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Creativity in the Digital Age / / edited by Nelson Zagalo, Pedro Branco
Creativity in the Digital Age / / edited by Nelson Zagalo, Pedro Branco
Edizione [1st ed. 2015.]
Pubbl/distr/stampa London : , : Springer London : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (270 p.)
Disciplina 004
005.437
4019
Collana Springer Series on Cultural Computing
Soggetto topico User interfaces (Computer systems)
Application software
Computers and civilization
User Interfaces and Human Computer Interaction
Computer Appl. in Arts and Humanities
Computers and Society
ISBN 1-4471-6681-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- Part I: Fundamentals of Digital Creativity -- The Creative Revolution that is Changing the World -- The Internet is Ancient, Small Steps are Important and Four Other Theses About Making Things in a Digital World -- Creating Creative Technologists: Playing with(in) Education -- Part II: Expressive Processes -- Playing With Puzzling Philosophical Problems -- The Creative Manipulation of Time Through Digital Personal Narratives -- Interaction Aesthetics and Ubiquitous Music -- Part III: Co-creation and Collaboration -- An Enactive Model of Creativity for Computational Collaboration and Co-Creation -- Creative Collaboration in Young Digital Creative Communities -- When Ideas Generate Value: How Lego Profitably Democratized its Relationship with Fans.-Communication in Crowdfunding Platforms -- Part IV: Makers and Players -- Fabricating Futures: Envisioning Scenarios for Home Fabrication -- Play Platforms for Children’s Creativity -- Game Design with Portfolios and Creative Skills -- Author Biographies.
Record Nr. UNINA-9910299240503321
London : , : Springer London : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Interactive Storytelling [[electronic resource] ] : Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009, Proceedings / / edited by Ido A Iurgel, Nelson Zagalo, Paolo Petta
Interactive Storytelling [[electronic resource] ] : Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009, Proceedings / / edited by Ido A Iurgel, Nelson Zagalo, Paolo Petta
Edizione [1st ed. 2009.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009
Descrizione fisica 1 online resource (XV, 360 p.)
Disciplina 004n/a
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Application software
Education—Data processing
Natural language processing (Computer science)
Arts
Multimedia systems 
User interfaces (Computer systems)
Computer Appl. in Arts and Humanities
Computers and Education
Natural Language Processing (NLP)
Media Design
User Interfaces and Human Computer Interaction
Soggetto genere / forma Guimarães (2009)
Kongress.
ISBN 3-642-10643-9
Classificazione DAT 610f
DAT 758f
SS 4800
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Invited Perspectives on Interactive Digital Storytelling -- Supporting Storytelling in a Programming Environment for Middle School Children -- Purple Rose of Cairo in Reverse -- The World Is My Oyster – Mobility as a Challenge for Interactive Storytelling -- The IRIS Network of Excellence: Future Directions in Interactive Storytelling -- Evaluation, Experiencing, and Case Studies -- Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project -- Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension -- The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience -- Turbulence – A User Study of a Hypernarrative Interactive Movie -- Authoring Tools and the Creation Process -- Authoring Issues beyond Tools -- Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation? -- Interactive Storytelling System Using Recycle-Based Story Knowledge -- Emohawk: Searching for a “Good” Emergent Narrative -- Exploring Narrative Presentation for Large Multimodal Lifelog Collections through Card Sorting -- Games and Story -- Designing Storytelling Games That Encourage Narrative Play -- Table-Top Gaming Narratology for Digital Interactive Storytelling -- From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames -- The Good, the Bad and the Ugly: Short Stories in Short Game Play -- Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice -- Theoretical Perspectives -- Narrative Development in Improvisational Theatre -- The Narrative-Communication Structure in Interactive Narrative Works -- Traumaculture and Telepathetic Cyber Fiction -- Digital Poetry: A Narrow Relation between Poetics and the Codes of the Computational Logic -- Exaggerated Claims for Interactive Stories -- Tools, Applications and Frameworks -- DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives -- Playing Sub-stories from Complex Movies -- Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation -- Narrative Control and Drama Management -- Directorial Control in a Decision-Theoretic Framework for Interactive Narrative -- Controlling Narrative Generation with Planning Trajectories: The Role of Constraints -- Evaluation of a Drama Manager Agent for an Interactive Story-Based Game -- What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users -- Approaching Novel Perspectives and Experiences -- Bridging Media with the Help of Players -- To Be or Not to Be: Towards Stateless Interactive Drama -- Conceiving Interactive Story Events -- Interactive Narration within Audio Augmented Realities -- Posters -- Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story’s Reader and Its Characters -- The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity -- A Computational Model of Emotional Response to Stories -- Adaptivity in Game-Based Learning: A New Perspective on Story -- Digital Video and Interactivity -- Demonstrations -- Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling -- An Interactive Film Demonstration: Crossed Lines -- Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design -- Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites -- The Third Woman -- Design and Implementation of the Interactive Space for Digital Storytelling (ISDS): The Cocktail Party -- Workshops -- Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps -- Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity -- Hands-on Interactive Storytelling Techniques -- Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009 -- Workshop on Authoring Methods and Conception in Interactive Storytelling.
Record Nr. UNISA-996466312403316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Interactive storytelling : Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimaraes, Portugal, December 9-11, 2009 : proceedings / / Ido A. Iurgel, Nelson Zagalo, Paolo Petta (eds.)
Interactive storytelling : Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimaraes, Portugal, December 9-11, 2009 : proceedings / / Ido A. Iurgel, Nelson Zagalo, Paolo Petta (eds.)
Edizione [1st ed. 2009.]
Pubbl/distr/stampa Berlin, : Springer, c2009
Descrizione fisica 1 online resource (XV, 360 p.)
Disciplina 004n/a
Altri autori (Persone) IurgelIdo A
ZagaloNelson
PettaPaolo
Collana Lecture notes in computer science
LNCS sublibrary. SL 3--Information systems and application, incl. Internet/Web and HCI
Soggetto topico Digital storytelling
Interactive multimedia
Entertainment computing
Storytelling - Interactive multimedia
Artificial intelligence
ISBN 3-642-10643-9
Classificazione DAT 610f
DAT 758f
SS 4800
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Invited Perspectives on Interactive Digital Storytelling -- Supporting Storytelling in a Programming Environment for Middle School Children -- Purple Rose of Cairo in Reverse -- The World Is My Oyster – Mobility as a Challenge for Interactive Storytelling -- The IRIS Network of Excellence: Future Directions in Interactive Storytelling -- Evaluation, Experiencing, and Case Studies -- Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project -- Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension -- The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience -- Turbulence – A User Study of a Hypernarrative Interactive Movie -- Authoring Tools and the Creation Process -- Authoring Issues beyond Tools -- Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation? -- Interactive Storytelling System Using Recycle-Based Story Knowledge -- Emohawk: Searching for a “Good” Emergent Narrative -- Exploring Narrative Presentation for Large Multimodal Lifelog Collections through Card Sorting -- Games and Story -- Designing Storytelling Games That Encourage Narrative Play -- Table-Top Gaming Narratology for Digital Interactive Storytelling -- From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames -- The Good, the Bad and the Ugly: Short Stories in Short Game Play -- Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice -- Theoretical Perspectives -- Narrative Development in Improvisational Theatre -- The Narrative-Communication Structure in Interactive Narrative Works -- Traumaculture and Telepathetic Cyber Fiction -- Digital Poetry: A Narrow Relation between Poetics and the Codes of the Computational Logic -- Exaggerated Claims for Interactive Stories -- Tools, Applications and Frameworks -- DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives -- Playing Sub-stories from Complex Movies -- Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation -- Narrative Control and Drama Management -- Directorial Control in a Decision-Theoretic Framework for Interactive Narrative -- Controlling Narrative Generation with Planning Trajectories: The Role of Constraints -- Evaluation of a Drama Manager Agent for an Interactive Story-Based Game -- What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users -- Approaching Novel Perspectives and Experiences -- Bridging Media with the Help of Players -- To Be or Not to Be: Towards Stateless Interactive Drama -- Conceiving Interactive Story Events -- Interactive Narration within Audio Augmented Realities -- Posters -- Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story’s Reader and Its Characters -- The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity -- A Computational Model of Emotional Response to Stories -- Adaptivity in Game-Based Learning: A New Perspective on Story -- Digital Video and Interactivity -- Demonstrations -- Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling -- An Interactive Film Demonstration: Crossed Lines -- Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design -- Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites -- The Third Woman -- Design and Implementation of the Interactive Space for Digital Storytelling (ISDS): The Cocktail Party -- Workshops -- Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps -- Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity -- Hands-on Interactive Storytelling Techniques -- Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009 -- Workshop on Authoring Methods and Conception in Interactive Storytelling.
Altri titoli varianti Joint International Conference on Interactive Digital Storytelling
ICIDS 2009
Record Nr. UNINA-9910484455203321
Berlin, : Springer, c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Videogame Sciences and Arts : 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings / / edited by Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha
Videogame Sciences and Arts : 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings / / edited by Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (xiv, 275 pages) : illustrations
Disciplina 794.8
Collana Communications in Computer and Information Science
Soggetto topico User interfaces (Computer systems)
Optical data processing
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
ISBN 3-030-37983-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Games and Theories -- Table Boards -- eSports -- Uses and Methodologies -- Game Criticism.
Record Nr. UNINA-9910364952603321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui