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CyberParks – The Interface Between People, Places and Technology [[electronic resource] ] : New Approaches and Perspectives / / edited by Carlos Smaniotto Costa, Ina Šuklje Erjavec, Therese Kenna, Michiel de Lange, Konstantinos Ioannidis, Gabriela Maksymiuk, Martijn de Waal
CyberParks – The Interface Between People, Places and Technology [[electronic resource] ] : New Approaches and Perspectives / / edited by Carlos Smaniotto Costa, Ina Šuklje Erjavec, Therese Kenna, Michiel de Lange, Konstantinos Ioannidis, Gabriela Maksymiuk, Martijn de Waal
Autore Smaniotto Costa Carlos
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Springer Nature, 2019
Descrizione fisica 1 online resource (XV, 323 p. 98 illus., 27 illus. in color.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Coding theory
Information theory
Special purpose computers
Computer communication systems
Application software
User Interfaces and Human Computer Interaction
Coding and Information Theory
Special Purpose and Application-Based Systems
Computer Communication Networks
Computer Appl. in Social and Behavioral Sciences
Soggetto non controllato Computer science
User interfaces (Computer systems)
Coding theory
Information theory
Special purpose computers
Computer communication systems
Application software
ISBN 3-030-13417-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Unveiling Potential of Cyberparks -- Socio-Spatial Practices -- Programming and Activating Cyberparks -- Digital Hybrids - Between Tool and Methods.
Record Nr. UNINA-9910337570003321
Smaniotto Costa Carlos  
Springer Nature, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
CyberParks – The Interface Between People, Places and Technology [[electronic resource] ] : New Approaches and Perspectives / / edited by Carlos Smaniotto Costa, Ina Šuklje Erjavec, Therese Kenna, Michiel de Lange, Konstantinos Ioannidis, Gabriela Maksymiuk, Martijn de Waal
CyberParks – The Interface Between People, Places and Technology [[electronic resource] ] : New Approaches and Perspectives / / edited by Carlos Smaniotto Costa, Ina Šuklje Erjavec, Therese Kenna, Michiel de Lange, Konstantinos Ioannidis, Gabriela Maksymiuk, Martijn de Waal
Autore Smaniotto Costa Carlos
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Springer Nature, 2019
Descrizione fisica 1 online resource (XV, 323 p. 98 illus., 27 illus. in color.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Coding theory
Information theory
Special purpose computers
Computer communication systems
Application software
User Interfaces and Human Computer Interaction
Coding and Information Theory
Special Purpose and Application-Based Systems
Computer Communication Networks
Computer Appl. in Social and Behavioral Sciences
Soggetto non controllato Computer science
User interfaces (Computer systems)
Coding theory
Information theory
Special purpose computers
Computer communication systems
Application software
ISBN 3-030-13417-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Unveiling Potential of Cyberparks -- Socio-Spatial Practices -- Programming and Activating Cyberparks -- Digital Hybrids - Between Tool and Methods.
Record Nr. UNISA-996466446003316
Smaniotto Costa Carlos  
Springer Nature, 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
The Hackable City [[electronic resource] ] : Digital Media and Collaborative City-Making in the Network Society / / edited by Michiel de Lange, Martijn de Waal
The Hackable City [[electronic resource] ] : Digital Media and Collaborative City-Making in the Network Society / / edited by Michiel de Lange, Martijn de Waal
Autore de Lange Michiel
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Singapore, : Springer Nature, 2019
Descrizione fisica 1 online resource (XV, 302 p. 39 illus., 35 illus. in color.)
Disciplina 621.382
Soggetto topico Electrical engineering
Regional planning
Urban planning
User interfaces (Computer systems)
Communications Engineering, Networks
Landscape/Regional and Urban Planning
User Interfaces and Human Computer Interaction
Soggetto non controllato Engineering
Electrical engineering
Regional planning
Urban planning
User interfaces (Computer systems)
ISBN 981-13-2694-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction. The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change -- Part I: Design Practices in the Hackable City -- Power to the People: Hacking the City with Plug-In Interfaces for Community Engagement -- Rapid Street Game Design: Prototyping Lab for Urban Change -- The City as Perpetual Beta: Fostering Systemic Urban Acupuncture -- Part II: Changing Roles -- Transforming Cities by Designing with Communities -- Economic Resilience Through Community-driven (Real Estate) Development in Amsterdam-Noord -- This is Our City! Urban Communities Re-Appropriating Their City -- Removing Barriers for Citizen Participation to Urban Innovation -- Part III: Hackers and Institutions -- Working in Beta: Testing Urban Experiments and Innovation Policy within Dublin City Council -- Reinventing the Rules: Emergent Gameplay for Civic Learning -- Data Flow in the Smart City: Open Data vs. The Commons -- Part IV: Theorizing the Hackable City -- Hacking, Making, and Prototyping for Social Change -- Unpacking the Smart City Through the Lens of the Right to the City: A Taxonomy as a Way Forward in Participatory Citymaking -- A Hacking Atlas: Holistic Hacking in the Urban Theater -- Of Hackers and Cities: How Selfbuilders in the Buiksloterham Are Making their City -- Epilogue: Co-creating a Humane Digital Transformation of Cities.
Record Nr. UNINA-9910350307603321
de Lange Michiel  
Singapore, : Springer Nature, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The Playful Citizen : Civic Engagement in a Mediatized Culture / / René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, Imar de Vries
The Playful Citizen : Civic Engagement in a Mediatized Culture / / René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, Imar de Vries
Autore Glas René
Pubbl/distr/stampa Amsterdam University Press, 2019
Descrizione fisica 1 online resource (432 pages)
Disciplina 323.042
Collana Games and Play
Soggetto topico Political participation
Play - Political aspects
Soggetto non controllato Digital media, play, citizen participation, knowledge, citizen science
ISBN 90-485-3520-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- 1. The playful citizen: An introduction -- Introduction to Part I -- 2. Engagement in play, engagement in politics : Playing political video games -- 3. Analytical game design : Game-making as a cultural technique in a gamified society -- 4. Re-thinking the social documentary -- 5. Collapsus, or how to make players become ecological citizens -- 6. The broken toy tactic: Clockwork worlds and activist games -- 7. Video games and the engaged citizen : On the ambiguity of digital play -- Introduction to Part II -- 8. Public laboratory: Play and civic engagement -- 9. Sensing the air and experimenting with environmental citizenship -- 10. Biohacking: Playing with technology -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- 12. The playful scientist: Stimulating playful communities for science practice -- 13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age -- Introduction to Part III -- 14. On participatory politics as a game changer and the politics of participation -- 15. Playing with politics: Memory, orientation, and tactility -- 16. Meaningful inefficiencies : Resisting the logic of technological efficiency in the design of civic systems -- 17. Permanent revolution: Occupying democracy -- 18. The playful city: Citizens making the smart city -- 19. Dissent at a distance -- 20. Playing with power : Casual politicking as a new frame for political analysis -- Index of names -- Index of subjects
Record Nr. UNISA-996309082703316
Glas René  
Amsterdam University Press, 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
The Playful Citizen : Civic Engagement in a Mediatized Culture / / René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, Imar de Vries
The Playful Citizen : Civic Engagement in a Mediatized Culture / / René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, Imar de Vries
Autore Glas René
Pubbl/distr/stampa Amsterdam University Press, 2019
Descrizione fisica 1 online resource (432 pages)
Disciplina 323.042
Collana Games and Play
Soggetto topico Political participation
Play - Political aspects
Soggetto non controllato Digital media, play, citizen participation, knowledge, citizen science
ISBN 90-485-3520-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- 1. The playful citizen: An introduction -- Introduction to Part I -- 2. Engagement in play, engagement in politics : Playing political video games -- 3. Analytical game design : Game-making as a cultural technique in a gamified society -- 4. Re-thinking the social documentary -- 5. Collapsus, or how to make players become ecological citizens -- 6. The broken toy tactic: Clockwork worlds and activist games -- 7. Video games and the engaged citizen : On the ambiguity of digital play -- Introduction to Part II -- 8. Public laboratory: Play and civic engagement -- 9. Sensing the air and experimenting with environmental citizenship -- 10. Biohacking: Playing with technology -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- 12. The playful scientist: Stimulating playful communities for science practice -- 13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age -- Introduction to Part III -- 14. On participatory politics as a game changer and the politics of participation -- 15. Playing with politics: Memory, orientation, and tactility -- 16. Meaningful inefficiencies : Resisting the logic of technological efficiency in the design of civic systems -- 17. Permanent revolution: Occupying democracy -- 18. The playful city: Citizens making the smart city -- 19. Dissent at a distance -- 20. Playing with power : Casual politicking as a new frame for political analysis -- Index of names -- Index of subjects
Record Nr. UNINA-9910309955503321
Glas René  
Amsterdam University Press, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui