Building imaginary worlds [[electronic resource]] : the theory and history of subcreation / / Mark J. P. Wolf
| Building imaginary worlds [[electronic resource]] : the theory and history of subcreation / / Mark J. P. Wolf |
| Autore | Wolf Mark J. P |
| Pubbl/distr/stampa | New York ; ; Oxfordshire, England, : Routledge, c2012 |
| Descrizione fisica | 1 online resource (409 p.) |
| Disciplina | 801/.92 |
| Soggetto topico |
Creation (Literary, artistic, etc.)
Imaginary societies - Authorship Fiction - History and criticism - Theory, etc |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-136-22081-X
0-203-09699-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Title Page; Copyright Page; Dedication; Table of Contents; List of Figures; Acknowledgements; Introduction; World-building as a Human Activity; Toward a Theory of Imaginary Worlds; 1 Worlds within the World; The Philosophy of Possible Worlds; Imagination, Creation, and Subcreation; Degrees of Subcreation; Story vs. World: Storytelling and World-building; Invention, Completeness, and Consistency; Invention; Completeness; Consistency; Immersion, Absorption, and Saturation; World Gestalten: Ellipsis, Logic, and Extrapolation; Catalysts of Speculation
Connecting the Secondary World to the Primary World2 A History of Imaginary Worlds; Transnarrative Characters and Literary Cycles; The Mythical and Unknown World; Travelers' Tales and the Age of Exploration; Utopias and Dystopias; The Genres of Science Fiction and Fantasy; Science Fiction; Fantasy; The Rise of Mass Media; Early Cinema and Comic Strips; Oz: The First Great Transmedial World; Pulp Magazines; Developments in Cinema and Theater; Radio and Television; Developments in Literature; The Lord of the Rings and Tolkien's Influence; New Universes and the Rise of the Media Franchise Interactive WorldsInto the Computer Age; Worlds as Art and Thought Experiments; 3 World Structures and Systems of Relationships; Secondary World Infrastructures; Maps; Timelines; Genealogies; Nature; Culture; Language; Mythology; Philosophy; Tying Different Infrastructures Together; 4 More than a Story: Narrative Threads and Narrative Fabric; Narrative Threads, Braids, and Fabric; Backstory and World History; Sequence Elements and Internarrative Theory; Retroactive Continuity (Retcon) and Reboots; Crossovers, Multiverses, and Retroactive Linkages; Interactivity and Alternate Storylines The Story of the World: "Making Of " Documentation5 Subcreation within Subcreated Worlds; Importance of the Word; Self-reflexivity; Subcreated Subcreators and Diegetic World-building; Evil Subcreators; 6 Transmedial Growth and Adaptation; The Nature of Transmediality; Windows on the World: Words, Images, Objects, Sounds, and Interactions; Transmedial Expansion; Description; Visualization; Auralization; Interactivation; Deinteractivation; Encountering Transmedial Worlds; 7 Circles of Authorship; Open and Closed Worlds; Levels of Canonicity; Originator and Main Author Estates, Heirs, and TorchbearersEmployees and Freelancers; Approved, Derivative, and Ancillary Products; Elaborationists and Fan Productions; Participatory Worlds; Creation, Subcreation, and the Imago Dei; Appendix: Timeline of Imaginary Worlds; Notes; Glossary; Index |
| Record Nr. | UNINA-9910465644803321 |
Wolf Mark J. P
|
||
| New York ; ; Oxfordshire, England, : Routledge, c2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Building imaginary worlds : the theory and history of subcreation / / Mark J. P. Wolf
| Building imaginary worlds : the theory and history of subcreation / / Mark J. P. Wolf |
| Autore | Wolf Mark J. P |
| Pubbl/distr/stampa | New York ; ; Oxfordshire, England, : Routledge, c2012 |
| Descrizione fisica | 1 online resource (409 p.) |
| Disciplina | 801/.92 |
| Soggetto topico |
Creation (Literary, artistic, etc.)
