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Flash development for Android cookbook [[electronic resource] ] : over 90 recipes to build exciting Android applications with Flash, Flex, and AIR / / Joseph Labrecque ; [foreword by Scott Janousek]
Flash development for Android cookbook [[electronic resource] ] : over 90 recipes to build exciting Android applications with Flash, Flex, and AIR / / Joseph Labrecque ; [foreword by Scott Janousek]
Autore Labrecque Joseph
Pubbl/distr/stampa Birmingham, U.K., : Packt Pub., 2011
Descrizione fisica 1 online resource (372 p.)
Disciplina 005.252
005.265
005.268
Altri autori (Persone) JanoušekScott
Soggetto topico Application software - Development
Soggetto genere / forma Electronic books.
ISBN 1-283-34972-8
9786613349729
1-84969-143-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready to Work with Android: Development Environment and Project Setup; Introduction; Using Flash Professional CS5.5 to develop Android applications; Targeting AIR for Android with Flash Professional CS5.5; Using Flash Builder 4.5 to develop Android applications; Enabling Flash Builder 4 or Flex Builder to access Flex Mobile SDKs; Using Flash Builder 4 and below to develop Android applications; Enabling Powerflasher FDT 4.1 to access Flex Mobile SDKs
Using Powerflasher FDT 4.1 and below to develop Android applicationsConverting a standard Flex project to a Flex Mobile project; Configuring the AIR SDK to package AIR for Android applications on Windows; Configuring the AIR SDK to package AIR for Android applications on Linux or Mac OS; Chapter 2: Interaction Experience: Multitouch, Gestures, and Other Input; Introduction; Detecting supported device input types; Detecting whether or not a device supports multitouch; Verifying specific gesture support for common interactions; Using gestures to zoom a display object
Using gestures to pan a display objectUsing gestures to swipe a display object; Using gestures to rotate a display object; Accessing raw touchpoint data; Creating a custom gesture based upon touchPoint data; Emulating the Android long-press interaction; Invoking the virtual keyboard programmatically; Responding to Android soft-key interactions; Responding to trackball and D-Pad events; Chapter 3: Movement through Space: Accelerometer and Geolocation Sensors; Introduction; Detecting whether or not an Android device supports the accelerometer; Detecting Android device movement in 3D space
Adjusting the accelerometer sensor update intervalUpdating display object position through accelerometer events; Switching between portrait and landscape based upon device tilt; Detecting whether or not a device supports a geolocation sensor; Retrieving device geolocation sensor data; Adjusting the geolocation sensor update interval; Retrieving map data through geolocation coordinates; Chapter 4: Visual and Audio Input: Camera and Microphone Access; Introduction; Detecting camera and microphone support; Using the traditional camera API to save a captured image
Using the Mobile CameraUI API to save a captured photographUsing the Mobile CameraUI API to save a captured video; Using the device microphone to monitor audio sample data; Recording Microphone Audio Sample Data; Chapter 5: Rich Media Presentation: Working with Images, Video, and Audio; Introduction; Loading photographs from the device cameraRoll; Applying Pixel Bender Shader effects to loaded images; Playing video files from the local file system or over HTTP; Playing remote video streams over RTMP; Playing audio files from the local file system or over HTTP
Generating an audio spectrum visualizer
Record Nr. UNINA-9910456980403321
Labrecque Joseph  
Birmingham, U.K., : Packt Pub., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash development for Android cookbook [[electronic resource] ] : over 90 recipes to build exciting Android applications with Flash, Flex, and AIR / / Joseph Labrecque ; [foreword by Scott Janousek]
Flash development for Android cookbook [[electronic resource] ] : over 90 recipes to build exciting Android applications with Flash, Flex, and AIR / / Joseph Labrecque ; [foreword by Scott Janousek]
Autore Labrecque Joseph
Pubbl/distr/stampa Birmingham, U.K., : Packt Pub., 2011
Descrizione fisica 1 online resource (372 p.)
Disciplina 005.252
005.265
005.268
Altri autori (Persone) JanoušekScott
Soggetto topico Application software - Development
ISBN 1-283-34972-8
9786613349729
1-84969-143-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready to Work with Android: Development Environment and Project Setup; Introduction; Using Flash Professional CS5.5 to develop Android applications; Targeting AIR for Android with Flash Professional CS5.5; Using Flash Builder 4.5 to develop Android applications; Enabling Flash Builder 4 or Flex Builder to access Flex Mobile SDKs; Using Flash Builder 4 and below to develop Android applications; Enabling Powerflasher FDT 4.1 to access Flex Mobile SDKs
Using Powerflasher FDT 4.1 and below to develop Android applicationsConverting a standard Flex project to a Flex Mobile project; Configuring the AIR SDK to package AIR for Android applications on Windows; Configuring the AIR SDK to package AIR for Android applications on Linux or Mac OS; Chapter 2: Interaction Experience: Multitouch, Gestures, and Other Input; Introduction; Detecting supported device input types; Detecting whether or not a device supports multitouch; Verifying specific gesture support for common interactions; Using gestures to zoom a display object
Using gestures to pan a display objectUsing gestures to swipe a display object; Using gestures to rotate a display object; Accessing raw touchpoint data; Creating a custom gesture based upon touchPoint data; Emulating the Android long-press interaction; Invoking the virtual keyboard programmatically; Responding to Android soft-key interactions; Responding to trackball and D-Pad events; Chapter 3: Movement through Space: Accelerometer and Geolocation Sensors; Introduction; Detecting whether or not an Android device supports the accelerometer; Detecting Android device movement in 3D space
Adjusting the accelerometer sensor update intervalUpdating display object position through accelerometer events; Switching between portrait and landscape based upon device tilt; Detecting whether or not a device supports a geolocation sensor; Retrieving device geolocation sensor data; Adjusting the geolocation sensor update interval; Retrieving map data through geolocation coordinates; Chapter 4: Visual and Audio Input: Camera and Microphone Access; Introduction; Detecting camera and microphone support; Using the traditional camera API to save a captured image
Using the Mobile CameraUI API to save a captured photographUsing the Mobile CameraUI API to save a captured video; Using the device microphone to monitor audio sample data; Recording Microphone Audio Sample Data; Chapter 5: Rich Media Presentation: Working with Images, Video, and Audio; Introduction; Loading photographs from the device cameraRoll; Applying Pixel Bender Shader effects to loaded images; Playing video files from the local file system or over HTTP; Playing remote video streams over RTMP; Playing audio files from the local file system or over HTTP
Generating an audio spectrum visualizer
Record Nr. UNINA-9910781462103321
Labrecque Joseph  
Birmingham, U.K., : Packt Pub., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Pro Windows phone app development / / Falafel Software
Pro Windows phone app development / / Falafel Software
Autore Software Falafel
Edizione [3rd ed. 2013.]
Pubbl/distr/stampa New York : , : Apress, , 2013
Descrizione fisica 1 online resource (xix, 539 pages) : illustrations (some color)
Disciplina 004
005.252
Collana Gale eBooks
Soggetto topico Application software - Development
Smartphones
ISBN 1-4302-4783-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Chapter 1: Introduction""; ""Why Upgrade to Windows Phone 8?""; ""What You Need to Know""; ""What You Need to Have""; ""PC Hardware Requirements""; ""Phone Hardware Requirements""; ""Operating System Requirements""; ""The Windows Phone 8 SDK""; ""Visual Studio""; ""Summary""; ""Chapter 2: Getting Started""; ""Creating a Windows Phone 8 Project""; ""Windows Phone 8 Solution Anatomy""; ""Running Applications from Visual Studio""; ""Using the Emulator""; ""The Emulator User Interface""
""Additional Tools""""Emulator Accelerometer Tab""; ""Emulator Location Tab""; ""Emulator Screenshot Tab""; ""Emulator Network Tab""; ""Creating, Configuring, and Testing an Application""; ""Prerequisites""; ""Building the Example Application""; ""Customizing Application Settings""; ""Customizing Page Elements""; ""Summary""; ""Chapter 3: Building the UI with XAML""; ""Working with XAML""; ""Namespaces""; ""XAML Syntax""; ""Attached Properties""; ""Markup Extensions""; ""Resources and Styles""; ""Resource Scope""; ""Style Inheritance""; ""Implicit Styles""; ""Merging Resources""; ""Themes""
""Define and Use a Style""""Templates""; ""ControlTemplate""; ""Define and Use a ControlTemplate""; ""Key Classes and Dependency Properties""; ""Data Binding""; ""Binding Basics""; ""Binding in Code""; ""Binding Collections""; ""Bind Objects""; ""Binding to Other Elements""; ""Converters""; ""Implement and Bind a Converter""; ""Binding the DataTemplate""; ""Bind a Template""; ""Change Notification""; ""Property Change Notification""; ""Collection Change Notification""; ""MVVM""; ""Create and Bind a ViewModel""; ""Binding Commands""; ""Implement and Bind a Command""; ""Summary""
""Chapter 4: Phone Controls""""Layout Controls""; ""Canvas""; ""InkPresenter""; ""StackPanel""; ""WrapPanel""; ""Installing the Windows Phone 8 Toolkit""; ""Grid""; ""Row and Column Definitions""; ""Row and Column Spans""; ""Grid Designer""; ""Border""; ""ScrollViewer""; ""Scrolling Programmatically""; ""Viewbox""; ""Button Controls""; ""Binding ThreeState Buttons""; ""Input Controls""; ""TextBox""; ""Input Keyboards""; ""PasswordBox""; ""RichTextBox""; ""AutoCompleteBox""; ""Populating the AutoCompleteBox""; ""Filtering the AutoCompleteBox""; ""AutoCompleteBox Custom Filters""
""AutoCompleteBox Type Ahead""""Slider""; ""DatePicker and TimePicker""; ""DateTimePickerBase""; ""List Controls""; ""LongListSelector""; ""Bind a Simple List""; ""Grouping""; ""Grouping Complex Objects""; ""ListPicker""; ""Menu Controls""; ""ApplicationBar""; ""Handling ApplicationBar Events""; ""Configure ApplicationBar in Code""; ""Context Menus""; ""Using Commands with MenuItem""; ""Media Controls""; ""Resources vs. Content""; ""Image""; ""MultiScaleImage""; ""Create Deep Zoom Source Files""; ""Deploy the Deep Zoom Output Files""; ""Assign MultiScaleImage Properties""; ""Add Behaviors""
""MultiScaleImage Events""
Record Nr. UNINA-9910438102403321
Software Falafel  
New York : , : Apress, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui