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Advanced ASP.NET Core 8 Security : Move Beyond ASP.NET Documentation and Learn Real Security / / by Scott Norberg
Advanced ASP.NET Core 8 Security : Move Beyond ASP.NET Documentation and Learn Real Security / / by Scott Norberg
Autore Norberg Scott
Edizione [2nd ed. 2024.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024
Descrizione fisica 1 online resource (470 pages)
Disciplina 005.268
Soggetto topico Microsoft software
Microsoft .NET Framework
Data protection
Microsoft
Data and Information Security
ISBN 979-88-6880-494-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Intro to Security -- Chapter 2: Software Security Overview -- Chapter 3: Web Security -- Chapter 4: Thinking Like a Hacker -- Chapter 5: Introduction to ASP.NET Core Security -- Chapter 6: Cryptography -- Chapter 7: Processing User Input -- Chapter 8: Data Access and Storage -- Chapter 9: Authentication and Authorization -- Chapter 10: Advanced Web Security -- Chapter 11: Logging and Error Handling. Chapter 12: Setup and Configuration. - Chapter 13: Secure Software Development Life Cycle. (SSDLC).
Record Nr. UNINA-9910896177903321
Norberg Scott  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Advanced interactive interfaces with Access : Building Interactive Interfaces with VBA / / by Alessandro Grimaldi
Advanced interactive interfaces with Access : Building Interactive Interfaces with VBA / / by Alessandro Grimaldi
Autore Grimaldi Alessandro
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024
Descrizione fisica 1 online resource (287 pages)
Disciplina 005.268
Soggetto topico Microsoft software
Microsoft .NET Framework
Microsoft
ISBN 979-88-6880-808-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- Chapter 1 - Writing code: good practices and tips -- Chapter 2 - VBA classes -- Chapter 3 - The presence vector technique -- Chapter 4 - Advanced interfaces: Drag and Drop -- Chapter 5 - Advanced interfaces: Scrollable timeline -- Conclusion.
Record Nr. UNINA-9910890193003321
Grimaldi Alessandro  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advanced iOS 4 programming [[electronic resource] ] : developing mobile applications for Apple iPhone, iPad, and iPod touch / / Maher Ali
Advanced iOS 4 programming [[electronic resource] ] : developing mobile applications for Apple iPhone, iPad, and iPod touch / / Maher Ali
Autore Ali Maher
Pubbl/distr/stampa Chichester, U.K., : Wiley, 2010
Descrizione fisica 1 online resource (722 p.)
Disciplina 004.165
005.268
Soggetto topico iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player)
Cell phones - Programming
Mobile computing
Soggetto genere / forma Electronic books.
ISBN 0-470-97165-7
1-283-85855-X
0-470-97144-4
0-470-97954-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Getting started -- Objective-C and Cocoa -- Collections -- Anatomy of an iPhone application -- The view -- Controls -- View controllers -- Special-purpose views -- Table view -- File management -- Working with databases -- XML processing -- Location awareness -- Working with devices -- Internalization -- Custom user interface components -- Advanced networking -- Working with the address book database -- Core data -- Undo management -- Copy and paste -- Offline mode -- Peer-to-peer communication -- Developing for the iPad.
Record Nr. UNINA-9910459430703321
Ali Maher  
Chichester, U.K., : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advanced iOS 4 programming [[electronic resource] ] : developing mobile applications for Apple iPhone, iPad, and iPod touch / / Maher Ali
Advanced iOS 4 programming [[electronic resource] ] : developing mobile applications for Apple iPhone, iPad, and iPod touch / / Maher Ali
Autore Ali Maher
Pubbl/distr/stampa Chichester, U.K., : Wiley, 2010
Descrizione fisica 1 online resource (722 p.)
Disciplina 004.165
005.268
Soggetto topico iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player)
Cell phones - Programming
Mobile computing
ISBN 0-470-97165-7
1-283-85855-X
0-470-97144-4
0-470-97954-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Getting started -- Objective-C and Cocoa -- Collections -- Anatomy of an iPhone application -- The view -- Controls -- View controllers -- Special-purpose views -- Table view -- File management -- Working with databases -- XML processing -- Location awareness -- Working with devices -- Internalization -- Custom user interface components -- Advanced networking -- Working with the address book database -- Core data -- Undo management -- Copy and paste -- Offline mode -- Peer-to-peer communication -- Developing for the iPad.
Record Nr. UNINA-9910785211803321
Ali Maher  
Chichester, U.K., : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advanced Microsoft Visual Basic 6.0 / the Mandelbrot Set ; con introduzione di Sean Alexander
Advanced Microsoft Visual Basic 6.0 / the Mandelbrot Set ; con introduzione di Sean Alexander
Edizione [2nd ed.]
Pubbl/distr/stampa Milano : Mondadori Informaticac 1998
Descrizione fisica xxx, 879 p. : ill. ; 24 cm + 1 CD-ROM
Disciplina 005.268
Altri autori (Enti) Mandelbrot Set (International) Limited
Collana Programming series [Mondadori informatica]
Soggetto topico Visual Basic (Computer program language)
ISBN 9788871319117
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISALENTO-991002749249707536
Milano : Mondadori Informaticac 1998
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
AndEngine for Android game development cookbook [[electronic resource] ] : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles
AndEngine for Android game development cookbook [[electronic resource] ] : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles
Autore Schroeder Jayme
Pubbl/distr/stampa Birmingham, : Packt Pub., 2013
Descrizione fisica 1 online resource (380 p.)
Disciplina 005.268
Altri autori (Persone) BroylesBrian
Soggetto topico Application software - Development
Open source software
Mobile games
Soggetto genere / forma Electronic books.
ISBN 1-84951-899-8
1-283-97089-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: AndEngine Game Structure; Introduction; Know the life cycle; Choosing our engine type; Selecting a resolution policy; Creating object factories; Creating the game manager; Introducing sounds and music; Working with different types of textures; Applying texture options; Using AndEngine font resources; Creating the resource manager; Saving and loading game data; Chapter 2: Working with Entities; Introduction; Understanding AndEngine entities; Applying primitives to a layer
Bringing a scene to life with spritesApplying text to a layer; Using relative rotation; Overriding the onManagedUpdate method; Using modifiers and entity modifiers; Working with particle systems; Chapter 3: Designing Your Menu; Introduction; Adding buttons to the menu; Adding music to the menu; Applying a background; Using parallax backgrounds to create perspective; Creating our level selection system; Hiding and retrieving layers; Chapter 4: Working with Cameras; Introduction; Introducing the camera object; Limiting the camera area with the bound camera
Taking a closer look with zoom camerasCreating smooth moves with a smooth camera; Pinch-zoom camera functionality; Stitching a background together; Applying a HUD to the camera; Applying a controller to the display; Coordinate conversion; Creating a split screen game; Chapter 5 : Scene and Layer Management; Introduction; Creating the scene manager; Setting up the resource manager for scene resources; Customizing managed scenes and layers; Setting up an activity to use the scene manager; Chapter 6 : Applications of Physics; Introduction to the Box2D physics extension
Understanding different body typesCreating category-filtered bodies; Creating multiple-fixture bodies; Creating unique bodies by specifying vertices; Using forces, velocities, and torque; Applying anti-gravity to a specific body; Working with joints; Creating a rag doll; Creating a rope; Working with collisions; Using preSolve and postSolve; Creating destructible objects; Raycasting; Chapter 7 : Working with Update Handlers; Getting started with update handlers; Attaching an update handler to an entity; Using update handlers with conditionals; Handling the removal of an entity from the game
Adding game timersSetting entity properties based on the time passed; Chapter 8 : Maximizing Performance; Introduction; Ignoring entity updates; Disabling background window rendering; Limiting simultaneous sound streams; Creating sprite pools; Cutting down render time with sprite groups; Chapter 9 : AndEngine Extensions Overview; Introduction; Creating live wallpaper; Networking with the multiplayer extension; Creating high-resolution graphics with SVG; Color mapping with SVG texture regions; Chapter 10: Getting More From AndEngine; Loading all textures from a folder; Using textured meshes
Applying a sprite-based shadow
Record Nr. UNINA-9910453102803321
Schroeder Jayme  
Birmingham, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
AndEngine for Android game development cookbook [[electronic resource] ] : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles
AndEngine for Android game development cookbook [[electronic resource] ] : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles
Autore Schroeder Jayme
Pubbl/distr/stampa Birmingham, : Packt Pub., 2013
Descrizione fisica 1 online resource (380 p.)
Disciplina 005.268
Altri autori (Persone) BroylesBrian
Soggetto topico Application software - Development
Open source software
Mobile games
ISBN 1-84951-899-8
1-283-97089-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: AndEngine Game Structure; Introduction; Know the life cycle; Choosing our engine type; Selecting a resolution policy; Creating object factories; Creating the game manager; Introducing sounds and music; Working with different types of textures; Applying texture options; Using AndEngine font resources; Creating the resource manager; Saving and loading game data; Chapter 2: Working with Entities; Introduction; Understanding AndEngine entities; Applying primitives to a layer
Bringing a scene to life with spritesApplying text to a layer; Using relative rotation; Overriding the onManagedUpdate method; Using modifiers and entity modifiers; Working with particle systems; Chapter 3: Designing Your Menu; Introduction; Adding buttons to the menu; Adding music to the menu; Applying a background; Using parallax backgrounds to create perspective; Creating our level selection system; Hiding and retrieving layers; Chapter 4: Working with Cameras; Introduction; Introducing the camera object; Limiting the camera area with the bound camera
Taking a closer look with zoom camerasCreating smooth moves with a smooth camera; Pinch-zoom camera functionality; Stitching a background together; Applying a HUD to the camera; Applying a controller to the display; Coordinate conversion; Creating a split screen game; Chapter 5 : Scene and Layer Management; Introduction; Creating the scene manager; Setting up the resource manager for scene resources; Customizing managed scenes and layers; Setting up an activity to use the scene manager; Chapter 6 : Applications of Physics; Introduction to the Box2D physics extension
Understanding different body typesCreating category-filtered bodies; Creating multiple-fixture bodies; Creating unique bodies by specifying vertices; Using forces, velocities, and torque; Applying anti-gravity to a specific body; Working with joints; Creating a rag doll; Creating a rope; Working with collisions; Using preSolve and postSolve; Creating destructible objects; Raycasting; Chapter 7 : Working with Update Handlers; Getting started with update handlers; Attaching an update handler to an entity; Using update handlers with conditionals; Handling the removal of an entity from the game
Adding game timersSetting entity properties based on the time passed; Chapter 8 : Maximizing Performance; Introduction; Ignoring entity updates; Disabling background window rendering; Limiting simultaneous sound streams; Creating sprite pools; Cutting down render time with sprite groups; Chapter 9 : AndEngine Extensions Overview; Introduction; Creating live wallpaper; Networking with the multiplayer extension; Creating high-resolution graphics with SVG; Color mapping with SVG texture regions; Chapter 10: Getting More From AndEngine; Loading all textures from a folder; Using textured meshes
Applying a sprite-based shadow
Record Nr. UNINA-9910779586903321
Schroeder Jayme  
Birmingham, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android 4 : guida per lo sviluppatore / Massimo Carli
Android 4 : guida per lo sviluppatore / Massimo Carli
Autore Carli, Massimo
Edizione [nuova edizione aggiornata]
Pubbl/distr/stampa Milano : Apogeo, @2013
Descrizione fisica xviii, 670 p. : ill. ; 24 cm
Disciplina 005.268
Collana Guida completa
Soggetto non controllato Piattaforme per lo sviluppo di applicazioni mobili
Programmazione per specifici sistemi operativi
ISBN 978-88-503-3222-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-990009855640403321
Carli, Massimo  
Milano : Apogeo, @2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android studio 2 : creare vere applicazioni Android partendo da zero / [Gabriele Grandinetti]
Android studio 2 : creare vere applicazioni Android partendo da zero / [Gabriele Grandinetti]
Autore Grandinetti, Gabriele
Pubbl/distr/stampa Firenze, : Edizionifutura, 2016
Descrizione fisica 320 p. : ill. ; 24 cm
Disciplina 005.26
005.268
ISBN 9788889600580
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Titolo uniforme
Record Nr. UNISANNIO-RT10071723
Grandinetti, Gabriele  
Firenze, : Edizionifutura, 2016
Materiale a stampa
Lo trovi qui: Univ. del Sannio
Opac: Controlla la disponibilità qui
App Development Using iOS iCloud : Build High-Performance Apps with Swift / / by Shantanu Baruah, Shaurya Baruah
App Development Using iOS iCloud : Build High-Performance Apps with Swift / / by Shantanu Baruah, Shaurya Baruah
Autore Baruah Shantanu
Edizione [2nd ed. 2024.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024
Descrizione fisica 1 online resource (445 pages)
Disciplina 005.268
Altri autori (Persone) BaruahShaurya
Soggetto topico Apple computer
Apple and iOS
ISBN 9798868809446
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Introduction -- Chapter 2: Block Methods -- Chapter 3: Class Extensions -- Chapter 4: Modal View Controller Design Framework -- Chapter 5: Image Management -- Chapter 6: Drop Down List -- Chapter 7: Create an Expanding Text View UI Object -- Chapter 8: Animated View -- Chapter 9: Savings Records to multiple tables -- Chapter 10: Push Notification -- Chapter 11: Conversation between Users Meta Data -- Chapter 12: Conversation between Users - Modal Definition -- Chapter 13: Conversation between Users – View Definition -- Chapter 14: Conversation between Users – Table Cell Definition -- Chapter 15: Conversation between Users – Controller Definition.
Record Nr. UNINA-9910906190203321
Baruah Shantanu  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui