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AutoCAD 2912 and AutoCAD LT 2012 essentials [[electronic resource] /] / Scott Onstott
AutoCAD 2912 and AutoCAD LT 2012 essentials [[electronic resource] /] / Scott Onstott
Autore Onstott Scott
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., 2011
Descrizione fisica 1 online resource (402 p.)
Disciplina 006.6/8
Collana Autodesk official training guide
Soggetto topico Computer graphics
Soggetto genere / forma Electronic books.
ISBN 1-283-17698-X
9786613176981
1-118-10407-2
1-118-10405-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto AutoCAD 2012 and AutoCAD LT 2012 Essentials; Introduction; Chapter 1: Getting Started; Chapter 2: Basic Drawing Skills; Chapter 3: Using Drawing Aids; Chapter 4: Editing Entities; Chapter 5: Shaping Curves; Chapter 6: Controlling Object Visibility and Appearance; Chapter 7: Organizing Objects; Chapter 8: Hatching and Gradients; Chapter 9: Working with Blocks and Xrefs; Chapter 10: Creating and Editing Text; Chapter 11: Dimensioning; Chapter 12: Keeping In Control with Constraints; Chapter 13: Working with Layouts and Annotative Objects; Chapter 14: Printing and Plotting
Chapter 15: Storing, Presenting, and Extracting DataChapter 16: Navigating 3D Models; Chapter 17: Modeling in 3D; Chapter 18: Presenting Your Design; Appendix: AutoCAD Certification; Index; Advertisement
Record Nr. UNINA-9910456430003321
Onstott Scott  
Indianapolis, Ind., : Wiley Pub., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
AutoCAD 2912 and AutoCAD LT 2012 essentials [[electronic resource] /] / Scott Onstott
AutoCAD 2912 and AutoCAD LT 2012 essentials [[electronic resource] /] / Scott Onstott
Autore Onstott Scott
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., 2011
Descrizione fisica 1 online resource (402 p.)
Disciplina 006.6/8
Collana Autodesk official training guide
Soggetto topico Computer graphics
ISBN 1-283-17698-X
9786613176981
1-118-10407-2
1-118-10405-6
Classificazione COM007000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto AutoCAD 2012 and AutoCAD LT 2012 Essentials; Introduction; Chapter 1: Getting Started; Chapter 2: Basic Drawing Skills; Chapter 3: Using Drawing Aids; Chapter 4: Editing Entities; Chapter 5: Shaping Curves; Chapter 6: Controlling Object Visibility and Appearance; Chapter 7: Organizing Objects; Chapter 8: Hatching and Gradients; Chapter 9: Working with Blocks and Xrefs; Chapter 10: Creating and Editing Text; Chapter 11: Dimensioning; Chapter 12: Keeping In Control with Constraints; Chapter 13: Working with Layouts and Annotative Objects; Chapter 14: Printing and Plotting
Chapter 15: Storing, Presenting, and Extracting DataChapter 16: Navigating 3D Models; Chapter 17: Modeling in 3D; Chapter 18: Presenting Your Design; Appendix: AutoCAD Certification; Index; Advertisement
Record Nr. UNINA-9910781689903321
Onstott Scott  
Indianapolis, Ind., : Wiley Pub., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
AutoCAD 2912 and AutoCAD LT 2012 essentials / / Scott Onstott
AutoCAD 2912 and AutoCAD LT 2012 essentials / / Scott Onstott
Autore Onstott Scott
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., 2011
Descrizione fisica 1 online resource (402 p.)
Disciplina 006.6/8
Collana Autodesk official training guide
Soggetto topico Computer graphics
ISBN 1-283-17698-X
9786613176981
1-118-10407-2
1-118-10405-6
Classificazione COM007000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto AutoCAD 2012 and AutoCAD LT 2012 Essentials; Introduction; Chapter 1: Getting Started; Chapter 2: Basic Drawing Skills; Chapter 3: Using Drawing Aids; Chapter 4: Editing Entities; Chapter 5: Shaping Curves; Chapter 6: Controlling Object Visibility and Appearance; Chapter 7: Organizing Objects; Chapter 8: Hatching and Gradients; Chapter 9: Working with Blocks and Xrefs; Chapter 10: Creating and Editing Text; Chapter 11: Dimensioning; Chapter 12: Keeping In Control with Constraints; Chapter 13: Working with Layouts and Annotative Objects; Chapter 14: Printing and Plotting
Chapter 15: Storing, Presenting, and Extracting DataChapter 16: Navigating 3D Models; Chapter 17: Modeling in 3D; Chapter 18: Presenting Your Design; Appendix: AutoCAD Certification; Index; Advertisement
Record Nr. UNINA-9910810360703321
Onstott Scott  
Indianapolis, Ind., : Wiley Pub., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The book of Inkscape [[electronic resource] ] : the definitive guide to the free graphics editor / / by Dmitry Kirsanov
The book of Inkscape [[electronic resource] ] : the definitive guide to the free graphics editor / / by Dmitry Kirsanov
Autore Kirsanov Dmitry
Edizione [1st edition]
Pubbl/distr/stampa San Francisco, : No Starch Press, 2009
Descrizione fisica 1 online resource (475 p.)
Disciplina 006.6/8
006.68
006.686
Soggetto topico Computer graphics
Soggetto genere / forma Electronic books.
ISBN 1-59327-263-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents; Contents in Detail; Acknowledgments; Introduction; 1: Inkscape and the World; 1.1: What Vector Graphics Is and Why It Matters; 1.2: What Can You Do with Inkscape?; 1.3: Sources of Inkscape Art; 1.4: A Brief History of SVG; 1.5: Inkscape and Its Competition; 1.6: The Life of an Open Source Application; 2: An Inkscape Primer; 2.1: Installing Inkscape; 2.2: Inkscape's ""Hello, World!""; 2.3: Interface Overview; 2.4: Panning and Zooming; 2.5: Creating Objects; 2.6: Selecting; 2.7: Transforming; 2.8: Styling; 2.9: Saving and Exporting; 2.10: A Final Example
3: Setting Up and Moving Around3.1: Preferences; 3.2: Document Templates; 3.3: Keyboard Setup; 3.4: Page Setup; 3.5: Instances, Documents, Views; 3.6: The Document Window; 3.7: Dialogs; 3.8: Basic Zooming; 3.9: The Zoom Tool; 3.10: Panning; 3.11: Rendering Modes; 4: Objects; 4.1: Object Properties; 4.2: The Bounding Box; 4.3: Z-Order; 4.4: Copying, Cutting, Pasting, and Duplicating; 4.5: Groups; 4.6: Layers; 4.7: The XML Editor; 5: Selecting; 5.1: The Selection Cue; 5.2: Selection and the Status Bar; 5.3: Subselection; 5.4: Selecting by Clicking: The Selector
5.5: Selecting by Clicking: Other Tools5.6: Adding to a Selection; 5.7: Selecting with the Rubber Band; 5.8: Touch Selection; 5.9: Selecting Objects from Underneath; 5.10: Selecting in Groups; 5.11: Selecting with Keyboard Shortcuts; 5.12: Finding Objects; 5.13: Following Links; 5.14: Deselecting; 5.15: Selection Miscellany; 6: Transforming; 6.1: The Selector: Moving; 6.2: The Selector: Scaling; 6.3: The Selector: Rotating and Skewing; 6.4: Center of Rotation; 6.5: Transforming with Keyboard Shortcuts; 6.6: Tranforming with Numbers: X, Y, W, and H; 6.7: The Transform Dialog
6.8: Pasting Sizes6.9: Transforming with the Tweak Tool; 6.10: What Transformations Affect; 7: Snapping and Arranging; 7.1: Guidelines; 7.2: Grids; 7.3: Snapping; 7.4: Aligning; 7.5: Distributing; 8: Styling; 8.1: Style Fundamentals; 8.2: Color Models; 8.3: The Palette; 8.4: The Selected Style Indicator: Paint Commands; 8.5: The Selected Style Indicator: Color Gestures; 8.6: The Dropper Tool; 8.7: Color Tweaking; 8.8: Color Extensions and Filters; 9: Stroke and Markers; 9.1: Stroke Width; 9.2: Join; 9.3: Caps; 9.4: Dash Patterns; 9.5: Markers; 10: Gradients and Patterns
10.1: The Gradient Tool10.2: Gradient Definition; 10.3: Gradient Repeat; 10.4: Handles; 10.5: Multistage Gradients; 10.6: Transforming Objects with Gradients; 10.7: Gradient Tips and Examples; 10.8: Patterns; 11: Shapes; 11.1: Shape Tools; 11.2: Rectangles; 11.3: 3D Boxes; 11.4: Ellipses; 11.5: Stars and Polygons; 11.6: Spirals; 12: Editing Paths; 12.1: The Anatomy of a Path; 12.2: Boolean Operations; 12.3: Simplifying; 12.4: Offsetting; 12.5: The Node Tool; 12.6: Path Tweaking; 13: Path Effects and Extensions; 13.1: Path Effects; 13.2: Dynamic and Linked Offsets; 13.3: Path Extensions
14: Drawing
Record Nr. UNINA-9910138944203321
Kirsanov Dmitry  
San Francisco, : No Starch Press, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The book of Inkscape [[electronic resource] ] : the definitive guide to the free graphics editor / / by Dmitry Kirsanov
The book of Inkscape [[electronic resource] ] : the definitive guide to the free graphics editor / / by Dmitry Kirsanov
Autore Kirsanov Dmitry
Edizione [1st edition]
Pubbl/distr/stampa San Francisco, : No Starch Press, 2009
Descrizione fisica 1 online resource (475 p.)
Disciplina 006.6/8
006.68
006.686
Soggetto topico Computer graphics
ISBN 1-59327-263-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents; Contents in Detail; Acknowledgments; Introduction; 1: Inkscape and the World; 1.1: What Vector Graphics Is and Why It Matters; 1.2: What Can You Do with Inkscape?; 1.3: Sources of Inkscape Art; 1.4: A Brief History of SVG; 1.5: Inkscape and Its Competition; 1.6: The Life of an Open Source Application; 2: An Inkscape Primer; 2.1: Installing Inkscape; 2.2: Inkscape's ""Hello, World!""; 2.3: Interface Overview; 2.4: Panning and Zooming; 2.5: Creating Objects; 2.6: Selecting; 2.7: Transforming; 2.8: Styling; 2.9: Saving and Exporting; 2.10: A Final Example
3: Setting Up and Moving Around3.1: Preferences; 3.2: Document Templates; 3.3: Keyboard Setup; 3.4: Page Setup; 3.5: Instances, Documents, Views; 3.6: The Document Window; 3.7: Dialogs; 3.8: Basic Zooming; 3.9: The Zoom Tool; 3.10: Panning; 3.11: Rendering Modes; 4: Objects; 4.1: Object Properties; 4.2: The Bounding Box; 4.3: Z-Order; 4.4: Copying, Cutting, Pasting, and Duplicating; 4.5: Groups; 4.6: Layers; 4.7: The XML Editor; 5: Selecting; 5.1: The Selection Cue; 5.2: Selection and the Status Bar; 5.3: Subselection; 5.4: Selecting by Clicking: The Selector
5.5: Selecting by Clicking: Other Tools5.6: Adding to a Selection; 5.7: Selecting with the Rubber Band; 5.8: Touch Selection; 5.9: Selecting Objects from Underneath; 5.10: Selecting in Groups; 5.11: Selecting with Keyboard Shortcuts; 5.12: Finding Objects; 5.13: Following Links; 5.14: Deselecting; 5.15: Selection Miscellany; 6: Transforming; 6.1: The Selector: Moving; 6.2: The Selector: Scaling; 6.3: The Selector: Rotating and Skewing; 6.4: Center of Rotation; 6.5: Transforming with Keyboard Shortcuts; 6.6: Tranforming with Numbers: X, Y, W, and H; 6.7: The Transform Dialog
6.8: Pasting Sizes6.9: Transforming with the Tweak Tool; 6.10: What Transformations Affect; 7: Snapping and Arranging; 7.1: Guidelines; 7.2: Grids; 7.3: Snapping; 7.4: Aligning; 7.5: Distributing; 8: Styling; 8.1: Style Fundamentals; 8.2: Color Models; 8.3: The Palette; 8.4: The Selected Style Indicator: Paint Commands; 8.5: The Selected Style Indicator: Color Gestures; 8.6: The Dropper Tool; 8.7: Color Tweaking; 8.8: Color Extensions and Filters; 9: Stroke and Markers; 9.1: Stroke Width; 9.2: Join; 9.3: Caps; 9.4: Dash Patterns; 9.5: Markers; 10: Gradients and Patterns
10.1: The Gradient Tool10.2: Gradient Definition; 10.3: Gradient Repeat; 10.4: Handles; 10.5: Multistage Gradients; 10.6: Transforming Objects with Gradients; 10.7: Gradient Tips and Examples; 10.8: Patterns; 11: Shapes; 11.1: Shape Tools; 11.2: Rectangles; 11.3: 3D Boxes; 11.4: Ellipses; 11.5: Stars and Polygons; 11.6: Spirals; 12: Editing Paths; 12.1: The Anatomy of a Path; 12.2: Boolean Operations; 12.3: Simplifying; 12.4: Offsetting; 12.5: The Node Tool; 12.6: Path Tweaking; 13: Path Effects and Extensions; 13.1: Path Effects; 13.2: Dynamic and Linked Offsets; 13.3: Path Extensions
14: Drawing
Record Nr. UNINA-9910780432803321
Kirsanov Dmitry  
San Francisco, : No Starch Press, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The book of Inkscape : the definitive guide to the free graphics editor / / by Dmitry Kirsanov
The book of Inkscape : the definitive guide to the free graphics editor / / by Dmitry Kirsanov
Autore Kirsanov Dmitry
Edizione [1st edition]
Pubbl/distr/stampa San Francisco, : No Starch Press, 2009
Descrizione fisica 1 online resource (475 p.)
Disciplina 006.6/8
006.68
006.686
Soggetto topico Computer graphics
ISBN 1-59327-263-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents; Contents in Detail; Acknowledgments; Introduction; 1: Inkscape and the World; 1.1: What Vector Graphics Is and Why It Matters; 1.2: What Can You Do with Inkscape?; 1.3: Sources of Inkscape Art; 1.4: A Brief History of SVG; 1.5: Inkscape and Its Competition; 1.6: The Life of an Open Source Application; 2: An Inkscape Primer; 2.1: Installing Inkscape; 2.2: Inkscape's ""Hello, World!""; 2.3: Interface Overview; 2.4: Panning and Zooming; 2.5: Creating Objects; 2.6: Selecting; 2.7: Transforming; 2.8: Styling; 2.9: Saving and Exporting; 2.10: A Final Example
3: Setting Up and Moving Around3.1: Preferences; 3.2: Document Templates; 3.3: Keyboard Setup; 3.4: Page Setup; 3.5: Instances, Documents, Views; 3.6: The Document Window; 3.7: Dialogs; 3.8: Basic Zooming; 3.9: The Zoom Tool; 3.10: Panning; 3.11: Rendering Modes; 4: Objects; 4.1: Object Properties; 4.2: The Bounding Box; 4.3: Z-Order; 4.4: Copying, Cutting, Pasting, and Duplicating; 4.5: Groups; 4.6: Layers; 4.7: The XML Editor; 5: Selecting; 5.1: The Selection Cue; 5.2: Selection and the Status Bar; 5.3: Subselection; 5.4: Selecting by Clicking: The Selector
5.5: Selecting by Clicking: Other Tools5.6: Adding to a Selection; 5.7: Selecting with the Rubber Band; 5.8: Touch Selection; 5.9: Selecting Objects from Underneath; 5.10: Selecting in Groups; 5.11: Selecting with Keyboard Shortcuts; 5.12: Finding Objects; 5.13: Following Links; 5.14: Deselecting; 5.15: Selection Miscellany; 6: Transforming; 6.1: The Selector: Moving; 6.2: The Selector: Scaling; 6.3: The Selector: Rotating and Skewing; 6.4: Center of Rotation; 6.5: Transforming with Keyboard Shortcuts; 6.6: Tranforming with Numbers: X, Y, W, and H; 6.7: The Transform Dialog
6.8: Pasting Sizes6.9: Transforming with the Tweak Tool; 6.10: What Transformations Affect; 7: Snapping and Arranging; 7.1: Guidelines; 7.2: Grids; 7.3: Snapping; 7.4: Aligning; 7.5: Distributing; 8: Styling; 8.1: Style Fundamentals; 8.2: Color Models; 8.3: The Palette; 8.4: The Selected Style Indicator: Paint Commands; 8.5: The Selected Style Indicator: Color Gestures; 8.6: The Dropper Tool; 8.7: Color Tweaking; 8.8: Color Extensions and Filters; 9: Stroke and Markers; 9.1: Stroke Width; 9.2: Join; 9.3: Caps; 9.4: Dash Patterns; 9.5: Markers; 10: Gradients and Patterns
10.1: The Gradient Tool10.2: Gradient Definition; 10.3: Gradient Repeat; 10.4: Handles; 10.5: Multistage Gradients; 10.6: Transforming Objects with Gradients; 10.7: Gradient Tips and Examples; 10.8: Patterns; 11: Shapes; 11.1: Shape Tools; 11.2: Rectangles; 11.3: 3D Boxes; 11.4: Ellipses; 11.5: Stars and Polygons; 11.6: Spirals; 12: Editing Paths; 12.1: The Anatomy of a Path; 12.2: Boolean Operations; 12.3: Simplifying; 12.4: Offsetting; 12.5: The Node Tool; 12.6: Path Tweaking; 13: Path Effects and Extensions; 13.1: Path Effects; 13.2: Dynamic and Linked Offsets; 13.3: Path Extensions
14: Drawing
Record Nr. UNINA-9910811538503321
Kirsanov Dmitry  
San Francisco, : No Starch Press, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Inkscape [[electronic resource] ] : beginner's guide : create attractive layout designs, logos, brochures, icons, and more using the Inkscape vector graphics editor / / Bethany Hiitola
Inkscape [[electronic resource] ] : beginner's guide : create attractive layout designs, logos, brochures, icons, and more using the Inkscape vector graphics editor / / Bethany Hiitola
Autore Hiitola Bethany
Edizione [1st edition]
Pubbl/distr/stampa Olton, Birmingham [England], : Packt Pub., 2012
Descrizione fisica 1 online resource (299 p.)
Disciplina 006.6/8
006.686
Collana Learn by doing : less theory, more results
Soggetto topico Computer graphics
Soggetto genere / forma Electronic books.
ISBN 1-280-67664-7
9786613653574
1-84951-721-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Vector Graphics; What are vector graphics?; Programs that use vector graphics; Vector formats; Scalable Vector Graphics; Advantages of an open-standard vector format; Additional advantages of SVG vector images over proprietary formats; Disadvantages of vector graphics over non-vector formats; Determining when to use vector or rasterized graphics; Time for action - basic design; Time for action - vector versus rasterized images
Time for action - building brochure filesSummary; Chapter 2: Installing and Opening Inkscape; Inkscape's features; Installing Inkscape; Time for action - downloading Inkscape; Troubleshooting installation; The basics of the software; Time for action - getting started with Inkscape; Understanding a new document; Time for action - learning more about the main screen; Summary; Chapter 3: How to Manage Files; Creating new files; Using predefined-sized document dimensions; Time for action - creating a new CD cover; Custom document dimensions
Time for action - creating a new custom file size for a postcardSaving Inkscape files; Saving in Inkscape SVG; Time for action - saving an Inkscape SVG; Exporting files; Time for action - exporting to PNG; Creating a customized default document; Time for action - creating a new default document; How to structure project files; Managing multiple file projects; Time for action - exporting a batch of images; Renaming object IDs; Importing non-native Inkscape files; Time for action - importing a PDF into Inkscape; Embedding and linking image files; Embedding files in Inkscape
Time for action - embedding a logo into your designLinking external files in Inkscape; Time for action - linking a photograph into a brochure design; Summary; Chapter 4: Creating your First Graphics; Paths; Creating your first vector graphic; Creating a polygon; Time for action - opening a new document; Time for action - creating a star; Time for action - saving your graphic; Creating ellipses and arcs; Time for action - creating the Ellipse; Time for action - making an arc; Complex Shapes; Time for action - combining shapes; Freehand objects (Paths)
Time for action - creating a freehand objectUsing grids and guidelines; Time for action - viewing the Grid; Time for action - making guides; Summary; Chapter 5: How to Work with Layers; Defining layers and how to create them; Time for action - creating a layer; Using Layers in an example drawing; Time for action - using Layers in web design; Locking layers; Time for action - locking a layer; Hiding layers; Time for action - hiding layers; Duplicating layers; Time for action - duplicating layers; Arranging layers; Time for action - moving layers; Time for action - nesting layers
Renaming layers
Record Nr. UNINA-9910462195803321
Hiitola Bethany  
Olton, Birmingham [England], : Packt Pub., 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Inkscape [[electronic resource] ] : beginner's guide : create attractive layout designs, logos, brochures, icons, and more using the Inkscape vector graphics editor / / Bethany Hiitola
Inkscape [[electronic resource] ] : beginner's guide : create attractive layout designs, logos, brochures, icons, and more using the Inkscape vector graphics editor / / Bethany Hiitola
Autore Hiitola Bethany
Edizione [1st edition]
Pubbl/distr/stampa Olton, Birmingham [England], : Packt Pub., 2012
Descrizione fisica 1 online resource (299 p.)
Disciplina 006.6/8
006.686
Collana Learn by doing : less theory, more results
Soggetto topico Computer graphics
ISBN 1-280-67664-7
9786613653574
1-84951-721-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Vector Graphics; What are vector graphics?; Programs that use vector graphics; Vector formats; Scalable Vector Graphics; Advantages of an open-standard vector format; Additional advantages of SVG vector images over proprietary formats; Disadvantages of vector graphics over non-vector formats; Determining when to use vector or rasterized graphics; Time for action - basic design; Time for action - vector versus rasterized images
Time for action - building brochure filesSummary; Chapter 2: Installing and Opening Inkscape; Inkscape's features; Installing Inkscape; Time for action - downloading Inkscape; Troubleshooting installation; The basics of the software; Time for action - getting started with Inkscape; Understanding a new document; Time for action - learning more about the main screen; Summary; Chapter 3: How to Manage Files; Creating new files; Using predefined-sized document dimensions; Time for action - creating a new CD cover; Custom document dimensions
Time for action - creating a new custom file size for a postcardSaving Inkscape files; Saving in Inkscape SVG; Time for action - saving an Inkscape SVG; Exporting files; Time for action - exporting to PNG; Creating a customized default document; Time for action - creating a new default document; How to structure project files; Managing multiple file projects; Time for action - exporting a batch of images; Renaming object IDs; Importing non-native Inkscape files; Time for action - importing a PDF into Inkscape; Embedding and linking image files; Embedding files in Inkscape
Time for action - embedding a logo into your designLinking external files in Inkscape; Time for action - linking a photograph into a brochure design; Summary; Chapter 4: Creating your First Graphics; Paths; Creating your first vector graphic; Creating a polygon; Time for action - opening a new document; Time for action - creating a star; Time for action - saving your graphic; Creating ellipses and arcs; Time for action - creating the Ellipse; Time for action - making an arc; Complex Shapes; Time for action - combining shapes; Freehand objects (Paths)
Time for action - creating a freehand objectUsing grids and guidelines; Time for action - viewing the Grid; Time for action - making guides; Summary; Chapter 5: How to Work with Layers; Defining layers and how to create them; Time for action - creating a layer; Using Layers in an example drawing; Time for action - using Layers in web design; Locking layers; Time for action - locking a layer; Hiding layers; Time for action - hiding layers; Duplicating layers; Time for action - duplicating layers; Arranging layers; Time for action - moving layers; Time for action - nesting layers
Renaming layers
Record Nr. UNINA-9910790382903321
Hiitola Bethany  
Olton, Birmingham [England], : Packt Pub., 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Inkscape : beginner's guide : create attractive layout designs, logos, brochures, icons, and more using the Inkscape vector graphics editor / / Bethany Hiitola
Inkscape : beginner's guide : create attractive layout designs, logos, brochures, icons, and more using the Inkscape vector graphics editor / / Bethany Hiitola
Autore Hiitola Bethany
Edizione [1st edition]
Pubbl/distr/stampa Olton, Birmingham [England], : Packt Pub., 2012
Descrizione fisica 1 online resource (299 p.)
Disciplina 006.6/8
006.686
Collana Learn by doing : less theory, more results
Soggetto topico Computer graphics
ISBN 1-280-67664-7
9786613653574
1-84951-721-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Vector Graphics; What are vector graphics?; Programs that use vector graphics; Vector formats; Scalable Vector Graphics; Advantages of an open-standard vector format; Additional advantages of SVG vector images over proprietary formats; Disadvantages of vector graphics over non-vector formats; Determining when to use vector or rasterized graphics; Time for action - basic design; Time for action - vector versus rasterized images
Time for action - building brochure filesSummary; Chapter 2: Installing and Opening Inkscape; Inkscape's features; Installing Inkscape; Time for action - downloading Inkscape; Troubleshooting installation; The basics of the software; Time for action - getting started with Inkscape; Understanding a new document; Time for action - learning more about the main screen; Summary; Chapter 3: How to Manage Files; Creating new files; Using predefined-sized document dimensions; Time for action - creating a new CD cover; Custom document dimensions
Time for action - creating a new custom file size for a postcardSaving Inkscape files; Saving in Inkscape SVG; Time for action - saving an Inkscape SVG; Exporting files; Time for action - exporting to PNG; Creating a customized default document; Time for action - creating a new default document; How to structure project files; Managing multiple file projects; Time for action - exporting a batch of images; Renaming object IDs; Importing non-native Inkscape files; Time for action - importing a PDF into Inkscape; Embedding and linking image files; Embedding files in Inkscape
Time for action - embedding a logo into your designLinking external files in Inkscape; Time for action - linking a photograph into a brochure design; Summary; Chapter 4: Creating your First Graphics; Paths; Creating your first vector graphic; Creating a polygon; Time for action - opening a new document; Time for action - creating a star; Time for action - saving your graphic; Creating ellipses and arcs; Time for action - creating the Ellipse; Time for action - making an arc; Complex Shapes; Time for action - combining shapes; Freehand objects (Paths)
Time for action - creating a freehand objectUsing grids and guidelines; Time for action - viewing the Grid; Time for action - making guides; Summary; Chapter 5: How to Work with Layers; Defining layers and how to create them; Time for action - creating a layer; Using Layers in an example drawing; Time for action - using Layers in web design; Locking layers; Time for action - locking a layer; Hiding layers; Time for action - hiding layers; Duplicating layers; Time for action - duplicating layers; Arranging layers; Time for action - moving layers; Time for action - nesting layers
Renaming layers
Record Nr. UNINA-9910822430803321
Hiitola Bethany  
Olton, Birmingham [England], : Packt Pub., 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
OpenGL insights / / edited by Patrick Cozzi and Christophe Riccio
OpenGL insights / / edited by Patrick Cozzi and Christophe Riccio
Autore Cozzi Patrick
Edizione [1st edition]
Pubbl/distr/stampa Boca Raton, FL, : CRC Press, c2012
Descrizione fisica 1 online resource (708 p.)
Disciplina 006.6/8
Altri autori (Persone) CozziPatrick
RiccioChristophe
Soggetto topico Computer graphics
Rendering (Computer graphics)
ISBN 0-429-11289-0
1-4398-9377-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Dedication; Contents; Foreword; Preface; Tips; I. Discovering; 1. Teaching Computer Graphics Starting with Shader-Based OpenGL; 2. Transitioning Students to Post-Deprecation OpenGL; 3. WebGL for OpenGL Developers; 4. Porting Mobile Apps to WebGL; 5. The GLSL Shader Interfaces; 6. An Introduction to Tessellation Shaders; 7. Procedural Textures in GLSL; 8. OpenGL SC Emulation Based on OpenGL and OpenGL ES; 9. Mixing Graphics and Compute with Multiple GPUs; II. Rendering Techniques; 10. GPU Tessellation: We Still Have a LOD of Terrain to Cover
11. Antialiased Volumetric Lines Using Shader-Based Extrusion12. 2D Shape Rendering by Distance Fields; 13. Efficient Text Rendering in WebGL; 14. Layered Textures Rendering Pipeline; 15. Depth of Field with Bokeh Rendering; 16. Shadow Proxies; III. Bending the Pipeline; 17. Real-Time Physically Based Deformation Using Transform Feedback; 18. Hierarchical Depth Culling and Bounding-BoxManagement on the GPU; 19. Massive Number of Shadow-Casting Lights with Layered Rendering; 20. Efficient Layered Fragment Buffer Techniques; 21. Programmable Vertex Pulling
22. Octree-Based Sparse Voxelization Using the GPU Hardware RasterizerIV. Performance; 23. Performance Tuning for Tile-Based Architectures; 24. Exploring Mobile vs. Desktop OpenGL Performance; 25. Improving Performance by Reducing Calls to the Driver; 26. Indexing Multiple Vertex Arrays; 27. Multi-GPU Rendering on NVIDIA Quadro; V. Transfers; 28. Asynchronous Buffer Transfers; 29. Fermi Asynchronous Texture Transfers; 30. WebGL Models: End-to-End; 31. In-Game Video Capture with Real-Time Texture Compression; 32. An OpenGL-Friendly Geometry File Format and Its Maya Exporter
VI. Debugging and Profiling33. ARB debug output: A Helping Hand for Desperate Developers; 34. The OpenGL Timer Query; 35. A Real-Time Profiling Tool; 36. Browser Graphics Analysis and Optimizations; 37. Performance State Tracking; 38. Monitoring Graphics Memory Usage; VII. Software Design; 39. The ANGLE Project: Implementing OpenGL ES 2.0 on Direct3D; 40. SceneJS: A WebGL-Based Scene Graph Engine; 41. Features and Design Choices in SpiderGL; 42. Multimodal Interactive Simulations on the Web; 43. A Subset Approach to Using OpenGL and OpenGL ES; 44. The Build Syndrome; About the Contributors
Record Nr. UNINA-9910808092003321
Cozzi Patrick  
Boca Raton, FL, : CRC Press, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui