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Entertainment for Education. Digital Techniques and Systems [[electronic resource] ] : 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings / / edited by Xiaopeng Zhang, Shaochun Zhong, Zhigeng Pan, Ruwei Yun
Entertainment for Education. Digital Techniques and Systems [[electronic resource] ] : 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings / / edited by Xiaopeng Zhang, Shaochun Zhong, Zhigeng Pan, Ruwei Yun
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XVI, 635 p. 310 illus.)
Disciplina 374.26
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Education—Data processing
Computers and Education
ISBN 3-642-14533-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto E-Learning Tools and Platforms -- Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance -- Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners -- Computer-Supported Collaborative Conceptual Change -- Optimization Technique for Commercial Mobile MMORPG -- Design and Implementation of TCP/IP Protocol Learning Tool -- A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles -- Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram -- SPICEreading: A Three-in-One Share Platform in Cooperative English Reading -- The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform -- Research on the Establishment of Structural E-Learning Resources -- Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent -- A Model-Driven Architecture Approach for Developing E-Learning Platform -- E-Learning System for Education -- Knowledge Preference Based Learning Community Construction and Service Support -- Developing an Online History Educational System to Present the Progression of Spatial Regions -- A Bibliometric Study of E-Learning Literature on SSCI Database -- Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles -- Transferring Design Knowledge: Challenges and Opportunities -- The Content Balancing Method for Item Selection in CAT -- The Formative Evaluation’s Impact on Online Learning -- Psychological Perspectives on Social Behaviors of Chinese MMORPG Players -- Research on the Adaptive Strategy of Adaptive Learning System -- Research on an Educational Software Defect Prediction Model Based on SVM -- Webgame Based Collaborative Learning Design: A Case Study -- E-Learning Environments and Applications -- Design of a Medical Simulator Hard- and Software Architecture -- Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language -- An Analysis Framework of Activity Context in e-Learning Environments -- Distributed Cognition and Ecological Field of Learning in Network Games -- A Multimodal Virtual Anatomy E-Learning Tool for Medical Education -- To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education -- Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid -- Using Graph Edit Distance to Diagnose Student’s Science Process Skill in Physics -- Intelligent Assessment in Math Education for Complete Induction Problems -- Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform -- A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP -- Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology -- Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6 -- Game Techniques for Edutainment -- A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games -- Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children -- Strategy Research about Exploiting the Attention Resource of Learners in Educational Games -- Planning Serious Games: Adapting Approaches for Development -- UML Modeling for Software System of Edu-Game -- A Common Software Architecture for Educational Games -- O3D-Based Game Learning Environments for Cultural Heritage Online Education -- Simulator and Robot-Based Game for Learning Automata Theory -- Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects -- Multimedia Techniques for Edutainment -- Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction -- Optimal Bi-directional Seam Carving for Content-Aware Image Resizing -- Real-Time Hand Gesture Recognition Based on Vision -- A Vertical Search Engine Based on Visual and Textual Features -- Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realization -- Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking -- Spectrally-Based Single Image Relighting -- Multiple Layer Displacement Mapping with Lossless Image Compression -- Computer Animation and Graphics for Edutainment -- Research on Shadow Map Based Shadow Generation -- A Case for Web-Based Interactive 3D Game Using Motion Capture Data -- Sketch-Based Instancing of Parameterized 3D Models -- Digital Animation: Repercussions of New Media on Traditional Animation Concepts -- Towards Virtual Actors for Acting Out Stories -- Progressive 3D Model Compression Based on Surfacelet -- An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning -- Research on Collision Detection Algorithm Based on Particle Swarm Optimization -- Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce -- Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud.
Record Nr. UNISA-996466427603316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
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ICVRV 2013 : 2013 International Conference on Virtual Reality and Visualization : proceedings : 14-15 September 2013, Xi'an, Shaanxi, China / / edited by Xiaopeng Zhang [and three others]
ICVRV 2013 : 2013 International Conference on Virtual Reality and Visualization : proceedings : 14-15 September 2013, Xi'an, Shaanxi, China / / edited by Xiaopeng Zhang [and three others]
Pubbl/distr/stampa Los Alamitos, California : , : IEEE, , 2013
Descrizione fisica 1 online resource (xxii, 332 pages) : illustrations
Disciplina 006.8
Soggetto topico Virtual reality
Imaging systems
ISBN 1-4799-2322-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti 2013 International Conference on Virtual Reality and Visualization
Virtual Reality and Visualization
Record Nr. UNISA-996280033103316
Los Alamitos, California : , : IEEE, , 2013
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ICVRV 2013 : 2013 International Conference on Virtual Reality and Visualization : proceedings : 14-15 September 2013, Xi'an, Shaanxi, China / / edited by Xiaopeng Zhang [and three others]
ICVRV 2013 : 2013 International Conference on Virtual Reality and Visualization : proceedings : 14-15 September 2013, Xi'an, Shaanxi, China / / edited by Xiaopeng Zhang [and three others]
Pubbl/distr/stampa Los Alamitos, California : , : IEEE, , 2013
Descrizione fisica 1 online resource (xxii, 332 pages) : illustrations
Disciplina 006.8
Soggetto topico Virtual reality
Imaging systems
ISBN 1-4799-2322-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti 2013 International Conference on Virtual Reality and Visualization
Virtual Reality and Visualization
Record Nr. UNINA-9910132352303321
Los Alamitos, California : , : IEEE, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Technologies for E-Learning and Digital Entertainment [[electronic resource] ] : Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings / / edited by Zhigeng Pan, Xiaopeng Zhang, Abdennour El Rhalibi, Woontack Woo, Yi Li
Technologies for E-Learning and Digital Entertainment [[electronic resource] ] : Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings / / edited by Zhigeng Pan, Xiaopeng Zhang, Abdennour El Rhalibi, Woontack Woo, Yi Li
Edizione [1st ed. 2008.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008
Descrizione fisica 1 online resource (XVII, 791 p.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Computer engineering
Application software
Artificial intelligence
Multimedia information systems
User Interfaces and Human Computer Interaction
Computer Engineering
Computer Applications
Artificial Intelligence
Information Systems Applications (incl. Internet)
Multimedia Information Systems
ISBN 3-540-69736-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto E-Learning Platforms and Tools -- WRITE: Writing Revision Instrument for Teaching English -- u-Teacher: Ubiquitous Learning Approach -- A Model for Knowledge Innovation in Online Learning Community -- The Design of Software Architecture for E-Learning Platforms -- An Educational Component-Based Digital TV Middleware for the Brazilian’s System -- Designing and Developing Process-Oriented Network Courseware: IMS Learning Design Approach -- Design and Implementation of Game-Based Learning Environment for Scientific Inquiry -- Research and Implementation of Web-Based E-Learning Course Auto-generating Platform -- E-Learning System for Education -- A Humanized Mandarin e-Learning System Based on Pervasive Computing -- An Interactive Simulator for Information Communication Models -- iThaiSTAR – A Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances -- The Study on Visualization Systems for Computer-Supported Collaborative Learning -- Computer-Assisted Paper Wrapping with Visualization -- Hangeul Learning System -- An Ajax-Based Terminology System for E-Learning 2.0 -- Idea and Practice for Paperless Education -- SyTroN: Virtual Desk for Collaborative, Tele-operated and Tele-learning System with Real Devices -- Application of E-Learning Systems -- An Examination of Students’ Perception of Blended E-Learning in Chinese Higher Education -- Research and Application of Learning Activity Management System in College and University E-Learning -- Motivate the Learners to Practice English through Playing with Chatbot CSIEC -- A Strategy for Selecting Super-Peer in P2P and Grid Based Hybrid System -- Personal Knowledge Management in E-Learning Era -- Teaching Machine Learning to Design Students -- A Survey on Use of “New Perspective English Learning System” among University Students—Case Study on Jiangxi Normal University -- Evolving Game NPCs Based on Concurrent Evolutionary Neural Networks -- E-Learning Resource Management -- Knowledge Discovery by Network Visualization -- Research on Emotional Vocabulary-Driven Personalized Music Retrieval -- Research on Update Service in Learning Resources Management System -- On Retrieval of Flash Animations Based on Visual Features -- The Design of Web-Based Intelligent Item Bank -- Methods on Educational Resource Development and Application -- Research on Management of Resource Virtualization Based on Network -- The F-R Model of Teaching in Chinese Universities -- An Approach to a Visual Semantic Query for Document Retrieval -- Modification of Web Content According to the User Requirements -- Virtual Environments with Content Sharing -- Interaction in Game and Education -- Hand Contour Tracking Using Condensation and Partitioned Sampling -- Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment -- Designing Engaging Interaction with Contextual Patterns for an Educational Game -- Design and Implement of Game Speech Interaction Based on Speech Synthesis Technique -- Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation -- Vision Based Pose Recognition in Video Game -- Memotice Board: A Notice Board with Spatio-temporal Memory -- Mobile Cultural Heritage: The Case Study of Locri -- Integration of Game and Education -- Study of Game Scheme for Elementary Historical Education -- Integration of Game Elements with Role Play in Collaborative Learning — A Case Study of Quasi-GBL in Chinese Higher Education -- A Case of 3D Educational Game Design and Implementation -- Mathematical Education Game Based on Augmented Reality -- Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment -- Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments -- The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games -- Game Design and Development -- Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study -- The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games -- EFM: A Model for Educational Game Design -- Towards Generalised Accessibility of Computer Games -- Designing Narratology-Based Educational Games with Non-players -- Interactive Game Development with a Projector-Camera System -- Animated Impostors Manipulation for Real-Time Display in Games Design -- Virtual Characters, Animation and Navigation -- Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs -- Analysis of Role Behavior in Collaborative Network Learning -- Survey on Real-Time Crowds Simulation -- TS-Animation: A Track-Based Sketching Animation System -- Dynamic Axial Curve –Pair Based Deformation -- 3D Freehand Canvas -- Sparse Key Points Controlled Animation for Individual Face Model -- Networked Virtual Marionette Theater -- Tour into Virtual Environment in the Style of Pencil Drawing -- Research and Implementation of Hybrid Tracking Techniques in Augmented Museum Tour System -- Graphics Rendering and Digital Media -- Terrain Synthesis Based on Microscopic Terrain Feature -- A Double Domain Based Robust Digital Image Watermarking Scheme -- ABF Based Face Texturing -- Tile-Based Interactive Texture Design -- Efficient Method for Point-Based Rendering on GPUs -- Efficient Mushroom Cloud Simulation on GPU -- Geometric Modeling in Games and Virtual Reality -- Virtual Artistic Paper-Cut -- A Sufficient Condition for Uniform Convergence of Stationary p-Subdivision Scheme -- Model and Animate Plant Leaf Wilting -- The Technical Research and System Realization of 3D Garment Fitting System Based on Improved Collision-Check Algorithm -- Reconstruction of Tree Crown Shape from Scanned Data -- A Survey of Modeling and Rendering Trees -- Creating Boundary Curves of Point-Set Models in Interactive Environment -- Rational Biquartic Interpolating Surface Based on Function Values -- 3D Modelling for Metamorphosis for Animation.
Record Nr. UNISA-996465847003316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008
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Transactions on Edutainment IV [[electronic resource] /] / edited by Xiaopeng Zhang
Transactions on Edutainment IV [[electronic resource] /] / edited by Xiaopeng Zhang
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (X, 277 p. 142 illus.)
Disciplina 371.33
Collana Transactions on Edutainment
Soggetto topico Educational technology
Education—Data processing
Educational Technology
Computers and Education
ISBN 1-280-38802-1
9786613565945
3-642-14484-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory -- Modeling Personalized Learning Styles in a Web-Based Learning System -- An Emotional Agent in Virtual Learning Environment -- Lunar Surface Collaborative Browsing System for Science Museum Exhibitions -- Towards a Structural Model for Intention to Play a Digital Educational Game -- Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages -- Woodment: Web-Based Collaborative Multiplayer Serious Game -- Learning with Virtual Reality: Its Effects on Students with Different Learning Styles -- Automatic Motion Generation Based on Path Editing from Motion Capture Data -- Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama -- Synchronizable Objects in Distributed Multimedia Applications -- Anisotropic Cloth Modeling for Material Fabric -- A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills -- An Augmented Reality Nanomanipulator for Learning Nanophysics: The “NanoLearner” Platform -- Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU -- Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment -- Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game -- Sketch-Based 3D Face Modeling for Virtual Character -- A Framework for Virtual Hand Haptic Interaction -- Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity -- A Real-Time Interactive System for Facial Makeup of Peking Opera -- Design of Educational Game: A Literature Review.
Record Nr. UNISA-996466298103316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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