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La fin du Game ? : Les jeux vidéo au quotidien / / Vincent Berry, Manuel Boutet, Isabel Colón de Carvajal, Samuel Coavoux, David Gerber, Samuel Rufat, Hovig Ter Minassian, Mathieu Triclot, Vinciane Zabban
La fin du Game ? : Les jeux vidéo au quotidien / / Vincent Berry, Manuel Boutet, Isabel Colón de Carvajal, Samuel Coavoux, David Gerber, Samuel Rufat, Hovig Ter Minassian, Mathieu Triclot, Vinciane Zabban
Autore Berry Vincent
Pubbl/distr/stampa Tours, : Presses universitaires François-Rabelais, 2021
Descrizione fisica 1 online resource (228 p.)
Altri autori (Persone) BoutetManuel
Colón de CarvajalIsabel
CoavouxSamuel
GerberDavid
RufatSamuel
Ter MinassianHovig
TriclotMathieu
ZabbanVinciane
Collana Hors Collection
Soggetto topico Sociology
jeu vidéo
pratique ludique
game studies
play studies
quotidien
numérique
habiter
Soggetto non controllato jeu vidéo
pratique ludique
game studies
play studies
quotidien
numérique
habiter
ISBN 2-86906-870-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione fre
Record Nr. UNINA-9910520198703321
Berry Vincent  
Tours, : Presses universitaires François-Rabelais, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game production studies / / ed. by Jan Svelch, Olli Sotamaa
Game production studies / / ed. by Jan Svelch, Olli Sotamaa
Autore Sotamaa Olli
Edizione [1st ed.]
Pubbl/distr/stampa Amsterdam University Press, 2021
Descrizione fisica 1 online resource (356 p.)
Disciplina 338.4/77948
Collana Games and Play
Soggetto topico Video games industry
Video games - Design
Soggetto non controllato video games, production studies, game industry
ISBN 90-485-5173-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Table of Contents -- Introduction: Why Game Production Matters? -- Contributors -- Labour -- 1. Hobbyist Game Making Between Self-Exploitation and Self- Emancipation -- 2. Self-Making and Game Making in the Future of Work -- 3. Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a 'Global Games' Era -- 4. Intermediating the Everyday : Indie Game Development and the Labour of Co-Working Spaces -- Development -- 5. Game Developers Playing Games : Instrumental Play, Game Talk, and Preserving the Joy of Play -- 6. Game Development Live on Twitch : Observations of Practice and Educational Synergies -- 7. Unity Production: Capturing the Everyday Game Maker Market -- 8. More Than One Flop from Bankruptcy : Rethinking Sustainable Independent Game Development -- Publishing & Monetization -- 9. How to Study Game Publishers: Activision Blizzard's Corporate History -- 10. Who Creates Microtransactions : The Production Context of Video Game Monetization -- 11. Regulating In-Game Monetization : Implications of Regulation on Games Production -- Regional Perspectives -- 12. Promises of the Periphery : Producing Games in the Communist and Transformation-Era Czechoslovakia -- 13. Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry -- 14. The Development of Greater China's Games Industry : From Copying to Imitation to Innovation -- Before and After: Towards Inclusive Production Studies, Theories, and Methods -- Complete Bibliography -- Index
Record Nr. UNISA-996418943803316
Sotamaa Olli  
Amsterdam University Press, 2021
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui