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Ageing with Smartphones in Japan : Care in a Visual Digital Age
Ageing with Smartphones in Japan : Care in a Visual Digital Age
Autore Haapio-Kirk Laura
Edizione [1st ed.]
Pubbl/distr/stampa London : , : UCL Press, , 2024
Descrizione fisica 1 online resource (339 pages)
Disciplina 004.0846
Collana Ageing with Smartphones Series
ISBN 9781787355798
9781787355781
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910879297503321
Haapio-Kirk Laura  
London : , : UCL Press, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Computing made easy for the over 50s : a straight-forward guide to your PC, including exclusive access to the Which? computing helpdesk / / [consultant editor, Terrie Chilvers]
Computing made easy for the over 50s : a straight-forward guide to your PC, including exclusive access to the Which? computing helpdesk / / [consultant editor, Terrie Chilvers]
Pubbl/distr/stampa London : , : Which? Books, , [2009]
Descrizione fisica 1 online resource : illustrations (some color)
Disciplina 004.0846
Soggetto topico Computers and older people
Internet and older people
Microcomputers - Maintenance and repair
ISBN 9781844900688
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910139428803321
London : , : Which? Books, , [2009]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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The Global Smartphone : Beyond a youth technology / / Daniel Miller [and nine others]
The Global Smartphone : Beyond a youth technology / / Daniel Miller [and nine others]
Autore Miller Daniel -1816
Edizione [First edition.]
Pubbl/distr/stampa London : , : UCL Press, , [2021]
Descrizione fisica 1 online resource : ill
Disciplina 004.0846
Collana Ageing with Smartphones
Soggetto topico Computers and older people
Technology and older people
SOCIAL SCIENCE / Anthropology / Cultural
Soggetto non controllato Mathematics
ISBN 1-78735-964-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Half Title -- Title Page -- Copyright Page -- Contents -- Chapter summaries -- List of figures -- List of abbreviations -- List of contributors -- Series Foreword -- Acknowledgements -- 1 Introduction -- The smart and the phone -- An outline of our project -- The fieldsites -- Bento, São Paulo, Brazil -- Cuan, Ireland -- Dar al-Hawa, Al-Quds (East Jerusalem) -- Kampala, Uganda -- Kyoto and Kōchi, Japan -- NoLo, Milan, Italy -- Santiago, Chile -- Shanghai, China -- Thornhill, Dublin, Ireland -- Yaoundé, Cameroon -- History of the smartphone -- Anthropology and other disciplines -- Externalities -- Conclusion -- Notes -- 2 What people say about smartphones -- The state and the media -- Citizenship and consensus -- Commerce: the smartphone and app industries -- People's discourse and ambivalence -- The unambivalent -- Fake news -- Academic studies of these discourses -- Conclusion -- Notes -- 3 The smartphone in context -- Smartphones as objects -- Smartphones and status -- The cost of smartphones -- Problems of access -- Screen Ecology -- Social Ecology -- Networks -- Conclusion -- Notes -- 4 From apps to everyday life -- Introduction: not starting with apps -- The app interviews -- Scalable Solutionism -- How the world changed the app -- Health beyond solutionism -- Apps and screens -- Where do apps come from? -- Conclusion -- Notes -- 5 Perpetual Opportunism -- Opportunistic photography -- Maps/movement/travel -- News and information -- Audio entertainment -- Conclusion -- Notes -- 6 Crafting -- Crafting: the artisanal transformation of smartphones and lives -- Crafting the individual -- Relationships -- Religion -- Cultural norms -- Conclusion -- Notes -- 7 Age and smartphones -- Youth and intergenerational relationships -- How smartphones make people younger -- Teaching and learning smartphone skills -- Specialist apps and devices.
Problems and benefits associated with smartphones -- Conclusion -- Notes -- 8 The heart of the smartphone: LINE, WeChat and WhatsApp -- A brief history -- The visual expression of emotions and care -- The transformation of family -- From family to community -- WhatsApp and religion -- The useful app -- Commerce and corporations -- Conclusion -- Notes -- 9 General and theoretical reflections -- Introduction -- The Transportal Home -- Beyond the anthropomorphic machine -- The Relational Smartphone -- Contradiction and ambivalence -- Surveillance -- Care -- Ideology, privacy and the fine line between care and surveillance -- Conclusion: 'smart from below' -- Notes -- Appendix: methodology and content -- The context -- Ethnography -- Comparison and generalisation -- Ethics -- Dissemination -- Notes -- Bibliography -- Index -- Back Cover.
Record Nr. UNINA-9910774786503321
Miller Daniel -1816  
London : , : UCL Press, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human aspects of IT for the aged population : design, interaction and technology acceptance : 8th international conference, ITAP 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part I / / Qin Gao, Jia Zhou, editors
Human aspects of IT for the aged population : design, interaction and technology acceptance : 8th international conference, ITAP 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part I / / Qin Gao, Jia Zhou, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (690 pages)
Disciplina 004.0846
Collana Lecture Notes in Computer Science
Soggetto topico Computers and older people
Human-computer interaction
Information technology - Social aspects
ISBN 3-031-05581-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996478870603316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human aspects of IT for the aged population . Part II : supporting everyday life activities : 7th International Conference, ITAP 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, proceedings / / Qin Gao, Jia Zhou (editors)
Human aspects of IT for the aged population . Part II : supporting everyday life activities : 7th International Conference, ITAP 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, proceedings / / Qin Gao, Jia Zhou (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (515 pages)
Disciplina 004.0846
Collana Lecture notes in computer science
Soggetto topico Computers and older people
ISBN 3-030-78111-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Contents - Part I -- Aging: Games and Leisure Activities -- The Belief in Health Benefits of Digital Play Modulates Physiological Responses to Games: A Repeated-Measures Quantitative Study of Game Stress in Older Adults Playing Different Game Genres -- 1 Introduction -- 2 Materials and Methods -- 2.1 Experimental Design and Data Collection -- 2.2 Statistical Analyses -- 3 Results -- 3.1 Demographic and Psychometric Characteristics of Participants with Respect to PA -- 3.2 The Relation Between PA of Health Benefits of Play and "Stress" Variables -- 3.3 The Relation Between Final SA of Desire to Re-play and "Stress" Variables -- 3.4 Predicting the Desire to Replay from Reflective and Reflexive, and Personal Variables -- 4 Discussion -- 4.1 Principle Findings -- 4.2 Implications for Digital Health Game Design -- 5 Conclusions, Limitations and Future Work -- References -- Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly -- 1 Introduction -- 2 Literature Review -- 2.1 Global Status -- 2.2 Degenerative Arthritis (DA) -- 2.3 SG and Muscle Strength Rehabilitation of Lower Limbs -- 3 Experimental Methodology -- 3.1 Game Flow Design -- 3.2 Usability for Elderly Persons -- 4 Results -- 4.1 Quantitative Analysis (Questionnaire Data) -- 4.2 Qualitative Analysis -- 5 Conclusion -- 5.1 Operational Interface -- 5.2 Software -- 5.3 Hardware -- References -- Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen -- 1 Introduction -- 2 Related Work -- 2.1 Flow Zone Model -- 2.2 Difficulty Level -- 2.3 Positive and Immediate Feedback -- 2.4 Assistance -- 2.5 Natural User Interface -- 3 Early Prototype -- 3.1 Pilot User Study -- 4 Advanced Prototype.
4.1 Chess Variant Analysis and Selection -- 4.2 Physical 3D Printed Chess Pieces -- 4.3 User Interface -- 4.4 Game Modes -- 5 Future Work -- 5.1 Game Modifications -- 5.2 Physical Pieces -- 5.3 Evaluation -- 6 Conclusion -- References -- Designing a Dementia-Informed, Accessible, Co-located Gaming Platform for Diverse Older Adults with Dementia, Family and Carers -- 1 Introduction -- 2 The Challenge to Support Older Adults with Dementia and Their Carers -- 3 The Promises of Digital Health, Activity and Gaming Technologies for OAD -- 4 Incorporating OAD in Technology Design -- 5 Pivoting with COVID-19: Best Practices for Remote Research with Diverse Older Adults -- 6 ABLE.Family: Intergenerational Gaming for Older Adults with Dementia and Carers -- 7 Fortifying an OAD-Friendly Human-Centered Design Approach -- 8 Pivoting from ABLE Music to ABLE.Family's Web-based Platform -- 9 A Disability and Crip-Informed Research Approach -- 10 Dementia, Crip and Accessibility-Informed, Intergenerational Game Design -- 11 Detailed Interface Review -- 12 Planning Future Iterations: Music, Matching and Dementia-Informed Movement Games -- 13 Future Machine Learning Approaches to Gesture and Game Design -- 14 Conclusion and the ABLE.Family Future -- References -- NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Training -- 1 Introduction -- 2 Related Work -- 2.1 Balance Training Exergame for Older Adults -- 2.2 Intergenerational Communication Game -- 3 Prototype -- 3.1 Design Concept -- 3.2 Implementation -- 4 Experimental Design -- 4.1 Participants -- 4.2 Setup -- 4.3 Measurement -- 4.4 Procedure -- 5 Discussion and Conclusion -- References -- MEMORIDE: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive Impairment to Actively Participate in Rehabilitation -- 1 Introduction.
2 Related Works -- 3 Materials and Methods -- 3.1 User Research on Game Content -- 3.2 Exergame Design: MEMORIDE -- 3.3 Usability Evaluation -- 4 Results and Discussion -- 4.1 Interview Findings -- 5 Conclusion -- References -- Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players -- 1 Introduction -- 2 Methodology -- 2.1 Research Methodology -- 2.2 Data Collection Instruments -- 2.3 Ethical Issues -- 2.4 Participants -- 2.5 Procedure -- 3 Results -- 3.1 Characterization of Participants -- 3.2 Quantitative Analysis -- 3.3 Qualitative Analysis -- 4 Final Discussions and Considerations -- References -- Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal -- 1 Introduction -- 2 Convergence Culture and Tourism -- 3 Senior Citizens and Cyclotourism -- 4 Participatory Culture and Transmedia: Adaptation and Replication -- 4.1 Proposal for Senior Cyclotourism -- 5 Final Considerations -- References -- A Goal Oriented Storytelling Model for Improvement of Health Game Experiences Among Older Adults -- 1 Introduction -- 1.1 Research Motivation -- 1.2 Research Problem: Age-Related Factors Forming Digital Barriers -- 1.3 Research Question: How Do We Shape a Positive Health Game Experience for Older Adults? -- 2 Components of the GSM Coaching Model -- 2.1 Familiarity -- 2.2 Goal Setting -- 2.3 Persuasion -- 2.4 Storytelling -- 2.5 Summary of the GSM -- 3 Phenomenological Study on the Health Game Experience Under GSM-Driven Coaching -- 3.1 Study Participants and Procedure -- 3.2 Phenomenological Approach to Evaluate the GSM -- 3.3 Results and Findings -- 3.4 Summary -- 4 Conclusion -- References -- A Brief Study on Excessive Online Game Playing Among Older Adults -- 1 Introduction -- 2 Literature Review -- 2.1 Excessive Game Playing -- 2.2 Motivations for Game Playing by the Elderly -- 3 Method.
3.1 Procedure -- 3.2 Measurements -- 3.3 Semi-structured Interview -- 4 Results -- 4.1 Game Experiences -- 4.2 Typical Excessive Game Playing Behaviors for Older Adults -- 4.3 Guidelines for Preventing Excessive Game Playing for Older Adults -- 5 Conclusions -- References -- ZhiTu: A Smartphone Photo Managing Application for the Elderly -- 1 Introduction -- 2 Related Works of Photo Managing Tools for the Elderly -- 3 Requirements Gathering -- 4 ZhiTu: A Smartphone Photo Managing Application for the Elderly -- 4.1 Organizing Structure -- 4.2 Seeking Paths -- 4.3 Sharing -- 4.4 Treatments of Special Photo Types -- 5 Evaluation -- 5.1 Method -- 5.2 Results -- 6 Discussion and Conclusion -- References -- Gamification Design of Health Apps for the Elderly Based on the Kano Model and Conjoint Analysis Method -- 1 Introduction -- 2 Methods -- 2.1 Confirming Attributes -- 2.2 Confirming Attribute Levels -- 2.3 Orthogonal Design -- 2.4 Questionnaire Design and Collection of Data -- 3 Results -- 3.1 Descriptive Analysis -- 3.2 Utility Value and Attribute Relative Importance Analysis -- 4 Discussion and Suggestion -- 4.1 Discussions -- 4.2 Suggestions -- 4.3 Conclusions -- References -- Supporting Health and Wellbeing -- DemSelf, A Mobile App for Self-administered Touch-Based Cognitive Screening: Participatory Design with Stakeholders -- 1 Introduction -- 2 Related Work -- 3 Methods -- 3.1 Participants -- 3.2 Procedure -- 3.3 Apparatus -- 4 Results -- 4.1 Usability -- 4.2 Adaption -- 4.3 Acceptance -- 5 Discussion -- 6 Conclusion -- References -- A Compact Automated Tablet Dispensing & -- Packaging System for Community Healthcare Facilities to Provide Unit Dose Repackaging Service -- 1 Introduction -- 2 Investigation and Analysis -- 2.1 Related Works -- 2.2 User Interview -- 3 Design and Implementation -- 3.1 Design Concept -- 3.2 System Implementation.
4 Usability Test -- 4.1 Performance Test -- 4.2 User Test in Lab -- 5 Discussion -- References -- A Conceptual Design and Research of Automatic Blood Sampling Device -- 1 Introduction -- 2 User Research -- 2.1 Observation -- 2.2 Interview -- 3 Design Process -- 3.1 User Journey Map -- 3.2 Human Body Data -- 3.3 Material Selection -- 4 Evaluation of Design -- 5 Conclusion -- References -- Visualizing Wellness: The Myant Skiin System Connected Life App -- 1 Introduction -- 2 Related Work -- 2.1 Wellness and mHealth Applications, Family Informatics -- 2.2 IT and Design for Older Users -- 3 Methodology -- 3.1 Process Overview -- 3.2 Visualization Interface Design Approach -- 4 Prototypes -- 5 Usability/Usefulness Testing Process -- 6 Overall Findings, Conclusion, and Next Steps -- 6.1 Usability Outcomes -- 6.2 Conclusions -- 6.3 Next Steps -- References -- Cognitive, Mental and Social Benefits of Online Non-native Language Programs for Healthy Older People -- 1 Introduction -- 2 Methods -- 3 Findings and Discussion -- 4 Conclusion -- References -- A Human-Machine Interaction Solution for Household Medical Furniture Design -- 1 Introduction -- 2 User Research -- 2.1 Observation -- 2.2 Interview -- 3 Design Process and Program Output -- 4 Performance Analysis -- 5 Conclusion -- References -- System Architecture and User Interface Design for a Human-Machine Interaction System for Dementia Intervention -- 1 Introduction -- 2 System Design -- 2.1 Architecture -- 2.2 Task Design -- 2.3 Wand Design -- 2.4 State Machine -- 2.5 Communication Layer -- 3 Testing -- 4 Results and Discussion -- 4.1 System Testing Results -- 4.2 Usability Results -- 4.3 Post Questionnaire Results -- 5 Conclusion -- References -- LifeSenior - A Health Monitoring IoT System Based on Deep Learning Architecture -- 1 Introduction -- 2 System Architecture -- 2.1 Wearable Device.
2.2 Sigfox Network and Backend.
Record Nr. UNISA-996464409303316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human aspects of IT for the aged population . Part I : technology design and acceptance : 7th International Conference, ITAP 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, proceedings / / Qin Gao, Jia Zhou (editors)
Human aspects of IT for the aged population . Part I : technology design and acceptance : 7th International Conference, ITAP 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, proceedings / / Qin Gao, Jia Zhou (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (490 pages)
Disciplina 004.0846
Collana Lecture notes in computer science
Soggetto topico Computers and older people
ISBN 3-030-78108-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part I -- Contents - Part II -- Designing for and with Older Users -- Elderly, ICTs and Qualitative Research: Some Methodological Reflections -- 1 Introduction and Objectives -- 2 The Combination of Quantitative and Qualitative Research: Active Ageing and the Role of ICTs (2013-2014) -- 2.1 Structure of the General Research -- 2.2 Quantitative Research -- 2.3 Qualitative Research: In-Depth Interviews -- 3 An International Qualitative Research: Grannies on the Net (2017) -- 3.1 The General Research Structure -- 3.2 Qualitative Research: Focus Groups -- 4 Harvest - Castel Del Monte (2020) -- 4.1 Structure of the General Research -- 4.2 Constructing the Research Object -- 4.3 Constructing the Interview Outline -- 4.4 Advantages of Flexibility -- 5 What's Next: Concluding Remarks for Future Research -- References -- Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview -- 1 Introduction -- 2 Background -- 2.1 Dementia, Persuasive and Serious Gaming -- 2.2 Motivation and Engagement -- 2.3 Perceptions About Cognitive Screening -- 3 Method -- 4 Results -- 5 Discussion -- 6 Conclusion -- References -- Review of Remote Usability Methods for Aging in Place Technologies -- 1 Introduction -- 2 Usability Evaluation for Aging in Place Technologies -- 2.1 Methods of Usability and User Experience Analysis -- 2.2 Remote Usability Testing Methods -- 2.3 Methods Commonly Used for Remote Usability Testing -- 3 Remote Usability Testing for Aging In Place Technologies -- 3.1 Challenges and Limitations for Evaluation of Home Health Monitoring Technology with Older Adults -- 3.2 Challenges with Usability Testing for Home Health Monitoring Technologies During the Pandemic.
3.3 Technology Acceptance Research for Virtual Care and Home Health Monitoring During the Pandemic -- 4 Conclusions - Research and Technology Development Opportunities -- References -- Application of Sustainability Design Method for Well-Being Design -- 1 Introduction -- 2 Ancillary Products for the Elderly -- 2.1 Development Trend of Assistive Devices for the Elderly -- 2.2 China's Aging Characteristics and Product Demand -- 3 Design Process of Auxiliary Bath Apparatus for Heavy Impaired Elderly -- 3.1 Case Study on the Product Development of Elderly Bath Auxiliary -- 3.2 Programme Evaluation and Decision-Making -- 3.3 Evaluation Objective Tree -- 4 Product Design Evaluation of Bath Accessories -- 4.1 Setting Evaluation Objectives -- 5 Conclusion -- References -- Co-designing with Senior Citizens: A Systematic Literature Review -- 1 Introduction -- 1.1 Co-design Definition and Domain -- 2 Method -- 2.1 Literature Search -- 2.2 Data Extraction and Management -- 2.3 Risk of Bias -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Design for Ageing in Place in Isolated Contexts: A Methods Literature Review -- 1 Introduction -- 1.1 Healthy Ageing -- 1.2 Wellbeing and the Built Environment -- 2 Background -- 2.1 Alternatives for Ageing in Place -- 2.2 Remote and Isolated Contexts -- 2.3 Best Practices and Local Considerations -- 2.4 Usability at Home -- 2.5 Human-Centered Design -- 3 Methodology -- 4 Results -- 5 Conclusion -- References -- Older Adults "Jump" into coDesiging a Digital Game: A Field Study -- 1 Introduction -- 2 CoDesigning JUMP -- 3 Method -- 3.1 Preparing the Involvement of End-Users -- 3.2 Recruitment of Participants -- 3.3 CoDesign Sessions -- 3.4 Session 'Sense of Security' -- 3.5 Session 'Participation in Society' -- 4 Practices for CoDesigning a Digital Game on Security and Social Participation -- 5 Final Considerations.
References -- Expansion of Design Thinking Method: A Case Study of a Senior-Friendly Online Survey System -- 1 Introduction -- 2 Background -- 2.1 Design for the Elderly Users -- 2.2 Design Thinking Method -- 3 Method -- 3.1 The Case of the LELEHO Online Survey -- 3.2 Design Process and Analysis -- 4 Challenges and Strategies of Senior-Friendly Design Projects -- 4.1 Start with Empathy -- 4.2 Comprehensive Consideration of Design Contents -- 5 Discussion: Expansion of Design Thinking Methods -- 6 Conclusion -- References -- Designing Local Assessment Workshops and Web-Mobile Applications for Facilitating the Workshop -- 1 Introduction -- 2 Related Work -- 3 Framework to Design Workshop and Support Application -- 4 Case Study -- 4.1 Design of a Field Assessment Workshop and a Supporting Application -- 4.2 Developed Applications -- 5 Workshop Procedure and Acquired Data -- 6 Results and Discussion -- 7 Conclusion and Future Work -- References -- Interface Adaption to Elderly Users: Effects of Icon Styles and Semantic Distance -- 1 Introduction -- 1.1 Problems Encountered by Elderly Users of Smart Devices -- 1.2 Influence of Icon Design on User Experience -- 1.3 A Gradually Blurred Boundary Between Flat and Skeuomorphic Design -- 2 Method -- 2.1 Preparation of Testing Icons -- 2.2 Participants -- 2.3 Design of Experiment -- 2.4 Interview -- 3 Results and Discussion -- 3.1 Performance -- 3.2 Preference -- 3.3 Interview -- 4 Conclusion -- References -- Technology Acceptance and User Experience Studies -- Determining Possible Risks of Introducing Socially Assistive Robots with Mobility Functions to Aged Care Facilities -- 1 Introduction -- 2 Method -- 2.1 SAR -- 2.2 Risk Assessment -- 2.3 Interviews with Aged Care Facilities -- 2.4 Results -- 3 Formulation of Risk Assessment -- 4 Conclusion -- References.
Older People as Early Adopters and Their Unexpected and Innovative Use of New Technologies: Deviating from Technology Companies' Scripts -- 1 Introduction -- 2 Method -- 3 Cases -- 3.1 E-bike -- 3.2 The Dynamics of Deliberate Missed Calls in Barcelona -- 3.3 Stimulating Innovative Practices for Older People by the Leyden Academy on Vitality and Ageing -- 4 Conclusions and Implications for Future Innovative Practices -- References -- Remote User Testing for an Age-Friendly Interface Design for Smart Homes -- 1 Introduction -- 2 Methodology -- 2.1 Participants -- 2.2 Procedure -- 3 Results and Discussion -- 4 Conclusions and Future Work -- References -- An Empirical Study on the Elderly Visual Pleasure Experience Design Elements Based on Perceptual Cognitive Characteristics Measure and Analysis -- 1 Introduction -- 1.1 The Growth of the Elderly Population -- 1.2 Visual Degenerative Changes in the Elderly -- 1.3 Experience Barriers in Product Design for the Elderly -- 1.4 For the Lack of Visual Testing Tools for the Elderly -- 2 Research Design -- 2.1 Research Methods -- 2.2 Participants -- 2.3 Test Tool Development -- 2.4 Test Steps -- 2.5 Pilot Testing -- 3 Data Collection and Analysis -- 3.1 Data Collection -- 3.2 Color -- 3.3 Text -- 3.4 Graphics -- 3.5 Typographic -- 3.6 Comprehensive -- 4 Propose for the Elderly Visual Pleasure Experience Design Elements -- 4.1 Color Strategy -- 4.2 Text Strategy -- 4.3 Graphics Strategy -- 4.4 Typographic -- 4.5 Comprehensive Strategy -- 5 Conclusions and Recommendations -- References -- Lesson Learned from the Cases Utilizing Information Systems in Support Sites for Seniors in Japan -- 1 Introduction -- 2 Method -- 3 Findings -- 3.1 Support Needs by ICTs -- 3.2 Information-Sharing ICT Systems in the Corporations -- 3.3 Using Monitoring IoTs on Workshop for Seniors -- 3.4 General Discussion.
4 Summary and Future Work -- References -- Numeric Keypads or Character Keyboards for Numeric Entries on Surveys and Forms: Surprising Results from Older Adults Using Mobile Devices -- 1 Introduction -- 2 Methods -- 2.1 Participants -- 2.2 Data Collection -- 2.3 Study Design -- 2.4 Analytic Strategy -- 3 Results -- 3.1 Accuracy -- 3.2 Efficiency -- 3.3 Satisfaction -- 3.4 Preference -- 4 Discussion -- 5 Conclusion, Limitations, and Implications for Future Research -- References -- The Impact of Ageism on the E-Leisure of Older People in Chile -- 1 Introduction -- 1.1 Benefits of Leisure in the Older Population -- 1.2 E-Leisure in the Older Population -- 1.3 Self-efficacy and E-Leisure -- 1.4 Ageism and E-Leisure -- 2 Methodology -- 2.1 Sample and Procedures -- 2.2 Measures -- 2.3 Data Analysis -- 3 Results -- 3.1 Sample Characteristics -- 3.2 E-Leisure in the Older Population -- 3.3 The Relationship Between Ageism and E-Leisure with Self-efficacy as a Mediator -- 4 Discussion -- References -- Effects of Text Simplification on Reading Behavior of Older and Younger Users -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 Areas of Interest (AOIs) -- 3.2 Participants and Design -- 3.3 Data Collection and Preparation -- 4 Data Analysis -- 4.1 Perceived Difficulty -- 4.2 Viewing Behavior -- 5 Discussion -- 6 Study Limitations and Future Study -- 7 Contribution -- References -- A Prospective Study of Haptic Feedback Method on a Lower-Extremity Exoskeleton -- 1 Introduction -- 2 Methods -- 2.1 Subjects -- 2.2 Materials and Equipment -- 2.3 Procedure -- 2.4 Data Collection and Analysis -- 3 Results -- 4 Conclusions -- References -- Understanding the Acceptance of Robo-Advisors: Towards a Hierarchical Model Integrated Product Features and User Perceptions -- 1 Introduction -- 2 Related Work -- 2.1 Factors Affecting Technology Acceptance.
2.2 Factors Affecting Robot Acceptance.
Record Nr. UNISA-996464408603316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human Aspects of IT for the Aged Population. Design for Aging [[electronic resource] ] : First International Conference, ITAP 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015. Proceedings, Part I / / edited by Jia Zhou, Gavriel Salvendy
Human Aspects of IT for the Aged Population. Design for Aging [[electronic resource] ] : First International Conference, ITAP 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015. Proceedings, Part I / / edited by Jia Zhou, Gavriel Salvendy
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (XXIII, 540 p. 122 illus.)
Disciplina 004.0846
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Artificial intelligence
Computer communication systems
Information storage and retrieval
Computers and civilization
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Artificial Intelligence
Computer Communication Networks
Information Storage and Retrieval
Computers and Society
ISBN 3-319-20892-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto HCI design and evaluation methods for the elderly -- ICT use and acceptance -- Aging, the web and social media.- The elderly and mobile devices.
Record Nr. UNISA-996204584003316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human Aspects of IT for the Aged Population. Design for Aging : First International Conference, ITAP 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015. Proceedings, Part I / / edited by Jia Zhou, Gavriel Salvendy
Human Aspects of IT for the Aged Population. Design for Aging : First International Conference, ITAP 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015. Proceedings, Part I / / edited by Jia Zhou, Gavriel Salvendy
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (XXIII, 540 p. 122 illus.)
Disciplina 004.0846
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Artificial intelligence
Computer networks
Information storage and retrieval
Computers and civilization
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Artificial Intelligence
Computer Communication Networks
Information Storage and Retrieval
Computers and Society
ISBN 3-319-20892-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto HCI design and evaluation methods for the elderly -- ICT use and acceptance -- Aging, the web and social media.- The elderly and mobile devices.
Record Nr. UNINA-9910483336903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance [[electronic resource] ] : 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I / / edited by Jia Zhou, Gavriel Salvendy
Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance [[electronic resource] ] : 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I / / edited by Jia Zhou, Gavriel Salvendy
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXV, 574 p. 240 illus., 128 illus. in color.)
Disciplina 004.0846
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Computer organization
Data structures (Computer science)
User Interfaces and Human Computer Interaction
Computer Systems Organization and Communication Networks
Data Structures and Information Theory
ISBN 3-030-22012-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996466356303316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance : 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I / / edited by Jia Zhou, Gavriel Salvendy
Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance : 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I / / edited by Jia Zhou, Gavriel Salvendy
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXV, 574 p. 240 illus., 128 illus. in color.)
Disciplina 004.0846
005.437
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer engineering
Computer networks
Data structures (Computer science)
Information theory
User Interfaces and Human Computer Interaction
Computer Engineering and Networks
Data Structures and Information Theory
ISBN 3-030-22012-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910349312303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
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