3ds Max speed modeling for 3D artists [[electronic resource] /] / Thomas Mooney |
Autore | Mooney Thomas |
Pubbl/distr/stampa | Birmingham, [Eng.], : Packt Publishing, 2012 |
Descrizione fisica | 1 online resource (422 p.) |
Disciplina |
006.69
006.696 |
Collana | Community experience distilled |
Soggetto topico |
Computer animation
Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-73911-9
1-84969-237-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: First Launch: Getting to Know 3ds Max; Quick start: Jump into making models; Getting to know the User Interface; Default and custom UI schemes; Switching UI presets; Making changes to hotkeys; Customizing the Quad menu; Making changes to the view layout; Deciding on the best view navigation; Pan, Orbit, and Zoom; Navigation with the ViewCube; Making adjustments to the ViewCube display; Navigation with the Steering Wheel; Using the Steering Wheel
Displaying your model for modelingModel display; Setting scene units; Searching for content in the scene; Creating your own selection sets with Named Selections; Common changes to 3ds Max default preferences; Determining the hardware shading settings to use; Summary; Chapter 2: Model Shakedown: Make 3ds Max Work for you; Setting filters in the Display panel; Display panel filters; Hiding and freezing objects; Display Properties; Object Properties - Show Frozen in Gray; Freezing objects via Object Properties; Object Properties - Animation trajectories; Toggle trajectory Object Properties - Render propertiesDisabling shadow casting; Moving and rotating objects using pivot controls; Pivots; Local, Screen, and Pick spaces; Changing the axis direction of the gizmo; Cloning objects: Instances, References, and Snapshots; Adjusting Instances; Capturing a Snapshot; Adjusting modifiers in the viewport; Assigning a single Turbosmooth to all your models; Selecting objects that have a certain modifier; Setting different modifier attributes for views and rendering; Organizing a scene using Groups; Group functionality; Importing models Using a template scene including lighting, turntable camera, and render settingsNVIDIA iray ActiveShade rendering; Summary; Chapter 3: The Base Model - A Solid Foundation in Polygon Modeling; Introducing the project; Adding image reference; Viewport image planes; Forming the base model; Quad menu's editable poly tools; Setting values with the Autodesk style caddy; Fitting the model to the artwork; Generating round forms from quad-based geometry; Detaching and attaching parts of a model; A preview of a sculpting workflow; Summary; Chapter 4: Mod my Ride: Extending upon a Base Model Marking Poly LoopsSoft modeling; Soft modeling with Soft Selection; Soft modeling with the Shift brush; Soft modeling with Free-Form Deformations; Relaxation techniques; Using Poly Select to apply modifiers to Sub-Object selections; Generating shapes from edge selections; The Lathe modifier process; Shape construction and interpolation; Comparing the Sweep modifier with the Loft object; Smoothing Groups; Generating model forms using Cloth; Setting up the Cloth modifier parameters; Summary; Chapter 5: The Language of Machines: Designing and Building Model Components A visual language for science fiction machinery |
Record Nr. | UNINA-9910462277403321 |
Mooney Thomas | ||
Birmingham, [Eng.], : Packt Publishing, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
3ds Max speed modeling for 3D artists [[electronic resource] /] / Thomas Mooney |
Autore | Mooney Thomas |
Pubbl/distr/stampa | Birmingham, [Eng.], : Packt Publishing, 2012 |
Descrizione fisica | 1 online resource (422 p.) |
Disciplina |
006.69
006.696 |
Collana | Community experience distilled |
Soggetto topico |
Computer animation
Computer graphics |
ISBN |
1-283-73911-9
1-84969-237-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: First Launch: Getting to Know 3ds Max; Quick start: Jump into making models; Getting to know the User Interface; Default and custom UI schemes; Switching UI presets; Making changes to hotkeys; Customizing the Quad menu; Making changes to the view layout; Deciding on the best view navigation; Pan, Orbit, and Zoom; Navigation with the ViewCube; Making adjustments to the ViewCube display; Navigation with the Steering Wheel; Using the Steering Wheel
Displaying your model for modelingModel display; Setting scene units; Searching for content in the scene; Creating your own selection sets with Named Selections; Common changes to 3ds Max default preferences; Determining the hardware shading settings to use; Summary; Chapter 2: Model Shakedown: Make 3ds Max Work for you; Setting filters in the Display panel; Display panel filters; Hiding and freezing objects; Display Properties; Object Properties - Show Frozen in Gray; Freezing objects via Object Properties; Object Properties - Animation trajectories; Toggle trajectory Object Properties - Render propertiesDisabling shadow casting; Moving and rotating objects using pivot controls; Pivots; Local, Screen, and Pick spaces; Changing the axis direction of the gizmo; Cloning objects: Instances, References, and Snapshots; Adjusting Instances; Capturing a Snapshot; Adjusting modifiers in the viewport; Assigning a single Turbosmooth to all your models; Selecting objects that have a certain modifier; Setting different modifier attributes for views and rendering; Organizing a scene using Groups; Group functionality; Importing models Using a template scene including lighting, turntable camera, and render settingsNVIDIA iray ActiveShade rendering; Summary; Chapter 3: The Base Model - A Solid Foundation in Polygon Modeling; Introducing the project; Adding image reference; Viewport image planes; Forming the base model; Quad menu's editable poly tools; Setting values with the Autodesk style caddy; Fitting the model to the artwork; Generating round forms from quad-based geometry; Detaching and attaching parts of a model; A preview of a sculpting workflow; Summary; Chapter 4: Mod my Ride: Extending upon a Base Model Marking Poly LoopsSoft modeling; Soft modeling with Soft Selection; Soft modeling with the Shift brush; Soft modeling with Free-Form Deformations; Relaxation techniques; Using Poly Select to apply modifiers to Sub-Object selections; Generating shapes from edge selections; The Lathe modifier process; Shape construction and interpolation; Comparing the Sweep modifier with the Loft object; Smoothing Groups; Generating model forms using Cloth; Setting up the Cloth modifier parameters; Summary; Chapter 5: The Language of Machines: Designing and Building Model Components A visual language for science fiction machinery |
Record Nr. | UNINA-9910785946803321 |
Mooney Thomas | ||
Birmingham, [Eng.], : Packt Publishing, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
3ds Max speed modeling for 3D artists / / Thomas Mooney |
Autore | Mooney Thomas |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Birmingham, [Eng.], : Packt Publishing, 2012 |
Descrizione fisica | 1 online resource (422 p.) |
Disciplina |
006.69
006.696 |
Collana | Community experience distilled |
Soggetto topico |
Computer animation
Computer graphics |
ISBN |
1-283-73911-9
1-84969-237-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: First Launch: Getting to Know 3ds Max; Quick start: Jump into making models; Getting to know the User Interface; Default and custom UI schemes; Switching UI presets; Making changes to hotkeys; Customizing the Quad menu; Making changes to the view layout; Deciding on the best view navigation; Pan, Orbit, and Zoom; Navigation with the ViewCube; Making adjustments to the ViewCube display; Navigation with the Steering Wheel; Using the Steering Wheel
