A program package for drawing graphs with an X-Y plotter / Emiko Arahata |
Autore | Arahata, Emiko |
Pubbl/distr/stampa | Tokyo : The Institute of Statistical Mathemetics, 1982 |
Disciplina | 006.67 |
Collana | Computer Science Monographs |
Soggetto non controllato | Computer graphics |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-990001124620403321 |
Arahata, Emiko | ||
Tokyo : The Institute of Statistical Mathemetics, 1982 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Fast algorithms for 3D-graphics / Georg Glaeser |
Autore | Glaeser, Georg |
Pubbl/distr/stampa | New York : Springer-Verlag, 1994 |
Descrizione fisica | xi, 306 p. : ill. ; 24 cm + 1 floppy disk |
Disciplina | 006.67 |
Soggetto non controllato |
Calcolo matriciale
Programmazione lineare Calcolatori elettronici e applicazioni Algoritmi per 3d - Grafica Computer graphics |
ISBN | 0-387-94288-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-990000628940403321 |
Glaeser, Georg | ||
New York : Springer-Verlag, 1994 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Fast algorithms for 3D-graphics / George Glaeser |
Autore | Glaeser, Georg |
Pubbl/distr/stampa | New York [etc.], : Springer-Verlag, c1994 |
Descrizione fisica | XI, 306 p. : ill. ; 24 cm + 1 floppy disk |
Disciplina |
006.6
006.67 |
Soggetto topico |
Algoritmi
Elaboratori elettronici - Grafica |
ISBN |
0387942882
3540942882 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISANNIO-NAP0414430 |
Glaeser, Georg | ||
New York [etc.], : Springer-Verlag, c1994 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. del Sannio | ||
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Graphics and Multimedia for the Web with Adobe Creative Cloud : Navigating the Adobe Software Landscape / / by Jennifer Harder |
Autore | Harder Jennifer |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 |
Descrizione fisica | 1 online resource (1,015 pages) |
Disciplina | 006.67 |
Soggetto topico |
Computer graphics
Computer programming Computer Graphics Web Development |
ISBN |
9781484238233
1484238230 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part 1: Welcome to the Adobe Creative Cloud. Where should you begin? -- Chapter 1: Entering the Software Maze or Labyrinth -- Part 2: Working with Photoshop to Create Web Graphics and Animations -- Chapter 2: Getting Started with Photoshop -- Chapter 3: Color Choices (CMYK, RGB, Greyscale, Index) -- Chapter 4: Saving or Exporting your files or the web -- Chapter 5: Actions to Speed up File Conversion and Slicing Tools -- Chapter 6: Tools for Animation -- Chapter 7: Tools for Video -- Chapter 8: Other Miscellaneous Items in Photoshop that you can use for web design. -- Chapter 9: Putting it into practice (tutorials) -- Part 3: Working with Illustrator to Create Web Graphics -- Chapter 10: Getting Started with Illustrator -- Chapter 11: Color Choices (CMYK, RGB, Greyscale) -- Chapter 12: Saving or Exporting your files or the web -- Chapter 13: Actions for Speeding Up file conversion and Slicing tools -- Chapter 14: Tools for Animation and Video -- Chapter 15: Other Miscellaneous Items in Illustrator that you can use for web design -- Chapter 16: Putting it into practice (tutorial) -- Part 4: Working with Animate to Create Animations, Movies and HTML5 Canvas -- Chapter 17: Getting Started -- Chapter 18: Color Choices (RGB…) -- Chapter 19: Importing your Artwork -- Chapter 20: Import your Audio and Video -- Chapter 21: Working with the Timeline Panel -- Chapter 22: Saving or Exporting your files or the web -- Chapter 23: Other Miscellaneous Items in Animate that you can use for web design -- Chapter 24: Putting it into practice (tutorial) -- Part 5 - Working with Media Encoder to Create Audio and Video Files -- Chapter 25: Getting Started -- Chapter 26: Working with your RAW Files (AVI or MOV) -- Chapter 27: Working with your RAW Files and Converting them to Audio -- Chapter 28: Working with your RAW Files and Converting them to an Image Sequence -- Chapter 29: Putting it into practice (tutorial) -- Part 6 – Working with Dreamweaver. Adding Images, Animations, and Multi-Media to HTML5 Pages -- Chapter 30: Getting Started -- Chapter 31: Working with Images and Tags -- Chapter 32: Working with CSS -- Chapter 33: Working with Images for Mobile Web design -- Chapter 34: What is JavaScript? -- Chapter 35: Working with Templates, Library Items and the Assets Panel -- Chapter 36: Working with Videos, Audio and Animations -- Chapter 37: What other ways and I apply Graphics or Images in Dreamweaver to my Website? -- Chapter 38: Final testing and getting the site ready for upload. -- Chapter 39: Putting it into practice (tutorial) -- Part 7 – Further Dreamweaver integration with other Adobe Products for Web sites -- Chapter 40: What other programs that are part of Adobe Creative Cloud can I use to display my Graphics or Multi-Media online?. |
Record Nr. | UNINA-9910300748503321 |
Harder Jennifer | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Learn Corona SDK game development / / Frank W. Zammetti |
Autore | Zammetti Frank W |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | [Berkeley. Calif.], : Apress, c2013 |
Descrizione fisica | 1 online resource (xxiii, 262 pages) : color illustrations |
Disciplina |
004
006.67 |
Collana | Gale eBooks |
Soggetto topico |
Computer games - Programming
Application software - Development |
ISBN |
9781430250692
1430250690 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Cover""; ""Title Page""; ""Copyright Page""; ""Dedication Page""; ""Contents at a Glance""; ""Table of Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""The Book: An Overview""; ""Saving Your Fingers""; ""Perfection Is Relative""; ""If You Want to Yap at Me""; ""Part 1 Get Ready . . . Get Set . . .""; ""Chapter 1 Say Hello to My Little Friend: The Corona SDK""; ""A Long Time Ago In a School (Perhaps) Far, Far Away . . .""; ""Back to the Future""; ""Hey, Wait, Isn�t This Book about the Corona SDK?!""
""Corona: History at a Glance""""A Tool That Works for You""; ""Baby-Steppin� It""; ""Summary""; ""Chapter 2 The Pillar of Creation: Lua""; ""A Jack of All Trades""; ""The Bare Necessities: Lexicology""; ""The Keys to Success: Keywords""; ""Making a Statement: Commenting""; ""A Place for Your Stuff: Variables, Values, and Types""; ""Expressing Yourself: Expressions and Operators""; ""Let�s Table This Discussion: The Mythical “Table�""; ""Getting Functional: All about Functions""; ""Taking Control: Control Structures""; ""Knocked for a Loop: The for, while, and repeat Constructs"" ""Compartmentalizing: Modules""""Variations on a Theme: Changes Made to Lua in Corona""; ""Summary""; ""Part 2 Go!""; ""Chapter 3 Basic Application Structure""; ""The Year Is 2258 . . . The Name of the Place . . . err, Game . . .""; ""Mapping out the Astro Rescue Game""; ""You�re Sceneing Things: The Storyboard API""; ""Every Event Needs a Handler""; ""The Life (and Death) of a Scene""; ""Making the Transition: Transition Effects""; ""Scene Purging for Fun and Profit""; ""Back to the Beginning: The main.lua file""; ""Global Imports""; ""Global Variables"" ""Dealing with Game State: File I/O Operations""""Where It All Begins: Initial Execution""; ""Utilities""; ""Talking to Yourself: Log Messages""; ""Audio Mish-Mosh: Handling Cross-Platform Audio Concerns""; ""Then, the Closer Comes in to Finish the Ninth Inning""; ""Even Further Back: build.settings and config.lua""; ""The build.settings File""; ""The config.lua File""; ""Summary""; ""Chapter 4 Title, Menu, and Settings Scenes""; ""Welcome, Ladies and Gents: The Title Scene""; ""Creating the Scene""; ""A Little Jaunt into Audio""; ""Our First Foray into Graphics""; ""The Stage"" ""Starting the Scene""""Exiting the Scene""; ""Destroying the Scene""; ""Some Unused Scene Event Handlers""; ""Handling Touch""; ""Continuous Action""; ""Wrapping up the Title Scene""; ""What�ll You Have? The Menu Scene""; ""Creating the Scene""; ""Some Unused Scene Event Handlers""; ""Oh, Those Beautiful Shapes!""; ""Creating Graphics from Scratch""; ""Wrapping up the Menu Scene""; ""The Choice Is Yours: The Settings Scene""; ""Creating the Scene""; ""Some Unused Scene Event Handlers""; ""Wrapping up the Settings Scene""; ""Summary""; ""Chapter 5 The Game, Part 1: Core Game Code"" ""The Game Scene Kicks It All Off"" |
Altri titoli varianti | Learn Corona System Developer Kit game development |
Record Nr. | UNINA-9910735388103321 |
Zammetti Frank W | ||
[Berkeley. Calif.], : Apress, c2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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