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ActionScript graphing cookbook [[electronic resource] ] : learn how to create appealing and interactive visual presentations of your data in ActionScript / / Peter Backz, Dominic Gellineaux
ActionScript graphing cookbook [[electronic resource] ] : learn how to create appealing and interactive visual presentations of your data in ActionScript / / Peter Backz, Dominic Gellineaux
Autore Backz Peter
Pubbl/distr/stampa Birminghan, UK, : Packt Pub., 2012
Descrizione fisica 1 online resource (288 p.)
Disciplina 006.663
Altri autori (Persone) GellineauxDominic
Collana Quick answers to common problems
Soggetto topico ActionScript (Computer program language)
Object-oriented programming (Computer science)
Soggetto genere / forma Electronic books.
ISBN 1-283-96092-3
1-84969-321-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Graph Drawing; Introduction; Drawing in two dimensions; Building point charts; Creating a line graph based on a function; Adding labels and axes; Graphing a spreadsheet; Area charts; Multiple area charts; Styling a graph; Adding legends; Using Flex for charts; Chapter 2: Working with Data; Introduction; Preparing your data; Embedding CSV files; Loading a data file from the Internet; Loading a file from the local hard drive; Loading data with XML
Loading data from Excel files Consuming the REST services; Exporting data as CSV to import in Excel; Exporting data to a PDF file; Chapter 3: Creating Bar Charts; Introduction; Drawing a bar chart with Flex; Building vertical bar charts; Creating comparison bar charts; Drawing histograms; Creating sparklines to enrich text content; Making 3D bar charts; Chapter 4: Drawing Different Types of Graphs; Introduction; Drawing a pie chart with Flex; Creating donut charts; Drawing meters and gauges; Making Venn diagrams; Building pyramid charts; Drawing bubble charts; Creating tag clouds
Creating a treemap Chapter 5: Adding Interaction; Introduction; Zooming and panning around a graph; Sending data updates to the graph; Making the points interactive: Hovering; Selecting data points in the graph; A dynamic graph based on an editable table; Dragging data points to new values; Linking graphs; Chapter 6: Mapping Geographical and Spatial Data; Introduction; Showing a map using the OpenScales API; Adding points of interest to a map; Parsing data to use as region fill; Coloring a map; Adding multiple layers to a map; Overlaying a heat map; Chapter 7: Animating a Graph; Introduction
Animating between two data sets Animating a meter; Automatic updates; Zooming in on a specific data set; Animating subway locations; Chapter 8: Creating a Relational Network; Introduction; Preparing the data; Creating the visual for a node; Arranging and linking the nodes; Navigating through the relational network; Animating the transitions; Adding sounds; Chapter 9: Creating Three-Dimensional Graphs; Introduction; Drawing in 3D: a 3D starter project; Creating a 3D column chart; Moving around the chart; Beyond the cube, drawing different shapes; Graphing tabular data in 3D
Styling the graph with different materials Graphing a function in three dimensions; Chapter 10: Working with Various 3D Graph Types; Introduction; Mapping keyboard usage in 3D, part 1: the model; Mapping keyboard usage in 3D, part 2: the data; 3D world population chart, part 1: the globe; 3D world population chart, part 2: Dressing up; 3D world population chart, part 3: The data; Index
Record Nr. UNINA-9910463006303321
Backz Peter  
Birminghan, UK, : Packt Pub., 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
ActionScript graphing cookbook [[electronic resource] ] : learn how to create appealing and interactive visual presentations of your data in ActionScript / / Peter Backz, Dominic Gellineaux
ActionScript graphing cookbook [[electronic resource] ] : learn how to create appealing and interactive visual presentations of your data in ActionScript / / Peter Backz, Dominic Gellineaux
Autore Backz Peter
Pubbl/distr/stampa Birminghan, UK, : Packt Pub., 2012
Descrizione fisica 1 online resource (288 p.)
Disciplina 006.663
Altri autori (Persone) GellineauxDominic
Collana Quick answers to common problems
Soggetto topico ActionScript (Computer program language)
Object-oriented programming (Computer science)
ISBN 1-283-96092-3
1-84969-321-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Graph Drawing; Introduction; Drawing in two dimensions; Building point charts; Creating a line graph based on a function; Adding labels and axes; Graphing a spreadsheet; Area charts; Multiple area charts; Styling a graph; Adding legends; Using Flex for charts; Chapter 2: Working with Data; Introduction; Preparing your data; Embedding CSV files; Loading a data file from the Internet; Loading a file from the local hard drive; Loading data with XML
Loading data from Excel files Consuming the REST services; Exporting data as CSV to import in Excel; Exporting data to a PDF file; Chapter 3: Creating Bar Charts; Introduction; Drawing a bar chart with Flex; Building vertical bar charts; Creating comparison bar charts; Drawing histograms; Creating sparklines to enrich text content; Making 3D bar charts; Chapter 4: Drawing Different Types of Graphs; Introduction; Drawing a pie chart with Flex; Creating donut charts; Drawing meters and gauges; Making Venn diagrams; Building pyramid charts; Drawing bubble charts; Creating tag clouds
Creating a treemap Chapter 5: Adding Interaction; Introduction; Zooming and panning around a graph; Sending data updates to the graph; Making the points interactive: Hovering; Selecting data points in the graph; A dynamic graph based on an editable table; Dragging data points to new values; Linking graphs; Chapter 6: Mapping Geographical and Spatial Data; Introduction; Showing a map using the OpenScales API; Adding points of interest to a map; Parsing data to use as region fill; Coloring a map; Adding multiple layers to a map; Overlaying a heat map; Chapter 7: Animating a Graph; Introduction
Animating between two data sets Animating a meter; Automatic updates; Zooming in on a specific data set; Animating subway locations; Chapter 8: Creating a Relational Network; Introduction; Preparing the data; Creating the visual for a node; Arranging and linking the nodes; Navigating through the relational network; Animating the transitions; Adding sounds; Chapter 9: Creating Three-Dimensional Graphs; Introduction; Drawing in 3D: a 3D starter project; Creating a 3D column chart; Moving around the chart; Beyond the cube, drawing different shapes; Graphing tabular data in 3D
Styling the graph with different materials Graphing a function in three dimensions; Chapter 10: Working with Various 3D Graph Types; Introduction; Mapping keyboard usage in 3D, part 1: the model; Mapping keyboard usage in 3D, part 2: the data; 3D world population chart, part 1: the globe; 3D world population chart, part 2: Dressing up; 3D world population chart, part 3: The data; Index
Record Nr. UNINA-9910785704703321
Backz Peter  
Birminghan, UK, : Packt Pub., 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
ActionScript graphing cookbook : learn how to create appealing and interactive visual presentations of your data in ActionScript / / Peter Backz, Dominic Gellineaux
ActionScript graphing cookbook : learn how to create appealing and interactive visual presentations of your data in ActionScript / / Peter Backz, Dominic Gellineaux
Autore Backz Peter
Edizione [1st ed.]
Pubbl/distr/stampa Birminghan, UK, : Packt Pub., 2012
Descrizione fisica 1 online resource (288 p.)
Disciplina 006.663
Altri autori (Persone) GellineauxDominic
Collana Quick answers to common problems
Soggetto topico ActionScript (Computer program language)
Object-oriented programming (Computer science)
ISBN 9781283960922
1283960923
9781849693219
1849693218
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Graph Drawing; Introduction; Drawing in two dimensions; Building point charts; Creating a line graph based on a function; Adding labels and axes; Graphing a spreadsheet; Area charts; Multiple area charts; Styling a graph; Adding legends; Using Flex for charts; Chapter 2: Working with Data; Introduction; Preparing your data; Embedding CSV files; Loading a data file from the Internet; Loading a file from the local hard drive; Loading data with XML
Loading data from Excel files Consuming the REST services; Exporting data as CSV to import in Excel; Exporting data to a PDF file; Chapter 3: Creating Bar Charts; Introduction; Drawing a bar chart with Flex; Building vertical bar charts; Creating comparison bar charts; Drawing histograms; Creating sparklines to enrich text content; Making 3D bar charts; Chapter 4: Drawing Different Types of Graphs; Introduction; Drawing a pie chart with Flex; Creating donut charts; Drawing meters and gauges; Making Venn diagrams; Building pyramid charts; Drawing bubble charts; Creating tag clouds
Creating a treemap Chapter 5: Adding Interaction; Introduction; Zooming and panning around a graph; Sending data updates to the graph; Making the points interactive: Hovering; Selecting data points in the graph; A dynamic graph based on an editable table; Dragging data points to new values; Linking graphs; Chapter 6: Mapping Geographical and Spatial Data; Introduction; Showing a map using the OpenScales API; Adding points of interest to a map; Parsing data to use as region fill; Coloring a map; Adding multiple layers to a map; Overlaying a heat map; Chapter 7: Animating a Graph; Introduction
Animating between two data sets Animating a meter; Automatic updates; Zooming in on a specific data set; Animating subway locations; Chapter 8: Creating a Relational Network; Introduction; Preparing the data; Creating the visual for a node; Arranging and linking the nodes; Navigating through the relational network; Animating the transitions; Adding sounds; Chapter 9: Creating Three-Dimensional Graphs; Introduction; Drawing in 3D: a 3D starter project; Creating a 3D column chart; Moving around the chart; Beyond the cube, drawing different shapes; Graphing tabular data in 3D
Styling the graph with different materials Graphing a function in three dimensions; Chapter 10: Working with Various 3D Graph Types; Introduction; Mapping keyboard usage in 3D, part 1: the model; Mapping keyboard usage in 3D, part 2: the data; 3D world population chart, part 1: the globe; 3D world population chart, part 2: Dressing up; 3D world population chart, part 3: The data; Index
Record Nr. UNINA-9910967936003321
Backz Peter  
Birminghan, UK, : Packt Pub., 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Numerical Computations with GPUs / / edited by Volodymyr Kindratenko
Numerical Computations with GPUs / / edited by Volodymyr Kindratenko
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (404 p.)
Disciplina 006.663
Soggetto topico Numerical analysis
Computer programming
Computer architecture
Applied mathematics
Engineering mathematics
Programming languages (Electronic computers)
Numeric Computing
Programming Techniques
Computer System Implementation
Mathematical and Computational Engineering
Programming Languages, Compilers, Interpreters
ISBN 3-319-06548-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Accelerating Numerical Dense Linear Algebra Calculations with GPUs -- A Guide to Implement Tridiagonal Solvers on GPUs -- Batch Matrix Exponentiation -- Efficient Batch LU and QR Decomposition on GPU -- A Flexible CUDA LU-Based Solver for Small, Batched Linear Systems -- Sparse Matrix-Vector Product -- Solving Ordinary Differential Equations on GPUs -- GPU-based integration of large numbers of independent ODE systems -- Finite and spectral element methods on unstructured grids for flow and wave propagation problems -- A GPU implementation for solving the Convection Diffusion equation using the Local Modified SOR method -- Pseudorandom numbers generation for Monte Carlo simulations on GPUs: Open CL approach -- Monte Carlo Automatic Integration with Dynamic Parallelism in CUDA -- GPU-Accelerated computation routines for quantum trajectories method -- Monte Carlo Simulation of Dynamic Systems on GPUs -- Fast Fourier Transform (FFT) on GPUs -- A Highly Efficient FFT Using Shared-Memory Multiplexing -- Increasing parallelism and reducing thread contentions in mapping localized N-body simulations to GPUs.
Record Nr. UNINA-9910298981603321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
OpenGL : programming guide : the official guide to learning openGL, version 4.5 with SPIR-V / John Kessenich, Graham Sellers, Dave Shreiner
OpenGL : programming guide : the official guide to learning openGL, version 4.5 with SPIR-V / John Kessenich, Graham Sellers, Dave Shreiner
Autore Kessenich, John
Edizione [9. ed]
Pubbl/distr/stampa Boston [etc.] : Addison-Wesley, 2017
Descrizione fisica XLV, 929 p. : ill. ; 24 cm.
Disciplina 006.663
Altri autori (Persone) Sellers, Graham
Shreiner, Dave
Soggetto topico Elaboratori elettronici - Grafica - Linguaggio OpenGL
OpenGL
ISBN 0-13-449549-7
978-0-13-449549-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNIBAS-000043133
Kessenich, John  
Boston [etc.] : Addison-Wesley, 2017
Materiale a stampa
Lo trovi qui: Univ. della Basilicata
Opac: Controlla la disponibilità qui
Physically based rendering : from theory to implementation / Matt Pharr, Greg Humphreys
Physically based rendering : from theory to implementation / Matt Pharr, Greg Humphreys
Autore Pharr, Matt
Edizione [2. ed]
Pubbl/distr/stampa Amsterdam [etc.] : Elsevier/Morgan Kaufmann, 2010
Descrizione fisica XXVII, 1167 p. : ill. (tutte color.) ; 25 cm.
Disciplina 006.663
Altri autori (Persone) Humphreys, Greg
Soggetto topico Elaboratori elettronici - Grafica
ISBN 978-0-12-375079-2
0-12-375079-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNIBAS-000043134
Pharr, Matt  
Amsterdam [etc.] : Elsevier/Morgan Kaufmann, 2010
Materiale a stampa
Lo trovi qui: Univ. della Basilicata
Opac: Controlla la disponibilità qui