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ComMODify [[electronic resource] ] : User Creativity at the Intersection of Commerce and Community / / by Shenja van der Graaf



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Autore: van der Graaf Shenja Visualizza persona
Titolo: ComMODify [[electronic resource] ] : User Creativity at the Intersection of Commerce and Community / / by Shenja van der Graaf Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018
Edizione: 1st ed. 2018.
Descrizione fisica: 1 online resource (XI, 182 p. 9 illus., 7 illus. in color.)
Disciplina: 302.23
Soggetto topico: Mass media
Communication
Industrial sociology
Culture—Economic aspects
Computers and civilization
Computer games—Programming
Media Sociology
Sociology of Work
Cultural Economics
Media and Communication
Computers and Society
Game Development
Nota di bibliografia: Includes bibliographical references at the end of each chapters and index.
Nota di contenuto: 1. Designing for Mod Development -- 2. Participation and Platformization at Play -- 3. Game Changer -- 4. Of Toolkits, Engines and Interfaces -- 5. Learning and the Imperative of Production in Mod Development -- 6. Second Life Between Participation and Competition -- 7. Commodify! And Beyond.
Sommario/riassunto: This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical study of the online world Second Life is used as an early illustration of the pivotal role of user participation in design, development and sustainability of digital platforms. Van der Graaf sheds light on aspects of the ongoing platformization of the internet and on new norms and mechanisms for user participation which are linked to values of creativity, community and labour. ComMODify makes clear that robust theoretical and empirical investigation of the integration of user participation into mainstream business models and its implications for platform development is key to understanding contemporary businesses like Facebook, that sustain the internet of today. This book will be of interest to those wanting to learn more about the socio-economic implications of user participation associated with user-generated content, particularly within the 3D software and game industry.
Titolo autorizzato: ComMODify  Visualizza cluster
ISBN: 3-319-61500-9
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910300860403321
Lo trovi qui: Univ. Federico II
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Serie: Dynamics of Virtual Work