Imaginary societies - Authorship Fiction - History and criticism - Theory, etc |
| ISBN |
1-136-22081-X
0-203-09699-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Title Page; Copyright Page; Dedication; Table of Contents; List of Figures; Acknowledgements; Introduction; World-building as a Human Activity; Toward a Theory of Imaginary Worlds; 1 Worlds within the World; The Philosophy of Possible Worlds; Imagination, Creation, and Subcreation; Degrees of Subcreation; Story vs. World: Storytelling and World-building; Invention, Completeness, and Consistency; Invention; Completeness; Consistency; Immersion, Absorption, and Saturation; World Gestalten: Ellipsis, Logic, and Extrapolation; Catalysts of Speculation
Connecting the Secondary World to the Primary World2 A History of Imaginary Worlds; Transnarrative Characters and Literary Cycles; The Mythical and Unknown World; Travelers' Tales and the Age of Exploration; Utopias and Dystopias; The Genres of Science Fiction and Fantasy; Science Fiction; Fantasy; The Rise of Mass Media; Early Cinema and Comic Strips; Oz: The First Great Transmedial World; Pulp Magazines; Developments in Cinema and Theater; Radio and Television; Developments in Literature; The Lord of the Rings and Tolkien's Influence; New Universes and the Rise of the Media Franchise Interactive WorldsInto the Computer Age; Worlds as Art and Thought Experiments; 3 World Structures and Systems of Relationships; Secondary World Infrastructures; Maps; Timelines; Genealogies; Nature; Culture; Language; Mythology; Philosophy; Tying Different Infrastructures Together; 4 More than a Story: Narrative Threads and Narrative Fabric; Narrative Threads, Braids, and Fabric; Backstory and World History; Sequence Elements and Internarrative Theory; Retroactive Continuity (Retcon) and Reboots; Crossovers, Multiverses, and Retroactive Linkages; Interactivity and Alternate Storylines The Story of the World: "Making Of " Documentation5 Subcreation within Subcreated Worlds; Importance of the Word; Self-reflexivity; Subcreated Subcreators and Diegetic World-building; Evil Subcreators; 6 Transmedial Growth and Adaptation; The Nature of Transmediality; Windows on the World: Words, Images, Objects, Sounds, and Interactions; Transmedial Expansion; Description; Visualization; Auralization; Interactivation; Deinteractivation; Encountering Transmedial Worlds; 7 Circles of Authorship; Open and Closed Worlds; Levels of Canonicity; Originator and Main Author Estates, Heirs, and TorchbearersEmployees and Freelancers; Approved, Derivative, and Ancillary Products; Elaborationists and Fan Productions; Participatory Worlds; Creation, Subcreation, and the Imago Dei; Appendix: Timeline of Imaginary Worlds; Notes; Glossary; Index |
| Record Nr. | UNINA-9910792018403321 |
Wolf Mark J. P
|
||
| New York ; ; Oxfordshire, England, : Routledge, c2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Building imaginary worlds : the theory and history of subcreation / / Mark J. P. Wolf
| Building imaginary worlds : the theory and history of subcreation / / Mark J. P. Wolf |
| Autore | Wolf Mark J. P |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | New York ; ; Oxfordshire, England : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (409 p.) |
| Disciplina | 801/.92 |
| Soggetto topico |
Creation (Literary, artistic, etc.)
