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Persuasive Technology [[electronic resource] ] : Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers / / edited by Yvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B.J. Fogg
Persuasive Technology [[electronic resource] ] : Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers / / edited by Yvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B.J. Fogg
Edizione [1st ed. 2007.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2007
Descrizione fisica 1 online resource (XIV, 316 p.)
Disciplina 153.852
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Special purpose computers
Cognitive psychology
Computer communication systems
Application software
Artificial intelligence
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Cognitive Psychology
Computer Communication Networks
Computer Appl. in Social and Behavioral Sciences
Artificial Intelligence
ISBN 3-540-77006-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Technology That Motivates Health Behavior -- Persuasion, Task Interruption and Health Regimen Adherence -- Promoting Physical Activity Through Internet: A Persuasive Technology View -- Digital Therapy: The Coming Together of Psychology and Technology Can Create a New Generation of Programs for More Sustainable Behavioral Change -- Designing Persuasion: Health Technology for Low-Income African American Communities -- Persuading People with Video Games -- Fine Tuning the Persuasion in Persuasive Games -- Captivating Patterns – A First Validation -- New Form Factors for Persuasive Technology -- Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games -- iParrot: Towards Designing a Persuasive Agent for Energy Conservation -- The Pet Plant: Developing an Inanimate Emotionally Interactive Tool for the Elderly -- Surrounded by High-Tech Persuasion -- Distributed User Experience in Persuasive Technology Environments -- The PerCues Framework and Its Application for Sustainable Mobility -- Persuasive Technologies Should Be Boring -- Controlling People by Using Digital Punishment -- Electronic Monitoring of Offenders: Can a Wayward Technology Be Redeemed? -- Logical Modeling of Deceptive Negative Persuasion -- Surveillance, Persuasion, and Panopticon -- Technology That Motivates Groups to Unify -- Support Services: Persuading Employees and Customers to Do what Is in the Community’s Best Interest -- Improving Cross-Cultural Communication Through Collaborative Technologies -- Group Reactions to Visual Feedback Tools -- Can Brotherhood Be Sold Like Soap...Online? An Online Social Marketing and Advocacy Pilot Study Synopsis -- How Peers Influence You Online -- Social Comparisons to Motivate Contributions to an Online Community -- Can Companies Initiate Positive Word of Mouth? A Field Experiment Examining the Effects of Incentive Magnitude and Equity, and eReferral Mechanisms -- Source Salience and the Persuasiveness of Peer Recommendations: The Mediating Role of Social Trust -- New Insights Into Web Persuasion -- An Examination of the Influence of Involvement Level of Web Site Users on the Perceived Credibility of Web Sites -- Embedded Persuasive Strategies to Obtain Visitors’ Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website -- The Behavior Chain for Online Participation: How Successful Web Services Structure Persuasion -- Persuasive Agents on the Screen -- Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents -- The Importance of Interface Agent Visual Presence: Voice Alone Is Less Effective in Impacting Young Women’s Attitudes Toward Engineering -- Embodied Agents on a Website: Modelling an Attitudinal Route of Influence -- Using Digital Images to Persuade -- Is it Me or Is it what I say? Source Image and Persuasion -- Digital Television as Persuasive Technology -- Persuasion Via Mobile Phones -- The Use of Mobile Phones to Support Children’s Literacy Learning -- Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies -- Insights Into Persuasion Principles -- Modelling a Receiver’s Position to Persuasive Arguments -- Persuasive Recommendation: Serial Position Effects in Knowledge-Based Recommender Systems -- Perspectives on Persuasive Technology -- Persuade Into What? Why Human-Computer Interaction Needs a Philosophy of Technology -- Classical Rhetoric and a Limit to Persuasion -- Persuasion Theories and IT Design.
Record Nr. UNISA-996465856103316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2007
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Persuasive Technology [[electronic resource] ] : Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers / / edited by Yvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B.J. Fogg
Persuasive Technology [[electronic resource] ] : Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers / / edited by Yvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B.J. Fogg
Edizione [1st ed. 2007.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2007
Descrizione fisica 1 online resource (XIV, 316 p.)
Disciplina 153.852
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Special purpose computers
Cognitive psychology
Computer communication systems
Application software
Artificial intelligence
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Cognitive Psychology
Computer Communication Networks
Computer Appl. in Social and Behavioral Sciences
Artificial Intelligence
ISBN 3-540-77006-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Technology That Motivates Health Behavior -- Persuasion, Task Interruption and Health Regimen Adherence -- Promoting Physical Activity Through Internet: A Persuasive Technology View -- Digital Therapy: The Coming Together of Psychology and Technology Can Create a New Generation of Programs for More Sustainable Behavioral Change -- Designing Persuasion: Health Technology for Low-Income African American Communities -- Persuading People with Video Games -- Fine Tuning the Persuasion in Persuasive Games -- Captivating Patterns – A First Validation -- New Form Factors for Persuasive Technology -- Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games -- iParrot: Towards Designing a Persuasive Agent for Energy Conservation -- The Pet Plant: Developing an Inanimate Emotionally Interactive Tool for the Elderly -- Surrounded by High-Tech Persuasion -- Distributed User Experience in Persuasive Technology Environments -- The PerCues Framework and Its Application for Sustainable Mobility -- Persuasive Technologies Should Be Boring -- Controlling People by Using Digital Punishment -- Electronic Monitoring of Offenders: Can a Wayward Technology Be Redeemed? -- Logical Modeling of Deceptive Negative Persuasion -- Surveillance, Persuasion, and Panopticon -- Technology That Motivates Groups to Unify -- Support Services: Persuading Employees and Customers to Do what Is in the Community’s Best Interest -- Improving Cross-Cultural Communication Through Collaborative Technologies -- Group Reactions to Visual Feedback Tools -- Can Brotherhood Be Sold Like Soap...Online? An Online Social Marketing and Advocacy Pilot Study Synopsis -- How Peers Influence You Online -- Social Comparisons to Motivate Contributions to an Online Community -- Can Companies Initiate Positive Word of Mouth? A Field Experiment Examining the Effects of Incentive Magnitude and Equity, and eReferral Mechanisms -- Source Salience and the Persuasiveness of Peer Recommendations: The Mediating Role of Social Trust -- New Insights Into Web Persuasion -- An Examination of the Influence of Involvement Level of Web Site Users on the Perceived Credibility of Web Sites -- Embedded Persuasive Strategies to Obtain Visitors’ Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website -- The Behavior Chain for Online Participation: How Successful Web Services Structure Persuasion -- Persuasive Agents on the Screen -- Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents -- The Importance of Interface Agent Visual Presence: Voice Alone Is Less Effective in Impacting Young Women’s Attitudes Toward Engineering -- Embodied Agents on a Website: Modelling an Attitudinal Route of Influence -- Using Digital Images to Persuade -- Is it Me or Is it what I say? Source Image and Persuasion -- Digital Television as Persuasive Technology -- Persuasion Via Mobile Phones -- The Use of Mobile Phones to Support Children’s Literacy Learning -- Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies -- Insights Into Persuasion Principles -- Modelling a Receiver’s Position to Persuasive Arguments -- Persuasive Recommendation: Serial Position Effects in Knowledge-Based Recommender Systems -- Perspectives on Persuasive Technology -- Persuade Into What? Why Human-Computer Interaction Needs a Philosophy of Technology -- Classical Rhetoric and a Limit to Persuasion -- Persuasion Theories and IT Design.
Record Nr. UNINA-9910484136803321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Persuasive Technology [[electronic resource] ] : First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings / / edited by Wijnand IJsselsteijn, Yvonne de Kort, Cees Midden, Berry Eggen, Elise van den Hoven
Persuasive Technology [[electronic resource] ] : First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings / / edited by Wijnand IJsselsteijn, Yvonne de Kort, Cees Midden, Berry Eggen, Elise van den Hoven
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Descrizione fisica 1 online resource (XII, 224 p.)
