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Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings / / edited by Cecilia Di Chio, Alexandros Agapitos, Stefano Cagnoni, Carlos Cotta, Francisco Fernández de Vega, Gianni A. Di Caro, Rolf Drechsler, Anikó Ekárt, Anna I. Esparcia-Alcázar, Muddassar Farooq, W.B. Langdon, Juan-J. Merelo-Guervós, Mike Preuss, Hendrik Richter, Sara Silva, Anabela Simões, Giovanni Squillero, Ernesto Tarantino, Andrea Tettamanzi, Julian Togelius, Neil Urquhart, Sima Uyar, Georgios N. Yannakakis
Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings / / edited by Cecilia Di Chio, Alexandros Agapitos, Stefano Cagnoni, Carlos Cotta, Francisco Fernández de Vega, Gianni A. Di Caro, Rolf Drechsler, Anikó Ekárt, Anna I. Esparcia-Alcázar, Muddassar Farooq, W.B. Langdon, Juan-J. Merelo-Guervós, Mike Preuss, Hendrik Richter, Sara Silva, Anabela Simões, Giovanni Squillero, Ernesto Tarantino, Andrea Tettamanzi, Julian Togelius, Neil Urquhart, Sima Uyar, Georgios N. Yannakakis
Edizione [1st ed. 2012.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Descrizione fisica 1 online resource (xxv, 550 pages) : illustrations
Disciplina 004.0151
Collana Theoretical Computer Science and General Issues
Soggetto topico Computer science
Computer programming
Computer networks
Computer science—Mathematics
Computer vision
Artificial intelligence
Theory of Computation
Programming Techniques
Computer Communication Networks
Mathematical Applications in Computer Science
Computer Vision
Artificial Intelligence
ISBN 3-642-29178-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Optimizing Energy Consumption in Heterogeneous Wireless Sensor Networks by Means of Evolutionary Algorithms / José Manuel Lanza-Gutiérrez, Juan Antonio Gómez-Pulido, Miguel A. Vega-Rodríguez and Juan Manuel Sánchez-Pérez -- Network Protocol Discovery and Analysis via Live Interaction / Patrick LaRoche, A. Nur Zincir-Heywood and Malcolm I. Heywood -- Evolutionary Design of Active Free Space Optical Networks Based on Digital Mirror Devices / Steffen Limmer, Dietmar Fey, Ulrich Lohmann and Jürgen Jahns -- Frequency Robustness Optimization with Respect to Traffic Distribution for LTE System / Nourredine Tabia, Alexandre Gondran, Oumaya Baala and Alexandre Caminada -- Small-World Optimization Applied to Job Scheduling on Grid Environments from a Multi-Objective Perspective / María Arsuaga-Ríos, Francisco Prieto-Castrillo and Miguel A. Vega-Rodríguez -- Testing Diversity-Enhancing Migration Policies for Hybrid On-Line Evolution of Robot Controllers / Pablo García-Sánchez, A. E. Eiben, Evert Haasdijk, Berend Weel and Juan-Julián Merelo-Guervós -- Evolutionary Optimization of Pheromone-Based Stigmergic Communication / Tüze Kuyucu, Ivan Tanev and Katsunori Shimohara -- Hyperparameter Tuning in Bandit-Based Adaptive Operator Selection / Maciej Pacula, Jason Ansel, Saman Amarasinghe and Una-May O'Reilly -- $t Analyzing Dynamic Fitness Landscapes of the Targeting Problem of Chaotic Systems / Hendrik Richter --
Self-organization and Specialization in Multiagent Systems through Open-Ended Natural Evolution / Pedro Trueba, Abraham Prieto, Francisco Bellas, Pilar Caamaño and Richard J. Duro -- An Empirical Tool for Analysing the Collective Behaviour of Population-Based Algorithms / Mikdam Turkey and Riccardo Poli -- Sales Potential Optimization on Directed Social Networks: A Quasi-Parallel Genetic Algorithm Approach / Crown Guan Wang and Kwok Yip Szeto -- The Emergence of Multi-cellular Robot Organisms through On-Line On-Board Evolution / Berend Weel, Evert Haasdijk and A. E. Eiben -- Evolving Seasonal Forecasting Models with Genetic Programming in the Context of Pricing Weather-Derivatives / Alexandros Agapitos, Michael O'Neill and Anthony Brabazon -- Steepest Ascent Hill Climbing for Portfolio Selection / Jonathan Arriaga and Manuel Valenzuela-Rendón -- A Neuro-evolutionary Approach to Intraday Financial Modeling / Antonia Azzini, Mauro Dragoni and Andrea G. B. Tettamanzi -- A Comparative Study of Multi-objective Evolutionary Algorithms to Optimize the Selection of Investment Portfolios with Cardinality Constraints / Feijoo E. Colomine Duran, Carlos Cotta and Antonio J. Fernández-Leiva -- A GA Combining Technical and Fundamental Analysis for Trading the Stock Market / Iván Contreras, José Ignacio Hidalgo and Laura Núñez-Letamendia -- Evolutionary Data Selection for Enhancing Models of Intraday Forex Time Series / Michael Mayo -- Initial Results from Co-operative Co-evolution for Automated Platformer Design / Michael Cook, Simon Colton and Jeremy Gow --
Evolving Third-Person Shooter Enemies to Optimize Player Satisfaction in Real-Time / José M. Font -- Why Simulate? Hybrid Biological-Digital Games / Maarten H. Lamers and Wim van Eck -- Spicing Up Map Generation / Tobias Mahlmann, Julian Togelius and Georgios N. Yannakakis -- Dealing with Noisy Fitness in the Design of a RTS Game Bot / Antonio M. Mora, Antonio Fernández-Ares, Juan-Julián Merelo-Guervós and Pablo García-Sánchez -- On Modeling, Evaluating and Increasing Players' Satisfaction Quantitatively: Steps towards a Taxonomy / Mariela Nogueira, Carlos Cotta and Antonio J. Fernández-Leiva -- Monte-Carlo Tree Search for the Physical Travelling Salesman Problem / Diego Perez, Philipp Rohlfshagen and Simon M. Lucas -- Diversified Virtual Camera Composition / Mike Preuss, Paolo Burelli and Georgios N. Yannakakis -- Digging Deeper into Platform Game Level Design: Session Size and Sequential Features / Noor Shaker, Georgios N. Yannakakis and Julian Togelius -- Robot Base Disturbance Optimization with Compact Differential Evolution Light / Giovanni Iacca, Fabio Caraffini, Ferrante Neri and Ernesto Mininno -- Electrocardiographic Signal Classification with Evolutionary Artificial Neural Networks / Antonia Azzini, Mauro Dragoni and Andrea G. B. Tettamanzi -- A Genetic Fuzzy Rules Learning Approach for Unseeded Segmentation in Echography / Leonardo Bocchi and Francesco Rogai -- Object Recognition with an Optimized Ventral Stream Model Using Genetic Programming / Eddie Clemente, Gustavo Olague, León Dozal and Martín Mancilla --
Evolving Visual Attention Programs through EVO Features / León Dozal, Gustavo Olague, Eddie Clemente and Marco Sánchez -- Evolutionary Purposive or Behavioral Vision for Camera Trajectory Estimation / Daniel Hernández, Gustavo Olague, Eddie Clemente and León Dozal -- On Evolutionary Approaches to Unsupervised Nearest Neighbor Regression / Oliver Kramer -- Evolutionary Regression Machines for Precision Agriculture / Heikki Salo, Ville Tirronen and Ferrante Neri -- A Generic Approach to Parameter Control / Giorgos Karafotias, S. K. Smit and A. E. Eiben -- Applying (Hybrid) Metaheuristics to Fuel Consumption Optimization of Hybrid Electric Vehicles / Thorsten Krenek, Mario Ruthmair, Günther R. Raidl and Michael Planer -- Improved Topological Niching for Real-Valued Global Optimization / Mike Preuss -- Towards a Deeper Understanding of Trade-offs Using Multi-objective Evolutionary Algorithms / Pradyumn Kumar Shukla, Christian Hirsch and Hartmut Schmeck -- OpenCL Implementation of Particle Swarm Optimization: A Comparison between Multi-core CPU and GPU Performances / Stefano Cagnoni, Alessandro Bacchini and Luca Mussi -- A Library to Run Evolutionary Algorithms in the Cloud Using MapReduce / Pedro Fazenda, James McDermott and Una-May O'Reilly -- A Fair Comparison of Modern CPUs and GPUs Running the Genetic Algorithm under the Knapsack Benchmark / Jiri Jaros and Petr Pospichal -- Validating a Peer-to-Peer Evolutionary Algorithm / Juan Luis Jiménez Laredo, Pascal Bouvry, Sanaz Mostaghim and Juan-Julián Merelo-Guervós --
Pool-Based Distributed Evolutionary Algorithms Using an Object Database / Juan-Julián Merelo-Guervós, Antonio Mora, J. Albert Cruz and Anna I. Esparcia -- Migration and Replacement Policies for Preserving Diversity in Dynamic Environments / David Millán-Ruiz and José Ignacio Hidalgo -- Distributed Simulated Annealing with MapReduce / Atanas Radenski -- Flex-GP: Genetic Programming on the Cloud / Dylan Sherry, Kalyan Veeramachaneni, James McDermott and Una-May O'Reilly -- Customized Normalcy Profiles for the Detection of Targeted Attacks / Victor Skormin, Tomas Nykodym, Andrey Dolgikh and James Antonakos -- A Novel Multiobjective Formulation of the Robust Software Project Scheduling Problem / Francisco Chicano, Alejandro Cervantes, Francisco Luna and Gustavo Recio -- Optimizing the Unlimited Shift Generation Problem / Nico Kyngäs, Dries Goossens, Kimmo Nurmi and Jari Kyngäs -- Ant Colony Optimization with Immigrants Schemes for the Dynamic Vehicle Routing Problem / Michalis Mavrovouniotis and Shengxiang Yang -- Evolving Communication in Robotic Swarms Using On-Line, On-Board, Distributed Evolutionary Algorithms / Luis E. Pineda, A. E. Eiben and Marteen van Steen -- Virtual Loser Genetic Algorithm for Dynamic Environments / Anabela Simões and Ernesto Costa.
Record Nr. UNISA-996465989803316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I / / edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Juan J. Merelo, Ferrante Neri, Mike Preuss, Hendrik Richter, Julian Togelius, Georgios N. Yannakakis
Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I / / edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Juan J. Merelo, Ferrante Neri, Mike Preuss, Hendrik Richter, Julian Togelius, Georgios N. Yannakakis
Edizione [1st ed. 2011.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011
Descrizione fisica 1 online resource (XXXI, 367 p. 133 illus., 57 illus. in color.)
Disciplina 004.0151
Collana Theoretical Computer Science and General Issues
Soggetto topico Computer science
Computer programming
Computer networks
Computer science—Mathematics
Computer vision
Artificial intelligence
Theory of Computation
Programming Techniques
Computer Communication Networks
Mathematical Applications in Computer Science
Computer Vision
Artificial Intelligence
ISBN 3-642-20525-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996465563803316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I / / edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Chi-Keong Goh, Juan J. Merelo, Ferrante Neri, Mike Preuss, Julian Togelius, Georgios N. Yannakakis
Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I / / edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Chi-Keong Goh, Juan J. Merelo, Ferrante Neri, Mike Preuss, Julian Togelius, Georgios N. Yannakakis
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XXXII, 616 p. 231 illus.)
Disciplina 006.3
Collana Theoretical Computer Science and General Issues
Soggetto topico Artificial intelligence
Computer science
Pattern recognition systems
Algorithms
Computer vision
Application software
Artificial Intelligence
Theory of Computation
Automated Pattern Recognition
Computer Vision
Computer and Information Systems Applications
ISBN 1-280-38606-1
9786613563989
3-642-12239-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto EvoCOMPLEX Contributions -- Coevolutionary Dynamics of Interacting Species -- Evolving Individual Behavior in a Multi-agent Traffic Simulator -- On Modeling and Evolutionary Optimization of Nonlinearly Coupled Pedestrian Interactions -- Revising the Trade-off between the Number of Agents and Agent Intelligence -- Sexual Recombination in Self-Organizing Interaction Networks -- Symbiogenesis as a Mechanism for Building Complex Adaptive Systems: A Review -- EvoGAMES Contributions -- Co-evolution of Optimal Agents for the Alternating Offers Bargaining Game -- Fuzzy Nash-Pareto Equilibrium: Concepts and Evolutionary Detection -- An Evolutionary Approach for Solving the Rubik’s Cube Incorporating Exact Methods -- Evolution of Artificial Terrains for Video Games Based on Accessibility -- Evolving Behaviour Trees for the Commercial Game DEFCON -- Evolving 3D Buildings for the Prototype Video Game Subversion -- Finding Better Solutions to the Mastermind Puzzle Using Evolutionary Algorithms -- Towards a Generic Framework for Automated Video Game Level Creation -- Search-Based Procedural Content Generation -- Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation -- Evolving a Ms. PacMan Controller Using Grammatical Evolution -- Evolving Bot AI in UnrealTM -- Evolutionary Algorithm for Generation of Entertaining Shinro Logic Puzzles -- Social Learning Algorithms Reaching Nash Equilibrium in Symmetric Cournot Games -- Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search -- EvoIASP Contributions -- A CNN Based Algorithm for the Automated Segmentation of Multiple Sclerosis Lesions -- A Hybrid Evolutionary Algorithm for Bayesian Networks Learning: An Application to Classifier Combination -- Towards Automated Learning of Object Detectors -- Markerless Multi-view Articulated Pose Estimation Using Adaptive Hierarchical Particle Swarm Optimisation -- Hand Posture Recognition Using Real-Time Artificial Evolution -- Comparing Cellular and Panmictic Genetic Algorithms for Real-Time Object Detection -- Bloat Free Genetic Programming versus Classification Trees for Identification of Burned Areas in Satellite Imagery -- Genetic Algorithms for Training Data and Polynomial Optimization in Colorimetric Characterization of Scanners -- New Genetic Operators in the Fly Algorithm: Application to Medical PET Image Reconstruction -- Chaotic Hybrid Algorithm and Its Application in Circle Detection -- Content-Based Image Retrieval of Skin Lesions by Evolutionary Feature Synthesis -- An Evolutionary Method for Model-Based Automatic Segmentation of Lower Abdomen CT Images for Radiotherapy Planning -- Evolution of Communicating Individuals -- Dynamic Data Clustering Using Stochastic Approximation Driven Multi-Dimensional Particle Swarm Optimization -- Automatic Synthesis of Associative Memories through Genetic Programming: A First Co-evolutionary Approach -- EvoINTELLIGENCE Contributions -- A Comparative Study between Genetic Algorithm and Genetic Programming Based Gait Generation Methods for Quadruped Robots -- Markerless Localization for Blind Users Using Computer Vision and Particle Swarm Optimization -- Particle Swarm Optimization for Feature Selection in Speaker Verification -- Scale- and Rotation-Robust Genetic Programming-Based Corner Detectors -- Self-organized and Evolvable Cognitive Architecture for Intelligent Agents and Multi-Agent Systems -- EvoNUM Contributions -- Investigating the Local-Meta-Model CMA-ES for Large Population Sizes -- Exploiting Evolution for an Adaptive Drift-Robust Classifier in Chemical Sensing -- Automatically Modeling Hybrid Evolutionary Algorithms from Past Executions -- Gaussian Adaptation Revisited – An Entropic View on Covariance Matrix Adaptation -- Parallel Genetic Algorithm on the CUDA Architecture -- A New Selection Ratio for Large Population Sizes -- Multi-Objective Probability Collectives -- Parallel Random Injection Differential Evolution -- Effect of Spatial Locality on an Evolutionary Algorithm for Multimodal Optimization -- A Directed Mutation Operator for Real Coded Genetic Algorithms -- Speedups between ×70 and ×120 for a Generic Local Search (Memetic) Algorithm on a Single GPGPU Chip -- Advancing Model–Building for Many–Objective Optimization Estimation of Distribution Algorithms -- Estimation Distribution Differential Evolution -- Design of Continuous Controllers Using a Multiobjective Differential Evolution Algorithm with Spherical Pruning -- Parameter Tuning of Evolutionary Algorithms: Generalist vs. Specialist -- EvoSTOC Contributions -- Memory Design for Constrained Dynamic Optimization Problems -- Multi-population Genetic Algorithms with Immigrants Scheme for Dynamic Shortest Path Routing Problems in Mobile Ad Hoc Networks -- Measuring Fitness Degradation in Dynamic Optimization Problems -- Handling Undefined Vectors in Expensive Optimization Problems -- Adaptive Noisy Optimization -- Noise Analysis Compact Genetic Algorithm.
Record Nr. UNISA-996465278303316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I / / edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Chi-Keong Goh, Juan J. Merelo, Ferrante Neri, Mike Preuss, Julian Togelius, Georgios N. Yannakakis
Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I / / edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Chi-Keong Goh, Juan J. Merelo, Ferrante Neri, Mike Preuss, Julian Togelius, Georgios N. Yannakakis
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XXXII, 616 p. 231 illus.)
Disciplina 006.3
Collana Theoretical Computer Science and General Issues
Soggetto topico Artificial intelligence
Computer science
Pattern recognition systems
Algorithms
Computer vision
Application software
Artificial Intelligence
Theory of Computation
Automated Pattern Recognition
Computer Vision
Computer and Information Systems Applications
ISBN 1-280-38606-1
9786613563989
3-642-12239-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto EvoCOMPLEX Contributions -- Coevolutionary Dynamics of Interacting Species -- Evolving Individual Behavior in a Multi-agent Traffic Simulator -- On Modeling and Evolutionary Optimization of Nonlinearly Coupled Pedestrian Interactions -- Revising the Trade-off between the Number of Agents and Agent Intelligence -- Sexual Recombination in Self-Organizing Interaction Networks -- Symbiogenesis as a Mechanism for Building Complex Adaptive Systems: A Review -- EvoGAMES Contributions -- Co-evolution of Optimal Agents for the Alternating Offers Bargaining Game -- Fuzzy Nash-Pareto Equilibrium: Concepts and Evolutionary Detection -- An Evolutionary Approach for Solving the Rubik’s Cube Incorporating Exact Methods -- Evolution of Artificial Terrains for Video Games Based on Accessibility -- Evolving Behaviour Trees for the Commercial Game DEFCON -- Evolving 3D Buildings for the Prototype Video Game Subversion -- Finding Better Solutions to the Mastermind Puzzle Using Evolutionary Algorithms -- Towards a Generic Framework for Automated Video Game Level Creation -- Search-Based Procedural Content Generation -- Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation -- Evolving a Ms. PacMan Controller Using Grammatical Evolution -- Evolving Bot AI in UnrealTM -- Evolutionary Algorithm for Generation of Entertaining Shinro Logic Puzzles -- Social Learning Algorithms Reaching Nash Equilibrium in Symmetric Cournot Games -- Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search -- EvoIASP Contributions -- A CNN Based Algorithm for the Automated Segmentation of Multiple Sclerosis Lesions -- A Hybrid Evolutionary Algorithm for Bayesian Networks Learning: An Application to Classifier Combination -- Towards Automated Learning of Object Detectors -- Markerless Multi-view Articulated Pose Estimation Using Adaptive Hierarchical Particle Swarm Optimisation -- Hand Posture Recognition Using Real-Time Artificial Evolution -- Comparing Cellular and Panmictic Genetic Algorithms for Real-Time Object Detection -- Bloat Free Genetic Programming versus Classification Trees for Identification of Burned Areas in Satellite Imagery -- Genetic Algorithms for Training Data and Polynomial Optimization in Colorimetric Characterization of Scanners -- New Genetic Operators in the Fly Algorithm: Application to Medical PET Image Reconstruction -- Chaotic Hybrid Algorithm and Its Application in Circle Detection -- Content-Based Image Retrieval of Skin Lesions by Evolutionary Feature Synthesis -- An Evolutionary Method for Model-Based Automatic Segmentation of Lower Abdomen CT Images for Radiotherapy Planning -- Evolution of Communicating Individuals -- Dynamic Data Clustering Using Stochastic Approximation Driven Multi-Dimensional Particle Swarm Optimization -- Automatic Synthesis of Associative Memories through Genetic Programming: A First Co-evolutionary Approach -- EvoINTELLIGENCE Contributions -- A Comparative Study between Genetic Algorithm and Genetic Programming Based Gait Generation Methods for Quadruped Robots -- Markerless Localization for Blind Users Using Computer Vision and Particle Swarm Optimization -- Particle Swarm Optimization for Feature Selection in Speaker Verification -- Scale- and Rotation-Robust Genetic Programming-Based Corner Detectors -- Self-organized and Evolvable Cognitive Architecture for Intelligent Agents and Multi-Agent Systems -- EvoNUM Contributions -- Investigating the Local-Meta-Model CMA-ES for Large Population Sizes -- Exploiting Evolution for an Adaptive Drift-Robust Classifier in Chemical Sensing -- Automatically Modeling Hybrid Evolutionary Algorithms from Past Executions -- Gaussian Adaptation Revisited – An Entropic View on Covariance Matrix Adaptation -- Parallel Genetic Algorithm on the CUDA Architecture -- A New Selection Ratio for Large Population Sizes -- Multi-Objective Probability Collectives -- Parallel Random Injection Differential Evolution -- Effect of Spatial Locality on an Evolutionary Algorithm for Multimodal Optimization -- A Directed Mutation Operator for Real Coded Genetic Algorithms -- Speedups between ×70 and ×120 for a Generic Local Search (Memetic) Algorithm on a Single GPGPU Chip -- Advancing Model–Building for Many–Objective Optimization Estimation of Distribution Algorithms -- Estimation Distribution Differential Evolution -- Design of Continuous Controllers Using a Multiobjective Differential Evolution Algorithm with Spherical Pruning -- Parameter Tuning of Evolutionary Algorithms: Generalist vs. Specialist -- EvoSTOC Contributions -- Memory Design for Constrained Dynamic Optimization Problems -- Multi-population Genetic Algorithms with Immigrants Scheme for Dynamic Shortest Path Routing Problems in Mobile Ad Hoc Networks -- Measuring Fitness Degradation in Dynamic Optimization Problems -- Handling Undefined Vectors in Expensive Optimization Problems -- Adaptive Noisy Optimization -- Noise Analysis Compact Genetic Algorithm.
Record Nr. UNINA-9910483996803321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Emotion in Games : Theory and Praxis / / edited by Kostas Karpouzis, Georgios N. Yannakakis
Emotion in Games : Theory and Praxis / / edited by Kostas Karpouzis, Georgios N. Yannakakis
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XV, 338 p. 43 illus., 32 illus. in color.)
Disciplina 794.81536
Collana Socio-Affective Computing
Soggetto topico Neurosciences
User interfaces (Computer systems)
Educational technology
Artificial intelligence
Application software
Education—Data processing
User Interfaces and Human Computer Interaction
Educational Technology
Artificial Intelligence
Computer Appl. in Social and Behavioral Sciences
Computers and Education
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Foreword -- Preface -- Part I Theory -- The Aesthetic Motives of Play -- Affect Channel Model of Evaluation in the context of digital games -- Affective Involvement in Digital Games -- PART II - Emotion Modelling and Affect-Driven Adaptation -- Multimodal sensing in affective gaming -- Emotion Modelling via Speech Content and Prosody – in Computer Games and Elsewhere -- Comparing two commercial brain computer interfaces for serious games and virtual environments -- Psychophysiology in Games -- Emotion and Attitude Modeling for Non-player Characters -- Emotion-driven Level Generation -- Emotion-Driven Narrative Generation -- Game Cinematography: from Camera Control to Player Emotions -- From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship between Sound and Emotion in Video Games -- Emotional Appraisal Engines for Games -- Part III Applications -- Emotion and Body-based Games: Overview and Opportunities -- Posttraumatic Stress Disorder (PTSD) and the role of computer games in treatment of PTSD -- Understanding and Designing for Conflict Learning Through Games -- Games robots play: once more, with feeling -- Lovotics: Love and Sex with Robots -- Index.
Record Nr. UNINA-9910149489803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Games and Learning Alliance [[electronic resource] ] : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings / / edited by Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus
Games and Learning Alliance [[electronic resource] ] : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings / / edited by Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XVI, 607 p. 187 illus., 157 illus. in color.)
Disciplina 371.337
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
User interfaces (Computer systems)
Optical data processing
Education—Data processing
Application software
Computer communication systems
Personal Computing
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
Computers and Education
Computer Appl. in Social and Behavioral Sciences
Computer Communication Networks
ISBN 3-030-34350-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Serious Game design and pedagogical foundations -- Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis -- A Participatory Approach to Redesigning Games for Educational Purposes -- Requirements Analysis of a Serious Game for Deaf Players -- Debriefing and Knowledge Processing: An Empirical Study about Game-Based learning for Computer Education -- Designing a 2D Platform Game with Mathematics Curriculum -- Planet Dewey: Designing a hybrid game to boost students’ information literacy -- Designing Serious Games for People with Special Needs: Implications from a Survey -- From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools -- Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions -- Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on Emotion Regulation -- Teaching educational game design: Expanding the game design mindset with instructional aspects -- AI and Technology for SG -- A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate -- Modelling the Quality of Visual Creations in Iconoscope -- Andromeda: a Personalised Crisis Management Training Toolkit -- Towards an Operational Definition of Procedural Rhetoric -- A Study on enhancing learnability of a serious game by implementing a pedagogical agent -- Scaffolding open text input in a scripted communication skills learning environment -- Loud and Clear: The VR game without visuals -- Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners -- Lessons Learned from the Development of a Mobile Learning Game Authoring Tool -- Bolstering Stealth Assessment in Serious Games -- Cyber Chronix, participatory research approach to develop and evaluate a storytelling game on personal data protection rights and privacy risks -- Some notes on the possibile role of cognitive architectures in serious games -- Gamification -- Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild -- Gamifire - A scalable, platform-independent Infrastructure for Meaningful Gamification of MOOC -- A data-driven approach to analyze user behavior on a personalized gamification platform -- Tower of Questions (TOQ): A Serious Game for Peer Learning -- Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning -- Applications and case studies -- Lifelong learning with a digital math game: performance and basic experience differences across age -- Learning geothermal energy basics with the serious game HotPipe -- Evaluation of interventions in blended learning using a communication skills serious game -- Effects of Game Based Learning on Academic Performance and Student Interest -- ‘Museum Escape’: a game to increase museum visibility -- HealthyLunch: A serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children -- Serious Business Game on Digitalization -- Understanding Attitude Towards Emergency Training Modes: Regular Drills And Serious Games -- Quantum physics vs. classical physics: introducing the basics with a virtual reality game -- A Serious Game to Inform Young Citizens on Canal Water Maintenance -- Posters -- A Framework for the Development of Serious Games for Assessment -- How to design and measure a serious game aiming at emotional engagement of social anxiety -- On the design of gamification elements in Moodle courses -- A serious game design and evaluation approach to enhance Cultural Heritage Understanding -- A Focused Conversational Model for Game Design and Play-Tests -- Alternative teaching of History Subject in Primary School: The case of the 3D HIT playful activity -- A serious logistical game of paediatric emergency medicine: proposed scoring mechanism and pilot test -- Economic Evaluation of Business Models in Video Gaming Industry from Publisher Perspective -- Cultural Heritage, Serious Games and User Personas based on Gardner's Theory of Multiple Intelligences: “The Stolen Painting” Game -- Effect of whole-body movement on performance and efficiency: A comparison of three controlling methods for a math game -- Reinforcing Stealth Assessment in Serious Games -- Exploring a mixed method approach: Simulation Games and Q methodology -- Creating Serious Games with the Game Design Matrix (GDM) -- Digital Games in Non-formal and Informal Learning Practices for Science Learning: a Case Study -- Oppidum - A Serious-AR-Game about Celtic Life and History -- A Quantitative Approach for Developing Serious Games for Aptitude and Trait Assessment -- Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges -- Interactive Spatial Storytelling for Location-Based Games: A Case Study -- Investigating the Effect of Personality Traits on Performance under Frustration.
Record Nr. UNISA-996466439503316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
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Games and Learning Alliance : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings / / edited by Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus
Games and Learning Alliance : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings / / edited by Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XVI, 607 p. 187 illus., 157 illus. in color.)
Disciplina 371.337
371.334
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
User interfaces (Computer systems)
Optical data processing
Education—Data processing
Application software
Computer communication systems
Personal Computing
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
Computers and Education
Computer Appl. in Social and Behavioral Sciences
Computer Communication Networks
ISBN 3-030-34350-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Serious Game design and pedagogical foundations -- Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis -- A Participatory Approach to Redesigning Games for Educational Purposes -- Requirements Analysis of a Serious Game for Deaf Players -- Debriefing and Knowledge Processing: An Empirical Study about Game-Based learning for Computer Education -- Designing a 2D Platform Game with Mathematics Curriculum -- Planet Dewey: Designing a hybrid game to boost students’ information literacy -- Designing Serious Games for People with Special Needs: Implications from a Survey -- From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools -- Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions -- Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on Emotion Regulation -- Teaching educational game design: Expanding the game design mindset with instructional aspects -- AI and Technology for SG -- A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate -- Modelling the Quality of Visual Creations in Iconoscope -- Andromeda: a Personalised Crisis Management Training Toolkit -- Towards an Operational Definition of Procedural Rhetoric -- A Study on enhancing learnability of a serious game by implementing a pedagogical agent -- Scaffolding open text input in a scripted communication skills learning environment -- Loud and Clear: The VR game without visuals -- Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners -- Lessons Learned from the Development of a Mobile Learning Game Authoring Tool -- Bolstering Stealth Assessment in Serious Games -- Cyber Chronix, participatory research approach to develop and evaluate a storytelling game on personal data protection rights and privacy risks -- Some notes on the possibile role of cognitive architectures in serious games -- Gamification -- Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild -- Gamifire - A scalable, platform-independent Infrastructure for Meaningful Gamification of MOOC -- A data-driven approach to analyze user behavior on a personalized gamification platform -- Tower of Questions (TOQ): A Serious Game for Peer Learning -- Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning -- Applications and case studies -- Lifelong learning with a digital math game: performance and basic experience differences across age -- Learning geothermal energy basics with the serious game HotPipe -- Evaluation of interventions in blended learning using a communication skills serious game -- Effects of Game Based Learning on Academic Performance and Student Interest -- ‘Museum Escape’: a game to increase museum visibility -- HealthyLunch: A serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children -- Serious Business Game on Digitalization -- Understanding Attitude Towards Emergency Training Modes: Regular Drills And Serious Games -- Quantum physics vs. classical physics: introducing the basics with a virtual reality game -- A Serious Game to Inform Young Citizens on Canal Water Maintenance -- Posters -- A Framework for the Development of Serious Games for Assessment -- How to design and measure a serious game aiming at emotional engagement of social anxiety -- On the design of gamification elements in Moodle courses -- A serious game design and evaluation approach to enhance Cultural Heritage Understanding -- A Focused Conversational Model for Game Design and Play-Tests -- Alternative teaching of History Subject in Primary School: The case of the 3D HIT playful activity -- A serious logistical game of paediatric emergency medicine: proposed scoring mechanism and pilot test -- Economic Evaluation of Business Models in Video Gaming Industry from Publisher Perspective -- Cultural Heritage, Serious Games and User Personas based on Gardner's Theory of Multiple Intelligences: “The Stolen Painting” Game -- Effect of whole-body movement on performance and efficiency: A comparison of three controlling methods for a math game -- Reinforcing Stealth Assessment in Serious Games -- Exploring a mixed method approach: Simulation Games and Q methodology -- Creating Serious Games with the Game Design Matrix (GDM) -- Digital Games in Non-formal and Informal Learning Practices for Science Learning: a Case Study -- Oppidum - A Serious-AR-Game about Celtic Life and History -- A Quantitative Approach for Developing Serious Games for Aptitude and Trait Assessment -- Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges -- Interactive Spatial Storytelling for Location-Based Games: A Case Study -- Investigating the Effect of Personality Traits on Performance under Frustration.
Record Nr. UNINA-9910357848403321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
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