2006 IEEE International Symposium on Consumer Electronics / / edited by Konstantin Glasman and Alex Logunov |
Pubbl/distr/stampa | Piscataway, New Jersey : , : IEEE, , 2006 |
Descrizione fisica | 1 online resource (xxiii, 706 pages) |
Disciplina | 006.696 |
Soggetto topico |
Household electronics
Digital communications Digital television Digital video |
ISBN | 1-5090-9397-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996207688703316 |
Piscataway, New Jersey : , : IEEE, , 2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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2006 IEEE International Symposium on Consumer Electronics / / edited by Konstantin Glasman and Alex Logunov |
Pubbl/distr/stampa | Piscataway, New Jersey : , : IEEE, , 2006 |
Descrizione fisica | 1 online resource (xxiii, 706 pages) |
Disciplina | 006.696 |
Soggetto topico |
Household electronics
Digital communications Digital television Digital video |
ISBN | 1-5090-9397-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910145624603321 |
Piscataway, New Jersey : , : IEEE, , 2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments : 19 March 2018, Reutlingen, Germany / / Institute of Electrical and Electronics Engineers |
Pubbl/distr/stampa | Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018 |
Descrizione fisica | 1 online resource (7 pages) |
Disciplina | 006.696 |
Soggetto topico |
Computer animation
Virtual reality Augmented reality |
ISBN | 1-5386-6511-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910305156603321 |
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments : 19 March 2018, Reutlingen, Germany / / Institute of Electrical and Electronics Engineers |
Pubbl/distr/stampa | Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018 |
Descrizione fisica | 1 online resource (7 pages) |
Disciplina | 006.696 |
Soggetto topico |
Computer animation
Virtual reality Augmented reality |
ISBN | 1-5386-6511-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996575294503316 |
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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2021 International Conference on Computer Technology and Media Convergence Design : CTMCD 2021 : proceedings : 23-25 April 2021, Sanya, China / / Institute of Electrical and Electronics Engineers |
Pubbl/distr/stampa | Piscataway, New Jersey : , : IEEE, , [2021] |
Descrizione fisica | 1 online resource (xv, 325 pages) : illustrations |
Disciplina | 006.696 |
Soggetto topico |
Computer animation
Interactive multimedia - Design |
ISBN | 1-66544-856-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | 2021 International Conference on Computer Technology and Media Convergence Design |
Record Nr. | UNINA-9910554126903321 |
Piscataway, New Jersey : , : IEEE, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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2021 International Conference on Computer Technology and Media Convergence Design : CTMCD 2021 : proceedings : 23-25 April 2021, Sanya, China / / Institute of Electrical and Electronics Engineers |
Pubbl/distr/stampa | Piscataway, New Jersey : , : IEEE, , [2021] |
Descrizione fisica | 1 online resource (xv, 325 pages) : illustrations |
Disciplina | 006.696 |
Soggetto topico |
Computer animation
Interactive multimedia - Design |
ISBN | 1-66544-856-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | 2021 International Conference on Computer Technology and Media Convergence Design |
Record Nr. | UNISA-996574842603316 |
Piscataway, New Jersey : , : IEEE, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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3D ohne 3D-Brille : Handbuch der Autostereoskopie / / von Armin Grasnick |
Autore | Grasnick Armin |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer Vieweg, , 2016 |
Descrizione fisica | 1 online resource (X, 205 S. 155 Abb., 84 Abb. in Farbe.) |
Disciplina | 006.696 |
Collana | X.media.press |
Soggetto topico |
Optical data processing
Computer graphics Application software Multimedia systems Microwaves Optical engineering Image Processing and Computer Vision Computer Graphics Computer Applications Media Design Microwaves, RF and Optical Engineering |
ISBN | 3-642-30510-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Nota di contenuto | Einführung in die 3D-Darstellung -- 3D-Display-Technologien -- Grundlagen der Autostereoskopie -- 3D-Bild und Videoformate -- Erstellung und Präsentation von 3D-Inhalten. |
Record Nr. | UNINA-9910483936503321 |
Grasnick Armin | ||
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer Vieweg, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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3D video : from capture to diffusion / / edited by Laurent Lucas, Céline Loscos, Yannick Remion |
Edizione | [1st edition] |
Pubbl/distr/stampa | London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013 |
Descrizione fisica | 1 online resource (482 p.) |
Disciplina | 006.696 |
Altri autori (Persone) |
LucasLaurent
LoscosCéline RemionYannick |
Collana | Computer engineering series |
Soggetto topico |
Three-dimensional display systems
3-D video (Three-dimensional imaging) |
ISBN |
1-118-76191-X
1-118-76192-8 1-118-76186-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title page; Contents; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1. Foundation; 1.1. Introduction; 1.2. A short history; 1.2.1. The pinhole model; 1.2.2. Depth perception and binocular vision; 1.2.3. Multiview systems; 1.3. Stereopsis and 3D physiological aspects; 1.3.1. Psychophysical indices; 1.3.2. Monocular indices; 1.3.3. Ocular indices; 1.3.4. Binocular indices; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2. Digital Cameras: Definitions and Principles; 2.1. Introduction