Disciplina 153.8/52
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Special purpose computers
Computer communication systems
Application software
Artificial intelligence
Database management
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
Computer Appl. in Social and Behavioral Sciences
Artificial Intelligence
Database Management
ISBN 3-540-34293-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Persuasive Technology for Human Well-Being: Setting the Scene -- Persuasive Technology for Human Well-Being: Setting the Scene -- Psychological Principles of Persuasive Technology -- The Six Most Powerful Persuasion Strategies -- Changing Induced Moods Via Virtual Reality -- Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education -- Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation -- Cueing Common Ecological Behaviors to Increase Environmental Attitudes -- Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback -- The Persuasive Power of Mediated Risk Experiences -- Social Presence as a Conduit to the Social Dimensions of Online Trust -- Persuasive Technology: Theory and Modelling -- Feeling Strangely Fine: The Well-Being Economy in Popular Games -- Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design -- Persuasion Artifices to Promote Wellbeing -- Well-Being to “Well Done!”: The Development Cycle in Role-Playing Games -- Using Computational Agents to Motivate Diet Change -- Investigating Social Software as Persuasive Technology -- Towards an Architecture for an Adaptive Persuasive System -- Persuasive Technology: Design, Applications and Evaluations -- Persuasive Design: Fringes and Foundations -- The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption -- Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation -- Persuasive Technologies in Education: Improving Motivation to Read and Write for Children -- Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling -- Effect of a Virtual Coach on Athletes’ Motivation -- Self-management of Vascular Patients Activated by the Internet and Nurses: Rationale and Design -- Visualizing Energy Consumption of Radiators -- Ethics of Persuasive Technology -- Captology: A Critical Review -- Persuasive Gerontechnology -- Persuasive GERONtechnology: An Introduction -- Persuasive Technology for Leisure and Health: Development of a Personal Navigation Tool -- Persuasive Story Table: Promoting Exchange of Life History Stories Among Elderly in Institutions -- Persuasive Pillboxes: Improving Medication Adherence with Personal Digital Assistants -- Persuasive GERONtechnology: Reaping Technology’s Coaching Benefits at Older Age -- Ambient Intelligence and Persuasive Technology -- perCues: Trails of Persuasion for Ambient Intelligence -- Biofeedback Revisited: Dynamic Displays to Improve Health Trajectories -- Erratum -- The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption.
Record Nr. UNISA-996465900203316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Persuasive Technology : First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings / / edited by Wijnand IJsselsteijn, Yvonne de Kort, Cees Midden, Berry Eggen, Elise van den Hoven
Persuasive Technology : First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings / / edited by Wijnand IJsselsteijn, Yvonne de Kort, Cees Midden, Berry Eggen, Elise van den Hoven
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Descrizione fisica 1 online resource (XII, 224 p.)
Disciplina 153.8/52
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Special purpose computers
Computer communication systems
Application software
Artificial intelligence
Database management
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
Computer Appl. in Social and Behavioral Sciences
Artificial Intelligence
Database Management
ISBN 3-540-34293-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Persuasive Technology for Human Well-Being: Setting the Scene -- Persuasive Technology for Human Well-Being: Setting the Scene -- Psychological Principles of Persuasive Technology -- The Six Most Powerful Persuasion Strategies -- Changing Induced Moods Via Virtual Reality -- Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education -- Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation -- Cueing Common Ecological Behaviors to Increase Environmental Attitudes -- Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback -- The Persuasive Power of Mediated Risk Experiences -- Social Presence as a Conduit to the Social Dimensions of Online Trust -- Persuasive Technology: Theory and Modelling -- Feeling Strangely Fine: The Well-Being Economy in Popular Games -- Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design -- Persuasion Artifices to Promote Wellbeing -- Well-Being to “Well Done!”: The Development Cycle in Role-Playing Games -- Using Computational Agents to Motivate Diet Change -- Investigating Social Software as Persuasive Technology -- Towards an Architecture for an Adaptive Persuasive System -- Persuasive Technology: Design, Applications and Evaluations -- Persuasive Design: Fringes and Foundations -- The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption -- Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation -- Persuasive Technologies in Education: Improving Motivation to Read and Write for Children -- Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling -- Effect of a Virtual Coach on Athletes’ Motivation -- Self-management of Vascular Patients Activated by the Internet and Nurses: Rationale and Design -- Visualizing Energy Consumption of Radiators -- Ethics of Persuasive Technology -- Captology: A Critical Review -- Persuasive Gerontechnology -- Persuasive GERONtechnology: An Introduction -- Persuasive Technology for Leisure and Health: Development of a Personal Navigation Tool -- Persuasive Story Table: Promoting Exchange of Life History Stories Among Elderly in Institutions -- Persuasive Pillboxes: Improving Medication Adherence with Personal Digital Assistants -- Persuasive GERONtechnology: Reaping Technology’s Coaching Benefits at Older Age -- Ambient Intelligence and Persuasive Technology -- perCues: Trails of Persuasion for Ambient Intelligence -- Biofeedback Revisited: Dynamic Displays to Improve Health Trajectories -- Erratum -- The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption.
Record Nr. UNINA-9910483674003321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui