformity -- 3.3 Feeling Rules -- 4 Emotional Appraisal Towards a Social Model of Experience -- 4.1 Motivation, Emotions and Technological Experience -- 4.2 Fashion Framework of Social Emotions in Technology Interaction Design - A Proposal (FASHEM) -- References -- Human Research in Technology Design -- 1 Introduction -- 2 Design Thinking -- 3 Explaining -- 4 Analysis of Actions in Human Research. 5 Explanatory Discourses and Frameworks -- 6 Human Research and Natural Science in Technology Design -- References -- Research on the Public Design Innovation Method Based on the Sharing Concept of Cultural Computing -- 1 The Trend of Sharing and Co-creation in Cultural Computing -- 1.1 Cultural Computing Needs to Serve the Public -- 1.2 Cultural Computing Requires Public Participation in Co-creation -- 1.3 The Concept of "public Design Innovation" Based on the Shared Concept of Cultural Computing is Proposed -- 2 Public Design System Framework and Innovative Methods Based on Cultural Computing Sharing -- 2.1 The Basic Characteristics and Structure of the Framework Model -- 2.2 System Framework of Cultural Computing Technology Tool Support -- 2.3 The Implementation Path and Operation Method of Public Design Innovation -- 3 The Practice of Public Design Case Based on Cultural Computing Sharing -- 3.1 Graphic Design Applications in the Shared Concept of Cultural Computing -- 3.2 Space Design Applications in the Shared Concept of Cultural Computing -- References -- Digital Humanities, New Media and Culture -- The Ontology of Mixed Reality Agents Memorializing the Dead and Dying -- 1 Introduction -- 1.1 Case Studies of Existing Mixed Reality Interactive Agent Memorials -- 1.2 Methodology and Structure -- 2 Thanatology in Human Computer Interaction -- 3 Digital Thanatography as an Interactive Non-fiction -- 3.1 From Interactive Non-fiction to Interactive Posthumous Persona -- 3.2 Establishing the Persona in an MR IAM -- 4 Conversational Capacity's Influence on the Posthumous Persona -- 4.1 Natural Language Processing and an MR IAM's Conversational Capacity -- 5 Spatializing the Posthumous Presence -- 6 The Ontology of Mixed Reality Interactive Agents Memorials -- 7 Conclusion -- References -- The Human Mind and Engineering Models -- 1 Introduction. 2 Some Examples Supporting the View of Modelling the Human Mind 'in the Context of the Interaction' -- 3 Conclusions -- References -- Social Media Data for the Conservation of Historic Urban Landscapes: Prospects and Challenges -- 1 Historic Urban Landscape, Digital Technologies, and Social Inclusion -- 2 Social Media and the Dynamics of Heritage Co-production -- 2.1 Everyday Heritage on Social Media -- 2.2 Heritage Appropriation by Online Communities -- 3 Conclusion -- References -- Questions in Cognitive Mimetics -- 1 Introduction -- 1.1 Mapping Relations -- 2 Fundamental Questions -- 3 Design Questions -- 3.1 Research -- 3.2 Research Example -- 3.3 Implementation and Design -- 3.4 Design Problems and Representations -- 4 Conclusion and Future Directions -- References -- Memory Modalities Opening-up Digital Heritage Infrastructures -- 1 Introduction -- 2 Making Memories -- 2.1 Memory Making as Social and Cultural Process -- 2.2 Institutional Memory Making -- 2.3 Memory Making of People and Groups -- 3 Shifting the Modalities for Memory Making: The Digital Turn -- 4 Opening up Memory Making in Digital Media Infrastructures -- 4.1 Institutional Activities -- 4.2 Problems, Challenges, and Requirements for Opening up Memory Making -- 5 Digital Memory Modalities: Inquiring the Role of HCI -- References -- Youth and Algorithmic Memory: Co-producing Personal Memory on Instagram -- 1 Introduction -- 2 Why Study Algorithmic Memory? -- 3 Methodology -- 4 Remembering Algorithmically -- 4.1 A Life of Digital Memories -- 4.2 Algorithms as Singular Actors -- 4.3 What Does This Mean for Memory Making? -- 5 Conclusion -- References -- Culture in the Post Pandemic Era -- 1 Introduction -- 2 Culture and AI -- 3 Decolonisation in Design and AI -- 4 AI, Big Data and Personalisation -- 5 Beyond Human Centredness -- 6 Conclusion - Building a Cross Cultural Design System. References. |
| Record Nr. | UNISA-996464500203316 |
| Cham, Switzerland : , : Springer, , [2021] | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||
Culture and Computing. Design Thinking and Cultural Computing : 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II / / edited by Matthias Rauterberg
| Culture and Computing. Design Thinking and Cultural Computing : 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II / / edited by Matthias Rauterberg |
| Edizione | [1st ed. 2021.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
| Descrizione fisica | 1 online resource (506 pages) |
| Disciplina | 306.0285 |
| Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Computer engineering Computer networks Coding theory Information theory Software engineering Social sciences - Data processing Information storage and retrieval systems User Interfaces and Human Computer Interaction Computer Engineering and Networks Coding and Information Theory Software Engineering Computer Application in Social and Behavioral Sciences Information Storage and Retrieval |
| ISBN | 3-030-77431-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Design Thinking in Cultural Contexts -- Digital Literacy-based User Experience Design for Medication-allergy Patients Care -- Advancing Inclusive Service Design: Defining, Evaluating & Creating Universally Designed Services -- Civic Community Archiving with the Platform for Experimental Collaborative Ethnography: Double Binds and Design Challenges -- What Could Safety Research Contribute to Technology Design -- User Interface Design of Virtual Conferencing Tools – Towards a Method for Considering Cultural Impact – Exemplified by Zoom -- Infrastructuring for Collective Heritage Knowledge Production -- Core concepts Linking Exhibit Design and the Visitor Experience in Science Centers: an Early Framework -- Socio-Emotional Experience in Human Technology Interaction Design – a Fashion Framework Proposal -- Human Research in Technology Design -- Research on the Public Design Innovation Method based on the Sharing Concept of Cultural Computing -- Digital Humanities, New Media and Culture.-The Ontology of Mixed Reality Agents Memorializing the Dead and Dying -- The Human Mind and Engineering Models -- Social Media Data for the Conservation of Historic Urban Landscapes: Prospects and Challenges -- Questions in Cognitive Mimetics -- Memory Modalities - Opening-up Digital Heritage Infrastructures -- Youth and Algorithmic Memory: Co-Producing Personal Memory on Instagram -- Culture in the Post Pandemic Era -- How to Access and Transform the Unconscious for Cultural Development -- Ethical Stance and Evolving Technosexual Culture – A Case for Human-Computer Interaction -- AI Ethics - Critical Reflections on Embedding Ethical Frameworks in AI Technology -- Using Information Divergence to Differentiate Deep from Superficial Resemblances among Discourses -- On Complexity of GLAMs’ Digital Ecosystem: APIs as Change Makers for Opening Up Knowledge -- Perspectives on Cultural Computing -- Appropriation for Interdisciplinary Practice: The Case of Participatory Design in BrazilianComputer Science -- Towards a Generic Framework for Intercultural User Interface Design to Evoke Positive Cross-Cultural UX -- Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car -- The Collection Method of Heterogeneous Smart Farm Data based on Model Transformation Technique for Human Computer Friendly Learning -- Quick Buttons on Map-based Human Machine Interface in Vehicles is Better or Not: A Cross-Cultural Comparative Study between Chinese and Germans -- Culturally Aware Intelligent Learning Environments for Resource-poor Countries -- A Stranger in the Classroom: Pre-Service Teachers’ Anxiety and Negative Attitudes toward Humanoid Social Robots -- Bie-Modernism and Cultural Computing. |
| Record Nr. | UNINA-9910488728003321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Esperienze di documentazione e ricerca / M[aria] T[eresa] Bergandi, L[aura] Bonato.. .[et al.] ; a cura di Gian Luigi Bravo
| Esperienze di documentazione e ricerca / M[aria] T[eresa] Bergandi, L[aura] Bonato.. .[et al.] ; a cura di Gian Luigi Bravo |
| Pubbl/distr/stampa | Roma : Bulzoni, ©1996 |
| Descrizione fisica | 162 p. : fig. ; 19 cm |
| Disciplina |
306.0285
306.072 |
| Collana | Videotre |
| Soggetto non controllato |
Antropologia culturale - Ricerca - Uso dell'elaboratore
Antropologia culturale - Ricerca - Metodologia |
| ISBN | 88-7119-939-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ita |
| Record Nr. | UNINA-990003799890403321 |
| Roma : Bulzoni, ©1996 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Ethnography for a data-saturated world / edited by Hannah Knox and Dawn Nafus
| Ethnography for a data-saturated world / edited by Hannah Knox and Dawn Nafus |
| Pubbl/distr/stampa | Baltimore, Maryland : , : Project Muse, , 2019 |
| Descrizione fisica | 1 online resource (xiii, 279 pages) : illustrations |
| Disciplina | 306.0285 |
| Collana | Materialising the digital |
| Soggetto topico | Ethnology - Data processing |
| Soggetto genere / forma | Electronic books. |
| ISBN | 1-5261-2760-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Data scientists : a new faction of the transnational field of statistics / Francisca Gromme, Evelyn Ruppert and Baki Cakici -- Becoming a real data scientist : expertise, flexibility and lifelong learning / Ian Lowrie -- Engineering ethnography / Kaiton Williams -- 'If everything is information' : archives and collecting on the frontiers of data-driven science / Antonia Walford -- Baseless data? Modelling, ethnography and the challenge of the anthropocene / Hannah Knox -- Operative ethnographies and large numbers / Adrian Mackenzie -- Transversal collaboration : an ethnography in/of computational social science / Mette My Madsen, Anders Blok and Morten Axel Pedersen -- The data walkshop and radical bottom-up data knowledge / Alison Powell -- Working ethnographically with sensor data / Dawn Nafus -- The other ninety per cent : thinking with data science, creating data studies / Joseph Dumit interviewed by Dawn Nafus. |
| Record Nr. | UNINA-9910480908103321 |
| Baltimore, Maryland : , : Project Muse, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Ethnography for a data-saturated world / edited by Hannah Knox and Dawn Nafus
| Ethnography for a data-saturated world / edited by Hannah Knox and Dawn Nafus |
| Pubbl/distr/stampa | Baltimore, Maryland : , : Project Muse, , 2019 |
| Descrizione fisica | 1 online resource (xiii, 279 pages) : illustrations |
| Disciplina | 306.0285 |
| Collana | Materialising the digital |
| Soggetto topico | Ethnology - Data processing |
| Soggetto genere / forma | Electronic books. |
| Soggetto non controllato |
Anthropology
Data science Ethnography Expertise Methodology |
| ISBN |
1-5261-2761-X
1-5261-2760-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Data scientists : a new faction of the transnational field of statistics / Francisca Gromme, Evelyn Ruppert and Baki Cakici -- Becoming a real data scientist : expertise, flexibility and lifelong learning / Ian Lowrie -- Engineering ethnography / Kaiton Williams -- 'If everything is information' : archives and collecting on the frontiers of data-driven science / Antonia Walford -- Baseless data? Modelling, ethnography and the challenge of the anthropocene / Hannah Knox -- Operative ethnographies and large numbers / Adrian Mackenzie -- Transversal collaboration : an ethnography in/of computational social science / Mette My Madsen, Anders Blok and Morten Axel Pedersen -- The data walkshop and radical bottom-up data knowledge / Alison Powell -- Working ethnographically with sensor data / Dawn Nafus -- The other ninety per cent : thinking with data science, creating data studies / Joseph Dumit interviewed by Dawn Nafus. |
| Record Nr. | UNINA-9910795520503321 |
| Baltimore, Maryland : , : Project Muse, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Ethnography for a data-saturated world / edited by Hannah Knox and Dawn Nafus
| Ethnography for a data-saturated world / edited by Hannah Knox and Dawn Nafus |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Baltimore, Maryland : , : Project Muse, , 2019 |
| Descrizione fisica | 1 online resource (xiii, 279 pages) : illustrations |
| Disciplina | 306.0285 |
| Collana | Materialising the digital |
| Soggetto topico | Ethnology - Data processing |
| Soggetto genere / forma | Electronic books. |
| ISBN |
9781526127617
152612761X 9781526127600 1526127601 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Data scientists : a new faction of the transnational field of statistics / Francisca Gromme, Evelyn Ruppert and Baki Cakici -- Becoming a real data scientist : expertise, flexibility and lifelong learning / Ian Lowrie -- Engineering ethnography / Kaiton Williams -- 'If everything is information' : archives and collecting on the frontiers of data-driven science / Antonia Walford -- Baseless data? Modelling, ethnography and the challenge of the anthropocene / Hannah Knox -- Operative ethnographies and large numbers / Adrian Mackenzie -- Transversal collaboration : an ethnography in/of computational social science / Mette My Madsen, Anders Blok and Morten Axel Pedersen -- The data walkshop and radical bottom-up data knowledge / Alison Powell -- Working ethnographically with sensor data / Dawn Nafus -- The other ninety per cent : thinking with data science, creating data studies / Joseph Dumit interviewed by Dawn Nafus. |
| Record Nr. | UNINA-9910958160003321 |
| Baltimore, Maryland : , : Project Muse, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Perspectives on Culture and Agent-based Simulations : Integrating Cultures / / edited by Virginia Dignum, Frank Dignum
| Perspectives on Culture and Agent-based Simulations : Integrating Cultures / / edited by Virginia Dignum, Frank Dignum |
| Edizione | [1st ed. 2014.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
| Descrizione fisica | 1 online resource (245 p.) |
| Disciplina | 306.0285 |
| Collana | Studies in the Philosophy of Sociality |
| Soggetto topico |
Philosophy and social sciences
Culture - Study and teaching Social sciences - Data processing Technology - Philosophy Philosophy of the Social Sciences Cultural Studies Computer Application in Social and Behavioral Sciences Philosophy of Technology |
| ISBN | 3-319-01952-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1. Integrating Cultures: An Introduction; Virginia Dignum and Frank Dignum -- Part 1. Analysis and Modelling of Culture -- Chapter 2. Modelling Culture with Complex, Multi-dimensional, Multi-agent Systems; Alexis Morris, William Ross, Hadi Hosseini and Mihaela Ulieru -- Chapter 3. Cross-validation of Gaming Simulation and Multi-agent Simulation; Gert Jan Hofstede , Catholijn M. Jonker, and Tim Verwaart -- Chapter 4. Modelling Culture through Social Activities; Rubén Fuentes-Fernández, Jorge J. Gómez-Sanz, and Juan Pavón -- Part 2. Group and organisation culture -- Chapter 5. Cultural Integration and Differentiation in Groups and Organisations; Michael Mas, Andreas Flache, and James A. Kitts -- Chapter 6. Modelling and Analysis of Safety Culture of Air Traffic Organizations in the National Culture Context; Alexei Sharpanskykh and Sybert H. Stroeve.- Chapter 7. Monolingual Biases in Simulations of Cultural Transmission; Sean Roberts -- Part 3. Culture Simulation -- Chapter 8. Towards Agent-Based Models of Cultural Dynamics: A Case of Stereotypes; Jens Pfau, Yoshihisa Kashima and Liz Sonenberg -- Chapter 9. Matching and Mismatching Social Contexts; Bruce Edmonds -- Chapter 10. The Role of Stability in Cultural Evolution: Innovation and Conformity in Implicit Knowledge Discovery; Joanna J. Bryson -- Part 5. Culture-Sensitive Technology Design -- Chapter 11. Socially-Oriented Requirements Engineering - Software Engineering Meets Ethnography; Sonja Pedell, Tim Miller, Frank Vetere, Leon Sterling and Steve Howard -- Chapter 12. Cultural Broker Agents: A Framework for Managing Cultural Misunderstandings; Omar Gonzalez, Jean-Paul Barthes, and Felix Ramos -- Chapter 13. Culture Driven Game Design Method: Adapting serious games to the players’ culture; C.J. Meershoek, R. Kortmann, S.A. Meijer, E. Subrahmanian and A. Verbraeck. |
| Record Nr. | UNINA-9910483452903321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||