2.2. Capturing light: physical fundamentals2.2.1. Radiometry and photometry; 2.2.2. Wavelengths and color spaces; 2.3. Digital camera; 2.3.1. Optical components; 2.3.2. Electrical components; 2.3.3. Principal functions and their control; 2.3.4. Storage formats for images; 2.4. Cameras, human vision and color; 2.4.1. Adapting optics and electronics to human perception; 2.4.2. Controlling color; 2.5. Improving current performance; 2.5.1. HDR imaging; 2.5.2. Hyperspectral acquisition; 2.6. Conclusion; 2.7. Bibliography; Chapter 3. Multiview Acquisition Systems 3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.2.1. Technical description; 3.2.2. Principal uses; 3.2.3. Related databases; 3.3. Lateral or directional multiview systems; 3.3.1. Technical description; 3.3.2. Principal uses; 3.3.3. Related databases; 3.4. Global or omnidirectional multiview systems; 3.4.1. Technical description; 3.4.2. Principal uses; 3.4.3. Related databases; 3.5. Conclusion; 3.6. Bibliography; Chapter 4. Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.2.1. Description 4.2.2. Setting the parametric model4.3. The geometry of 3D shooting; 4.3.1. Choosing a convenient geometry; 4.3.2. Setting the parametric model; 4.4. Geometric impact of the 3D workflow; 4.4.1. Rendered-to-shot space mapping; 4.4.2. 3D space distortion model; 4.5. Specification methodology for multiscopic shooting; 4.5.1. Controlling depth distortion; 4.5.2. Accurate depth effect; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5. Camera Calibration: Geometric and Colorimetric Correction; 5.1. Introduction; 5.2. Camera calibration; 5.2.1. Introduction 5.2.2. Camera model5.2.3. Calibration using a sight; 5.2.4. Automatic methods; 5.3. Radial distortion; 5.3.1. Introduction; 5.3.2. When to correct distortion?; 5.3.3. Radial distortion correction models; 5.4. Image rectification; 5.4.1. Introduction; 5.4.2. Problems; 5.4.3. Image-based methods; 5.4.4. Camera-based methods; 5.4.5. Correcting more than two images simultaneously; 5.5. Colorimetric considerations in cameras; 5.5.1. Elements of applied colorimetry; 5.5.2. Colorimetric calibration in cameras; 5.6. Conclusion; 5.7. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES Chapter 6. Feature Points Detection and Image Matching |
Record Nr. | UNINA-9910140183603321 |
London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
3D video : from capture to diffusion / / edited by Laurent Lucas, Céline Loscos, Yannick Remion |
Edizione | [1st edition] |
Pubbl/distr/stampa | London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013 |
Descrizione fisica | 1 online resource (482 p.) |
Disciplina | 006.696 |
Altri autori (Persone) |
LucasLaurent
LoscosCéline RemionYannick |
Collana | Computer engineering series |
Soggetto topico |
Three-dimensional display systems
3-D video (Three-dimensional imaging) |
ISBN |
1-118-76191-X
1-118-76192-8 1-118-76186-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title page; Contents; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1. Foundation; 1.1. Introduction; 1.2. A short history; 1.2.1. The pinhole model; 1.2.2. Depth perception and binocular vision; 1.2.3. Multiview systems; 1.3. Stereopsis and 3D physiological aspects; 1.3.1. Psychophysical indices; 1.3.2. Monocular indices; 1.3.3. Ocular indices; 1.3.4. Binocular indices; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2. Digital Cameras: Definitions and Principles; 2.1. Introduction
2.2. Capturing light: physical fundamentals2.2.1. Radiometry and photometry; 2.2.2. Wavelengths and color spaces; 2.3. Digital camera; 2.3.1. Optical components; 2.3.2. Electrical components; 2.3.3. Principal functions and their control; 2.3.4. Storage formats for images; 2.4. Cameras, human vision and color; 2.4.1. Adapting optics and electronics to human perception; 2.4.2. Controlling color; 2.5. Improving current performance; 2.5.1. HDR imaging; 2.5.2. Hyperspectral acquisition; 2.6. Conclusion; 2.7. Bibliography; Chapter 3. Multiview Acquisition Systems 3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.2.1. Technical description; 3.2.2. Principal uses; 3.2.3. Related databases; 3.3. Lateral or directional multiview systems; 3.3.1. Technical description; 3.3.2. Principal uses; 3.3.3. Related databases; 3.4. Global or omnidirectional multiview systems; 3.4.1. Technical description; 3.4.2. Principal uses; 3.4.3. Related databases; 3.5. Conclusion; 3.6. Bibliography; Chapter 4. Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.2.1. Description 4.2.2. Setting the parametric model4.3. The geometry of 3D shooting; 4.3.1. Choosing a convenient geometry; 4.3.2. Setting the parametric model; 4.4. Geometric impact of the 3D workflow; 4.4.1. Rendered-to-shot space mapping; 4.4.2. 3D space distortion model; 4.5. Specification methodology for multiscopic shooting; 4.5.1. Controlling depth distortion; 4.5.2. Accurate depth effect; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5. Camera Calibration: Geometric and Colorimetric Correction; 5.1. Introduction; 5.2. Camera calibration; 5.2.1. Introduction 5.2.2. Camera model5.2.3. Calibration using a sight; 5.2.4. Automatic methods; 5.3. Radial distortion; 5.3.1. Introduction; 5.3.2. When to correct distortion?; 5.3.3. Radial distortion correction models; 5.4. Image rectification; 5.4.1. Introduction; 5.4.2. Problems; 5.4.3. Image-based methods; 5.4.4. Camera-based methods; 5.4.5. Correcting more than two images simultaneously; 5.5. Colorimetric considerations in cameras; 5.5.1. Elements of applied colorimetry; 5.5.2. Colorimetric calibration in cameras; 5.6. Conclusion; 5.7. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES Chapter 6. Feature Points Detection and Image Matching |
Record Nr. | UNINA-9910820287503321 |
London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock |
Autore | Murdock Kelly |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, 2011 |
Descrizione fisica | 1 online resource (1314 p.) |
Disciplina | 006.696 |
Collana | Bible |
Soggetto topico | Computer animation |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-20414-2
9786613204141 1-118-12332-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering. |
Record Nr. | UNINA-9910456265703321 |
Murdock Kelly | ||
Indianapolis, Ind., : Wiley, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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