Displaying your model for modelingModel display; Setting scene units; Searching for content in the scene; Creating your own selection sets with Named Selections; Common changes to 3ds Max default preferences; Determining the hardware shading settings to use; Summary; Chapter 2: Model Shakedown: Make 3ds Max Work for you; Setting filters in the Display panel; Display panel filters; Hiding and freezing objects; Display Properties; Object Properties - Show Frozen in Gray; Freezing objects via Object Properties; Object Properties - Animation trajectories; Toggle trajectory Object Properties - Render propertiesDisabling shadow casting; Moving and rotating objects using pivot controls; Pivots; Local, Screen, and Pick spaces; Changing the axis direction of the gizmo; Cloning objects: Instances, References, and Snapshots; Adjusting Instances; Capturing a Snapshot; Adjusting modifiers in the viewport; Assigning a single Turbosmooth to all your models; Selecting objects that have a certain modifier; Setting different modifier attributes for views and rendering; Organizing a scene using Groups; Group functionality; Importing models Using a template scene including lighting, turntable camera, and render settingsNVIDIA iray ActiveShade rendering; Summary; Chapter 3: The Base Model - A Solid Foundation in Polygon Modeling; Introducing the project; Adding image reference; Viewport image planes; Forming the base model; Quad menu's editable poly tools; Setting values with the Autodesk style caddy; Fitting the model to the artwork; Generating round forms from quad-based geometry; Detaching and attaching parts of a model; A preview of a sculpting workflow; Summary; Chapter 4: Mod my Ride: Extending upon a Base Model Marking Poly LoopsSoft modeling; Soft modeling with Soft Selection; Soft modeling with the Shift brush; Soft modeling with Free-Form Deformations; Relaxation techniques; Using Poly Select to apply modifiers to Sub-Object selections; Generating shapes from edge selections; The Lathe modifier process; Shape construction and interpolation; Comparing the Sweep modifier with the Loft object; Smoothing Groups; Generating model forms using Cloth; Setting up the Cloth modifier parameters; Summary; Chapter 5: The Language of Machines: Designing and Building Model Components A visual language for science fiction machinery |
Record Nr. | UNINA-9910812640303321 |
Mooney Thomas | ||
Birmingham, [Eng.], : Packt Publishing, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Bryce 4 : Guida avanzata / R. Shamms Mortimer |
Autore | Mortimer, R. Shamms |
Pubbl/distr/stampa | Milano : Apogeo, c2000 |
Descrizione fisica | xviii, 342 p. : ill. ; 24 cm + 1 cd-rom |
Disciplina | 006.69 |
Soggetto non controllato |
Grafica con gli elaboratori - Computer animation
Kpt bryce |
ISBN | 88-7303-622-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNINA-990001445700403321 |
Mortimer, R. Shamms | ||
Milano : Apogeo, c2000 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The essentials of CAGD / Gerald E. Farin, Dianne Hansford |
Autore | Farin, Gerald E. |
Pubbl/distr/stampa | Natick, Mass. : A.K. Peters, c2000 |
Descrizione fisica | xii, 229 p. : ill. ; 25 cm |
Disciplina | 006.69 |
Altri autori (Persone) | Hansford, Dianneauthor |
Soggetto topico |
Computer graphics
Computer-aided design |
ISBN | 1568811233 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISALENTO-991001853819707536 |
Farin, Gerald E. | ||
Natick, Mass. : A.K. Peters, c2000 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. del Salento | ||
|
Flash 4 : guida avanzata all'animazione web / Ken Milburn, John Croteau |
Autore | Milburn, Ken |
Pubbl/distr/stampa | Milano : Apogeo, c2000 |
Descrizione fisica | xv, 430 p. : ill. ; 24 cm |
Disciplina | 006.69 |
Collana | art&design |
Soggetto non controllato |
Grafica con gli elaboratori - Computer animation
Flash 4 - Web sites design |
ISBN | 88-7303-628-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNINA-990001446350403321 |
Milburn, Ken | ||
Milano : Apogeo, c2000 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Flash MX 2004 : la guida completa / Brian Underdahl |
Autore | Underdahl, Brian |
Edizione | [2. ed.] |
Pubbl/distr/stampa | Milano : McGraw-Hill, c2004 |
Descrizione fisica | xiv, 738 p. : ill. ; 24 cm + 1 cd-rom |
Disciplina |
006.69
006.78 |
Soggetto non controllato |
Animazione con l'elaboratore
Flash mx |
ISBN | 88-386-4375-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNINA-990008459040403321 |
Underdahl, Brian | ||
Milano : McGraw-Hill, c2004 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Multimedia Technology and Enhanced Learning [Third EAI International Conference, ICMTEL 2021 Virtual Event, April 8-9,2021, Proceedings , Part I] ; Weina Fu, Yuan Xu, Shui-Hua Wang |
