Software design for engineers and scientists [[electronic resource] /] / John A. Robinson
| Software design for engineers and scientists [[electronic resource] /] / John A. Robinson |
| Autore | Robinson John A |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Amsterdam ; ; Boston, : Newnes, 2004 |
| Descrizione fisica | 1 online resource (429 p.) |
| Disciplina |
005.1
005.102462 |
| Soggetto topico |
Computer software - Development
Engineering - Data processing Computer programming Software engineering |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-281-00327-1
9786611003272 0-08-047440-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Software Design for Engineers and Scientists; Contents; Preface; Acknowledgements; Errors; 1 Introduction; 1.1 Theme; 1.2 Audience; 1.3 Three definitions and a controversy; 1.4 Essential software design; 1.5 Outline of the book; Foundations; Software technology; Applied software design; Case studies; 1.6 Presentation conventions; 1.7 Chapter end material; Bibliography; 2 Fundamentals; 2.1 Introduction; 2.2 The nature of software; 2.3 Software as mathematics; 2.4 Software as literature; 2.5 Organic software; 2.6 Software design as engineering; 2.7 Putting the program in its place
2.8 User-centred design2.9 The craft of program construction; 2.10 Programmers' programming; 2.11 Living with ambiguity; 2.12 Summary; 2.13 Chapter end material; Bibliography; 3 The craft of software design; 3.1 Introduction; 3.2 Collaboration and imitation; 3.3 Finishing; 3.4 Tool building; 3.5 Logbooks; 3.6 The personal library; 3.7 Chapter end material; Bibliography; 4 Beginning programming in C++; 4.1 Introduction; 4.2 The programming environment; 4.3 Program shape, output, and the basic types; 4.4 Variables and their types; 4.5 Conditionals and compound statements; 4.6 Loops 4.7 Random numbers, timing and an arithmetic game4.8 Functions; 4.9 Arrays and C-strings; 4.10 Program example: A dice-rolling simulation; 4.11 Bitwise operators; 4.12 Pointers; 4.13 Arrays of pointers and program arguments; 4.14 Static and global variables; 4.15 File input and output; 4.16 Structures; 4.17 Pointers to structures; 4.18 Making the program more general; 4.19 Loading structured data; 4.20 Memory allocation; 4.21 typedef; 4.22 enum; 4.23 Mechanisms that underlie the program; 4.24 More on the C/C++ standard library; 4.25 Chapter end material; Bibliography 5 Object-oriented programming in C++5.1 The motivation for object-oriented programming; Objects localize information; In an object-oriented language, existing solutions can be extended powerfully; 5.2 Glossary of terms in object-oriented programming; Data structure; Abstract Data Type (ADT); Class; Object; Method; Member function; Message; Base types and derived types; Inheritance; Polymorphism; 5.3 C++ type definition, instantiation and using objects; Stack ADT example; Location ADT example; Vector ADT example; 5.4 Overloading; Operator overloading; 5.5 Building a String class 5.6 Derived types, inheritance and polymorphismLocations and mountains example; Student marks example; 5.7 Exceptions; 5.8 Templates; 5.9 Streams; 5.10 C++ and information localization; 5.11 Chapter end material; Bibliography; 6 Program style and structure; 6.1 Write fewer bugs!; 6.2 Ten programming errors and how to avoid them; The invalid memory access error; The off-by-1 error; Incorrect initialization; Variable type errors; Loop errors; Incorrect code blocking; Returning a pointer or a reference to a local variable; Other problems with new and delete; Inadequate checking of input data Different modules interpret shared items differently |
| Record Nr. | UNINA-9910457076103321 |
Robinson John A
|
||
| Amsterdam ; ; Boston, : Newnes, 2004 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Software design for engineers and scientists [[electronic resource] /] / John A. Robinson
| Software design for engineers and scientists [[electronic resource] /] / John A. Robinson |
| Autore | Robinson John A |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Amsterdam ; ; Boston, : Newnes, 2004 |
| Descrizione fisica | 1 online resource (429 p.) |
| Disciplina |
005.1
005.102462 |
| Soggetto topico |
Computer software - Development
Engineering - Data processing Computer programming Software engineering |
| ISBN |
1-281-00327-1
9786611003272 0-08-047440-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Software Design for Engineers and Scientists; Contents; Preface; Acknowledgements; Errors; 1 Introduction; 1.1 Theme; 1.2 Audience; 1.3 Three definitions and a controversy; 1.4 Essential software design; 1.5 Outline of the book; Foundations; Software technology; Applied software design; Case studies; 1.6 Presentation conventions; 1.7 Chapter end material; Bibliography; 2 Fundamentals; 2.1 Introduction; 2.2 The nature of software; 2.3 Software as mathematics; 2.4 Software as literature; 2.5 Organic software; 2.6 Software design as engineering; 2.7 Putting the program in its place
