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Stability Analysis, Flexible Control and Optimal Operation of Microgrid / / Yong Li, Mingmin Zhang, and Yijia Cao
Stability Analysis, Flexible Control and Optimal Operation of Microgrid / / Yong Li, Mingmin Zhang, and Yijia Cao
Autore Li Yong
Edizione [First edition.]
Pubbl/distr/stampa Singapore : , : Springer, , [2023]
Descrizione fisica 1 online resource (XV, 217 p. 137 illus., 129 illus. in color.)
Disciplina 621.31
Soggetto topico Microgrids (Smart power grids)
ISBN 981-9907-53-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- Low-Frequency Oscillation Analysis of Virtual-Inertia-Controlled DC Microgrid Based on Multi-Timescale Impedance Model -- DC Voltage Supporting Strategy Utilizing Distributed Energy Storages in AC/DC Hybrid Networks -- Power Coordinated Control with Cross-Area Distributed Energy Storages in AC/DC Microgrid -- A Dynamic Coordinated Control Strategy of WTG-ES Combined System for Short-Term Frequency Support -- A Comprehensive Inertial Control Strategy for Hybrid AC/DC Microgrid with Distributed Generations -- A Robust Distributed Secondary Voltage Control Method for Islanded Microgrids -- Low-Carbon Economic Dispatch Considering Integrated Demand Response and Multistep Carbon Trading for Multi-Energy Microgrid -- Transaction Model Based on Stackelberg Game Method for Balancing Supply and Demand Sides of Multi-Energy Microgrid.
Record Nr. UNINA-9910717413203321
Li Yong  
Singapore : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Transactions on Edutainment VII [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Maiga Chang, Mingmin Zhang
Transactions on Edutainment VII [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Maiga Chang, Mingmin Zhang
Edizione [1st ed. 2012.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Descrizione fisica 1 online resource (XIII, 284 p.)
Disciplina 005.437
4.019
Collana Transactions on Edutainment
Soggetto topico User interfaces (Computer systems)
Artificial intelligence
Application software
Multimedia information systems
Computer graphics
Education—Data processing
User Interfaces and Human Computer Interaction
Artificial Intelligence
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Computer Graphics
Computers and Education
ISBN 3-642-29050-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996465995303316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Transactions on Edutainment VIII [[electronic resource] /] / edited by Maiga Chang, Mingmin Zhang
Transactions on Edutainment VIII [[electronic resource] /] / edited by Maiga Chang, Mingmin Zhang
Edizione [1st ed. 2012.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Descrizione fisica 1 online resource (280 p. 144 illus.)
Disciplina 374.26
Collana Transactions on Edutainment
Soggetto topico Education—Data processing
User interfaces (Computer systems)
Optical data processing
Multimedia information systems
Computer graphics
Artificial intelligence
Computers and Education
User Interfaces and Human Computer Interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Multimedia Information Systems
Computer Graphics
Artificial Intelligence
ISBN 3-642-31439-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996465527203316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Transactions on Edutainment XI [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang
Transactions on Edutainment XI [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (XIII, 266 p. 154 illus.)
Disciplina 004
Collana Transactions on Edutainment
Soggetto topico Education—Data processing
User interfaces (Computer systems)
Personal computers
Optical data processing
Pattern recognition
Algorithms
Computers and Education
User Interfaces and Human Computer Interaction
Personal Computing
Image Processing and Computer Vision
Pattern Recognition
Algorithm Analysis and Problem Complexity
ISBN 3-662-48247-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Editorial -- Transactions on Edutainment -- Contents -- Object Reconstruction and Management -- 3D Objects Feature Extraction and Its Applications: A Survey -- Abstract -- 1 Introduction -- 2 3D Object Feature Extraction Technologies -- 2.1 Context Distributed -- 2.2 Image Projected -- 2.3 Skeleton -- 3 The Applications of 3D Object Feature -- 3.1 3D CAD Models Matching -- 3.2 Non-rigid 3D Object Retrieval -- 3.3 3D Objects Deformation -- 4 Conclusion -- References -- Detection and Segmentation of Moving Objects from Dynamic RGB and Depth Images -- Abstract -- 1 Introduction -- 2 Overview -- 3 Assignment of 3D Flow Vectors to 3D Flowsets -- 4 Initial Dense Object Segmentation -- 5 The Expansion of Initial Object's Area -- 6 Experimental Result -- 7 Conclusion -- References -- A Method for the 3D Reconstruction Based on Edge Detection and Feature Extraction -- Abstract -- 1 Introduction -- 2 Stereo Matching and 3D Reconstruction -- 2.1 Select the Size of Matching Template -- 2.2 Choose Similar Measure -- 2.3 The Stereo Matching of Cylindrical Projection -- 2.4 The Corresponding Points Matched in Perspective Projection -- 2.5 Consistency Check -- 3 Experiment Results -- 4 Conclusion -- References -- 3D Reconstruction Based on Model Registration Using RANSAC-ICP Algorithm -- Abstract -- 1 Introduction -- 2 Model Registration -- 2.1 Rigid Transformation Matrix -- 2.2 Acquisition of Corresponding Points -- 2.3 Rigid Transformation Matrix -- 3 CTF Registration Strategy Based on RANSAC-ICP Algorithm -- 4 Result Analysis -- 5 Conclusion -- References -- A Method of License Character Recognition Based on Fast Nearest Feature Line -- Abstract -- 1 Introduction -- 2 Color Clustering Algorithm and Mathematical Morphology Filtering -- 2.1 Munsell Color-Space and NBS Distance -- 2.2 The Space Conversion from RGB Color-Space to HLC Color-Space.
2.3 Color Clustering Algorithm -- 2.4 Mathematical Morphology Filtering -- 3 KNFL Algorithm -- 4 Feature Extraction of Character Module -- 5 Experiments -- 6 Conclusion -- References -- Research of Task Allocation Strategy for Moving Image Matching Based on Multi-agent -- Abstract -- 1 Introduction -- 2 About Genetic Algorithm and Simulated Annealing -- 3 Task Allocation Algorithm Based on Genetic Algorithm and Simulated Annealing Algorithm -- 3.1 Introduction to the Algorithm -- 3.2 Algorithm Description and Analysis -- 3.2.1 Initialization -- Randomly Generate a Task Allocation Matrix Set -- Description and Determine the Initial Task Allocation Scheme Set -- Set the Initial Temperature of the Simulated Annealing Algorithm Temp0 and Convergence Rate alpha -- 3.2.2 Loops -- Mating -- Variation -- Duplication -- Selection -- 4 Conclusion -- References -- Extracting the Foreground from Video Based on a New Sampling Method -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Sampling from Neighbor Frames -- 3.1 Local Transformation -- 4 Sampling the Foreground and Background Pairs -- 4.1 Alpha Matte Refinement -- 5 Experiment Results -- 6 Conclusion -- Acknowledgements -- References -- Graphics -- Specifying Efficient Recognizers for Sketch-Based Rendering -- Abstract -- 1 Introduction -- 2 Sketch Recognition -- 3 Methods for Stroke Classification -- 3.1 Least Squares Method -- 3.2 K-Means Method -- 3.3 Expectation-Maximization Method -- 3.4 Classifier Comparison -- 4 Results -- 5 Conclusions -- References -- A Method of Human Facial Portrait Generation Based on Features Exaggeration -- Abstract -- 1 Introduction -- 2 Research Status -- 3 Features Exaggerated of Face Portrait Caricature -- 3.1 Face Feature Definition -- 3.2 Standard Face Model -- 3.3 Exaggerated Feature's Selection and Constraint -- 4 Facial Comic Drawing Based on the Image Warping.
