Legacy and Future Impact of Gaming Simulation Pioneers : Essays in Memory of Richard de la Barre Duke and Cathy Stein Greenblat / / edited by Willy Christian Kriz, Toshiko Kikkawa, Marieke de Wijse-Van Heeswijk, Heide Lukosch
| Legacy and Future Impact of Gaming Simulation Pioneers : Essays in Memory of Richard de la Barre Duke and Cathy Stein Greenblat / / edited by Willy Christian Kriz, Toshiko Kikkawa, Marieke de Wijse-Van Heeswijk, Heide Lukosch |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (XIV, 269 p. 72 illus., 54 illus. in color.) |
| Disciplina | 658.3 |
| Collana | Translational Systems Sciences |
| Soggetto topico |
Personnel management
Career development Social influence Social groups Learning, Psychology of Human Resource Management Careers in Business and Management Social Influence Group Dynamics Learning Theory |
| ISBN | 981-9643-25-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1. Past and Future Impact of Richard Duke and Cathy Greenblat for Gaming Simulation -- Chapter 2. Interview with Dick Duke on his own work -- Chapter 3. Interview with Cathy Greenblat on her own work -- Chapter 4. Game science: a retrospect and a prospect -- Chapter 5. Dick and Cathy’s Legacy: From the Viewpoint of an Urban Planning Scholar -- Chapter 6. Messages from Dick Duke and Cathy Greenblat: What they pass on to us -- Chapter 7. Two lighthouses for Japanese simulation and gaming researchers -- Chapter 8. Policy exercise for organizational transformation: A double-loop learning perspective -- Chapter 9. Models of Reality: Transfer point between perceived reality and simulated reality -- Chapter 10. Facilitation of learning and change via systems analysis and participatory model building -- Chapter 11. Standing on the Shoulders of Giants – reflections on the contributions of Dick Duke and Cathy Greenblat to the emergence of simulations and games as educational and research tools -- Chapter 12. Combining System Dynamics Modelling, Game Design Principles and Key Concepts of Duke and Greenblat in University Education -- Chapter 13. A Classical Approach to Simulation Gaming in the Light of Immersive Technologies -- Chapter 14. The Future’s Language in the Age of Ubiquitous Play. |
| Record Nr. | UNINA-9910996482303321 |
| Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Transferring Gaming and Simulation Experience to the Real World / / edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura, Marieke de Wijse-Van Heeswijk
| Transferring Gaming and Simulation Experience to the Real World / / edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura, Marieke de Wijse-Van Heeswijk |
| Autore | Kikkawa Toshiko |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (310 pages) |
| Disciplina | 658.3 |
| Altri autori (Persone) |
KrizWilly Christian
SugiuraJunkichi de Wijse-Van HeeswijkMarieke |
| Collana | Translational Systems Sciences |
| Soggetto topico |
Personnel management
Career development Social influence Social groups Learning, Psychology of Environmental psychology Human Resource Management Careers in Business and Management Social Influence Group Dynamics Learning Theory Environmental Psychology |
| ISBN |
9789819627554
9819627559 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1. Transfer of Gaming: Designing Simulation Games as Models of Reality and Gaming Simulation to Design and Model Reality -- Chapter 2. How we can connect game experience to the reality -- Chapter 3. Facilitating Diversity: Enhancing Gaming and Simulation Activities for Varied Participants -- Chapter 4. Debriefing as a leverage point for the transfer of simulation game learning outcomes to reality Building blocks before and during debriefing that enhance learning transfer -- Chapter 5. Transfer of learning in analogue, digital and hybrid game -- Chapter 6. The Relationship between Social Psychological Theory, the Real World, and Gaming experiments -- Chapter 7. Connecting Gaming Experiences and Psychological Experiments Simulated Society and Trust Games -- Chapter 8. Gaming Simulation to Enhance Resilience at the Sharp End of Socio-technical Systems -- Chapter 9. Applying Gaming and Simulation to Community-based Disaster Risk Management -- Chapter 10. Navigating Learning Compass by Playing–Constructing Collective Urban Insight -- Chapter 11. Transfer of Learning into Action: Serious Gaming in the Business Context -- Chapter 12. Development of Serious Games for Apprenticeship A Nationwide Game-Based Program for Vocational Education -- Chapter 13. The use of simulation/games in territories: key factors to favor effects on territorial development. |
| Record Nr. | UNINA-9910983361703321 |
Kikkawa Toshiko
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| Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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