2.8 User-centred design2.9 The craft of program construction; 2.10 Programmers' programming; 2.11 Living with ambiguity; 2.12 Summary; 2.13 Chapter end material; Bibliography; 3 The craft of software design; 3.1 Introduction; 3.2 Collaboration and imitation; 3.3 Finishing; 3.4 Tool building; 3.5 Logbooks; 3.6 The personal library; 3.7 Chapter end material; Bibliography; 4 Beginning programming in C++; 4.1 Introduction; 4.2 The programming environment; 4.3 Program shape, output, and the basic types; 4.4 Variables and their types; 4.5 Conditionals and compound statements; 4.6 Loops 4.7 Random numbers, timing and an arithmetic game4.8 Functions; 4.9 Arrays and C-strings; 4.10 Program example: A dice-rolling simulation; 4.11 Bitwise operators; 4.12 Pointers; 4.13 Arrays of pointers and program arguments; 4.14 Static and global variables; 4.15 File input and output; 4.16 Structures; 4.17 Pointers to structures; 4.18 Making the program more general; 4.19 Loading structured data; 4.20 Memory allocation; 4.21 typedef; 4.22 enum; 4.23 Mechanisms that underlie the program; 4.24 More on the C/C++ standard library; 4.25 Chapter end material; Bibliography 5 Object-oriented programming in C++5.1 The motivation for object-oriented programming; Objects localize information; In an object-oriented language, existing solutions can be extended powerfully; 5.2 Glossary of terms in object-oriented programming; Data structure; Abstract Data Type (ADT); Class; Object; Method; Member function; Message; Base types and derived types; Inheritance; Polymorphism; 5.3 C++ type definition, instantiation and using objects; Stack ADT example; Location ADT example; Vector ADT example; 5.4 Overloading; Operator overloading; 5.5 Building a String class 5.6 Derived types, inheritance and polymorphismLocations and mountains example; Student marks example; 5.7 Exceptions; 5.8 Templates; 5.9 Streams; 5.10 C++ and information localization; 5.11 Chapter end material; Bibliography; 6 Program style and structure; 6.1 Write fewer bugs!; 6.2 Ten programming errors and how to avoid them; The invalid memory access error; The off-by-1 error; Incorrect initialization; Variable type errors; Loop errors; Incorrect code blocking; Returning a pointer or a reference to a local variable; Other problems with new and delete; Inadequate checking of input data Different modules interpret shared items differently |
| Record Nr. | UNINA-9910784454503321 |
Robinson John A
|
||
| Amsterdam ; ; Boston, : Newnes, 2004 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Software design for engineers and scientists / / John A. Robinson
| Software design for engineers and scientists / / John A. Robinson |
| Autore | Robinson John A |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Amsterdam ; ; Boston, : Newnes, 2004 |
| Descrizione fisica | 1 online resource (429 p.) |
| Disciplina |
005.1
005.102462 |
| Soggetto topico |
Computer software - Development
Engineering - Data processing Computer programming Software engineering |
| ISBN |
9786611003272
9781281003270 1281003271 9780080474403 0080474403 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Software Design for Engineers and Scientists; Contents; Preface; Acknowledgements; Errors; 1 Introduction; 1.1 Theme; 1.2 Audience; 1.3 Three definitions and a controversy; 1.4 Essential software design; 1.5 Outline of the book; Foundations; Software technology; Applied software design; Case studies; 1.6 Presentation conventions; 1.7 Chapter end material; Bibliography; 2 Fundamentals; 2.1 Introduction; 2.2 The nature of software; 2.3 Software as mathematics; 2.4 Software as literature; 2.5 Organic software; 2.6 Software design as engineering; 2.7 Putting the program in its place
2.8 User-centred design2.9 The craft of program construction; 2.10 Programmers' programming; 2.11 Living with ambiguity; 2.12 Summary; 2.13 Chapter end material; Bibliography; 3 The craft of software design; 3.1 Introduction; 3.2 Collaboration and imitation; 3.3 Finishing; 3.4 Tool building; 3.5 Logbooks; 3.6 The personal library; 3.7 Chapter end material; Bibliography; 4 Beginning programming in C++; 4.1 Introduction; 4.2 The programming environment; 4.3 Program shape, output, and the basic types; 4.4 Variables and their types; 4.5 Conditionals and compound statements; 4.6 Loops 4.7 Random numbers, timing and an arithmetic game4.8 Functions; 4.9 Arrays and C-strings; 4.10 Program example: A dice-rolling simulation; 4.11 Bitwise operators; 4.12 Pointers; 4.13 Arrays of pointers and program arguments; 4.14 Static and global variables; 4.15 File input and output; 4.16 Structures; 4.17 Pointers to structures; 4.18 Making the program more general; 4.19 Loading structured data; 4.20 Memory allocation; 4.21 typedef; 4.22 enum; 4.23 Mechanisms that underlie the program; 4.24 More on the C/C++ standard library; 4.25 Chapter end material; Bibliography 5 Object-oriented programming in C++5.1 The motivation for object-oriented programming; Objects localize information; In an object-oriented language, existing solutions can be extended powerfully; 5.2 Glossary of terms in object-oriented programming; Data structure; Abstract Data Type (ADT); Class; Object; Method; Member function; Message; Base types and derived types; Inheritance; Polymorphism; 5.3 C++ type definition, instantiation and using objects; Stack ADT example; Location ADT example; Vector ADT example; 5.4 Overloading; Operator overloading; 5.5 Building a String class 5.6 Derived types, inheritance and polymorphismLocations and mountains example; Student marks example; 5.7 Exceptions; 5.8 Templates; 5.9 Streams; 5.10 C++ and information localization; 5.11 Chapter end material; Bibliography; 6 Program style and structure; 6.1 Write fewer bugs!; 6.2 Ten programming errors and how to avoid them; The invalid memory access error; The off-by-1 error; Incorrect initialization; Variable type errors; Loop errors; Incorrect code blocking; Returning a pointer or a reference to a local variable; Other problems with new and delete; Inadequate checking of input data Different modules interpret shared items differently |
| Record Nr. | UNINA-9910970618203321 |
Robinson John A
|
||
| Amsterdam ; ; Boston, : Newnes, 2004 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||