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A program package for drawing graphs with an X-Y plotter / Emiko Arahata
A program package for drawing graphs with an X-Y plotter / Emiko Arahata
Autore Arahata, Emiko
Pubbl/distr/stampa Tokyo : The Institute of Statistical Mathemetics, 1982
Disciplina 006.67
Collana Computer Science Monographs
Soggetto non controllato Computer graphics
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-990001124620403321
Arahata, Emiko  
Tokyo : The Institute of Statistical Mathemetics, 1982
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Fast algorithms for 3D-graphics / Georg Glaeser
Fast algorithms for 3D-graphics / Georg Glaeser
Autore Glaeser, Georg
Pubbl/distr/stampa New York : Springer-Verlag, 1994
Descrizione fisica xi, 306 p. : ill. ; 24 cm + 1 floppy disk
Disciplina 006.67
Soggetto non controllato Calcolo matriciale
Programmazione lineare
Calcolatori elettronici e applicazioni
Algoritmi per 3d - Grafica
Computer graphics
ISBN 0-387-94288-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-990000628940403321
Glaeser, Georg  
New York : Springer-Verlag, 1994
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Fast algorithms for 3D-graphics / George Glaeser
Fast algorithms for 3D-graphics / George Glaeser
Autore Glaeser, Georg
Pubbl/distr/stampa New York [etc.], : Springer-Verlag, c1994
Descrizione fisica XI, 306 p. : ill. ; 24 cm + 1 floppy disk
Disciplina 006.6
006.67
Soggetto topico Algoritmi
Elaboratori elettronici - Grafica
ISBN 0387942882
3540942882
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISANNIO-NAP0414430
Glaeser, Georg  
New York [etc.], : Springer-Verlag, c1994
Materiale a stampa
Lo trovi qui: Univ. del Sannio
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Graphics and Multimedia for the Web with Adobe Creative Cloud : Navigating the Adobe Software Landscape / / by Jennifer Harder
Graphics and Multimedia for the Web with Adobe Creative Cloud : Navigating the Adobe Software Landscape / / by Jennifer Harder
Autore Harder Jennifer
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Descrizione fisica 1 online resource (1,015 pages)
Disciplina 006.67
Soggetto topico Computer graphics
Computer programming
Computer Graphics
Web Development
ISBN 9781484238233
1484238230
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part 1: Welcome to the Adobe Creative Cloud. Where should you begin? -- Chapter 1: Entering the Software Maze or Labyrinth -- Part 2: Working with Photoshop to Create Web Graphics and Animations -- Chapter 2: Getting Started with Photoshop -- Chapter 3: Color Choices (CMYK, RGB, Greyscale, Index) -- Chapter 4: Saving or Exporting your files or the web -- Chapter 5: Actions to Speed up File Conversion and Slicing Tools -- Chapter 6: Tools for Animation -- Chapter 7: Tools for Video -- Chapter 8: Other Miscellaneous Items in Photoshop that you can use for web design. -- Chapter 9: Putting it into practice (tutorials) -- Part 3: Working with Illustrator to Create Web Graphics -- Chapter 10: Getting Started with Illustrator -- Chapter 11: Color Choices (CMYK, RGB, Greyscale) -- Chapter 12: Saving or Exporting your files or the web -- Chapter 13: Actions for Speeding Up file conversion and Slicing tools -- Chapter 14: Tools for Animation and Video -- Chapter 15: Other Miscellaneous Items in Illustrator that you can use for web design -- Chapter 16: Putting it into practice (tutorial) -- Part 4: Working with Animate to Create Animations, Movies and HTML5 Canvas -- Chapter 17: Getting Started -- Chapter 18: Color Choices (RGB…) -- Chapter 19: Importing your Artwork -- Chapter 20: Import your Audio and Video -- Chapter 21: Working with the Timeline Panel -- Chapter 22: Saving or Exporting your files or the web -- Chapter 23: Other Miscellaneous Items in Animate that you can use for web design -- Chapter 24: Putting it into practice (tutorial) -- Part 5 - Working with Media Encoder to Create Audio and Video Files -- Chapter 25: Getting Started -- Chapter 26: Working with your RAW Files (AVI or MOV) -- Chapter 27: Working with your RAW Files and Converting them to Audio -- Chapter 28: Working with your RAW Files and Converting them to an Image Sequence -- Chapter 29: Putting it into practice (tutorial) -- Part 6 – Working with Dreamweaver. Adding Images, Animations, and Multi-Media to HTML5 Pages -- Chapter 30: Getting Started -- Chapter 31: Working with Images and Tags -- Chapter 32: Working with CSS -- Chapter 33: Working with Images for Mobile Web design -- Chapter 34: What is JavaScript? -- Chapter 35: Working with Templates, Library Items and the Assets Panel -- Chapter 36: Working with Videos, Audio and Animations -- Chapter 37: What other ways and I apply Graphics or Images in Dreamweaver to my Website? -- Chapter 38: Final testing and getting the site ready for upload. -- Chapter 39: Putting it into practice (tutorial) -- Part 7 – Further Dreamweaver integration with other Adobe Products for Web sites -- Chapter 40: What other programs that are part of Adobe Creative Cloud can I use to display my Graphics or Multi-Media online?.
Record Nr. UNINA-9910300748503321
Harder Jennifer  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Learn Corona SDK game development / / Frank W. Zammetti
Learn Corona SDK game development / / Frank W. Zammetti
Autore Zammetti Frank W
Edizione [1st ed. 2013.]
Pubbl/distr/stampa [Berkeley. Calif.], : Apress, c2013
Descrizione fisica 1 online resource (xxiii, 262 pages) : color illustrations
Disciplina 004
006.67
Collana Gale eBooks
Soggetto topico Computer games - Programming
Application software - Development
ISBN 9781430250692
1430250690
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Cover""; ""Title Page""; ""Copyright Page""; ""Dedication Page""; ""Contents at a Glance""; ""Table of Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""The Book: An Overview""; ""Saving Your Fingers""; ""Perfection Is Relative""; ""If You Want to Yap at Me""; ""Part 1 Get Ready . . . Get Set . . .""; ""Chapter 1 Say Hello to My Little Friend: The Corona SDK""; ""A Long Time Ago In a School (Perhaps) Far, Far Away . . .""; ""Back to the Future""; ""Hey, Wait, Isn�t This Book about the Corona SDK?!""
""Corona: History at a Glance""""A Tool That Works for You""; ""Baby-Steppin� It""; ""Summary""; ""Chapter 2 The Pillar of Creation: Lua""; ""A Jack of All Trades""; ""The Bare Necessities: Lexicology""; ""The Keys to Success: Keywords""; ""Making a Statement: Commenting""; ""A Place for Your Stuff: Variables, Values, and Types""; ""Expressing Yourself: Expressions and Operators""; ""Let�s Table This Discussion: The Mythical “Table�""; ""Getting Functional: All about Functions""; ""Taking Control: Control Structures""; ""Knocked for a Loop: The for, while, and repeat Constructs""
""Compartmentalizing: Modules""""Variations on a Theme: Changes Made to Lua in Corona""; ""Summary""; ""Part 2 Go!""; ""Chapter 3 Basic Application Structure""; ""The Year Is 2258 . . . The Name of the Place . . . err, Game . . .""; ""Mapping out the Astro Rescue Game""; ""You�re Sceneing Things: The Storyboard API""; ""Every Event Needs a Handler""; ""The Life (and Death) of a Scene""; ""Making the Transition: Transition Effects""; ""Scene Purging for Fun and Profit""; ""Back to the Beginning: The main.lua file""; ""Global Imports""; ""Global Variables""
""Dealing with Game State: File I/O Operations""""Where It All Begins: Initial Execution""; ""Utilities""; ""Talking to Yourself: Log Messages""; ""Audio Mish-Mosh: Handling Cross-Platform Audio Concerns""; ""Then, the Closer Comes in to Finish the Ninth Inning""; ""Even Further Back: build.settings and config.lua""; ""The build.settings File""; ""The config.lua File""; ""Summary""; ""Chapter 4 Title, Menu, and Settings Scenes""; ""Welcome, Ladies and Gents: The Title Scene""; ""Creating the Scene""; ""A Little Jaunt into Audio""; ""Our First Foray into Graphics""; ""The Stage""
""Starting the Scene""""Exiting the Scene""; ""Destroying the Scene""; ""Some Unused Scene Event Handlers""; ""Handling Touch""; ""Continuous Action""; ""Wrapping up the Title Scene""; ""What�ll You Have? The Menu Scene""; ""Creating the Scene""; ""Some Unused Scene Event Handlers""; ""Oh, Those Beautiful Shapes!""; ""Creating Graphics from Scratch""; ""Wrapping up the Menu Scene""; ""The Choice Is Yours: The Settings Scene""; ""Creating the Scene""; ""Some Unused Scene Event Handlers""; ""Wrapping up the Settings Scene""; ""Summary""; ""Chapter 5 The Game, Part 1: Core Game Code""
""The Game Scene Kicks It All Off""
Altri titoli varianti Learn Corona System Developer Kit game development
Record Nr. UNINA-9910735388103321
Zammetti Frank W  
[Berkeley. Calif.], : Apress, c2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
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