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2006 IEEE International Symposium on Consumer Electronics / / edited by Konstantin Glasman and Alex Logunov
2006 IEEE International Symposium on Consumer Electronics / / edited by Konstantin Glasman and Alex Logunov
Pubbl/distr/stampa Piscataway, New Jersey : , : IEEE, , 2006
Descrizione fisica 1 online resource (xxiii, 706 pages)
Disciplina 006.696
Soggetto topico Household electronics
Digital communications
Digital television
Digital video
ISBN 1-5090-9397-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996207688703316
Piscataway, New Jersey : , : IEEE, , 2006
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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2006 IEEE International Symposium on Consumer Electronics / / edited by Konstantin Glasman and Alex Logunov
2006 IEEE International Symposium on Consumer Electronics / / edited by Konstantin Glasman and Alex Logunov
Pubbl/distr/stampa Piscataway, New Jersey : , : IEEE, , 2006
Descrizione fisica 1 online resource (xxiii, 706 pages)
Disciplina 006.696
Soggetto topico Household electronics
Digital communications
Digital television
Digital video
ISBN 1-5090-9397-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910145624603321
Piscataway, New Jersey : , : IEEE, , 2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
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2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments : 19 March 2018, Reutlingen, Germany / / Institute of Electrical and Electronics Engineers
2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments : 19 March 2018, Reutlingen, Germany / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Descrizione fisica 1 online resource (7 pages)
Disciplina 006.696
Soggetto topico Computer animation
Virtual reality
Augmented reality
ISBN 1-5386-6511-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910305156603321
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
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2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments : 19 March 2018, Reutlingen, Germany / / Institute of Electrical and Electronics Engineers
2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments : 19 March 2018, Reutlingen, Germany / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Descrizione fisica 1 online resource (7 pages)
Disciplina 006.696
Soggetto topico Computer animation
Virtual reality
Augmented reality
ISBN 1-5386-6511-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996575294503316
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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2021 International Conference on Computer Technology and Media Convergence Design : CTMCD 2021 : proceedings : 23-25 April 2021, Sanya, China / / Institute of Electrical and Electronics Engineers
2021 International Conference on Computer Technology and Media Convergence Design : CTMCD 2021 : proceedings : 23-25 April 2021, Sanya, China / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : IEEE, , [2021]
Descrizione fisica 1 online resource (xv, 325 pages) : illustrations
Disciplina 006.696
Soggetto topico Computer animation
Interactive multimedia - Design
ISBN 1-66544-856-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti 2021 International Conference on Computer Technology and Media Convergence Design
Record Nr. UNINA-9910554126903321
Piscataway, New Jersey : , : IEEE, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
2021 International Conference on Computer Technology and Media Convergence Design : CTMCD 2021 : proceedings : 23-25 April 2021, Sanya, China / / Institute of Electrical and Electronics Engineers
2021 International Conference on Computer Technology and Media Convergence Design : CTMCD 2021 : proceedings : 23-25 April 2021, Sanya, China / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : IEEE, , [2021]
Descrizione fisica 1 online resource (xv, 325 pages) : illustrations
Disciplina 006.696
Soggetto topico Computer animation
Interactive multimedia - Design
ISBN 1-66544-856-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti 2021 International Conference on Computer Technology and Media Convergence Design
Record Nr. UNISA-996574842603316
Piscataway, New Jersey : , : IEEE, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
3D ohne 3D-Brille : Handbuch der Autostereoskopie / / von Armin Grasnick
3D ohne 3D-Brille : Handbuch der Autostereoskopie / / von Armin Grasnick
Autore Grasnick Armin
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer Vieweg, , 2016
Descrizione fisica 1 online resource (X, 205 S. 155 Abb., 84 Abb. in Farbe.)
