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Legacy and Future Impact of Gaming Simulation Pioneers : Essays in Memory of Richard de la Barre Duke and Cathy Stein Greenblat / / edited by Willy Christian Kriz, Toshiko Kikkawa, Marieke de Wijse-Van Heeswijk, Heide Lukosch
Legacy and Future Impact of Gaming Simulation Pioneers : Essays in Memory of Richard de la Barre Duke and Cathy Stein Greenblat / / edited by Willy Christian Kriz, Toshiko Kikkawa, Marieke de Wijse-Van Heeswijk, Heide Lukosch
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (XIV, 269 p. 72 illus., 54 illus. in color.)
Disciplina 658.3
Collana Translational Systems Sciences
Soggetto topico Personnel management
Career development
Social influence
Social groups
Learning, Psychology of
Human Resource Management
Careers in Business and Management
Social Influence
Group Dynamics
Learning Theory
ISBN 981-9643-25-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Past and Future Impact of Richard Duke and Cathy Greenblat for Gaming Simulation -- Chapter 2. Interview with Dick Duke on his own work -- Chapter 3. Interview with Cathy Greenblat on her own work -- Chapter 4. Game science: a retrospect and a prospect -- Chapter 5. Dick and Cathy’s Legacy: From the Viewpoint of an Urban Planning Scholar -- Chapter 6. Messages from Dick Duke and Cathy Greenblat: What they pass on to us -- Chapter 7. Two lighthouses for Japanese simulation and gaming researchers -- Chapter 8. Policy exercise for organizational transformation: A double-loop learning perspective -- Chapter 9. Models of Reality: Transfer point between perceived reality and simulated reality -- Chapter 10. Facilitation of learning and change via systems analysis and participatory model building -- Chapter 11. Standing on the Shoulders of Giants – reflections on the contributions of Dick Duke and Cathy Greenblat to the emergence of simulations and games as educational and research tools -- Chapter 12. Combining System Dynamics Modelling, Game Design Principles and Key Concepts of Duke and Greenblat in University Education -- Chapter 13. A Classical Approach to Simulation Gaming in the Light of Immersive Technologies -- Chapter 14. The Future’s Language in the Age of Ubiquitous Play.
Record Nr. UNINA-9910996482303321
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Transferring Gaming and Simulation Experience to the Real World / / edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura, Marieke de Wijse-Van Heeswijk
Transferring Gaming and Simulation Experience to the Real World / / edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura, Marieke de Wijse-Van Heeswijk
Autore Kikkawa Toshiko
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (310 pages)
Disciplina 658.3
Altri autori (Persone) KrizWilly Christian
SugiuraJunkichi
de Wijse-Van HeeswijkMarieke
Collana Translational Systems Sciences
Soggetto topico Personnel management
Career development
Social influence
Social groups
Learning, Psychology of
Environmental psychology
Human Resource Management
Careers in Business and Management
Social Influence
Group Dynamics
Learning Theory
Environmental Psychology
ISBN 9789819627554
9819627559
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Transfer of Gaming: Designing Simulation Games as Models of Reality and Gaming Simulation to Design and Model Reality -- Chapter 2. How we can connect game experience to the reality -- Chapter 3. Facilitating Diversity: Enhancing Gaming and Simulation Activities for Varied Participants -- Chapter 4. Debriefing as a leverage point for the transfer of simulation game learning outcomes to reality Building blocks before and during debriefing that enhance learning transfer -- Chapter 5. Transfer of learning in analogue, digital and hybrid game -- Chapter 6. The Relationship between Social Psychological Theory, the Real World, and Gaming experiments -- Chapter 7. Connecting Gaming Experiences and Psychological Experiments Simulated Society and Trust Games -- Chapter 8. Gaming Simulation to Enhance Resilience at the Sharp End of Socio-technical Systems -- Chapter 9. Applying Gaming and Simulation to Community-based Disaster Risk Management -- Chapter 10. Navigating Learning Compass by Playing–Constructing Collective Urban Insight -- Chapter 11. Transfer of Learning into Action: Serious Gaming in the Business Context -- Chapter 12. Development of Serious Games for Apprenticeship A Nationwide Game-Based Program for Vocational Education -- Chapter 13. The use of simulation/games in territories: key factors to favor effects on territorial development.
Record Nr. UNINA-9910983361703321
Kikkawa Toshiko  
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui