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3ds Max speed modeling for 3D artists [[electronic resource] /] / Thomas Mooney
3ds Max speed modeling for 3D artists [[electronic resource] /] / Thomas Mooney
Autore Mooney Thomas
Pubbl/distr/stampa Birmingham, [Eng.], : Packt Publishing, 2012
Descrizione fisica 1 online resource (422 p.)
Disciplina 006.69
006.696
Collana Community experience distilled
Soggetto topico Computer animation
Computer graphics
Soggetto genere / forma Electronic books.
ISBN 1-283-73911-9
1-84969-237-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: First Launch: Getting to Know 3ds Max; Quick start: Jump into making models; Getting to know the User Interface; Default and custom UI schemes; Switching UI presets; Making changes to hotkeys; Customizing the Quad menu; Making changes to the view layout; Deciding on the best view navigation; Pan, Orbit, and Zoom; Navigation with the ViewCube; Making adjustments to the ViewCube display; Navigation with the Steering Wheel; Using the Steering Wheel
Displaying your model for modelingModel display; Setting scene units; Searching for content in the scene; Creating your own selection sets with Named Selections; Common changes to 3ds Max default preferences; Determining the hardware shading settings to use; Summary; Chapter 2: Model Shakedown: Make 3ds Max Work for you; Setting filters in the Display panel; Display panel filters; Hiding and freezing objects; Display Properties; Object Properties - Show Frozen in Gray; Freezing objects via Object Properties; Object Properties - Animation trajectories; Toggle trajectory
Object Properties - Render propertiesDisabling shadow casting; Moving and rotating objects using pivot controls; Pivots; Local, Screen, and Pick spaces; Changing the axis direction of the gizmo; Cloning objects: Instances, References, and Snapshots; Adjusting Instances; Capturing a Snapshot; Adjusting modifiers in the viewport; Assigning a single Turbosmooth to all your models; Selecting objects that have a certain modifier; Setting different modifier attributes for views and rendering; Organizing a scene using Groups; Group functionality; Importing models
Using a template scene including lighting, turntable camera, and render settingsNVIDIA iray ActiveShade rendering; Summary; Chapter 3: The Base Model - A Solid Foundation in Polygon Modeling; Introducing the project; Adding image reference; Viewport image planes; Forming the base model; Quad menu's editable poly tools; Setting values with the Autodesk style caddy; Fitting the model to the artwork; Generating round forms from quad-based geometry; Detaching and attaching parts of a model; A preview of a sculpting workflow; Summary; Chapter 4: Mod my Ride: Extending upon a Base Model
Marking Poly LoopsSoft modeling; Soft modeling with Soft Selection; Soft modeling with the Shift brush; Soft modeling with Free-Form Deformations; Relaxation techniques; Using Poly Select to apply modifiers to Sub-Object selections; Generating shapes from edge selections; The Lathe modifier process; Shape construction and interpolation; Comparing the Sweep modifier with the Loft object; Smoothing Groups; Generating model forms using Cloth; Setting up the Cloth modifier parameters; Summary; Chapter 5: The Language of Machines: Designing and Building Model Components
A visual language for science fiction machinery
Record Nr. UNINA-9910462277403321
Mooney Thomas  
Birmingham, [Eng.], : Packt Publishing, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3ds Max speed modeling for 3D artists [[electronic resource] /] / Thomas Mooney
3ds Max speed modeling for 3D artists [[electronic resource] /] / Thomas Mooney
Autore Mooney Thomas
Pubbl/distr/stampa Birmingham, [Eng.], : Packt Publishing, 2012
Descrizione fisica 1 online resource (422 p.)
Disciplina 006.69
006.696
Collana Community experience distilled
Soggetto topico Computer animation
Computer graphics
ISBN 1-283-73911-9
1-84969-237-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: First Launch: Getting to Know 3ds Max; Quick start: Jump into making models; Getting to know the User Interface; Default and custom UI schemes; Switching UI presets; Making changes to hotkeys; Customizing the Quad menu; Making changes to the view layout; Deciding on the best view navigation; Pan, Orbit, and Zoom; Navigation with the ViewCube; Making adjustments to the ViewCube display; Navigation with the Steering Wheel; Using the Steering Wheel
Displaying your model for modelingModel display; Setting scene units; Searching for content in the scene; Creating your own selection sets with Named Selections; Common changes to 3ds Max default preferences; Determining the hardware shading settings to use; Summary; Chapter 2: Model Shakedown: Make 3ds Max Work for you; Setting filters in the Display panel; Display panel filters; Hiding and freezing objects; Display Properties; Object Properties - Show Frozen in Gray; Freezing objects via Object Properties; Object Properties - Animation trajectories; Toggle trajectory
Object Properties - Render propertiesDisabling shadow casting; Moving and rotating objects using pivot controls; Pivots; Local, Screen, and Pick spaces; Changing the axis direction of the gizmo; Cloning objects: Instances, References, and Snapshots; Adjusting Instances; Capturing a Snapshot; Adjusting modifiers in the viewport; Assigning a single Turbosmooth to all your models; Selecting objects that have a certain modifier; Setting different modifier attributes for views and rendering; Organizing a scene using Groups; Group functionality; Importing models
Using a template scene including lighting, turntable camera, and render settingsNVIDIA iray ActiveShade rendering; Summary; Chapter 3: The Base Model - A Solid Foundation in Polygon Modeling; Introducing the project; Adding image reference; Viewport image planes; Forming the base model; Quad menu's editable poly tools; Setting values with the Autodesk style caddy; Fitting the model to the artwork; Generating round forms from quad-based geometry; Detaching and attaching parts of a model; A preview of a sculpting workflow; Summary; Chapter 4: Mod my Ride: Extending upon a Base Model
Marking Poly LoopsSoft modeling; Soft modeling with Soft Selection; Soft modeling with the Shift brush; Soft modeling with Free-Form Deformations; Relaxation techniques; Using Poly Select to apply modifiers to Sub-Object selections; Generating shapes from edge selections; The Lathe modifier process; Shape construction and interpolation; Comparing the Sweep modifier with the Loft object; Smoothing Groups; Generating model forms using Cloth; Setting up the Cloth modifier parameters; Summary; Chapter 5: The Language of Machines: Designing and Building Model Components
A visual language for science fiction machinery
Record Nr. UNINA-9910785946803321
Mooney Thomas  
Birmingham, [Eng.], : Packt Publishing, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3ds Max speed modeling for 3D artists [[electronic resource] /] / Thomas Mooney
3ds Max speed modeling for 3D artists [[electronic resource] /] / Thomas Mooney
Autore Mooney Thomas
Pubbl/distr/stampa Birmingham, [Eng.], : Packt Publishing, 2012
Descrizione fisica 1 online resource (422 p.)
Disciplina 006.69
006.696
Collana Community experience distilled
Soggetto topico Computer animation
Computer graphics
ISBN 1-283-73911-9
1-84969-237-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: First Launch: Getting to Know 3ds Max; Quick start: Jump into making models; Getting to know the User Interface; Default and custom UI schemes; Switching UI presets; Making changes to hotkeys; Customizing the Quad menu; Making changes to the view layout; Deciding on the best view navigation; Pan, Orbit, and Zoom; Navigation with the ViewCube; Making adjustments to the ViewCube display; Navigation with the Steering Wheel; Using the Steering Wheel
Displaying your model for modelingModel display; Setting scene units; Searching for content in the scene; Creating your own selection sets with Named Selections; Common changes to 3ds Max default preferences; Determining the hardware shading settings to use; Summary; Chapter 2: Model Shakedown: Make 3ds Max Work for you; Setting filters in the Display panel; Display panel filters; Hiding and freezing objects; Display Properties; Object Properties - Show Frozen in Gray; Freezing objects via Object Properties; Object Properties - Animation trajectories; Toggle trajectory
Object Properties - Render propertiesDisabling shadow casting; Moving and rotating objects using pivot controls; Pivots; Local, Screen, and Pick spaces; Changing the axis direction of the gizmo; Cloning objects: Instances, References, and Snapshots; Adjusting Instances; Capturing a Snapshot; Adjusting modifiers in the viewport; Assigning a single Turbosmooth to all your models; Selecting objects that have a certain modifier; Setting different modifier attributes for views and rendering; Organizing a scene using Groups; Group functionality; Importing models
Using a template scene including lighting, turntable camera, and render settingsNVIDIA iray ActiveShade rendering; Summary; Chapter 3: The Base Model - A Solid Foundation in Polygon Modeling; Introducing the project; Adding image reference; Viewport image planes; Forming the base model; Quad menu's editable poly tools; Setting values with the Autodesk style caddy; Fitting the model to the artwork; Generating round forms from quad-based geometry; Detaching and attaching parts of a model; A preview of a sculpting workflow; Summary; Chapter 4: Mod my Ride: Extending upon a Base Model
Marking Poly LoopsSoft modeling; Soft modeling with Soft Selection; Soft modeling with the Shift brush; Soft modeling with Free-Form Deformations; Relaxation techniques; Using Poly Select to apply modifiers to Sub-Object selections; Generating shapes from edge selections; The Lathe modifier process; Shape construction and interpolation; Comparing the Sweep modifier with the Loft object; Smoothing Groups; Generating model forms using Cloth; Setting up the Cloth modifier parameters; Summary; Chapter 5: The Language of Machines: Designing and Building Model Components
A visual language for science fiction machinery
Record Nr. UNINA-9910812640303321
Mooney Thomas  
Birmingham, [Eng.], : Packt Publishing, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Bryce 4 : Guida avanzata / R. Shamms Mortimer
Bryce 4 : Guida avanzata / R. Shamms Mortimer
Autore Mortimer, R. Shamms
Pubbl/distr/stampa Milano : Apogeo, c2000
Descrizione fisica xviii, 342 p. : ill. ; 24 cm + 1 cd-rom
Disciplina 006.69
Soggetto non controllato Grafica con gli elaboratori - Computer animation
Kpt bryce
ISBN 88-7303-622-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-990001445700403321
Mortimer, R. Shamms  
Milano : Apogeo, c2000
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The essentials of CAGD / Gerald E. Farin, Dianne Hansford
The essentials of CAGD / Gerald E. Farin, Dianne Hansford
Autore Farin, Gerald E.
Pubbl/distr/stampa Natick, Mass. : A.K. Peters, c2000
Descrizione fisica xii, 229 p. : ill. ; 25 cm
Disciplina 006.69
Altri autori (Persone) Hansford, Dianneauthor
Soggetto topico Computer graphics
Computer-aided design
ISBN 1568811233
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISALENTO-991001853819707536
Farin, Gerald E.  
Natick, Mass. : A.K. Peters, c2000
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
Flash 4 : guida avanzata all'animazione web / Ken Milburn, John Croteau
Flash 4 : guida avanzata all'animazione web / Ken Milburn, John Croteau
Autore Milburn, Ken
Pubbl/distr/stampa Milano : Apogeo, c2000
Descrizione fisica xv, 430 p. : ill. ; 24 cm
Disciplina 006.69
Collana art&design
Soggetto non controllato Grafica con gli elaboratori - Computer animation
Flash 4 - Web sites design
ISBN 88-7303-628-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-990001446350403321
Milburn, Ken  
Milano : Apogeo, c2000
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash MX 2004 : la guida completa / Brian Underdahl
Flash MX 2004 : la guida completa / Brian Underdahl
Autore Underdahl, Brian
Edizione [2. ed.]
Pubbl/distr/stampa Milano : McGraw-Hill, c2004
Descrizione fisica xiv, 738 p. : ill. ; 24 cm + 1 cd-rom
Disciplina 006.69
006.78
Soggetto non controllato Animazione con l'elaboratore
Flash mx
ISBN 88-386-4375-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-990008459040403321
Underdahl, Brian  
Milano : McGraw-Hill, c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Smart Graphics [[electronic resource] ] : 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26 Proceedings / / edited by Robyn Taylor, Pierre Boulanger, Antonio Krüger, Patrick Olivier
Smart Graphics [[electronic resource] ] : 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26 Proceedings / / edited by Robyn Taylor, Pierre Boulanger, Antonio Krüger, Patrick Olivier
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (294 p. 170 illus.)
Disciplina 006.69
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico User interfaces (Computer systems)
Application software
Optical data processing
Computer simulation
Arts
User Interfaces and Human Computer Interaction
Computer Appl. in Arts and Humanities
Computer Imaging, Vision, Pattern Recognition and Graphics
Information Systems Applications (incl. Internet)
Simulation and Modeling
ISBN 1-280-38705-X
9786613564979
3-642-13544-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Sketching 1 -- Sketch Based Volumetric Clouds -- Applying Mathematical Sketching to Sketch-Based Physics Tutoring Software -- A Sketch-and-Grow Interface for Botanical Tree Modeling -- Animated Volume Texture Mapping for Complex Scene Generation and Editing -- Physics and Simulation -- A Novel Three-Dimensional Collaborative Online Platform for Bio-molecular Modeling -- The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments -- Interactive Design and Simulation of Net Sculptures -- A Cross-Platform Framework for Physics-Based Collaborative Augmented Reality -- Camera Planning 1 -- Accurately Measuring the Satisfaction of Visual Properties in Virtual Camera Control -- VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control Capabilities -- Automatic Speed Graph Generation for Predefined Camera Paths -- Sketching 2 -- Example-Based Automatic Font Generation -- Sketch-Based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke Grouping -- A Method for Reconstructing Sketched Polyhedral Shapes with Rounds and Fillets -- Pressure-Based 3D Curve Drawing -- Imaging -- An Interactive Design System for Water Flow Stains on Outdoor Images -- Automated Hedcut Illustration Using Isophotes -- Visual Analytics -- Articulate: A Semi-automated Model for Translating Natural Language Queries into Meaningful Visualizations -- Visual Analysis of Time-Motion in Basketball Games -- Event Line View: Interactive Visual Analysis of Irregular Time-Dependent Data -- Camera Planning 2 -- Automatic Blending of Multiple Perspective Views for Aesthetic Composition -- Focus and Context in Mixed Reality by Modulating First Order Salient Features -- An Interactive Interface for Lighting-by-Example -- Art -- Stroking a Cymbidium -- WAVO: An Interactive Ball to Express Light Waves with Wave Equation -- OverWatch: Real-Time Narrative Visuals from Live Performance -- Sticking Point -- Phantasmagoria: Composing Interactive Content for the humanaquarium -- Self Portraits with Mandelbrot Genetics -- Art 101: Learning to Draw through Sketch Recognition -- ColourVision—Controlling Light Patterns through Postures -- Interaction with a Virtual Character through Performance Based Animation.
Record Nr. UNISA-996465581703316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Smart Graphics [[electronic resource] ] : 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26 Proceedings / / edited by Robyn Taylor, Pierre Boulanger, Antonio Krüger, Patrick Olivier
Smart Graphics [[electronic resource] ] : 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26 Proceedings / / edited by Robyn Taylor, Pierre Boulanger, Antonio Krüger, Patrick Olivier
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (294 p. 170 illus.)
Disciplina 006.69
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico User interfaces (Computer systems)
Application software
Optical data processing
Computer simulation
Arts
User Interfaces and Human Computer Interaction
Computer Appl. in Arts and Humanities
Computer Imaging, Vision, Pattern Recognition and Graphics
Information Systems Applications (incl. Internet)
Simulation and Modeling
ISBN 1-280-38705-X
9786613564979
3-642-13544-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Sketching 1 -- Sketch Based Volumetric Clouds -- Applying Mathematical Sketching to Sketch-Based Physics Tutoring Software -- A Sketch-and-Grow Interface for Botanical Tree Modeling -- Animated Volume Texture Mapping for Complex Scene Generation and Editing -- Physics and Simulation -- A Novel Three-Dimensional Collaborative Online Platform for Bio-molecular Modeling -- The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments -- Interactive Design and Simulation of Net Sculptures -- A Cross-Platform Framework for Physics-Based Collaborative Augmented Reality -- Camera Planning 1 -- Accurately Measuring the Satisfaction of Visual Properties in Virtual Camera Control -- VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control Capabilities -- Automatic Speed Graph Generation for Predefined Camera Paths -- Sketching 2 -- Example-Based Automatic Font Generation -- Sketch-Based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke Grouping -- A Method for Reconstructing Sketched Polyhedral Shapes with Rounds and Fillets -- Pressure-Based 3D Curve Drawing -- Imaging -- An Interactive Design System for Water Flow Stains on Outdoor Images -- Automated Hedcut Illustration Using Isophotes -- Visual Analytics -- Articulate: A Semi-automated Model for Translating Natural Language Queries into Meaningful Visualizations -- Visual Analysis of Time-Motion in Basketball Games -- Event Line View: Interactive Visual Analysis of Irregular Time-Dependent Data -- Camera Planning 2 -- Automatic Blending of Multiple Perspective Views for Aesthetic Composition -- Focus and Context in Mixed Reality by Modulating First Order Salient Features -- An Interactive Interface for Lighting-by-Example -- Art -- Stroking a Cymbidium -- WAVO: An Interactive Ball to Express Light Waves with Wave Equation -- OverWatch: Real-Time Narrative Visuals from Live Performance -- Sticking Point -- Phantasmagoria: Composing Interactive Content for the humanaquarium -- Self Portraits with Mandelbrot Genetics -- Art 101: Learning to Draw through Sketch Recognition -- ColourVision—Controlling Light Patterns through Postures -- Interaction with a Virtual Character through Performance Based Animation.
Record Nr. UNINA-9910483444903321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui