Advanced ASP.NET Core 8 Security : Move Beyond ASP.NET Documentation and Learn Real Security / / by Scott Norberg
| Advanced ASP.NET Core 8 Security : Move Beyond ASP.NET Documentation and Learn Real Security / / by Scott Norberg |
| Autore | Norberg Scott |
| Edizione | [2nd ed. 2024.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 |
| Descrizione fisica | 1 online resource (470 pages) |
| Disciplina | 005.268 |
| Soggetto topico |
Microsoft software
Microsoft .NET Framework Data protection Microsoft Data and Information Security |
| ISBN | 979-88-6880-494-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Intro to Security -- Chapter 2: Software Security Overview -- Chapter 3: Web Security -- Chapter 4: Thinking Like a Hacker -- Chapter 5: Introduction to ASP.NET Core Security -- Chapter 6: Cryptography -- Chapter 7: Processing User Input -- Chapter 8: Data Access and Storage -- Chapter 9: Authentication and Authorization -- Chapter 10: Advanced Web Security -- Chapter 11: Logging and Error Handling. Chapter 12: Setup and Configuration. - Chapter 13: Secure Software Development Life Cycle. (SSDLC). |
| Record Nr. | UNINA-9910896177903321 |
Norberg Scott
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advanced interactive interfaces with Access : Building Interactive Interfaces with VBA / / by Alessandro Grimaldi
| Advanced interactive interfaces with Access : Building Interactive Interfaces with VBA / / by Alessandro Grimaldi |
| Autore | Grimaldi Alessandro |
| Edizione | [1st ed. 2024.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 |
| Descrizione fisica | 1 online resource (287 pages) |
| Disciplina | 005.268 |
| Soggetto topico |
Microsoft software
Microsoft .NET Framework Microsoft |
| ISBN | 979-88-6880-808-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction -- Chapter 1 - Writing code: good practices and tips -- Chapter 2 - VBA classes -- Chapter 3 - The presence vector technique -- Chapter 4 - Advanced interfaces: Drag and Drop -- Chapter 5 - Advanced interfaces: Scrollable timeline -- Conclusion. |
| Record Nr. | UNINA-9910890193003321 |
Grimaldi Alessandro
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advanced iOS 4 programming [[electronic resource] ] : developing mobile applications for Apple iPhone, iPad, and iPod touch / / Maher Ali
| Advanced iOS 4 programming [[electronic resource] ] : developing mobile applications for Apple iPhone, iPad, and iPod touch / / Maher Ali |
| Autore | Ali Maher |
| Pubbl/distr/stampa | Chichester, U.K., : Wiley, 2010 |
| Descrizione fisica | 1 online resource (722 p.) |
| Disciplina |
004.165
005.268 |
| Soggetto topico |
iPhone (Smartphone) - Programming
iPad (Computer) - Programming iPod touch (Digital music player) Cell phones - Programming Mobile computing |
| Soggetto genere / forma | Electronic books. |
| ISBN |
0-470-97165-7
1-283-85855-X 0-470-97144-4 0-470-97954-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Getting started -- Objective-C and Cocoa -- Collections -- Anatomy of an iPhone application -- The view -- Controls -- View controllers -- Special-purpose views -- Table view -- File management -- Working with databases -- XML processing -- Location awareness -- Working with devices -- Internalization -- Custom user interface components -- Advanced networking -- Working with the address book database -- Core data -- Undo management -- Copy and paste -- Offline mode -- Peer-to-peer communication -- Developing for the iPad. |
| Record Nr. | UNINA-9910459430703321 |
Ali Maher
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| Chichester, U.K., : Wiley, 2010 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advanced iOS 4 programming [[electronic resource] ] : developing mobile applications for Apple iPhone, iPad, and iPod touch / / Maher Ali
| Advanced iOS 4 programming [[electronic resource] ] : developing mobile applications for Apple iPhone, iPad, and iPod touch / / Maher Ali |
| Autore | Ali Maher |
| Pubbl/distr/stampa | Chichester, U.K., : Wiley, 2010 |
| Descrizione fisica | 1 online resource (722 p.) |
| Disciplina |
004.165
005.268 |
| Soggetto topico |
iPhone (Smartphone) - Programming
iPad (Computer) - Programming iPod touch (Digital music player) Cell phones - Programming Mobile computing |
| ISBN |
0-470-97165-7
1-283-85855-X 0-470-97144-4 0-470-97954-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Getting started -- Objective-C and Cocoa -- Collections -- Anatomy of an iPhone application -- The view -- Controls -- View controllers -- Special-purpose views -- Table view -- File management -- Working with databases -- XML processing -- Location awareness -- Working with devices -- Internalization -- Custom user interface components -- Advanced networking -- Working with the address book database -- Core data -- Undo management -- Copy and paste -- Offline mode -- Peer-to-peer communication -- Developing for the iPad. |
| Record Nr. | UNINA-9910785211803321 |
Ali Maher
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| Chichester, U.K., : Wiley, 2010 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advanced iOS 4 programming : developing mobile applications for Apple iPhone, iPad, and iPod touch / / Maher Ali
| Advanced iOS 4 programming : developing mobile applications for Apple iPhone, iPad, and iPod touch / / Maher Ali |
| Autore | Ali Maher |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Chichester, U.K., : Wiley, 2010 |
| Descrizione fisica | 1 online resource (722 p.) |
| Disciplina |
004.165
005.268 |
| Soggetto topico |
iPhone (Smartphone) - Programming
iPad (Computer) - Programming iPod touch (Digital music player) Cell phones - Programming Mobile computing |
| ISBN |
9780470971659
0470971657 9781283858557 128385855X 9780470971444 0470971444 9780470979549 0470979542 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Getting started -- Objective-C and Cocoa -- Collections -- Anatomy of an iPhone application -- The view -- Controls -- View controllers -- Special-purpose views -- Table view -- File management -- Working with databases -- XML processing -- Location awareness -- Working with devices -- Internalization -- Custom user interface components -- Advanced networking -- Working with the address book database -- Core data -- Undo management -- Copy and paste -- Offline mode -- Peer-to-peer communication -- Developing for the iPad. |
| Record Nr. | UNINA-9910963000503321 |
Ali Maher
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| Chichester, U.K., : Wiley, 2010 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advanced Microsoft Visual Basic 6.0 / the Mandelbrot Set ; con introduzione di Sean Alexander
| Advanced Microsoft Visual Basic 6.0 / the Mandelbrot Set ; con introduzione di Sean Alexander |
| Edizione | [2nd ed.] |
| Pubbl/distr/stampa | Milano : Mondadori Informaticac 1998 |
| Descrizione fisica | xxx, 879 p. : ill. ; 24 cm + 1 CD-ROM |
| Disciplina | 005.268 |
| Altri autori (Enti) | Mandelbrot Set (International) Limited |
| Collana | Programming series [Mondadori informatica] |
| Soggetto topico | Visual Basic (Computer program language) |
| ISBN | 9788871319117 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ita |
| Record Nr. | UNISALENTO-991002749249707536 |
| Milano : Mondadori Informaticac 1998 | ||
| Lo trovi qui: Univ. del Salento | ||
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AndEngine for Android game development cookbook [[electronic resource] ] : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles
| AndEngine for Android game development cookbook [[electronic resource] ] : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles |
| Autore | Schroeder Jayme |
| Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
| Descrizione fisica | 1 online resource (380 p.) |
| Disciplina | 005.268 |
| Altri autori (Persone) | BroylesBrian |
| Soggetto topico |
Application software - Development
Open source software Mobile games |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-84951-899-8
1-283-97089-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: AndEngine Game Structure; Introduction; Know the life cycle; Choosing our engine type; Selecting a resolution policy; Creating object factories; Creating the game manager; Introducing sounds and music; Working with different types of textures; Applying texture options; Using AndEngine font resources; Creating the resource manager; Saving and loading game data; Chapter 2: Working with Entities; Introduction; Understanding AndEngine entities; Applying primitives to a layer
Bringing a scene to life with spritesApplying text to a layer; Using relative rotation; Overriding the onManagedUpdate method; Using modifiers and entity modifiers; Working with particle systems; Chapter 3: Designing Your Menu; Introduction; Adding buttons to the menu; Adding music to the menu; Applying a background; Using parallax backgrounds to create perspective; Creating our level selection system; Hiding and retrieving layers; Chapter 4: Working with Cameras; Introduction; Introducing the camera object; Limiting the camera area with the bound camera Taking a closer look with zoom camerasCreating smooth moves with a smooth camera; Pinch-zoom camera functionality; Stitching a background together; Applying a HUD to the camera; Applying a controller to the display; Coordinate conversion; Creating a split screen game; Chapter 5 : Scene and Layer Management; Introduction; Creating the scene manager; Setting up the resource manager for scene resources; Customizing managed scenes and layers; Setting up an activity to use the scene manager; Chapter 6 : Applications of Physics; Introduction to the Box2D physics extension Understanding different body typesCreating category-filtered bodies; Creating multiple-fixture bodies; Creating unique bodies by specifying vertices; Using forces, velocities, and torque; Applying anti-gravity to a specific body; Working with joints; Creating a rag doll; Creating a rope; Working with collisions; Using preSolve and postSolve; Creating destructible objects; Raycasting; Chapter 7 : Working with Update Handlers; Getting started with update handlers; Attaching an update handler to an entity; Using update handlers with conditionals; Handling the removal of an entity from the game Adding game timersSetting entity properties based on the time passed; Chapter 8 : Maximizing Performance; Introduction; Ignoring entity updates; Disabling background window rendering; Limiting simultaneous sound streams; Creating sprite pools; Cutting down render time with sprite groups; Chapter 9 : AndEngine Extensions Overview; Introduction; Creating live wallpaper; Networking with the multiplayer extension; Creating high-resolution graphics with SVG; Color mapping with SVG texture regions; Chapter 10: Getting More From AndEngine; Loading all textures from a folder; Using textured meshes Applying a sprite-based shadow |
| Record Nr. | UNINA-9910453102803321 |
Schroeder Jayme
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| Birmingham, : Packt Pub., 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
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AndEngine for Android game development cookbook [[electronic resource] ] : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles
| AndEngine for Android game development cookbook [[electronic resource] ] : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles |
| Autore | Schroeder Jayme |
| Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
| Descrizione fisica | 1 online resource (380 p.) |
| Disciplina | 005.268 |
| Altri autori (Persone) | BroylesBrian |
| Soggetto topico |
Application software - Development
Open source software Mobile games |
| ISBN |
1-84951-899-8
1-283-97089-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: AndEngine Game Structure; Introduction; Know the life cycle; Choosing our engine type; Selecting a resolution policy; Creating object factories; Creating the game manager; Introducing sounds and music; Working with different types of textures; Applying texture options; Using AndEngine font resources; Creating the resource manager; Saving and loading game data; Chapter 2: Working with Entities; Introduction; Understanding AndEngine entities; Applying primitives to a layer
Bringing a scene to life with spritesApplying text to a layer; Using relative rotation; Overriding the onManagedUpdate method; Using modifiers and entity modifiers; Working with particle systems; Chapter 3: Designing Your Menu; Introduction; Adding buttons to the menu; Adding music to the menu; Applying a background; Using parallax backgrounds to create perspective; Creating our level selection system; Hiding and retrieving layers; Chapter 4: Working with Cameras; Introduction; Introducing the camera object; Limiting the camera area with the bound camera Taking a closer look with zoom camerasCreating smooth moves with a smooth camera; Pinch-zoom camera functionality; Stitching a background together; Applying a HUD to the camera; Applying a controller to the display; Coordinate conversion; Creating a split screen game; Chapter 5 : Scene and Layer Management; Introduction; Creating the scene manager; Setting up the resource manager for scene resources; Customizing managed scenes and layers; Setting up an activity to use the scene manager; Chapter 6 : Applications of Physics; Introduction to the Box2D physics extension Understanding different body typesCreating category-filtered bodies; Creating multiple-fixture bodies; Creating unique bodies by specifying vertices; Using forces, velocities, and torque; Applying anti-gravity to a specific body; Working with joints; Creating a rag doll; Creating a rope; Working with collisions; Using preSolve and postSolve; Creating destructible objects; Raycasting; Chapter 7 : Working with Update Handlers; Getting started with update handlers; Attaching an update handler to an entity; Using update handlers with conditionals; Handling the removal of an entity from the game Adding game timersSetting entity properties based on the time passed; Chapter 8 : Maximizing Performance; Introduction; Ignoring entity updates; Disabling background window rendering; Limiting simultaneous sound streams; Creating sprite pools; Cutting down render time with sprite groups; Chapter 9 : AndEngine Extensions Overview; Introduction; Creating live wallpaper; Networking with the multiplayer extension; Creating high-resolution graphics with SVG; Color mapping with SVG texture regions; Chapter 10: Getting More From AndEngine; Loading all textures from a folder; Using textured meshes Applying a sprite-based shadow |
| Record Nr. | UNINA-9910779586903321 |
Schroeder Jayme
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||
| Birmingham, : Packt Pub., 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
AndEngine for Android game development cookbook : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles
| AndEngine for Android game development cookbook : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles |
| Autore | Schroeder Jayme |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
| Descrizione fisica | 1 online resource (380 p.) |
| Disciplina | 005.268 |
| Altri autori (Persone) | BroylesBrian |
| Soggetto topico |
Application software - Development
Open source software Mobile games |
| ISBN |
9781849518994
1849518998 9781283970891 1283970899 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: AndEngine Game Structure; Introduction; Know the life cycle; Choosing our engine type; Selecting a resolution policy; Creating object factories; Creating the game manager; Introducing sounds and music; Working with different types of textures; Applying texture options; Using AndEngine font resources; Creating the resource manager; Saving and loading game data; Chapter 2: Working with Entities; Introduction; Understanding AndEngine entities; Applying primitives to a layer
Bringing a scene to life with spritesApplying text to a layer; Using relative rotation; Overriding the onManagedUpdate method; Using modifiers and entity modifiers; Working with particle systems; Chapter 3: Designing Your Menu; Introduction; Adding buttons to the menu; Adding music to the menu; Applying a background; Using parallax backgrounds to create perspective; Creating our level selection system; Hiding and retrieving layers; Chapter 4: Working with Cameras; Introduction; Introducing the camera object; Limiting the camera area with the bound camera Taking a closer look with zoom camerasCreating smooth moves with a smooth camera; Pinch-zoom camera functionality; Stitching a background together; Applying a HUD to the camera; Applying a controller to the display; Coordinate conversion; Creating a split screen game; Chapter 5 : Scene and Layer Management; Introduction; Creating the scene manager; Setting up the resource manager for scene resources; Customizing managed scenes and layers; Setting up an activity to use the scene manager; Chapter 6 : Applications of Physics; Introduction to the Box2D physics extension Understanding different body typesCreating category-filtered bodies; Creating multiple-fixture bodies; Creating unique bodies by specifying vertices; Using forces, velocities, and torque; Applying anti-gravity to a specific body; Working with joints; Creating a rag doll; Creating a rope; Working with collisions; Using preSolve and postSolve; Creating destructible objects; Raycasting; Chapter 7 : Working with Update Handlers; Getting started with update handlers; Attaching an update handler to an entity; Using update handlers with conditionals; Handling the removal of an entity from the game Adding game timersSetting entity properties based on the time passed; Chapter 8 : Maximizing Performance; Introduction; Ignoring entity updates; Disabling background window rendering; Limiting simultaneous sound streams; Creating sprite pools; Cutting down render time with sprite groups; Chapter 9 : AndEngine Extensions Overview; Introduction; Creating live wallpaper; Networking with the multiplayer extension; Creating high-resolution graphics with SVG; Color mapping with SVG texture regions; Chapter 10: Getting More From AndEngine; Loading all textures from a folder; Using textured meshes Applying a sprite-based shadow |
| Record Nr. | UNINA-9910969912603321 |
Schroeder Jayme
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| Birmingham, : Packt Pub., 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
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Android 4 : guida per lo sviluppatore / Massimo Carli
| Android 4 : guida per lo sviluppatore / Massimo Carli |
| Autore | Carli, Massimo |
| Edizione | [nuova edizione aggiornata] |
| Pubbl/distr/stampa | Milano : Apogeo, @2013 |
| Descrizione fisica | xviii, 670 p. : ill. ; 24 cm |
| Disciplina | 005.268 |
| Collana | Guida completa |
| Soggetto non controllato |
Piattaforme per lo sviluppo di applicazioni mobili
Programmazione per specifici sistemi operativi |
| ISBN | 978-88-503-3222-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ita |
| Record Nr. | UNINA-990009855640403321 |
Carli, Massimo
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| Milano : Apogeo, @2013 | ||
| Lo trovi qui: Univ. Federico II | ||
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