Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / / Sergio van Pul, Jessica Chiang |
Autore | van Pul Sergio |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing Ltd, , 2014 |
Descrizione fisica | 1 online resource (330 p.) |
Disciplina | 794.81526 |
Altri autori (Persone) | ChiangJessica |
Soggetto topico |
Computer games - Programming
Computer programming Scratch (Computer program language) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-84969-757-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Blowing Things Up!; Mission briefing; Creating a new project; Starting scripts; Adding targets; Creating a parabolic shot; Creating a landscape; Mission accomplished; Hotshot challenges; Project 2: Beating Back the Horde; Mission briefing; Creating a background; Creating enemies; Creating cannons; Fighting back; Increasing the horde; Adding a base; Limiting resources; Winning the game; Mission accomplished; Hotshot challenges; Project 3: Start Your Engines
Mission briefingDrawing a racetrack; Creating a kart; Building keyboard controls; Using a collision mask; Dealing with collision events; Adding a second player; Finishing the game; Mission accomplished; Hotshot challenges; Project 4: Space Age; Mission briefing; Starting with the starter project; Adding scripts to Spaceship; Updating enemy sprites; Adding scripts to Spaceship Ammo and Enemy Ammo; Adding scripts to Shield and Shield Life; Meeting your Game Manager; Adding levels - three simple steps; Mission accomplished; Hotshot challenges; Project 5: Shoot 'Em Up; Mission briefing Creating a player characterCreating an enemy; Adding enemy patterns; Shooting those baddies!; Creating background images; Using parallax scrolling to simulate depth; Adding scores and power-ups; Tweaking and balancing; Mission accomplished; Hotshot challenges; Project 6: Building a Worthy Boss; Mission briefing; Sending a message; Adding a test script; Creating the boss; Creating attack pattern 1; Creating attack pattern 2; Creating attack pattern 3; Making the boss more impressive; Defeating the boss; Mission accomplished; Hotshot challenges; Project 7: Creating a Level Editor Mission briefingPlanning the level map; Drawing the level tiles; Preparing the tiles in Scratch; Creating a level generator; Creating a character; Creating a goal; Adding a bomb item; Adding the bomb effects; Mission accomplished; Hotshot challenge; Project 8: Dungeon Crawl; Mission briefing; Adding a knight; Adding a ghost; Creating a sword; Creating a bow and arrow; Tying up loose ends; Mission accomplished; Hotshot challenges; Project 9: Hunger Run; Mission briefing; Understanding scrolling; Adding scripts to the brick sprite; Adding scripts to the food sprite Adding scripts to the player spriteAdding scripts to the Game Manager sprite; Tweaking the game; Mission accomplished; Hotshot challenges; Project 10: Sprites with Characters; Mission briefing; Building the robot wireframe; Coloring it metallic; Performing final adjustments; Animating; Parting with a few tips; Mission accomplished; Hotshot challenges; Appendix: The New Scratch Interface; Mission briefing; Website overview; Creating an account and logging in; The Scratch editor layout; Creating and importing sprites; New script block categories; Saving and loading projects Sharing with the backpack feature |
Record Nr. | UNINA-9910464046803321 |
van Pul Sergio | ||
Birmingham, England : , : Packt Publishing Ltd, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / / Sergio van Pul, Jessica Chiang |
Autore | van Pul Sergio |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing Ltd, , 2014 |
Descrizione fisica | 1 online resource (330 p.) |
Disciplina | 794.81526 |
Altri autori (Persone) | ChiangJessica |
Soggetto topico |
Video games - Programming
Computer programming Scratch (Computer program language) |
ISBN | 1-84969-757-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Blowing Things Up!; Mission briefing; Creating a new project; Starting scripts; Adding targets; Creating a parabolic shot; Creating a landscape; Mission accomplished; Hotshot challenges; Project 2: Beating Back the Horde; Mission briefing; Creating a background; Creating enemies; Creating cannons; Fighting back; Increasing the horde; Adding a base; Limiting resources; Winning the game; Mission accomplished; Hotshot challenges; Project 3: Start Your Engines
Mission briefingDrawing a racetrack; Creating a kart; Building keyboard controls; Using a collision mask; Dealing with collision events; Adding a second player; Finishing the game; Mission accomplished; Hotshot challenges; Project 4: Space Age; Mission briefing; Starting with the starter project; Adding scripts to Spaceship; Updating enemy sprites; Adding scripts to Spaceship Ammo and Enemy Ammo; Adding scripts to Shield and Shield Life; Meeting your Game Manager; Adding levels - three simple steps; Mission accomplished; Hotshot challenges; Project 5: Shoot 'Em Up; Mission briefing Creating a player characterCreating an enemy; Adding enemy patterns; Shooting those baddies!; Creating background images; Using parallax scrolling to simulate depth; Adding scores and power-ups; Tweaking and balancing; Mission accomplished; Hotshot challenges; Project 6: Building a Worthy Boss; Mission briefing; Sending a message; Adding a test script; Creating the boss; Creating attack pattern 1; Creating attack pattern 2; Creating attack pattern 3; Making the boss more impressive; Defeating the boss; Mission accomplished; Hotshot challenges; Project 7: Creating a Level Editor Mission briefingPlanning the level map; Drawing the level tiles; Preparing the tiles in Scratch; Creating a level generator; Creating a character; Creating a goal; Adding a bomb item; Adding the bomb effects; Mission accomplished; Hotshot challenge; Project 8: Dungeon Crawl; Mission briefing; Adding a knight; Adding a ghost; Creating a sword; Creating a bow and arrow; Tying up loose ends; Mission accomplished; Hotshot challenges; Project 9: Hunger Run; Mission briefing; Understanding scrolling; Adding scripts to the brick sprite; Adding scripts to the food sprite Adding scripts to the player spriteAdding scripts to the Game Manager sprite; Tweaking the game; Mission accomplished; Hotshot challenges; Project 10: Sprites with Characters; Mission briefing; Building the robot wireframe; Coloring it metallic; Performing final adjustments; Animating; Parting with a few tips; Mission accomplished; Hotshot challenges; Appendix: The New Scratch Interface; Mission briefing; Website overview; Creating an account and logging in; The Scratch editor layout; Creating and importing sprites; New script block categories; Saving and loading projects Sharing with the backpack feature |
Record Nr. | UNINA-9910787882303321 |
van Pul Sergio | ||
Birmingham, England : , : Packt Publishing Ltd, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / / Sergio van Pul, Jessica Chiang |
Autore | van Pul Sergio |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing Ltd, , 2014 |
Descrizione fisica | 1 online resource (330 p.) |
Disciplina | 794.81526 |
Altri autori (Persone) | ChiangJessica |
Soggetto topico |
Video games - Programming
Computer programming Scratch (Computer program language) |
ISBN | 1-84969-757-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Blowing Things Up!; Mission briefing; Creating a new project; Starting scripts; Adding targets; Creating a parabolic shot; Creating a landscape; Mission accomplished; Hotshot challenges; Project 2: Beating Back the Horde; Mission briefing; Creating a background; Creating enemies; Creating cannons; Fighting back; Increasing the horde; Adding a base; Limiting resources; Winning the game; Mission accomplished; Hotshot challenges; Project 3: Start Your Engines
Mission briefingDrawing a racetrack; Creating a kart; Building keyboard controls; Using a collision mask; Dealing with collision events; Adding a second player; Finishing the game; Mission accomplished; Hotshot challenges; Project 4: Space Age; Mission briefing; Starting with the starter project; Adding scripts to Spaceship; Updating enemy sprites; Adding scripts to Spaceship Ammo and Enemy Ammo; Adding scripts to Shield and Shield Life; Meeting your Game Manager; Adding levels - three simple steps; Mission accomplished; Hotshot challenges; Project 5: Shoot 'Em Up; Mission briefing Creating a player characterCreating an enemy; Adding enemy patterns; Shooting those baddies!; Creating background images; Using parallax scrolling to simulate depth; Adding scores and power-ups; Tweaking and balancing; Mission accomplished; Hotshot challenges; Project 6: Building a Worthy Boss; Mission briefing; Sending a message; Adding a test script; Creating the boss; Creating attack pattern 1; Creating attack pattern 2; Creating attack pattern 3; Making the boss more impressive; Defeating the boss; Mission accomplished; Hotshot challenges; Project 7: Creating a Level Editor Mission briefingPlanning the level map; Drawing the level tiles; Preparing the tiles in Scratch; Creating a level generator; Creating a character; Creating a goal; Adding a bomb item; Adding the bomb effects; Mission accomplished; Hotshot challenge; Project 8: Dungeon Crawl; Mission briefing; Adding a knight; Adding a ghost; Creating a sword; Creating a bow and arrow; Tying up loose ends; Mission accomplished; Hotshot challenges; Project 9: Hunger Run; Mission briefing; Understanding scrolling; Adding scripts to the brick sprite; Adding scripts to the food sprite Adding scripts to the player spriteAdding scripts to the Game Manager sprite; Tweaking the game; Mission accomplished; Hotshot challenges; Project 10: Sprites with Characters; Mission briefing; Building the robot wireframe; Coloring it metallic; Performing final adjustments; Animating; Parting with a few tips; Mission accomplished; Hotshot challenges; Appendix: The New Scratch Interface; Mission briefing; Website overview; Creating an account and logging in; The Scratch editor layout; Creating and importing sprites; New script block categories; Saving and loading projects Sharing with the backpack feature |
Record Nr. | UNINA-9910810328603321 |
van Pul Sergio | ||
Birmingham, England : , : Packt Publishing Ltd, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|