Connected code : why children need to learn programming / / Yasmin B. Kafai and Quinn Burke |
Autore | Kafai Yasmin B. |
Pubbl/distr/stampa | Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , 2014 |
Descrizione fisica | 1 online resource (200 p.) |
Disciplina | 004.083 |
Collana | John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning |
Soggetto topico |
Computers and children
Computer programming - Study and teaching (Secondary) Scratch (Computer program language) Constructivism (Education) |
Soggetto genere / forma | Electronic books. |
ISBN | 0-262-31924-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Contents; Series Foreword; Foreword; Acknowledgments; 1 The Comeback of Coding; 2 Connected Learning; 3 From Code to Applications; 4 From Tools to Communities; 5 From Scratch to Remix; 6 From Screens to Tangibles; 7 Connected Teaching; 8 Coding for All; Notes; References; Index |
Record Nr. | UNINA-9910464975503321 |
Kafai Yasmin B.
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Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Connected code : why children need to learn programming / / Yasmin B. Kafai and Quinn Burke |
Autore | Kafai Yasmin B |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (200 p.) |
Disciplina | 004.083 |
Altri autori (Persone) | BurkeQuinn <1976-> |
Collana | The John D. and Catherine T. Macarthur foundation series on digital media and learning |
Soggetto topico |
Computers and children
Computer programming - Study and teaching (Secondary) Scratch (Computer program language) Constructivism (Education) |
Soggetto non controllato |
EDUCATION/Digital Media & Learning
COMPUTER SCIENCE/General SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-31925-X
0-262-31924-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Contents; Series Foreword; Foreword; Acknowledgments; 1 The Comeback of Coding; 2 Connected Learning; 3 From Code to Applications; 4 From Tools to Communities; 5 From Scratch to Remix; 6 From Screens to Tangibles; 7 Connected Teaching; 8 Coding for All; Notes; References; Index |
Record Nr. | UNINA-9910786791203321 |
Kafai Yasmin B
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Cambridge, Massachusetts : , : The MIT Press, , [2014] | ||
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Lo trovi qui: Univ. Federico II | ||
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Connected code : why children need to learn programming / / Yasmin B. Kafai and Quinn Burke |
Autore | Kafai Yasmin B |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (200 p.) |
Disciplina | 004.083 |
Altri autori (Persone) | BurkeQuinn <1976-> |
Collana | The John D. and Catherine T. Macarthur foundation series on digital media and learning |
Soggetto topico |
Computers and children
Computer programming - Study and teaching (Secondary) Scratch (Computer program language) Constructivism (Education) |
Soggetto non controllato |
EDUCATION/Digital Media & Learning
COMPUTER SCIENCE/General SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-31925-X
0-262-31924-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Contents; Series Foreword; Foreword; Acknowledgments; 1 The Comeback of Coding; 2 Connected Learning; 3 From Code to Applications; 4 From Tools to Communities; 5 From Scratch to Remix; 6 From Screens to Tangibles; 7 Connected Teaching; 8 Coding for All; Notes; References; Index |
Record Nr. | UNINA-9910827750303321 |
Kafai Yasmin B
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Cambridge, Massachusetts : , : The MIT Press, , [2014] | ||
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Lo trovi qui: Univ. Federico II | ||
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Young Children's Play Practices with Digital Tablets : Playful Literacy |
Autore | óes Isabel |
Pubbl/distr/stampa | Emerald Publishing, 2019 |
Descrizione fisica | 1 online resource (154 pages) |
Disciplina | 004.083 |
Soggetto topico |
Language Arts & Disciplines / Communication Studies
Language arts |
Soggetto non controllato |
Media & Communications
Children and Design Communication Studies Play Digital Sociology Tablets |
ISBN | 1-78756-705-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover -- Young Children's Play Practices with Digital Tablets -- Copyright Page -- Contents -- List of Images -- List of Figures -- List of Tables -- About the Author -- Preface -- Disclaimer -- Acknowledgements -- Chapter 1 Introduction -- Chapter 2 Play, Lege and Asobu: How the Concept of Play Is Defined in Danish and Japanese Contexts -- 2.1. Denmark and Japan -- 2.2. Lege and Asobu -- 2.3. Børnehave and Hoikuen -- 2.3.1. Denmark -- 2.3.2. Japan -- 2.3.3. Denmark and Japan -- 2.3.4. Description of Preschools -- 2.3.4.1. Preschool A -- 2.3.4.2. Preschool B -- 2.3.4.3. Preschool C -- 2.3.4.4. The Set-up -- 2.3.4.5. Preschools and Technology -- 2.4. What Do I Mean When I Write... -- 2.5. Chapter Overview -- Chapter 3 Literacies, Play and Experience: The Need to Bridge Distinct Disciplines -- 3.1. A Glance at the Chapter -- 3.2. Digital Literacies -- 3.3. Play -- 3.3.1. Play and Playfulness -- 3.3.2. Digital Spaces -- 3.4. Digital Literacies and Play -- 3.5. A Note about Knowledge and Experience -- 3.6. Chapter Overview -- Chapter 4 Making Sense of Play: Transforming Actions into Words -- 4.1. Choosing Where to Start -- 4.2. Deciding on the What and How -- 4.3. Looking at Hands to Discover Play -- 4.3.1. Some Considerations and Limitations of the Research Design -- 4.4. Coding Experiences -- 4.5. The Context of the Hands -- 4.5.1. A Slice of Data -- 4.5.2. Coding and Decoding Codes -- 4.5.3. Codes Overview -- 4.6. Chapter Overview -- Chapter 5 The Digital Play Experience Taxonomy (DPET): Mapping and Categorising the Digital Play Experience -- 5.1. Why Tablet Play and Not Tablet Use -- 5.2. Taxonomy of Tablet Play or The Digital Play Experience Taxonomy -- 5.2.1. Vocabulary -- 5.2.2. Design -- 5.2.3. Play -- 5.2.4. Interaction -- 5.2.5. Attachment -- 5.3. Intertwining the Taxonomy Categories -- 5.4. Chapter Overview.