Disciplina 006.696
Collana X.media.press
Soggetto topico Optical data processing
Computer graphics
Application software
Multimedia systems 
Microwaves
Optical engineering
Image Processing and Computer Vision
Computer Graphics
Computer Applications
Media Design
Microwaves, RF and Optical Engineering
ISBN 3-642-30510-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Einführung in die 3D-Darstellung -- 3D-Display-Technologien -- Grundlagen der Autostereoskopie -- 3D-Bild und Videoformate -- Erstellung und Präsentation von 3D-Inhalten.
Record Nr. UNINA-9910483936503321
Grasnick Armin  
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer Vieweg, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
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3D video : from capture to diffusion / / edited by Laurent Lucas, Céline Loscos, Yannick Remion
3D video : from capture to diffusion / / edited by Laurent Lucas, Céline Loscos, Yannick Remion
Edizione [1st edition]
Pubbl/distr/stampa London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013
Descrizione fisica 1 online resource (482 p.)
Disciplina 006.696
Altri autori (Persone) LucasLaurent
LoscosCéline
RemionYannick
Collana Computer engineering series
Soggetto topico Three-dimensional display systems
3-D video (Three-dimensional imaging)
ISBN 1-118-76191-X
1-118-76192-8
1-118-76186-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title page; Contents; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1. Foundation; 1.1. Introduction; 1.2. A short history; 1.2.1. The pinhole model; 1.2.2. Depth perception and binocular vision; 1.2.3. Multiview systems; 1.3. Stereopsis and 3D physiological aspects; 1.3.1. Psychophysical indices; 1.3.2. Monocular indices; 1.3.3. Ocular indices; 1.3.4. Binocular indices; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2. Digital Cameras: Definitions and Principles; 2.1. Introduction
2.2. Capturing light: physical fundamentals2.2.1. Radiometry and photometry; 2.2.2. Wavelengths and color spaces; 2.3. Digital camera; 2.3.1. Optical components; 2.3.2. Electrical components; 2.3.3. Principal functions and their control; 2.3.4. Storage formats for images; 2.4. Cameras, human vision and color; 2.4.1. Adapting optics and electronics to human perception; 2.4.2. Controlling color; 2.5. Improving current performance; 2.5.1. HDR imaging; 2.5.2. Hyperspectral acquisition; 2.6. Conclusion; 2.7. Bibliography; Chapter 3. Multiview Acquisition Systems
3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.2.1. Technical description; 3.2.2. Principal uses; 3.2.3. Related databases; 3.3. Lateral or directional multiview systems; 3.3.1. Technical description; 3.3.2. Principal uses; 3.3.3. Related databases; 3.4. Global or omnidirectional multiview systems; 3.4.1. Technical description; 3.4.2. Principal uses; 3.4.3. Related databases; 3.5. Conclusion; 3.6. Bibliography; Chapter 4. Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.2.1. Description
4.2.2. Setting the parametric model4.3. The geometry of 3D shooting; 4.3.1. Choosing a convenient geometry; 4.3.2. Setting the parametric model; 4.4. Geometric impact of the 3D workflow; 4.4.1. Rendered-to-shot space mapping; 4.4.2. 3D space distortion model; 4.5. Specification methodology for multiscopic shooting; 4.5.1. Controlling depth distortion; 4.5.2. Accurate depth effect; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5. Camera Calibration: Geometric and Colorimetric Correction; 5.1. Introduction; 5.2. Camera calibration; 5.2.1. Introduction
5.2.2. Camera model5.2.3. Calibration using a sight; 5.2.4. Automatic methods; 5.3. Radial distortion; 5.3.1. Introduction; 5.3.2. When to correct distortion?; 5.3.3. Radial distortion correction models; 5.4. Image rectification; 5.4.1. Introduction; 5.4.2. Problems; 5.4.3. Image-based methods; 5.4.4. Camera-based methods; 5.4.5. Correcting more than two images simultaneously; 5.5. Colorimetric considerations in cameras; 5.5.1. Elements of applied colorimetry; 5.5.2. Colorimetric calibration in cameras; 5.6. Conclusion; 5.7. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES
Chapter 6. Feature Points Detection and Image Matching
Record Nr. UNINA-9910140183603321
London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3D video : from capture to diffusion / / edited by Laurent Lucas, Céline Loscos, Yannick Remion
3D video : from capture to diffusion / / edited by Laurent Lucas, Céline Loscos, Yannick Remion
Edizione [1st edition]
Pubbl/distr/stampa London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013
Descrizione fisica 1 online resource (482 p.)
Disciplina 006.696
Altri autori (Persone) LucasLaurent
LoscosCéline
RemionYannick
Collana Computer engineering series
Soggetto topico Three-dimensional display systems
3-D video (Three-dimensional imaging)
ISBN 1-118-76191-X
1-118-76192-8
1-118-76186-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title page; Contents; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1. Foundation; 1.1. Introduction; 1.2. A short history; 1.2.1. The pinhole model; 1.2.2. Depth perception and binocular vision; 1.2.3. Multiview systems; 1.3. Stereopsis and 3D physiological aspects; 1.3.1. Psychophysical indices; 1.3.2. Monocular indices; 1.3.3. Ocular indices; 1.3.4. Binocular indices; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2. Digital Cameras: Definitions and Principles; 2.1. Introduction
2.2. Capturing light: physical fundamentals2.2.1. Radiometry and photometry; 2.2.2. Wavelengths and color spaces; 2.3. Digital camera; 2.3.1. Optical components; 2.3.2. Electrical components; 2.3.3. Principal functions and their control; 2.3.4. Storage formats for images; 2.4. Cameras, human vision and color; 2.4.1. Adapting optics and electronics to human perception; 2.4.2. Controlling color; 2.5. Improving current performance; 2.5.1. HDR imaging; 2.5.2. Hyperspectral acquisition; 2.6. Conclusion; 2.7. Bibliography; Chapter 3. Multiview Acquisition Systems
3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.2.1. Technical description; 3.2.2. Principal uses; 3.2.3. Related databases; 3.3. Lateral or directional multiview systems; 3.3.1. Technical description; 3.3.2. Principal uses; 3.3.3. Related databases; 3.4. Global or omnidirectional multiview systems; 3.4.1. Technical description; 3.4.2. Principal uses; 3.4.3. Related databases; 3.5. Conclusion; 3.6. Bibliography; Chapter 4. Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.2.1. Description
4.2.2. Setting the parametric model4.3. The geometry of 3D shooting; 4.3.1. Choosing a convenient geometry; 4.3.2. Setting the parametric model; 4.4. Geometric impact of the 3D workflow; 4.4.1. Rendered-to-shot space mapping; 4.4.2. 3D space distortion model; 4.5. Specification methodology for multiscopic shooting; 4.5.1. Controlling depth distortion; 4.5.2. Accurate depth effect; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5. Camera Calibration: Geometric and Colorimetric Correction; 5.1. Introduction; 5.2. Camera calibration; 5.2.1. Introduction
5.2.2. Camera model5.2.3. Calibration using a sight; 5.2.4. Automatic methods; 5.3. Radial distortion; 5.3.1. Introduction; 5.3.2. When to correct distortion?; 5.3.3. Radial distortion correction models; 5.4. Image rectification; 5.4.1. Introduction; 5.4.2. Problems; 5.4.3. Image-based methods; 5.4.4. Camera-based methods; 5.4.5. Correcting more than two images simultaneously; 5.5. Colorimetric considerations in cameras; 5.5.1. Elements of applied colorimetry; 5.5.2. Colorimetric calibration in cameras; 5.6. Conclusion; 5.7. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES
Chapter 6. Feature Points Detection and Image Matching
Record Nr. UNINA-9910820287503321
London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
Autore Murdock Kelly
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2011
Descrizione fisica 1 online resource (1314 p.)
Disciplina 006.696
Collana Bible
Soggetto topico Computer animation
Soggetto genere / forma Electronic books.
ISBN 1-283-20414-2
9786613204141
1-118-12332-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering.
Record Nr. UNINA-9910456265703321
Murdock Kelly  
Indianapolis, Ind., : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
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