2007 International Conference on Industrial and Information Systems |
Pubbl/distr/stampa | [Place of publication not identified], : I E E E, 2007 |
Descrizione fisica | 1 online resource |
Disciplina | 006.786 |
Soggetto topico | Application software - Development |
ISBN |
1-5090-8949-7
1-4244-1152-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996207172103316 |
[Place of publication not identified], : I E E E, 2007 | ||
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Lo trovi qui: Univ. di Salerno | ||
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2007 International Conference on Industrial and Information Systems |
Pubbl/distr/stampa | [Place of publication not identified], : I E E E, 2007 |
Descrizione fisica | 1 online resource |
Disciplina | 006.786 |
Soggetto topico | Application software - Development |
ISBN |
9781509089499
1509089497 9781424411528 1424411521 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910145698203321 |
[Place of publication not identified], : I E E E, 2007 | ||
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Lo trovi qui: Univ. Federico II | ||
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ActionScript [[electronic resource] ] : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston |
Autore | Huddleston Rob |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2009 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina |
006.696
006.786 |
Collana | Read less--learn more |
Soggetto topico |
ActionScript (Computer program language)
Computer animation Web sites - Design |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-18882-8
9786612188824 1-118-25770-7 0-470-54175-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
ActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array
Add and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class Perform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners Using the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings Manipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class Create Tweens in Script |
Record Nr. | UNINA-9910143081603321 |
Huddleston Rob
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||
Indianapolis, IN, : Wiley, c2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
ActionScript [[electronic resource] ] : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston |
Autore | Huddleston Rob |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2009 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina |
006.696
006.786 |
Collana | Read less--learn more |
Soggetto topico |
ActionScript (Computer program language)
Computer animation Web sites - Design |
ISBN |
1-282-18882-8
9786612188824 1-118-25770-7 0-470-54175-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
ActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array
Add and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class Perform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners Using the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings Manipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class Create Tweens in Script |
Record Nr. | UNINA-9910830705503321 |
Huddleston Rob
![]() |
||
Indianapolis, IN, : Wiley, c2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
ActionScript : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston |
Autore | Huddleston Rob |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2009 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina |
006.696
006.786 |
Collana | Read less--learn more |
Soggetto topico |
ActionScript (Computer program language)
Computer animation Web sites - Design |
ISBN |
9786612188824
9781282188822 1282188828 9781118257708 1118257707 9780470541753 047054175X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
ActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array
Add and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class Perform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners Using the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings Manipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class Create Tweens in Script |
Altri titoli varianti |
Action Script
Your visual blueprint for creating interactive projects in Flash CS4 Professional |
Record Nr. | UNINA-9910877554303321 |
Huddleston Rob
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||
Indianapolis, IN, : Wiley, c2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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Adobe Creative Suite 5 bible / / Ted Padova, Kelly L Murdock |
Autore | Padova Ted |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, : Wiley, 2010 |
Descrizione fisica | 1 online resource (1275 p.) |
Disciplina |
006.686
006.7 006.786 |
Altri autori (Persone) | MurdockKelly |
Collana | Bible |
Soggetto topico |
Computer graphics
Web sites - Authoring programs Desktop publishing Graphic arts - Computer programs |
ISBN |
9786612681707
9780470888308 047088830X 9781282681705 1282681702 9781118257807 1118257804 9780470880296 0470880295 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. Getting started with workflow solutions -- pt. 2. Getting started with design workflows -- pt. 3. Working with objects and images -- pt. 4. Working with type -- pt. 5. Using Creative Suite and Microsoft Office -- pt. 6. Integrating Creative Suite documents -- pt. 7. Preparing documents for deployment -- pt. 8 Deploying documents -- pt. 9. Printing and digital prepress. |
Altri titoli varianti |
Adobe Creative Suite five bible
Creative Suite 5 bible |
Record Nr. | UNINA-9910139192403321 |
Padova Ted
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Indianapolis, : Wiley, 2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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Adobe Dreamweaver CS6 [[electronic resource] ] : digital classroom / / Jeremy Osborn and the AGI Creative Team |
Autore | Osborn Jeremy |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, Inc., 2012 |
Descrizione fisica | 1 online resource (498 p.) |
Disciplina | 006.786 |
Collana | CourseSmart |
Soggetto topico |
Web sites - Authoring programs
Web sites - Design |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-92767-5
1-118-22482-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Adobe Dreamweaver CS6 Digital Classroom; About the Authors; Acknowledgments; Credits; Contents; Starting up; About Dreamweaver Digital Classroom; Prerequisites; Starting Adobe Dreamweaver; Access lesson files & videos any time; Checking for updated lesson files; Resetting the Dreamweaver workspace; Loading lesson files; Working with the video tutorials; Hosting your websites; Additional resources; Lesson 1: Dreamweaver CS6 Jumpstart; Starting up; What is Dreamweaver?; Design and layout tools; Site management and File Transfer Protocol; Coding environment and text editor
Mobile design and development featuresWho uses Dreamweaver?; Dreamweaver's workspace features; Live View and Live Code; CSS Inspection and the Enable/Disable Feature; Related files; Code Navigator; Photoshop smart objects; Support for Content Management Systems; HTML5, CSS3, and PHP code hinting; HTML and CSS Starter Pages; Subversion; Business Catalyst integration; How websites work; A simple flow chart; Domain names and IP addresses; Servers and web hosts; The role of web browsers; An introduction to HTML; Tag structure and attributes; The structure of an HTML document Placing images in HTMLColors in HTML; Case sensitivity and whitespace rules; Element hierarchy; XHTML 1.0 Transitional; What's the difference?; Explorations in code; A look at the Welcome Screen; Creating, opening, and saving documents; Creating new documents; Self study; Review; Lesson 2: Setting Up a New Site; Starting up; Creating a new site; Advanced site-creation options; Adding pages; Saving a page to your site; Defining page properties; Work views; A deeper look into the Files panel; Viewing local files; Selecting and editing files; Self study; Review; Lesson 3: Adding Text and Images Starting upTypography and images on the Web; Adding text; An introduction to styles; Previewing pages in a web browser; Creating hyperlinks; Linking to an e-mail address; Creating lists; Using the Text Insert panel; Inserting images; Image resolution; Image formats; Creating a simple gallery page; Linking images; Using image placeholders; Editing images; Adjusting brightness and contrast; Optimizing images; Updating images; Self study; Review; Lesson 4: Styling Your Pages with CSS; Starting up; What are Cascading Style Sheets?; CSS replaces inefficient HTML styling The benefits of CSS stylingHow do you create CSS rules in Dreamweaver?; Understanding Style Sheets; Understanding why they're called Cascading; Creating and modifying styles; Creating a class style with the Property Inspector; Creating and modifying styles in the CSS Styles panel; Advanced text formatting with CSS; Fine-tuning page appearance with contextual and pseudo-class selectors; Div tags and CSS IDs; Internal versus external style sheets; Attaching an external style sheet to your page; Modifying attached style sheets; Creating a new .css file (external style sheet); Self study; Review Lesson 5: Creating Page Layouts with CSS |
Record Nr. | UNINA-9910462978103321 |
Osborn Jeremy
![]() |
||
Indianapolis, Ind., : John Wiley & Sons, Inc., 2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Adobe Dreamweaver CS6 [[electronic resource] ] : digital classroom / / Jeremy Osborn and the AGI Creative Team |
Autore | Osborn Jeremy |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, Inc., 2012 |
Descrizione fisica | 1 online resource (498 p.) |
Disciplina | 006.786 |
Collana | CourseSmart |
Soggetto topico |
Web sites - Authoring programs
Web sites - Design |
ISBN |
1-283-92767-5
1-118-22482-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Adobe Dreamweaver CS6 Digital Classroom; About the Authors; Acknowledgments; Credits; Contents; Starting up; About Dreamweaver Digital Classroom; Prerequisites; Starting Adobe Dreamweaver; Access lesson files & videos any time; Checking for updated lesson files; Resetting the Dreamweaver workspace; Loading lesson files; Working with the video tutorials; Hosting your websites; Additional resources; Lesson 1: Dreamweaver CS6 Jumpstart; Starting up; What is Dreamweaver?; Design and layout tools; Site management and File Transfer Protocol; Coding environment and text editor
Mobile design and development featuresWho uses Dreamweaver?; Dreamweaver's workspace features; Live View and Live Code; CSS Inspection and the Enable/Disable Feature; Related files; Code Navigator; Photoshop smart objects; Support for Content Management Systems; HTML5, CSS3, and PHP code hinting; HTML and CSS Starter Pages; Subversion; Business Catalyst integration; How websites work; A simple flow chart; Domain names and IP addresses; Servers and web hosts; The role of web browsers; An introduction to HTML; Tag structure and attributes; The structure of an HTML document Placing images in HTMLColors in HTML; Case sensitivity and whitespace rules; Element hierarchy; XHTML 1.0 Transitional; What's the difference?; Explorations in code; A look at the Welcome Screen; Creating, opening, and saving documents; Creating new documents; Self study; Review; Lesson 2: Setting Up a New Site; Starting up; Creating a new site; Advanced site-creation options; Adding pages; Saving a page to your site; Defining page properties; Work views; A deeper look into the Files panel; Viewing local files; Selecting and editing files; Self study; Review; Lesson 3: Adding Text and Images Starting upTypography and images on the Web; Adding text; An introduction to styles; Previewing pages in a web browser; Creating hyperlinks; Linking to an e-mail address; Creating lists; Using the Text Insert panel; Inserting images; Image resolution; Image formats; Creating a simple gallery page; Linking images; Using image placeholders; Editing images; Adjusting brightness and contrast; Optimizing images; Updating images; Self study; Review; Lesson 4: Styling Your Pages with CSS; Starting up; What are Cascading Style Sheets?; CSS replaces inefficient HTML styling The benefits of CSS stylingHow do you create CSS rules in Dreamweaver?; Understanding Style Sheets; Understanding why they're called Cascading; Creating and modifying styles; Creating a class style with the Property Inspector; Creating and modifying styles in the CSS Styles panel; Advanced text formatting with CSS; Fine-tuning page appearance with contextual and pseudo-class selectors; Div tags and CSS IDs; Internal versus external style sheets; Attaching an external style sheet to your page; Modifying attached style sheets; Creating a new .css file (external style sheet); Self study; Review Lesson 5: Creating Page Layouts with CSS |
Record Nr. | UNINA-9910786066403321 |
Osborn Jeremy
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||
Indianapolis, Ind., : John Wiley & Sons, Inc., 2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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Adobe Dreamweaver CS6 bible [[electronic resource] /] / Joseph Lowery |
Autore | Lowery Joseph |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, : Wiley, 2012 |
Descrizione fisica | 1 online resource (1226 p.) |
Disciplina |
006.7/8
006.78 006.786 |
Collana | Bible |
Soggetto genere / forma | Electronic books. |
ISBN |
1-281-60309-0
9786613783783 1-118-22779-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. Laying the groundwork in Dreamweaver -- pt. 2. Designing and crafting basic pages -- pt. 3. Adding advanced design features -- pt. 4. Incorporating dynamic data -- pt. 5. Including multimedia elements -- pt. 6. Enhancing productivity and website management -- pt. 7. Extending Dreamweaver. |
Record Nr. | UNINA-9910461803403321 |
Lowery Joseph
![]() |
||
Indianapolis, : Wiley, 2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Adobe Dreamweaver CS6 bible [[electronic resource] /] / Joseph Lowery |
Autore | Lowery Joseph |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, : Wiley, 2012 |
Descrizione fisica | 1 online resource (1226 p.) |
Disciplina |
006.7/8
006.78 006.786 |
Collana | Bible |
ISBN |
1-281-60309-0
9786613783783 1-118-22779-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. Laying the groundwork in Dreamweaver -- pt. 2. Designing and crafting basic pages -- pt. 3. Adding advanced design features -- pt. 4. Incorporating dynamic data -- pt. 5. Including multimedia elements -- pt. 6. Enhancing productivity and website management -- pt. 7. Extending Dreamweaver. |
Record Nr. | UNINA-9910790343703321 |
Lowery Joseph
![]() |
||
Indianapolis, : Wiley, 2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|