Chapter 6 Penmanship and Hyper-intertextuality Shaping Playful Literacy -- 6.1. Digital Penmanship -- 6.2. Multimodal Hyper-intertextuality -- 6.3. Playful Literacy -- 6.4. Further Perspectives -- 6.5. Chapter Overview -- Conclusion -- C.1. Digital Devices As a New Material -- C.2. Some Final Considerations -- References -- Index. |
Record Nr. | UNINA-9910332651403321 |
óes Isabel
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Emerald Publishing, 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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Young Children's Play Practices with Digital Tablets : Playful Literacy |
Autore | óes Isabel |
Pubbl/distr/stampa | Emerald Publishing, 2019 |
Descrizione fisica | 1 online resource (154 pages) |
Disciplina | 004.083 |
Soggetto topico |
Language Arts & Disciplines / Communication Studies
Language arts |
Soggetto non controllato |
Media & Communications
Children and Design Communication Studies Play Digital Sociology Tablets |
ISBN | 1-78756-705-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover -- Young Children's Play Practices with Digital Tablets -- Copyright Page -- Contents -- List of Images -- List of Figures -- List of Tables -- About the Author -- Preface -- Disclaimer -- Acknowledgements -- Chapter 1 Introduction -- Chapter 2 Play, Lege and Asobu: How the Concept of Play Is Defined in Danish and Japanese Contexts -- 2.1. Denmark and Japan -- 2.2. Lege and Asobu -- 2.3. Børnehave and Hoikuen -- 2.3.1. Denmark -- 2.3.2. Japan -- 2.3.3. Denmark and Japan -- 2.3.4. Description of Preschools -- 2.3.4.1. Preschool A -- 2.3.4.2. Preschool B -- 2.3.4.3. Preschool C -- 2.3.4.4. The Set-up -- 2.3.4.5. Preschools and Technology -- 2.4. What Do I Mean When I Write... -- 2.5. Chapter Overview -- Chapter 3 Literacies, Play and Experience: The Need to Bridge Distinct Disciplines -- 3.1. A Glance at the Chapter -- 3.2. Digital Literacies -- 3.3. Play -- 3.3.1. Play and Playfulness -- 3.3.2. Digital Spaces -- 3.4. Digital Literacies and Play -- 3.5. A Note about Knowledge and Experience -- 3.6. Chapter Overview -- Chapter 4 Making Sense of Play: Transforming Actions into Words -- 4.1. Choosing Where to Start -- 4.2. Deciding on the What and How -- 4.3. Looking at Hands to Discover Play -- 4.3.1. Some Considerations and Limitations of the Research Design -- 4.4. Coding Experiences -- 4.5. The Context of the Hands -- 4.5.1. A Slice of Data -- 4.5.2. Coding and Decoding Codes -- 4.5.3. Codes Overview -- 4.6. Chapter Overview -- Chapter 5 The Digital Play Experience Taxonomy (DPET): Mapping and Categorising the Digital Play Experience -- 5.1. Why Tablet Play and Not Tablet Use -- 5.2. Taxonomy of Tablet Play or The Digital Play Experience Taxonomy -- 5.2.1. Vocabulary -- 5.2.2. Design -- 5.2.3. Play -- 5.2.4. Interaction -- 5.2.5. Attachment -- 5.3. Intertwining the Taxonomy Categories -- 5.4. Chapter Overview.
Chapter 6 Penmanship and Hyper-intertextuality Shaping Playful Literacy -- 6.1. Digital Penmanship -- 6.2. Multimodal Hyper-intertextuality -- 6.3. Playful Literacy -- 6.4. Further Perspectives -- 6.5. Chapter Overview -- Conclusion -- C.1. Digital Devices As a New Material -- C.2. Some Final Considerations -- References -- Index. |
Record Nr. | UNISA-996343845303316 |
óes Isabel
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Emerald Publishing, 2019 | ||
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Lo trovi qui: Univ. di Salerno | ||
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