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EVE online [[electronic resource] ] : ISK strategy guide / / Y. Michael Xu
EVE online [[electronic resource] ] : ISK strategy guide / / Y. Michael Xu
Autore Xu Y. Michael
Pubbl/distr/stampa Birmingham, Eng., : Packt Publishing, 2012
Descrizione fisica 1 online resource (212 p.)
Disciplina 004.16
Soggetto topico Computer games
Computer adventure games
Soggetto genere / forma Electronic books.
ISBN 1-283-71499-X
1-84969-375-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: I Want to Play EVE for Free!; What is ISK?; I'm the richest capsuleer in EVE; now what?; How to play EVE for free!; Creating your persona; Choosing one of the four; The Amarr Empire; The Caldari State; The Gallente Federation; The Minmatar Republic; Planning your character; The portrait studio; Choosing your ancestry and education; The first days; What skills to focus on; The certification planner; Neural remapping; Summary
Chapter 2: When I Grow Up I Want to be a (Wealthy) MinerWhy mining?; Getting started; What to mine; A word about system security status; Ore types; Where should you mine?; Scouting your new home; Basic skills of a miner; Your first mining ship; How to equip your first ship; Mining techniques; Cargohold mining; Jetcan mining; The Industrial ships; Selling your stock; Your next mining ship; The Arbitrator; The Osprey; The Vexor; The Scythe; Taking mining to the next level; Here comes the math; Cycles and mining yield; Picking your next ship; The Procurer; The Retriever; The Covetor
Advanced skills of a minerCalculating your refine yield; The ultimate miner; Tech II strip miners and mining crystals; The Skiff; The Mackinaw; The Hulk; Perfecting your skills; Mining Ice and Mercoxit; Summary; Chapter 3: Mission Running; Why mission running?; Mission types; Courier missions; Kill missions; Agents and how they work; Understanding your foe; What ship to use to maximize earnings; How should I fit my ship?; Basic tactics; Mining missions; Trade missions; Special mission types; Storyline missions; Epic Arc missions; Cosmos missions; Picking an agent; Agent level; Agent faction
Corporation and agent typeFactional Warfare agents; R&D agents; Storyline agents; Region, Solar System, and Security Status; Standings; Agent standing; Corporation standing; Faction standing; Skills for mission running; Rewards for mission running; Time bonus and bounties; Loyalty points; Loot and salvage; Summary; Chapter 4: Making ISK with Manufacturing; Why manufacturing?; Getting started; Common mistakes when starting out; Buy your minerals; Study before you build; What to build when starting out; Skills for manufacturing; The industry skills; The trade skills
BPOs, BPCs, research, and inventionResearching blueprints; Material efficiency research; Production efficiency research; Skills for research; Copying blueprints; Invention; Skills for invention; Datacores; Data interfaces; Improving your invention results; Expanding your manufacturing empire; Planetary Interaction; Skills for PI; What to produce with PI; Command Centers and planet types; Summary; Chapter 5: Getting Rich Fighting Incursions; What are Incursions?; Why fight Incursions?; Incursion attack sites; How to find Incursion sites; What ships to use; Reward for fighting Incursions
Summary
Record Nr. UNINA-9910462545803321
Xu Y. Michael  
Birmingham, Eng., : Packt Publishing, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
EVE online [[electronic resource] ] : ISK strategy guide / / Y. Michael Xu
EVE online [[electronic resource] ] : ISK strategy guide / / Y. Michael Xu
Autore Xu Y. Michael
Pubbl/distr/stampa Birmingham, Eng., : Packt Publishing, 2012
Descrizione fisica 1 online resource (212 p.)
Disciplina 004.16
Soggetto topico Computer games
ISBN 1-283-71499-X
1-84969-375-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: I Want to Play EVE for Free!; What is ISK?; I'm the richest capsuleer in EVE; now what?; How to play EVE for free!; Creating your persona; Choosing one of the four; The Amarr Empire; The Caldari State; The Gallente Federation; The Minmatar Republic; Planning your character; The portrait studio; Choosing your ancestry and education; The first days; What skills to focus on; The certification planner; Neural remapping; Summary
Chapter 2: When I Grow Up I Want to be a (Wealthy) MinerWhy mining?; Getting started; What to mine; A word about system security status; Ore types; Where should you mine?; Scouting your new home; Basic skills of a miner; Your first mining ship; How to equip your first ship; Mining techniques; Cargohold mining; Jetcan mining; The Industrial ships; Selling your stock; Your next mining ship; The Arbitrator; The Osprey; The Vexor; The Scythe; Taking mining to the next level; Here comes the math; Cycles and mining yield; Picking your next ship; The Procurer; The Retriever; The Covetor
Advanced skills of a minerCalculating your refine yield; The ultimate miner; Tech II strip miners and mining crystals; The Skiff; The Mackinaw; The Hulk; Perfecting your skills; Mining Ice and Mercoxit; Summary; Chapter 3: Mission Running; Why mission running?; Mission types; Courier missions; Kill missions; Agents and how they work; Understanding your foe; What ship to use to maximize earnings; How should I fit my ship?; Basic tactics; Mining missions; Trade missions; Special mission types; Storyline missions; Epic Arc missions; Cosmos missions; Picking an agent; Agent level; Agent faction
Corporation and agent typeFactional Warfare agents; R&D agents; Storyline agents; Region, Solar System, and Security Status; Standings; Agent standing; Corporation standing; Faction standing; Skills for mission running; Rewards for mission running; Time bonus and bounties; Loyalty points; Loot and salvage; Summary; Chapter 4: Making ISK with Manufacturing; Why manufacturing?; Getting started; Common mistakes when starting out; Buy your minerals; Study before you build; What to build when starting out; Skills for manufacturing; The industry skills; The trade skills
BPOs, BPCs, research, and inventionResearching blueprints; Material efficiency research; Production efficiency research; Skills for research; Copying blueprints; Invention; Skills for invention; Datacores; Data interfaces; Improving your invention results; Expanding your manufacturing empire; Planetary Interaction; Skills for PI; What to produce with PI; Command Centers and planet types; Summary; Chapter 5: Getting Rich Fighting Incursions; What are Incursions?; Why fight Incursions?; Incursion attack sites; How to find Incursion sites; What ships to use; Reward for fighting Incursions
Summary
Record Nr. UNINA-9910785950903321
Xu Y. Michael  
Birmingham, Eng., : Packt Publishing, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
EVE online : ISK strategy guide / / Y. Michael Xu
EVE online : ISK strategy guide / / Y. Michael Xu
Autore Xu Y. Michael
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham, Eng., : Packt Publishing, 2012
Descrizione fisica 1 online resource (212 p.)
Disciplina 004.16
Soggetto topico Video games
Adventure video games
ISBN 9781283714990
128371499X
9781849693752
1849693757
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: I Want to Play EVE for Free!; What is ISK?; I'm the richest capsuleer in EVE; now what?; How to play EVE for free!; Creating your persona; Choosing one of the four; The Amarr Empire; The Caldari State; The Gallente Federation; The Minmatar Republic; Planning your character; The portrait studio; Choosing your ancestry and education; The first days; What skills to focus on; The certification planner; Neural remapping; Summary
Chapter 2: When I Grow Up I Want to be a (Wealthy) MinerWhy mining?; Getting started; What to mine; A word about system security status; Ore types; Where should you mine?; Scouting your new home; Basic skills of a miner; Your first mining ship; How to equip your first ship; Mining techniques; Cargohold mining; Jetcan mining; The Industrial ships; Selling your stock; Your next mining ship; The Arbitrator; The Osprey; The Vexor; The Scythe; Taking mining to the next level; Here comes the math; Cycles and mining yield; Picking your next ship; The Procurer; The Retriever; The Covetor
Advanced skills of a minerCalculating your refine yield; The ultimate miner; Tech II strip miners and mining crystals; The Skiff; The Mackinaw; The Hulk; Perfecting your skills; Mining Ice and Mercoxit; Summary; Chapter 3: Mission Running; Why mission running?; Mission types; Courier missions; Kill missions; Agents and how they work; Understanding your foe; What ship to use to maximize earnings; How should I fit my ship?; Basic tactics; Mining missions; Trade missions; Special mission types; Storyline missions; Epic Arc missions; Cosmos missions; Picking an agent; Agent level; Agent faction
Corporation and agent typeFactional Warfare agents; R&D agents; Storyline agents; Region, Solar System, and Security Status; Standings; Agent standing; Corporation standing; Faction standing; Skills for mission running; Rewards for mission running; Time bonus and bounties; Loyalty points; Loot and salvage; Summary; Chapter 4: Making ISK with Manufacturing; Why manufacturing?; Getting started; Common mistakes when starting out; Buy your minerals; Study before you build; What to build when starting out; Skills for manufacturing; The industry skills; The trade skills
BPOs, BPCs, research, and inventionResearching blueprints; Material efficiency research; Production efficiency research; Skills for research; Copying blueprints; Invention; Skills for invention; Datacores; Data interfaces; Improving your invention results; Expanding your manufacturing empire; Planetary Interaction; Skills for PI; What to produce with PI; Command Centers and planet types; Summary; Chapter 5: Getting Rich Fighting Incursions; What are Incursions?; Why fight Incursions?; Incursion attack sites; How to find Incursion sites; What ships to use; Reward for fighting Incursions
Summary
Record Nr. UNINA-9910968597103321
Xu Y. Michael  
Birmingham, Eng., : Packt Publishing, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui