Learn Unity3D Programming with UnityScript : Unity's JavaScript for Beginners / / by Janine Suvak |
Autore | Suvak Janine |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 |
Descrizione fisica | 1 online resource (411 p.) |
Disciplina |
004
005.1/3 |
Collana | Technology in action |
Soggetto topico |
Computer games—Programming
Multimedia systems Game Development Media Design |
ISBN | 1-4302-6587-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Introduction; Chapter 1: Getting Started with Unity; What Is UnityScript ?; Prerequisites; Meet Unity; Setting Up the Development Environment; Getting Started with AngryBots; Game View ( +2); Hierarchy View ( +4); Scene View ( +1); Inspector ( +3); Project Panel ( +5); Console (SHIFT+ +C); Summary; Chapter 2: Game Programming 101; MonoDevelop; Variables and Functions; Conditionals; Boolean Logic and Conditionals; Loops; The for Loop; The while Loop; The do-while Loop; Coordinate Geometry and Vectors; Summary; Chapter 3: Making a Simple Scene
New Project, New SceneThe Game Object; Components; The Main Camera; Transform; Camera; Clear Flags; Background; Culling Mask; Projection; Field of View; Clipping Planes; Viewport Rect; Depth; Component Reference; GUILayer; Flare Layer; Audio Listener; Light; Common Light Properties; Color; Intensity; Cookie; Shadow Type (Pro Only); Draw Halo; Flare; Render Mode; Culling Mask; Lightmapping; Other Properties; Range; Spot Angle; The Cube; Transform; Mesh Filter; Box Collider; Mesh Renderer; Material; Prefabs; Summary; Chapter 4: Using Scripts and the GameObject; Scripts as Behavior Components Getting the Game StartedAwake; Start; Update; Scripting in Start; Color; Frame Rates; Time.deltaTime; Scripting in Update; User Input; Cleaning Up Your Code; Enabling and Disabling Components; Destroying Game Objects; Instantiation; Summary; Chapter 5: Moving the GameObject; Rotate; Editing Properties While Playtesting; Add User Interaction; Translate; Transform.position; Smoothing It Out with Lerp; Mecanim; I'm a Doctor, Not a . . . !; Modeling, Rigging, and Skinning; The Asset Store; Import a Character Model; Create and Configure the Avatar; Import the Animation Create an Animator ControllerRun Zombie Run; Run Like a Zombie; More Animations; Configure the Animations; Root Motion; OnAnimatorMove; Transitions; Any State; User Input and the Input Manager; Blend Trees; Don't Reinvent the Wheel; Summary; Chapter 6: Starting with Coding Physics; Rigidbodies; Rigidbody Properties; Controlling a Rigidbody with Forces; Colliders; OnCollision; The Other GameObject; Target Practice; Physic Materials; Bounciness; LookAt; Accessing Other Game Objects; Triggers; OnTrigger; Rapid Prototyping; Spawning and Spawn Points; Changing the Character Model; Summary Chapter 7: Using Advanced Physics ConceptsSetting Up the Obstacle Course; Lowering Platform Obstacle; Joints and the Pendulum Obstacle; Fixed Joint; Hinge Joint; Build the Pendulum Chain; Character Joint; Ragdoll Physics; Kill Zone; Spring Joint; Configurable Joint; Raycasting; Tags; Layers; Character Controller; Summary; Chapter 8: Particle Emitters and Special Effects; The Shuriken Particle System Engine; The Grand Entrance; Puff of Dust; Energy Burst; Particle Effect; Land With Force; Bomb Obstacle; Blizzard Obstacle; Laser Obstacle; Laser Emitter; Laser Beam; Tracer Fire Obstacle Projectile Prefab |
Record Nr. | UNINA-9910300660103321 |
Suvak Janine | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Static analysis : 12th international symposium, SAS 2005, London, UK, September 7-9, 2005 : proceedings / / Chris Hankin, Igor Siveroni (eds.) |
Edizione | [1st ed. 2005.] |
Pubbl/distr/stampa | Berlin ; ; New York, : Springer, c2005 |
Descrizione fisica | 1 online resource (X, 374 p.) |
Disciplina | 005.1/3 |
Altri autori (Persone) |
HankinChris
SiveroniIgor |
Collana | Lecture notes in computer science |
Soggetto topico |
Computer programming
Programming languages (Electronic computers) |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Invited Talks -- Algorithmic Game Semantics and Static Analysis -- From Typed Process Calculi to Source-Based Security -- Contributed Papers -- Widening Operators for Weakly-Relational Numeric Abstractions -- Generation of Basic Semi-algebraic Invariants Using Convex Polyhedra -- Inference of Well-Typings for Logic Programs with Application to Termination Analysis -- Memory Space Conscious Loop Iteration Duplication for Reliable Execution -- Memory Usage Verification for OO Programs -- Abstraction Refinement for Termination -- Data-Abstraction Refinement: A Game Semantic Approach -- Locality-Based Abstractions -- Type-Safe Optimisation of Plugin Architectures -- Using Dependent Types to Certify the Safety of Assembly Code -- The PER Model of Abstract Non-interference -- A Relational Abstraction for Functions -- Taming False Alarms from a Domain-Unaware C Analyzer by a Bayesian Statistical Post Analysis -- Banshee: A Scalable Constraint-Based Analysis Toolkit -- A Generic Framework for Interprocedural Analysis of Numerical Properties -- Finding Basic Block and Variable Correspondence -- Boolean Heaps -- Interprocedural Shape Analysis for Cutpoint-Free Programs -- Understanding the Origin of Alarms in Astrée -- Pair-Sharing Analysis of Object-Oriented Programs -- Exploiting Sparsity in Polyhedral Analysis -- Secure Information Flow as a Safety Problem. |
Altri titoli varianti | SAS 2005 |
Record Nr. | UNINA-9910484626403321 |
Berlin ; ; New York, : Springer, c2005 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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