CyberParks – The Interface Between People, Places and Technology [[electronic resource] ] : New Approaches and Perspectives / / edited by Carlos Smaniotto Costa, Ina Šuklje Erjavec, Therese Kenna, Michiel de Lange, Konstantinos Ioannidis, Gabriela Maksymiuk, Martijn de Waal |
Autore | Smaniotto Costa Carlos |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Springer Nature, 2019 |
Descrizione fisica | 1 online resource (XV, 323 p. 98 illus., 27 illus. in color.) |
Disciplina |
005.437
4.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Coding theory Information theory Special purpose computers Computer communication systems Application software User Interfaces and Human Computer Interaction Coding and Information Theory Special Purpose and Application-Based Systems Computer Communication Networks Computer Appl. in Social and Behavioral Sciences |
Soggetto non controllato |
Computer science
User interfaces (Computer systems) Coding theory Information theory Special purpose computers Computer communication systems Application software |
ISBN | 3-030-13417-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | The Unveiling Potential of Cyberparks -- Socio-Spatial Practices -- Programming and Activating Cyberparks -- Digital Hybrids - Between Tool and Methods. |
Record Nr. | UNINA-9910337570003321 |
Smaniotto Costa Carlos | ||
Springer Nature, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
CyberParks – The Interface Between People, Places and Technology [[electronic resource] ] : New Approaches and Perspectives / / edited by Carlos Smaniotto Costa, Ina Šuklje Erjavec, Therese Kenna, Michiel de Lange, Konstantinos Ioannidis, Gabriela Maksymiuk, Martijn de Waal |
Autore | Smaniotto Costa Carlos |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Springer Nature, 2019 |
Descrizione fisica | 1 online resource (XV, 323 p. 98 illus., 27 illus. in color.) |
Disciplina |
005.437
4.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Coding theory Information theory Special purpose computers Computer communication systems Application software User Interfaces and Human Computer Interaction Coding and Information Theory Special Purpose and Application-Based Systems Computer Communication Networks Computer Appl. in Social and Behavioral Sciences |
Soggetto non controllato |
Computer science
User interfaces (Computer systems) Coding theory Information theory Special purpose computers Computer communication systems Application software |
ISBN | 3-030-13417-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | The Unveiling Potential of Cyberparks -- Socio-Spatial Practices -- Programming and Activating Cyberparks -- Digital Hybrids - Between Tool and Methods. |
Record Nr. | UNISA-996466446003316 |
Smaniotto Costa Carlos | ||
Springer Nature, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
The Hackable City [[electronic resource] ] : Digital Media and Collaborative City-Making in the Network Society / / edited by Michiel de Lange, Martijn de Waal |
Autore | de Lange Michiel |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Singapore, : Springer Nature, 2019 |
Descrizione fisica | 1 online resource (XV, 302 p. 39 illus., 35 illus. in color.) |
Disciplina | 621.382 |
Soggetto topico |
Electrical engineering
Regional planning Urban planning User interfaces (Computer systems) Communications Engineering, Networks Landscape/Regional and Urban Planning User Interfaces and Human Computer Interaction |
Soggetto non controllato |
Engineering
Electrical engineering Regional planning Urban planning User interfaces (Computer systems) |
ISBN | 981-13-2694-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction. The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change -- Part I: Design Practices in the Hackable City -- Power to the People: Hacking the City with Plug-In Interfaces for Community Engagement -- Rapid Street Game Design: Prototyping Lab for Urban Change -- The City as Perpetual Beta: Fostering Systemic Urban Acupuncture -- Part II: Changing Roles -- Transforming Cities by Designing with Communities -- Economic Resilience Through Community-driven (Real Estate) Development in Amsterdam-Noord -- This is Our City! Urban Communities Re-Appropriating Their City -- Removing Barriers for Citizen Participation to Urban Innovation -- Part III: Hackers and Institutions -- Working in Beta: Testing Urban Experiments and Innovation Policy within Dublin City Council -- Reinventing the Rules: Emergent Gameplay for Civic Learning -- Data Flow in the Smart City: Open Data vs. The Commons -- Part IV: Theorizing the Hackable City -- Hacking, Making, and Prototyping for Social Change -- Unpacking the Smart City Through the Lens of the Right to the City: A Taxonomy as a Way Forward in Participatory Citymaking -- A Hacking Atlas: Holistic Hacking in the Urban Theater -- Of Hackers and Cities: How Selfbuilders in the Buiksloterham Are Making their City -- Epilogue: Co-creating a Humane Digital Transformation of Cities. |
Record Nr. | UNINA-9910350307603321 |
de Lange Michiel | ||
Singapore, : Springer Nature, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The Playful Citizen : Civic Engagement in a Mediatized Culture / / René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, Imar de Vries |
Autore | Glas René |
Pubbl/distr/stampa | Amsterdam University Press, 2019 |
Descrizione fisica | 1 online resource (432 pages) |
Disciplina | 323.042 |
Collana | Games and Play |
Soggetto topico |
Political participation
Play - Political aspects |
Soggetto non controllato | Digital media, play, citizen participation, knowledge, citizen science |
ISBN | 90-485-3520-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- 1. The playful citizen: An introduction -- Introduction to Part I -- 2. Engagement in play, engagement in politics : Playing political video games -- 3. Analytical game design : Game-making as a cultural technique in a gamified society -- 4. Re-thinking the social documentary -- 5. Collapsus, or how to make players become ecological citizens -- 6. The broken toy tactic: Clockwork worlds and activist games -- 7. Video games and the engaged citizen : On the ambiguity of digital play -- Introduction to Part II -- 8. Public laboratory: Play and civic engagement -- 9. Sensing the air and experimenting with environmental citizenship -- 10. Biohacking: Playing with technology -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- 12. The playful scientist: Stimulating playful communities for science practice -- 13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age -- Introduction to Part III -- 14. On participatory politics as a game changer and the politics of participation -- 15. Playing with politics: Memory, orientation, and tactility -- 16. Meaningful inefficiencies : Resisting the logic of technological efficiency in the design of civic systems -- 17. Permanent revolution: Occupying democracy -- 18. The playful city: Citizens making the smart city -- 19. Dissent at a distance -- 20. Playing with power : Casual politicking as a new frame for political analysis -- Index of names -- Index of subjects |
Record Nr. | UNISA-996309082703316 |
Glas René | ||
Amsterdam University Press, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
The Playful Citizen : Civic Engagement in a Mediatized Culture / / René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, Imar de Vries |
Autore | Glas René |
Pubbl/distr/stampa | Amsterdam University Press, 2019 |
Descrizione fisica | 1 online resource (432 pages) |
Disciplina | 323.042 |
Collana | Games and Play |
Soggetto topico |
Political participation
Play - Political aspects |
Soggetto non controllato | Digital media, play, citizen participation, knowledge, citizen science |
ISBN | 90-485-3520-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- 1. The playful citizen: An introduction -- Introduction to Part I -- 2. Engagement in play, engagement in politics : Playing political video games -- 3. Analytical game design : Game-making as a cultural technique in a gamified society -- 4. Re-thinking the social documentary -- 5. Collapsus, or how to make players become ecological citizens -- 6. The broken toy tactic: Clockwork worlds and activist games -- 7. Video games and the engaged citizen : On the ambiguity of digital play -- Introduction to Part II -- 8. Public laboratory: Play and civic engagement -- 9. Sensing the air and experimenting with environmental citizenship -- 10. Biohacking: Playing with technology -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- 12. The playful scientist: Stimulating playful communities for science practice -- 13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age -- Introduction to Part III -- 14. On participatory politics as a game changer and the politics of participation -- 15. Playing with politics: Memory, orientation, and tactility -- 16. Meaningful inefficiencies : Resisting the logic of technological efficiency in the design of civic systems -- 17. Permanent revolution: Occupying democracy -- 18. The playful city: Citizens making the smart city -- 19. Dissent at a distance -- 20. Playing with power : Casual politicking as a new frame for political analysis -- Index of names -- Index of subjects |
Record Nr. | UNINA-9910309955503321 |
Glas René | ||
Amsterdam University Press, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|