Autore | Weina |
Pubbl/distr/stampa | UK, : Springer, c2021 |
Descrizione fisica | XX, 605p. : ill. ; 24cm |
Disciplina | 006.69 |
Altri autori (Persone) | Xu, Yuan |
Soggetto non controllato |
Tecnologia multimediale
Apprendimento avanzato |
ISBN | 9783030825614 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910908100603321 |
Weina | ||
UK, : Springer, c2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Multimedia Technology and Enhanced Learning [Third EAI International Conference, ICMTEL 2021 Virtual Event, April 8-9,2021, Proceedings , Part II] ; Weina Fu, Yuan Xu, Shui-Hua Wang |
Autore | Weina |
Pubbl/distr/stampa | UK, : Springer, c2021 |
Descrizione fisica | XX, 605p. : ill. ; 24cm |
Disciplina | 006.69 |
Altri autori (Persone) | Xu, Yuan |
Soggetto non controllato |
Tecnologia multimediale
Apprendimento avanzato |
ISBN | 9783030825614 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910908100703321 |
Weina | ||
UK, : Springer, c2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Smart Graphics : 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26 Proceedings / / edited by Robyn Taylor, Pierre Boulanger, Antonio Krüger, Patrick Olivier |
Edizione | [1st ed. 2010.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010 |
Descrizione fisica | 1 online resource (294 p. 170 illus.) |
Disciplina | 006.69 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
User interfaces (Computer systems)
Application software Optical data processing Computer simulation Arts User Interfaces and Human Computer Interaction Computer Appl. in Arts and Humanities Computer Imaging, Vision, Pattern Recognition and Graphics Information Systems Applications (incl. Internet) Simulation and Modeling |
ISBN |
1-280-38705-X
9786613564979 3-642-13544-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Sketching 1 -- Sketch Based Volumetric Clouds -- Applying Mathematical Sketching to Sketch-Based Physics Tutoring Software -- A Sketch-and-Grow Interface for Botanical Tree Modeling -- Animated Volume Texture Mapping for Complex Scene Generation and Editing -- Physics and Simulation -- A Novel Three-Dimensional Collaborative Online Platform for Bio-molecular Modeling -- The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments -- Interactive Design and Simulation of Net Sculptures -- A Cross-Platform Framework for Physics-Based Collaborative Augmented Reality -- Camera Planning 1 -- Accurately Measuring the Satisfaction of Visual Properties in Virtual Camera Control -- VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control Capabilities -- Automatic Speed Graph Generation for Predefined Camera Paths -- Sketching 2 -- Example-Based Automatic Font Generation -- Sketch-Based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke Grouping -- A Method for Reconstructing Sketched Polyhedral Shapes with Rounds and Fillets -- Pressure-Based 3D Curve Drawing -- Imaging -- An Interactive Design System for Water Flow Stains on Outdoor Images -- Automated Hedcut Illustration Using Isophotes -- Visual Analytics -- Articulate: A Semi-automated Model for Translating Natural Language Queries into Meaningful Visualizations -- Visual Analysis of Time-Motion in Basketball Games -- Event Line View: Interactive Visual Analysis of Irregular Time-Dependent Data -- Camera Planning 2 -- Automatic Blending of Multiple Perspective Views for Aesthetic Composition -- Focus and Context in Mixed Reality by Modulating First Order Salient Features -- An Interactive Interface for Lighting-by-Example -- Art -- Stroking a Cymbidium -- WAVO: An Interactive Ball to Express Light Waves with Wave Equation -- OverWatch: Real-Time Narrative Visuals from Live Performance -- Sticking Point -- Phantasmagoria: Composing Interactive Content for the humanaquarium -- Self Portraits with Mandelbrot Genetics -- Art 101: Learning to Draw through Sketch Recognition -- ColourVision—Controlling Light Patterns through Postures -- Interaction with a Virtual Character through Performance Based Animation. |
Altri titoli varianti | SG'10 |
Record Nr. | UNISA-996465581703316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|