4.1 Thin-Plate Spline Deformation Technology -- 4.2 The Synthesis of Man Face Portrait and Comics -- 5 Experiment and Discussion -- 6 Summary and Expectation -- Acknowledgments -- References -- An Improved Texture Synthesis Algorithm -- Abstract -- 1 Introduction -- 2 Synthesis Algorithm Based on Line -- 2.1 Image Quilting Algorithm -- 2.2 Improved Algorithm Principle -- 2.3 The Upgrade Rate of Synthesis Speed Analysis -- 2.4 The Search for the Best Horizontal Sew Line -- 3 Parallel Traversal of the Candidate Synthesis Texture Patch -- 4 Experimental Result Contrast and Analysis -- 4.1 The Experiments of the Synthesis Speed -- 4.2 Experiments of Synthesis Effect -- 4.3 The Results of the Parallel Calculation -- 5 Conclusions -- Acknowledgements -- References -- Interactive Plant Modeling Based on Freehand Sketches -- Abstract -- 1 Introduction -- 2 Related Work -- 2.1 Rule-Based Methods -- 2.2 Image-Based Methods -- 2.3 Point Data-Based Methods -- 3 Overview of the System -- 4 Construction of an Initial 2D Sketch -- 5 Transformation of the 2D Sketch into a 3D Model -- 5.1 Pre-processing the 2D Sketch -- 5.2 The Branch System Generation -- 5.3 The Whole Structure Generation -- 5.4 The Leaves Generation -- 5.5 The Texture Mapping -- 6 Result -- 7 Conclusions and Future Work -- Acknowledgments -- References -- Determining Knots by Minimizing the Second Derivative -- Abstract -- 1 Introduction -- 2 Basic Idea -- 3 Determining si -- 4 Merging Local Knots Sequences -- 5 Experiments -- 6 Conclusion -- References -- VR/AR -- Application of Mobile AR in E-learning: An Overview -- Abstract -- 1 Introduction -- 2 The Early Application of AR -- 3 The Principle of Mobile AR Technology -- 4 The Present Application of Mobile AR -- 5 The Present Application of Mobile AR in E-Learning -- 5.1 Teaching and Training -- 5.2 Teaching Aid -- 5.3 Teaching Simulation.
5.4 Education Game -- 5.5 Information Retrieve and Navigation -- 5.6 Content Created and Display -- 5.7 Cooperate Supporting -- 5.8 Equipment Maintenance and Inspection -- 5.9 AR E-book -- 6 Application Prospect of Mobile AR Technology in E-Learning -- 6.1 New Understanding Method Between Teachers and Students -- 6.2 Visual Textbook -- 6.3 Virtual Laboratory -- 6.4 Experiment Equipment Maintenance -- 6.5 Watch Course Video of Superimposing Information -- 6.6 The Platform of Virtual Reality and the Communication -- 7 Problems of Mobile AR Technology -- 7.1 Mobile Performance Need to be Improved -- 7.2 Network Performance and Environment Need to be Improved -- 8 Conclusions -- References -- The Study of Mapping Mechanism Between Game Rules and Knowledge in Educational Games: A Case of Agri ... -- Abstract -- 1 Introduction -- 2 Game Classification -- 3 General-Element Model of Game and Formal Representation -- 3.1 General-Element Model of Game -- 3.2 Rules of Game -- 3.3 Representation of Rules -- 4 Classification of Knowledge in Games -- 5 Relation Between Knowledge and Game and Formal Representation -- 5.1 Relation Between Knowledge and Game Elements -- 5.2 Formal Representation of Knowledge in Game -- 6 Application in Design of an Agricultural Game: Virtual Farm -- 7 Conclusion -- References -- How Can Chinese Teachers Use Multimedia Material in EFL Teaching -- Abstract -- 1 Introduction -- 2 Overview of the Related Works -- 2.1 Schema Theory -- 2.2 Comprehensible Input -- 3 Strategies for Using Video Material in EFL Classrooms -- 3.1 Choosing Material -- 3.2 How to Introduce Video into Classrooms -- 3.3 Examples of Classroom Activities by Video -- 3.3.1 Previewing Activities -- 3.3.2 Viewing -- 3.3.3 Post-viewing -- 4 Conclusion -- References -- An Interactive Construction Method of 3D Objects from Chinese Ink Paintings -- Abstract.
1 Introduction -- 1.1 Related Work -- 2 Geometry Model Construction of 3D Stroke -- 2.1 Brush Stroke Decomposition -- 2.2 Surface Mesh of 2D Stroke -- 2.3 Skinned Mesh of 3D Stroke -- 2.4 Animation Set -- 3 Experimental Results -- 4 Conclusion -- References -- A Generation Method of Chinese Meticulous Painting Based on Image -- Abstract -- 1 Introduction -- 2 Methodology -- 2.1 Line-Drawing Draft -- 2.2 Ink-Dyeing Draft -- 2.3 Color Draft -- 2.4 Rice Paper -- 3 Experimental Results and Analysis -- 4 Conclusion -- Acknowledgements -- References -- A New Mode of Protection and Inheritance Based on Xinjiang Traditional Folk Arts Pattern -- Abstract -- 1 Introduction -- 2 Related Work -- 3 New Mode of Protection and Inheritance Based on Motif Gene -- 3.1 Pattern Gene -- 3.2 Classification of Motif Genes -- 3.3 Pattern Gene Acquisition -- 4 System Structure Based on Genetic Model -- 5 Genetic Model of the Protection and Inheritance Pattern -- 6 Conclusion -- References -- Applications -- The Export of Hangzhou's Cultural and Creative Products (Services) and Its Development Overseas -- Abstract -- 1 Introduction -- 2 Status Quo of the Development of Hangzhou's Cultural and Creative Industries -- 2.1 Overview of Cultural and Creative Industries in Hangzhou -- 2.2 Status Quo of Cultural and Creative Enterprises in Hangzhou -- 2.2.1 Scale of Cultural and Creative Enterprises in Hangzhou -- 2.2.2 Types of Registration of Cultural and Creative Enterprises -- 2.2.3 Share-Controlling of the Enterprises -- 2.2.4 Brand Strengths of Hangzhou's Cultural and Creative Industries in China -- 3 Export of Hangzhou's Cultural and Creative Products (Services) as Well as the Development Overseas -- 3.1 Categories of Exported Cultural and Creative Products (Services) -- 3.1.1 Major Forms of Export of Cultural and Creative Products (Services).
3.1.2 Influence of Overseas Powerful Cultures on Export of Cultural and Creative Products (Services).
Record Nr. UNISA-996466004403316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Transactions on Edutainment XI [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang
Transactions on Edutainment XI [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (XIII, 266 p. 154 illus.)
Disciplina 004
Collana Transactions on Edutainment
Soggetto topico Education—Data processing
User interfaces (Computer systems)
Personal computers
Optical data processing
Pattern recognition
Algorithms
Computers and Education
User Interfaces and Human Computer Interaction
Personal Computing
Image Processing and Computer Vision
Pattern Recognition
Algorithm Analysis and Problem Complexity
ISBN 3-662-48247-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Editorial -- Transactions on Edutainment -- Contents -- Object Reconstruction and Management -- 3D Objects Feature Extraction and Its Applications: A Survey -- Abstract -- 1 Introduction -- 2 3D Object Feature Extraction Technologies -- 2.1 Context Distributed -- 2.2 Image Projected -- 2.3 Skeleton -- 3 The Applications of 3D Object Feature -- 3.1 3D CAD Models Matching -- 3.2 Non-rigid 3D Object Retrieval -- 3.3 3D Objects Deformation -- 4 Conclusion -- References -- Detection and Segmentation of Moving Objects from Dynamic RGB and Depth Images -- Abstract -- 1 Introduction -- 2 Overview -- 3 Assignment of 3D Flow Vectors to 3D Flowsets -- 4 Initial Dense Object Segmentation -- 5 The Expansion of Initial Object's Area -- 6 Experimental Result -- 7 Conclusion -- References -- A Method for the 3D Reconstruction Based on Edge Detection and Feature Extraction -- Abstract -- 1 Introduction -- 2 Stereo Matching and 3D Reconstruction -- 2.1 Select the Size of Matching Template -- 2.2 Choose Similar Measure -- 2.3 The Stereo Matching of Cylindrical Projection -- 2.4 The Corresponding Points Matched in Perspective Projection -- 2.5 Consistency Check -- 3 Experiment Results -- 4 Conclusion -- References -- 3D Reconstruction Based on Model Registration Using RANSAC-ICP Algorithm -- Abstract -- 1 Introduction -- 2 Model Registration -- 2.1 Rigid Transformation Matrix -- 2.2 Acquisition of Corresponding Points -- 2.3 Rigid Transformation Matrix -- 3 CTF Registration Strategy Based on RANSAC-ICP Algorithm -- 4 Result Analysis -- 5 Conclusion -- References -- A Method of License Character Recognition Based on Fast Nearest Feature Line -- Abstract -- 1 Introduction -- 2 Color Clustering Algorithm and Mathematical Morphology Filtering -- 2.1 Munsell Color-Space and NBS Distance -- 2.2 The Space Conversion from RGB Color-Space to HLC Color-Space.
2.3 Color Clustering Algorithm -- 2.4 Mathematical Morphology Filtering -- 3 KNFL Algorithm -- 4 Feature Extraction of Character Module -- 5 Experiments -- 6 Conclusion -- References -- Research of Task Allocation Strategy for Moving Image Matching Based on Multi-agent -- Abstract -- 1 Introduction -- 2 About Genetic Algorithm and Simulated Annealing -- 3 Task Allocation Algorithm Based on Genetic Algorithm and Simulated Annealing Algorithm -- 3.1 Introduction to the Algorithm -- 3.2 Algorithm Description and Analysis -- 3.2.1 Initialization -- Randomly Generate a Task Allocation Matrix Set -- Description and Determine the Initial Task Allocation Scheme Set -- Set the Initial Temperature of the Simulated Annealing Algorithm Temp0 and Convergence Rate alpha -- 3.2.2 Loops -- Mating -- Variation -- Duplication -- Selection -- 4 Conclusion -- References -- Extracting the Foreground from Video Based on a New Sampling Method -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Sampling from Neighbor Frames -- 3.1 Local Transformation -- 4 Sampling the Foreground and Background Pairs -- 4.1 Alpha Matte Refinement -- 5 Experiment Results -- 6 Conclusion -- Acknowledgements -- References -- Graphics -- Specifying Efficient Recognizers for Sketch-Based Rendering -- Abstract -- 1 Introduction -- 2 Sketch Recognition -- 3 Methods for Stroke Classification -- 3.1 Least Squares Method -- 3.2 K-Means Method -- 3.3 Expectation-Maximization Method -- 3.4 Classifier Comparison -- 4 Results -- 5 Conclusions -- References -- A Method of Human Facial Portrait Generation Based on Features Exaggeration -- Abstract -- 1 Introduction -- 2 Research Status -- 3 Features Exaggerated of Face Portrait Caricature -- 3.1 Face Feature Definition -- 3.2 Standard Face Model -- 3.3 Exaggerated Feature's Selection and Constraint -- 4 Facial Comic Drawing Based on the Image Warping.
4.1 Thin-Plate Spline Deformation Technology -- 4.2 The Synthesis of Man Face Portrait and Comics -- 5 Experiment and Discussion -- 6 Summary and Expectation -- Acknowledgments -- References -- An Improved Texture Synthesis Algorithm -- Abstract -- 1 Introduction -- 2 Synthesis Algorithm Based on Line -- 2.1 Image Quilting Algorithm -- 2.2 Improved Algorithm Principle -- 2.3 The Upgrade Rate of Synthesis Speed Analysis -- 2.4 The Search for the Best Horizontal Sew Line -- 3 Parallel Traversal of the Candidate Synthesis Texture Patch -- 4 Experimental Result Contrast and Analysis -- 4.1 The Experiments of the Synthesis Speed -- 4.2 Experiments of Synthesis Effect -- 4.3 The Results of the Parallel Calculation -- 5 Conclusions -- Acknowledgements -- References -- Interactive Plant Modeling Based on Freehand Sketches -- Abstract -- 1 Introduction -- 2 Related Work -- 2.1 Rule-Based Methods -- 2.2 Image-Based Methods -- 2.3 Point Data-Based Methods -- 3 Overview of the System -- 4 Construction of an Initial 2D Sketch -- 5 Transformation of the 2D Sketch into a 3D Model -- 5.1 Pre-processing the 2D Sketch -- 5.2 The Branch System Generation -- 5.3 The Whole Structure Generation -- 5.4 The Leaves Generation -- 5.5 The Texture Mapping -- 6 Result -- 7 Conclusions and Future Work -- Acknowledgments -- References -- Determining Knots by Minimizing the Second Derivative -- Abstract -- 1 Introduction -- 2 Basic Idea -- 3 Determining si -- 4 Merging Local Knots Sequences -- 5 Experiments -- 6 Conclusion -- References -- VR/AR -- Application of Mobile AR in E-learning: An Overview -- Abstract -- 1 Introduction -- 2 The Early Application of AR -- 3 The Principle of Mobile AR Technology -- 4 The Present Application of Mobile AR -- 5 The Present Application of Mobile AR in E-Learning -- 5.1 Teaching and Training -- 5.2 Teaching Aid -- 5.3 Teaching Simulation.
5.4 Education Game -- 5.5 Information Retrieve and Navigation -- 5.6 Content Created and Display -- 5.7 Cooperate Supporting -- 5.8 Equipment Maintenance and Inspection -- 5.9 AR E-book -- 6 Application Prospect of Mobile AR Technology in E-Learning -- 6.1 New Understanding Method Between Teachers and Students -- 6.2 Visual Textbook -- 6.3 Virtual Laboratory -- 6.4 Experiment Equipment Maintenance -- 6.5 Watch Course Video of Superimposing Information -- 6.6 The Platform of Virtual Reality and the Communication -- 7 Problems of Mobile AR Technology -- 7.1 Mobile Performance Need to be Improved -- 7.2 Network Performance and Environment Need to be Improved -- 8 Conclusions -- References -- The Study of Mapping Mechanism Between Game Rules and Knowledge in Educational Games: A Case of Agri ... -- Abstract -- 1 Introduction -- 2 Game Classification -- 3 General-Element Model of Game and Formal Representation -- 3.1 General-Element Model of Game -- 3.2 Rules of Game -- 3.3 Representation of Rules -- 4 Classification of Knowledge in Games -- 5 Relation Between Knowledge and Game and Formal Representation -- 5.1 Relation Between Knowledge and Game Elements -- 5.2 Formal Representation of Knowledge in Game -- 6 Application in Design of an Agricultural Game: Virtual Farm -- 7 Conclusion -- References -- How Can Chinese Teachers Use Multimedia Material in EFL Teaching -- Abstract -- 1 Introduction -- 2 Overview of the Related Works -- 2.1 Schema Theory -- 2.2 Comprehensible Input -- 3 Strategies for Using Video Material in EFL Classrooms -- 3.1 Choosing Material -- 3.2 How to Introduce Video into Classrooms -- 3.3 Examples of Classroom Activities by Video -- 3.3.1 Previewing Activities -- 3.3.2 Viewing -- 3.3.3 Post-viewing -- 4 Conclusion -- References -- An Interactive Construction Method of 3D Objects from Chinese Ink Paintings -- Abstract.
1 Introduction -- 1.1 Related Work -- 2 Geometry Model Construction of 3D Stroke -- 2.1 Brush Stroke Decomposition -- 2.2 Surface Mesh of 2D Stroke -- 2.3 Skinned Mesh of 3D Stroke -- 2.4 Animation Set -- 3 Experimental Results -- 4 Conclusion -- References -- A Generation Method of Chinese Meticulous Painting Based on Image -- Abstract -- 1 Introduction -- 2 Methodology -- 2.1 Line-Drawing Draft -- 2.2 Ink-Dyeing Draft -- 2.3 Color Draft -- 2.4 Rice Paper -- 3 Experimental Results and Analysis -- 4 Conclusion -- Acknowledgements -- References -- A New Mode of Protection and Inheritance Based on Xinjiang Traditional Folk Arts Pattern -- Abstract -- 1 Introduction -- 2 Related Work -- 3 New Mode of Protection and Inheritance Based on Motif Gene -- 3.1 Pattern Gene -- 3.2 Classification of Motif Genes -- 3.3 Pattern Gene Acquisition -- 4 System Structure Based on Genetic Model -- 5 Genetic Model of the Protection and Inheritance Pattern -- 6 Conclusion -- References -- Applications -- The Export of Hangzhou's Cultural and Creative Products (Services) and Its Development Overseas -- Abstract -- 1 Introduction -- 2 Status Quo of the Development of Hangzhou's Cultural and Creative Industries -- 2.1 Overview of Cultural and Creative Industries in Hangzhou -- 2.2 Status Quo of Cultural and Creative Enterprises in Hangzhou -- 2.2.1 Scale of Cultural and Creative Enterprises in Hangzhou -- 2.2.2 Types of Registration of Cultural and Creative Enterprises -- 2.2.3 Share-Controlling of the Enterprises -- 2.2.4 Brand Strengths of Hangzhou's Cultural and Creative Industries in China -- 3 Export of Hangzhou's Cultural and Creative Products (Services) as Well as the Development Overseas -- 3.1 Categories of Exported Cultural and Creative Products (Services) -- 3.1.1 Major Forms of Export of Cultural and Creative Products (Services).
3.1.2 Influence of Overseas Powerful Cultures on Export of Cultural and Creative Products (Services).
Record Nr. UNINA-9910485010603321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Transactions on Edutainment XII [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
Transactions on Edutainment XII [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (X, 209 p. 120 illus.)
Disciplina 794.8
Collana Transactions on Edutainment
Soggetto topico Education—Data processing
User interfaces (Computer systems)
Optical data processing
Pattern recognition
Data mining
Algorithms
Computers and Education
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
Pattern Recognition
Data Mining and Knowledge Discovery
Algorithm Analysis and Problem Complexity
ISBN 3-662-50544-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The EDUGAMES4ALL Project Framework -- A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects -- Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone -- A Study of Digital Games as a New Media of Cultural Transmission -- Research on Initialization of 3D Hand Pose based on User and Computer Interaction -- The Recognition of Human Daily Actions with Wearable Motion Sensor System -- A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing -- Virtual Interface and its Application in Natural Interaction -- Building Targets Change Detection of SAR Images Based on Fuzzy Distances -- 3D Plant Modeling Based on BP Neural Network -- The Seamless Integration Achievement of the Actual Situation of the Scene -- An Improved Edge Detection Method Using Adaptive Threshold -- Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric -- Visualization of the Color Family Order System -- An Affine Transformation Based Image Shuffling and Watermarking Scheme -- A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System -- Computer Assisted Chinese Birthday Couplets Generation.
Record Nr. UNINA-9910483452003321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Transactions on Edutainment XII [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
Transactions on Edutainment XII [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (X, 209 p. 120 illus.)
Disciplina 794.8
Collana Transactions on Edutainment
Soggetto topico Education—Data processing
User interfaces (Computer systems)
Optical data processing
Pattern recognition
Data mining
Algorithms
Computers and Education
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
Pattern Recognition
Data Mining and Knowledge Discovery
Algorithm Analysis and Problem Complexity
ISBN 3-662-50544-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The EDUGAMES4ALL Project Framework -- A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects -- Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone -- A Study of Digital Games as a New Media of Cultural Transmission -- Research on Initialization of 3D Hand Pose based on User and Computer Interaction -- The Recognition of Human Daily Actions with Wearable Motion Sensor System -- A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing -- Virtual Interface and its Application in Natural Interaction -- Building Targets Change Detection of SAR Images Based on Fuzzy Distances -- 3D Plant Modeling Based on BP Neural Network -- The Seamless Integration Achievement of the Actual Situation of the Scene -- An Improved Edge Detection Method Using Adaptive Threshold -- Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric -- Visualization of the Color Family Order System -- An Affine Transformation Based Image Shuffling and Watermarking Scheme -- A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System -- Computer Assisted Chinese Birthday Couplets Generation.
Record Nr. UNISA-996465698503316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Transactions on Edutainment XIII [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
Transactions on Edutainment XIII [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XI, 304 p. 164 illus.)
Disciplina 794.8
Collana Transactions on Edutainment
Soggetto topico Optical data processing
Computer graphics
Artificial intelligence
User interfaces (Computer systems)
Special purpose computers
Computer communication systems
Image Processing and Computer Vision
Computer Graphics
Artificial Intelligence
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
ISBN 3-662-54395-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Exploring the Museum with a Handheld Projector in Your Own Room -- CPI Learning in Clothing Thermal Computational Design -- Study on Virtual Camera with Preset Shot types based on Composition Aesthetic computing -- A Synthesis Plot of PCP and MDS for the exploration of High Dimensional Time Series Data -- The Wearable Tactile Information Expression System based on Electrotactile Rendering -- Adaptable Behavior Coding Schema for Avatar Interaction in Network Virtual Environment -- A Virtual Music Control System Based on Dynamic Hand Gesture Recognition -- A real-time interactive system based on hand gesture recognition in virtual fitting -- A Robust Rectification Algorithm for the Vision Navigation System of the Planetary Rover -- Research on interactive dynamic simulation method in virtual medical surgical visualization -- A Distributed Stream Computing Architecture for Dynamic Light-field Acquisition and Rendering System -- Real-time Rendering of Rut Based on Material Point Method -- GPU-based Post-Processing Color Grading Algorithms in Real-time Rendering for Mobile Commerce Service User -- Manifold Ranking for Sketch-Based 3D Model Retrieval -- Design and Simulation of Autonomous Mobile Robots Obstacle Avoidance System -- Depth Map Enhancement with Interaction in 2D-to-3D Video Conversion -- A Collaborative Work System of Urban Management Based on Multi-Agent -- A Vehicle Logo Recognition Approach based on Foreground-background Pixel-Pair Feature -- Content-aware Image Retargeting Using Line-based MLS Deformation -- Visualizing Geospatial Distribution of Pesticide Residue Pollution using Cartogram and Heat Map -- Research on Shot Detection Algorithm of Self-adaptive Dual Thresholds Based on Multi-feature Fusion -- An Indoor Positioning System Based on iBeacon -- Approach of Load Balancing in Network Monitoring -- Method and applications for multiple attribute decision-making based on converting triangular fuzzy numbers into connection numbers -- Local Feature Weighting For Data Classification.
Record Nr. UNISA-996466189603316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Transactions on Edutainment XIII [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
Transactions on Edutainment XIII [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XI, 304 p. 164 illus.)
Disciplina 794.8
Collana Transactions on Edutainment
Soggetto topico Optical data processing
Computer graphics
Artificial intelligence
User interfaces (Computer systems)
Special purpose computers
Computer communication systems
Image Processing and Computer Vision
Computer Graphics
Artificial Intelligence
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
ISBN 3-662-54395-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Exploring the Museum with a Handheld Projector in Your Own Room -- CPI Learning in Clothing Thermal Computational Design -- Study on Virtual Camera with Preset Shot types based on Composition Aesthetic computing -- A Synthesis Plot of PCP and MDS for the exploration of High Dimensional Time Series Data -- The Wearable Tactile Information Expression System based on Electrotactile Rendering -- Adaptable Behavior Coding Schema for Avatar Interaction in Network Virtual Environment -- A Virtual Music Control System Based on Dynamic Hand Gesture Recognition -- A real-time interactive system based on hand gesture recognition in virtual fitting -- A Robust Rectification Algorithm for the Vision Navigation System of the Planetary Rover -- Research on interactive dynamic simulation method in virtual medical surgical visualization -- A Distributed Stream Computing Architecture for Dynamic Light-field Acquisition and Rendering System -- Real-time Rendering of Rut Based on Material Point Method -- GPU-based Post-Processing Color Grading Algorithms in Real-time Rendering for Mobile Commerce Service User -- Manifold Ranking for Sketch-Based 3D Model Retrieval -- Design and Simulation of Autonomous Mobile Robots Obstacle Avoidance System -- Depth Map Enhancement with Interaction in 2D-to-3D Video Conversion -- A Collaborative Work System of Urban Management Based on Multi-Agent -- A Vehicle Logo Recognition Approach based on Foreground-background Pixel-Pair Feature -- Content-aware Image Retargeting Using Line-based MLS Deformation -- Visualizing Geospatial Distribution of Pesticide Residue Pollution using Cartogram and Heat Map -- Research on Shot Detection Algorithm of Self-adaptive Dual Thresholds Based on Multi-feature Fusion -- An Indoor Positioning System Based on iBeacon -- Approach of Load Balancing in Network Monitoring -- Method and applications for multiple attribute decision-making based on converting triangular fuzzy numbers into connection numbers -- Local Feature Weighting For Data Classification.
Record Nr. UNINA-9910483782503321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Transactions on Edutainment XV [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang, Abdennour El Rhalibi, Kashif Kifayat
Transactions on Edutainment XV [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang, Abdennour El Rhalibi, Kashif Kifayat
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (X, 275 p. 138 illus., 86 illus. in color.)
Disciplina 371.33
Collana Transactions on Edutainment
Soggetto topico Optical data processing
Education—Data processing
Application software
Computer security
User interfaces (Computer systems)
Image Processing and Computer Vision
Computers and Education
Computer Appl. in Social and Behavioral Sciences
Systems and Data Security
User Interfaces and Human Computer Interaction
ISBN 3-662-59351-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Wearable Sensors and Equipment in VR Games: A Review -- A Style Image Confrontation Generation Network Based on Markov Random Field -- A Point Cloud Registration Algorithm Based On 3D-SIFT -- Lip-reading based on deep learning model -- Parameter Estimation of Decaying DC Component via Improved Levenberg-Marquardt Algorithm -- Typing technology of virtual character of animation based on enneagram personality -- The Style-based Automatic Generation System for Xinjiang Carpet Patterns -- Research on teaching experiment of color and Digital color -- Cybersecurity Curriculum Design: A Survey -- Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators -- Pedagogical Approach to Effective Cybersecurity Teaching -- Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course -- A Virtual Classroom for Cybersecurity Education -- The Cyber Security Knowledge Exchange: Working with Employers to produce authentic PBL scenarios and enhance employability -- Virtual Training and Experience System for Public Security Education -- Intelligent Coach Avatar Based Virtual Driving Training -- Multi-Channel Scene Synchronization Strategy in Real Time Rendering -- On the Characteristics of Mise-en-scène in Animated Audio-visual Language -- Human eye tracking based on CNN and Kalman filtering.
Record Nr. UNINA-9910337852403321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
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