Advanced ASP.NET Core 8 Security : Move Beyond ASP.NET Documentation and Learn Real Security / / by Scott Norberg |
Autore | Norberg Scott |
Edizione | [2nd ed. 2024.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 |
Descrizione fisica | 1 online resource (470 pages) |
Disciplina | 005.268 |
Soggetto topico |
Microsoft software
Microsoft .NET Framework Data protection Microsoft Data and Information Security |
ISBN | 979-88-6880-494-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Intro to Security -- Chapter 2: Software Security Overview -- Chapter 3: Web Security -- Chapter 4: Thinking Like a Hacker -- Chapter 5: Introduction to ASP.NET Core Security -- Chapter 6: Cryptography -- Chapter 7: Processing User Input -- Chapter 8: Data Access and Storage -- Chapter 9: Authentication and Authorization -- Chapter 10: Advanced Web Security -- Chapter 11: Logging and Error Handling. Chapter 12: Setup and Configuration. - Chapter 13: Secure Software Development Life Cycle. (SSDLC). |
Record Nr. | UNINA-9910896177903321 |
Norberg Scott
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 | ||
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Lo trovi qui: Univ. Federico II | ||
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Advanced interactive interfaces with Access : Building Interactive Interfaces with VBA / / by Alessandro Grimaldi |
Autore | Grimaldi Alessandro |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 |
Descrizione fisica | 1 online resource (287 pages) |
Disciplina | 005.268 |
Soggetto topico |
Microsoft software
Microsoft .NET Framework Microsoft |
ISBN | 979-88-6880-808-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction -- Chapter 1 - Writing code: good practices and tips -- Chapter 2 - VBA classes -- Chapter 3 - The presence vector technique -- Chapter 4 - Advanced interfaces: Drag and Drop -- Chapter 5 - Advanced interfaces: Scrollable timeline -- Conclusion. |
Record Nr. | UNINA-9910890193003321 |
Grimaldi Alessandro
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 | ||
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Lo trovi qui: Univ. Federico II | ||
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Advanced iOS 4 programming [[electronic resource] ] : developing mobile applications for Apple iPhone, iPad, and iPod touch / / Maher Ali |
Autore | Ali Maher |
Pubbl/distr/stampa | Chichester, U.K., : Wiley, 2010 |
Descrizione fisica | 1 online resource (722 p.) |
Disciplina |
004.165
005.268 |
Soggetto topico |
iPhone (Smartphone) - Programming
iPad (Computer) - Programming iPod touch (Digital music player) Cell phones - Programming Mobile computing |
Soggetto genere / forma | Electronic books. |
ISBN |
0-470-97165-7
1-283-85855-X 0-470-97144-4 0-470-97954-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Getting started -- Objective-C and Cocoa -- Collections -- Anatomy of an iPhone application -- The view -- Controls -- View controllers -- Special-purpose views -- Table view -- File management -- Working with databases -- XML processing -- Location awareness -- Working with devices -- Internalization -- Custom user interface components -- Advanced networking -- Working with the address book database -- Core data -- Undo management -- Copy and paste -- Offline mode -- Peer-to-peer communication -- Developing for the iPad. |
Record Nr. | UNINA-9910459430703321 |
Ali Maher
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Chichester, U.K., : Wiley, 2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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Advanced iOS 4 programming [[electronic resource] ] : developing mobile applications for Apple iPhone, iPad, and iPod touch / / Maher Ali |
Autore | Ali Maher |
Pubbl/distr/stampa | Chichester, U.K., : Wiley, 2010 |
Descrizione fisica | 1 online resource (722 p.) |
Disciplina |
004.165
005.268 |
Soggetto topico |
iPhone (Smartphone) - Programming
iPad (Computer) - Programming iPod touch (Digital music player) Cell phones - Programming Mobile computing |
ISBN |
0-470-97165-7
1-283-85855-X 0-470-97144-4 0-470-97954-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Getting started -- Objective-C and Cocoa -- Collections -- Anatomy of an iPhone application -- The view -- Controls -- View controllers -- Special-purpose views -- Table view -- File management -- Working with databases -- XML processing -- Location awareness -- Working with devices -- Internalization -- Custom user interface components -- Advanced networking -- Working with the address book database -- Core data -- Undo management -- Copy and paste -- Offline mode -- Peer-to-peer communication -- Developing for the iPad. |
Record Nr. | UNINA-9910785211803321 |
Ali Maher
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Chichester, U.K., : Wiley, 2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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Advanced Microsoft Visual Basic 6.0 / the Mandelbrot Set ; con introduzione di Sean Alexander |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Milano : Mondadori Informaticac 1998 |
Descrizione fisica | xxx, 879 p. : ill. ; 24 cm + 1 CD-ROM |
Disciplina | 005.268 |
Altri autori (Enti) | Mandelbrot Set (International) Limited |
Collana | Programming series [Mondadori informatica] |
Soggetto topico | Visual Basic (Computer program language) |
ISBN | 9788871319117 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNISALENTO-991002749249707536 |
Milano : Mondadori Informaticac 1998 | ||
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Lo trovi qui: Univ. del Salento | ||
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AndEngine for Android game development cookbook [[electronic resource] ] : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles |
Autore | Schroeder Jayme |
Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
Descrizione fisica | 1 online resource (380 p.) |
Disciplina | 005.268 |
Altri autori (Persone) | BroylesBrian |
Soggetto topico |
Application software - Development
Open source software Mobile games |
Soggetto genere / forma | Electronic books. |
ISBN |
1-84951-899-8
1-283-97089-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: AndEngine Game Structure; Introduction; Know the life cycle; Choosing our engine type; Selecting a resolution policy; Creating object factories; Creating the game manager; Introducing sounds and music; Working with different types of textures; Applying texture options; Using AndEngine font resources; Creating the resource manager; Saving and loading game data; Chapter 2: Working with Entities; Introduction; Understanding AndEngine entities; Applying primitives to a layer
Bringing a scene to life with spritesApplying text to a layer; Using relative rotation; Overriding the onManagedUpdate method; Using modifiers and entity modifiers; Working with particle systems; Chapter 3: Designing Your Menu; Introduction; Adding buttons to the menu; Adding music to the menu; Applying a background; Using parallax backgrounds to create perspective; Creating our level selection system; Hiding and retrieving layers; Chapter 4: Working with Cameras; Introduction; Introducing the camera object; Limiting the camera area with the bound camera Taking a closer look with zoom camerasCreating smooth moves with a smooth camera; Pinch-zoom camera functionality; Stitching a background together; Applying a HUD to the camera; Applying a controller to the display; Coordinate conversion; Creating a split screen game; Chapter 5 : Scene and Layer Management; Introduction; Creating the scene manager; Setting up the resource manager for scene resources; Customizing managed scenes and layers; Setting up an activity to use the scene manager; Chapter 6 : Applications of Physics; Introduction to the Box2D physics extension Understanding different body typesCreating category-filtered bodies; Creating multiple-fixture bodies; Creating unique bodies by specifying vertices; Using forces, velocities, and torque; Applying anti-gravity to a specific body; Working with joints; Creating a rag doll; Creating a rope; Working with collisions; Using preSolve and postSolve; Creating destructible objects; Raycasting; Chapter 7 : Working with Update Handlers; Getting started with update handlers; Attaching an update handler to an entity; Using update handlers with conditionals; Handling the removal of an entity from the game Adding game timersSetting entity properties based on the time passed; Chapter 8 : Maximizing Performance; Introduction; Ignoring entity updates; Disabling background window rendering; Limiting simultaneous sound streams; Creating sprite pools; Cutting down render time with sprite groups; Chapter 9 : AndEngine Extensions Overview; Introduction; Creating live wallpaper; Networking with the multiplayer extension; Creating high-resolution graphics with SVG; Color mapping with SVG texture regions; Chapter 10: Getting More From AndEngine; Loading all textures from a folder; Using textured meshes Applying a sprite-based shadow |
Record Nr. | UNINA-9910453102803321 |
Schroeder Jayme
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Birmingham, : Packt Pub., 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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AndEngine for Android game development cookbook [[electronic resource] ] : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles |
Autore | Schroeder Jayme |
Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
Descrizione fisica | 1 online resource (380 p.) |
Disciplina | 005.268 |
Altri autori (Persone) | BroylesBrian |
Soggetto topico |
Application software - Development
Open source software Mobile games |
ISBN |
1-84951-899-8
1-283-97089-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: AndEngine Game Structure; Introduction; Know the life cycle; Choosing our engine type; Selecting a resolution policy; Creating object factories; Creating the game manager; Introducing sounds and music; Working with different types of textures; Applying texture options; Using AndEngine font resources; Creating the resource manager; Saving and loading game data; Chapter 2: Working with Entities; Introduction; Understanding AndEngine entities; Applying primitives to a layer
Bringing a scene to life with spritesApplying text to a layer; Using relative rotation; Overriding the onManagedUpdate method; Using modifiers and entity modifiers; Working with particle systems; Chapter 3: Designing Your Menu; Introduction; Adding buttons to the menu; Adding music to the menu; Applying a background; Using parallax backgrounds to create perspective; Creating our level selection system; Hiding and retrieving layers; Chapter 4: Working with Cameras; Introduction; Introducing the camera object; Limiting the camera area with the bound camera Taking a closer look with zoom camerasCreating smooth moves with a smooth camera; Pinch-zoom camera functionality; Stitching a background together; Applying a HUD to the camera; Applying a controller to the display; Coordinate conversion; Creating a split screen game; Chapter 5 : Scene and Layer Management; Introduction; Creating the scene manager; Setting up the resource manager for scene resources; Customizing managed scenes and layers; Setting up an activity to use the scene manager; Chapter 6 : Applications of Physics; Introduction to the Box2D physics extension Understanding different body typesCreating category-filtered bodies; Creating multiple-fixture bodies; Creating unique bodies by specifying vertices; Using forces, velocities, and torque; Applying anti-gravity to a specific body; Working with joints; Creating a rag doll; Creating a rope; Working with collisions; Using preSolve and postSolve; Creating destructible objects; Raycasting; Chapter 7 : Working with Update Handlers; Getting started with update handlers; Attaching an update handler to an entity; Using update handlers with conditionals; Handling the removal of an entity from the game Adding game timersSetting entity properties based on the time passed; Chapter 8 : Maximizing Performance; Introduction; Ignoring entity updates; Disabling background window rendering; Limiting simultaneous sound streams; Creating sprite pools; Cutting down render time with sprite groups; Chapter 9 : AndEngine Extensions Overview; Introduction; Creating live wallpaper; Networking with the multiplayer extension; Creating high-resolution graphics with SVG; Color mapping with SVG texture regions; Chapter 10: Getting More From AndEngine; Loading all textures from a folder; Using textured meshes Applying a sprite-based shadow |
Record Nr. | UNINA-9910779586903321 |
Schroeder Jayme
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Birmingham, : Packt Pub., 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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Android 4 : guida per lo sviluppatore / Massimo Carli |
Autore | Carli, Massimo |
Edizione | [nuova edizione aggiornata] |
Pubbl/distr/stampa | Milano : Apogeo, @2013 |
Descrizione fisica | xviii, 670 p. : ill. ; 24 cm |
Disciplina | 005.268 |
Collana | Guida completa |
Soggetto non controllato |
Piattaforme per lo sviluppo di applicazioni mobili
Programmazione per specifici sistemi operativi |
ISBN | 978-88-503-3222-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNINA-990009855640403321 |
Carli, Massimo
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Milano : Apogeo, @2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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Android studio 2 : creare vere applicazioni Android partendo da zero / [Gabriele Grandinetti] |
Autore | Grandinetti, Gabriele |
Pubbl/distr/stampa | Firenze, : Edizionifutura, 2016 |
Descrizione fisica | 320 p. : ill. ; 24 cm |
Disciplina |
005.26
005.268 |
ISBN | 9788889600580 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Titolo uniforme | |
Record Nr. | UNISANNIO-RT10071723 |
Grandinetti, Gabriele
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Firenze, : Edizionifutura, 2016 | ||
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Lo trovi qui: Univ. del Sannio | ||
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App Development Using iOS iCloud : Build High-Performance Apps with Swift / / by Shantanu Baruah, Shaurya Baruah |
Autore | Baruah Shantanu |
Edizione | [2nd ed. 2024.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 |
Descrizione fisica | 1 online resource (445 pages) |
Disciplina | 005.268 |
Altri autori (Persone) | BaruahShaurya |
Soggetto topico |
Apple computer
Apple and iOS |
ISBN | 9798868809446 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Introduction -- Chapter 2: Block Methods -- Chapter 3: Class Extensions -- Chapter 4: Modal View Controller Design Framework -- Chapter 5: Image Management -- Chapter 6: Drop Down List -- Chapter 7: Create an Expanding Text View UI Object -- Chapter 8: Animated View -- Chapter 9: Savings Records to multiple tables -- Chapter 10: Push Notification -- Chapter 11: Conversation between Users Meta Data -- Chapter 12: Conversation between Users - Modal Definition -- Chapter 13: Conversation between Users – View Definition -- Chapter 14: Conversation between Users – Table Cell Definition -- Chapter 15: Conversation between Users – Controller Definition. |
Record Nr. | UNINA-9910906190203321 |
Baruah Shantanu
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 | ||
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Lo trovi qui: Univ. Federico II | ||
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