La fin du Game ? : Les jeux vidéo au quotidien / / Vincent Berry, Manuel Boutet, Isabel Colón de Carvajal, Samuel Coavoux, David Gerber, Samuel Rufat, Hovig Ter Minassian, Mathieu Triclot, Vinciane Zabban
| La fin du Game ? : Les jeux vidéo au quotidien / / Vincent Berry, Manuel Boutet, Isabel Colón de Carvajal, Samuel Coavoux, David Gerber, Samuel Rufat, Hovig Ter Minassian, Mathieu Triclot, Vinciane Zabban |
| Autore | Berry Vincent |
| Pubbl/distr/stampa | Tours, : Presses universitaires François-Rabelais, 2021 |
| Descrizione fisica | 1 online resource (228 p.) |
| Altri autori (Persone) |
BoutetManuel
Colón de CarvajalIsabel CoavouxSamuel GerberDavid RufatSamuel Ter MinassianHovig TriclotMathieu ZabbanVinciane |
| Collana | Hors Collection |
| Soggetto topico |
Sociology
jeu vidéo pratique ludique game studies play studies quotidien numérique habiter |
| Soggetto non controllato |
jeu vidéo
pratique ludique game studies play studies quotidien numérique habiter |
| ISBN | 2-86906-870-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | fre |
| Record Nr. | UNINA-9910520198703321 |
Berry Vincent
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| Tours, : Presses universitaires François-Rabelais, 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game production studies / / ed. by Jan Svelch, Olli Sotamaa
| Game production studies / / ed. by Jan Svelch, Olli Sotamaa |
| Autore | Sotamaa Olli |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Amsterdam University Press, 2021 |
| Descrizione fisica | 1 online resource (356 p.) |
| Disciplina | 338.4/77948 |
| Collana | Games and Play |
| Soggetto topico |
Video games industry
Video games - Design |
| Soggetto non controllato | video games, production studies, game industry |
| ISBN | 90-485-5173-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Table of Contents -- Introduction: Why Game Production Matters? -- Contributors -- Labour -- 1. Hobbyist Game Making Between Self-Exploitation and Self- Emancipation -- 2. Self-Making and Game Making in the Future of Work -- 3. Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a 'Global Games' Era -- 4. Intermediating the Everyday : Indie Game Development and the Labour of Co-Working Spaces -- Development -- 5. Game Developers Playing Games : Instrumental Play, Game Talk, and Preserving the Joy of Play -- 6. Game Development Live on Twitch : Observations of Practice and Educational Synergies -- 7. Unity Production: Capturing the Everyday Game Maker Market -- 8. More Than One Flop from Bankruptcy : Rethinking Sustainable Independent Game Development -- Publishing & Monetization -- 9. How to Study Game Publishers: Activision Blizzard's Corporate History -- 10. Who Creates Microtransactions : The Production Context of Video Game Monetization -- 11. Regulating In-Game Monetization : Implications of Regulation on Games Production -- Regional Perspectives -- 12. Promises of the Periphery : Producing Games in the Communist and Transformation-Era Czechoslovakia -- 13. Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry -- 14. The Development of Greater China's Games Industry : From Copying to Imitation to Innovation -- Before and After: Towards Inclusive Production Studies, Theories, and Methods -- Complete Bibliography -- Index |
| Record Nr. | UNISA-996418943803316 |
Sotamaa Olli
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| Amsterdam University Press, 2021 | ||
| Lo trovi qui: Univ. di Salerno | ||
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