Imaginary societies - Authorship Fiction - History and criticism - Theory, etc |
| ISBN |
1-136-22081-X
0-203-09699-1 9780203096994 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Title Page; Copyright Page; Dedication; Table of Contents; List of Figures; Acknowledgements; Introduction; World-building as a Human Activity; Toward a Theory of Imaginary Worlds; 1 Worlds within the World; The Philosophy of Possible Worlds; Imagination, Creation, and Subcreation; Degrees of Subcreation; Story vs. World: Storytelling and World-building; Invention, Completeness, and Consistency; Invention; Completeness; Consistency; Immersion, Absorption, and Saturation; World Gestalten: Ellipsis, Logic, and Extrapolation; Catalysts of Speculation
Connecting the Secondary World to the Primary World2 A History of Imaginary Worlds; Transnarrative Characters and Literary Cycles; The Mythical and Unknown World; Travelers' Tales and the Age of Exploration; Utopias and Dystopias; The Genres of Science Fiction and Fantasy; Science Fiction; Fantasy; The Rise of Mass Media; Early Cinema and Comic Strips; Oz: The First Great Transmedial World; Pulp Magazines; Developments in Cinema and Theater; Radio and Television; Developments in Literature; The Lord of the Rings and Tolkien's Influence; New Universes and the Rise of the Media Franchise Interactive WorldsInto the Computer Age; Worlds as Art and Thought Experiments; 3 World Structures and Systems of Relationships; Secondary World Infrastructures; Maps; Timelines; Genealogies; Nature; Culture; Language; Mythology; Philosophy; Tying Different Infrastructures Together; 4 More than a Story: Narrative Threads and Narrative Fabric; Narrative Threads, Braids, and Fabric; Backstory and World History; Sequence Elements and Internarrative Theory; Retroactive Continuity (Retcon) and Reboots; Crossovers, Multiverses, and Retroactive Linkages; Interactivity and Alternate Storylines The Story of the World: "Making Of " Documentation5 Subcreation within Subcreated Worlds; Importance of the Word; Self-reflexivity; Subcreated Subcreators and Diegetic World-building; Evil Subcreators; 6 Transmedial Growth and Adaptation; The Nature of Transmediality; Windows on the World: Words, Images, Objects, Sounds, and Interactions; Transmedial Expansion; Description; Visualization; Auralization; Interactivation; Deinteractivation; Encountering Transmedial Worlds; 7 Circles of Authorship; Open and Closed Worlds; Levels of Canonicity; Originator and Main Author Estates, Heirs, and TorchbearersEmployees and Freelancers; Approved, Derivative, and Ancillary Products; Elaborationists and Fan Productions; Participatory Worlds; Creation, Subcreation, and the Imago Dei; Appendix: Timeline of Imaginary Worlds; Notes; Glossary; Index |
| Record Nr. | UNINA-9911107304203321 |
Wolf Mark J. P
|
||
| New York ; ; Oxfordshire, England : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Building imaginary worlds : the theory and history of subcreation / / Mark J. P. Wolf
| Building imaginary worlds : the theory and history of subcreation / / Mark J. P. Wolf |
| Autore | Wolf Mark J. P |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | New York ; ; Oxfordshire, England : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (409 p.) |
| Disciplina | 801/.92 |
| Soggetto topico |
Creation (Literary, artistic, etc.)
Imaginary societies - Authorship Fiction - History and criticism - Theory, etc |
| ISBN |
1-136-22081-X
0-203-09699-1 9780203096994 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Title Page; Copyright Page; Dedication; Table of Contents; List of Figures; Acknowledgements; Introduction; World-building as a Human Activity; Toward a Theory of Imaginary Worlds; 1 Worlds within the World; The Philosophy of Possible Worlds; Imagination, Creation, and Subcreation; Degrees of Subcreation; Story vs. World: Storytelling and World-building; Invention, Completeness, and Consistency; Invention; Completeness; Consistency; Immersion, Absorption, and Saturation; World Gestalten: Ellipsis, Logic, and Extrapolation; Catalysts of Speculation
Connecting the Secondary World to the Primary World2 A History of Imaginary Worlds; Transnarrative Characters and Literary Cycles; The Mythical and Unknown World; Travelers' Tales and the Age of Exploration; Utopias and Dystopias; The Genres of Science Fiction and Fantasy; Science Fiction; Fantasy; The Rise of Mass Media; Early Cinema and Comic Strips; Oz: The First Great Transmedial World; Pulp Magazines; Developments in Cinema and Theater; Radio and Television; Developments in Literature; The Lord of the Rings and Tolkien's Influence; New Universes and the Rise of the Media Franchise Interactive WorldsInto the Computer Age; Worlds as Art and Thought Experiments; 3 World Structures and Systems of Relationships; Secondary World Infrastructures; Maps; Timelines; Genealogies; Nature; Culture; Language; Mythology; Philosophy; Tying Different Infrastructures Together; 4 More than a Story: Narrative Threads and Narrative Fabric; Narrative Threads, Braids, and Fabric; Backstory and World History; Sequence Elements and Internarrative Theory; Retroactive Continuity (Retcon) and Reboots; Crossovers, Multiverses, and Retroactive Linkages; Interactivity and Alternate Storylines The Story of the World: "Making Of " Documentation5 Subcreation within Subcreated Worlds; Importance of the Word; Self-reflexivity; Subcreated Subcreators and Diegetic World-building; Evil Subcreators; 6 Transmedial Growth and Adaptation; The Nature of Transmediality; Windows on the World: Words, Images, Objects, Sounds, and Interactions; Transmedial Expansion; Description; Visualization; Auralization; Interactivation; Deinteractivation; Encountering Transmedial Worlds; 7 Circles of Authorship; Open and Closed Worlds; Levels of Canonicity; Originator and Main Author Estates, Heirs, and TorchbearersEmployees and Freelancers; Approved, Derivative, and Ancillary Products; Elaborationists and Fan Productions; Participatory Worlds; Creation, Subcreation, and the Imago Dei; Appendix: Timeline of Imaginary Worlds; Notes; Glossary; Index |
| Record Nr. | UNINA-9911137471103321 |
Wolf Mark J. P
|
||
| New York ; ; Oxfordshire, England : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Calculated Imagery : A History of Computer Graphics in Hollywood Cinema
| Calculated Imagery : A History of Computer Graphics in Hollywood Cinema |
| Autore | Wolf Mark J. P |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | New York : , : Morgan & Claypool Publishers, , 2025 |
| Descrizione fisica | 1 online resource (1042 pages) |
| Collana | ACM Bks. |
| Soggetto topico |
COMPUTERS / Design, Graphics & Media / General
COMPUTERS / Design, Graphics & Media / Graphics Tools COMPUTERS / Computer Science |
| ISBN | 9798400712685 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Advance Praise for Calculated Imagery -- Calculated Imagery -- Contents -- List of Figures -- List of Acronyms -- Foreword by Gary Demos -- Acknowledgments -- Introduction -- Calculating Imagery -- Early Computer Output and Graphics -- The Spread of Computer-generated Imagery -- Photorealistic Imagery versus Photostylized Imagery -- 1 Simulating Computers and Computer Graphics -- 1.1 Screens On-screen -- 1.2 Computers On-screen -- 1.3 Simulating Computer Graphics -- 1.4 Faking Computer Graphics into the 1970s and 1980s -- 2 Computer Graphics as Diegetic Computer Graphics -- 2.1 Computer Graphics Introduced to the Public -- 2.2 Lissajous Figures, Vertigo, and John Whitney Sr. -- 2.3 Early Film Recorders -- 2.4 Vector versus Raster Graphics -- 2.5 Wireframe Imagery -- 2.6 Computer Animation Applications and Languages -- 2.7 Mathematical Visualization and Modeling -- 2.8 The Public Face of Computer Graphics in the 1960s -- 2.9 The Andromeda Strain … and the First Digital Film System? -- 2.10 The Key Frame Animation System -- 2.11 Computer Graphics' First Oscar Nominations -- 2.12 Alan Kitching and ANTICS -- 2.13 Westworld and Computer Vision -- 2.14 UFO Target Earth and Alien Revelation -- 2.15 The Scanimate System -- 2.16 HICAMP, HICAMPER, and Compufilms -- 2.17 The Frame Buffer -- 2.18 Smooth Shading: Gouraud, Phong, and More -- 2.19 Catmull and Parke Lend a Hand to Futureworld -- 2.20 The Z-buffer -- 2.21 Mapping, Fractals, and Other Innovations -- 2.22 The Film versus Video Debate -- 2.23 The Making of Star Wars -- 2.24 Logos and Title Sequences -- 2.25 The Computer Graphics Industry of the 1970s -- 2.26 Imagining Computer Graphics of the Future -- 3 Early Photostylized Computer Graphics -- 3.1 The Earliest Computer-generated Diegetic Objects -- 3.2 CG Spaceship Tests -- 3.3 Blinn's JPL Flyby Simulations and Other Projects.
3.4 Developing Global Illumination -- 3.5 The NYIT Computer Graphics Lab -- 3.6 Lucasfilm's Computer Graphics Division -- 3.7 Scanned Images and Altered States -- 3.8 Scanned Humans and Looker -- 3.9 Rendering Nature -- 3.10 Fractals, Particle Systems, and the Genesis Sequence -- 3.11 The Making and Marketing of Tron -- 3.12 CGL's Work on The Works Continues -- 3.13 Music Videos -- 3.14 Computer Graphics and Traditional Animation -- 3.15 Creating Digital Scenes and Landscapes -- 3.16 Digital Compositing -- 3.17 Entering the Live-action Diegesis: The Last Starfighter and 2010 -- 3.18 New Hardware and Software -- 3.19 Advances in Character Animation -- 3.20 Apollo Computer's Midnight Movie Group -- 3.21 Radiosity -- 3.22 The Computer Graphics Industry of the 1980s -- 3.23 The Start of Pixar -- 3.24 The DOA Fiasco -- 3.25 New Companies of the Late 1980s -- 4 Photostylized Computer Graphics as an Artistic Choice -- 4.1 Choosing Photostylization -- 4.2 Pixar's Short Films -- 4.3 The Late 1980s and Early 1990s -- 4.4 Refining and Combining Techniques -- 4.5 Photostylized Imagery for Film and Television -- 4.6 Early Computer-animated Television Shows -- 4.7 Digital Ink-and-Paint Systems -- 4.8 Disney's Computer Animation Production System -- 4.9 The Making of Toy Story -- 4.10 Computer Animation as a Mode of Production -- 4.11 The Early Years of All-CG Feature Films -- 4.12 Shorter-format Film and Video -- 4.13 Television Animation -- 4.14 The Computer-animated Feature Film Industry -- 5 Photorealistic Computer Graphics -- 5.1 Realism, Perceptual Realism, and Photorealism -- 5.2 Appearance, Behavior, and Context -- 5.3 Early Photorealistic Computer Graphics -- 5.4 Procedural Textures, Solid Textures, and Perlin Noise -- 5.5 The Knight and the Navigator -- 5.6 ILM's Computer Graphics Department -- 5.7 Invisible Effects -- 5.8 Morphing Effects. 5.9 New Software: RenderMan and Photoshop -- 5.10 The Water Pseudopod and The Abyss -- 5.11 The Digital Effects Industry of the 1990s -- 5.12 Liquid Metal and Terminator 2 -- 5.13 Skin, Bones, and Muscles -- 5.14 Cloth, Fur, and Hair -- 5.15 Character Animation Systems -- 5.16 Further Advances in Invisible Effects -- 5.17 Small-screen Science Fiction -- 5.18 Fluids, Fire, and Smoke -- 5.19 Herds, Crowds, and Armies -- 5.20 Simulating Eye and Camera -- 5.21 The Digital Effects Industry of the 21st Century -- 5.22 Photorealistic Environments -- 5.23 Simulations of Human Beings -- 6 Computer Graphics Behind the Scenes -- 6.1 Computer Usage Behind the Scenes -- 6.2 Digital Editing Systems -- 6.3 Pixel-pushing: Paint Programs and 2D Image Manipulation -- 6.4 Advances in Film Scanners and Recorders -- 6.5 Image Repair, Restoration, and Preservation -- 6.6 Digital Intermediates -- 6.7 Previsualization -- 6.8 Digital Puppeteering and Motion Capture -- 6.9 Motion Tracking, Matchmoving, and Optical Flow -- 6.10 Advanced Digital Compositing -- 6.11 Digital Cameras -- 6.12 Combining Digital and Virtual Cameras -- 6.13 Virtual Production -- 6.14 Digital Distribution and Projection -- 7 Computer Graphics as Automated Imagery -- 7.1 A Car Stunt Simulation -- 7.2 Early Forms of Simulation -- 7.3 Kinematic and Dynamic Methods -- 7.4 Procedural Generation -- 7.5 Complex Physics Simulations -- 7.6 Agents and Artificial Intelligence -- 7.7 The Future of Computer Graphics in Cinema -- Epilogue: The Cinematic Image as a Computer Graphic -- The Initial Resistance to Digital Imaging -- The Ontology of Computer-generated Imagery -- Author's Biography -- Index. |
| Record Nr. | UNINA-9911117634503321 |
Wolf Mark J. P
|
||
| New York : , : Morgan & Claypool Publishers, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Calculated Imagery : A History of Computer Graphics in Hollywood Cinema
| Calculated Imagery : A History of Computer Graphics in Hollywood Cinema |
| Autore | Wolf Mark J. P |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | New York : , : Morgan & Claypool Publishers, , 2025 |
| Descrizione fisica | 1 online resource (1042 pages) |
| Collana | ACM Bks. |
| Soggetto topico |
COMPUTERS / Design, Graphics & Media / General
COMPUTERS / Design, Graphics & Media / Graphics Tools COMPUTERS / Computer Science |
| ISBN | 9798400712685 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Advance Praise for Calculated Imagery -- Calculated Imagery -- Contents -- List of Figures -- List of Acronyms -- Foreword by Gary Demos -- Acknowledgments -- Introduction -- Calculating Imagery -- Early Computer Output and Graphics -- The Spread of Computer-generated Imagery -- Photorealistic Imagery versus Photostylized Imagery -- 1 Simulating Computers and Computer Graphics -- 1.1 Screens On-screen -- 1.2 Computers On-screen -- 1.3 Simulating Computer Graphics -- 1.4 Faking Computer Graphics into the 1970s and 1980s -- 2 Computer Graphics as Diegetic Computer Graphics -- 2.1 Computer Graphics Introduced to the Public -- 2.2 Lissajous Figures, Vertigo, and John Whitney Sr. -- 2.3 Early Film Recorders -- 2.4 Vector versus Raster Graphics -- 2.5 Wireframe Imagery -- 2.6 Computer Animation Applications and Languages -- 2.7 Mathematical Visualization and Modeling -- 2.8 The Public Face of Computer Graphics in the 1960s -- 2.9 The Andromeda Strain … and the First Digital Film System? -- 2.10 The Key Frame Animation System -- 2.11 Computer Graphics' First Oscar Nominations -- 2.12 Alan Kitching and ANTICS -- 2.13 Westworld and Computer Vision -- 2.14 UFO Target Earth and Alien Revelation -- 2.15 The Scanimate System -- 2.16 HICAMP, HICAMPER, and Compufilms -- 2.17 The Frame Buffer -- 2.18 Smooth Shading: Gouraud, Phong, and More -- 2.19 Catmull and Parke Lend a Hand to Futureworld -- 2.20 The Z-buffer -- 2.21 Mapping, Fractals, and Other Innovations -- 2.22 The Film versus Video Debate -- 2.23 The Making of Star Wars -- 2.24 Logos and Title Sequences -- 2.25 The Computer Graphics Industry of the 1970s -- 2.26 Imagining Computer Graphics of the Future -- 3 Early Photostylized Computer Graphics -- 3.1 The Earliest Computer-generated Diegetic Objects -- 3.2 CG Spaceship Tests -- 3.3 Blinn's JPL Flyby Simulations and Other Projects.
3.4 Developing Global Illumination -- 3.5 The NYIT Computer Graphics Lab -- 3.6 Lucasfilm's Computer Graphics Division -- 3.7 Scanned Images and Altered States -- 3.8 Scanned Humans and Looker -- 3.9 Rendering Nature -- 3.10 Fractals, Particle Systems, and the Genesis Sequence -- 3.11 The Making and Marketing of Tron -- 3.12 CGL's Work on The Works Continues -- 3.13 Music Videos -- 3.14 Computer Graphics and Traditional Animation -- 3.15 Creating Digital Scenes and Landscapes -- 3.16 Digital Compositing -- 3.17 Entering the Live-action Diegesis: The Last Starfighter and 2010 -- 3.18 New Hardware and Software -- 3.19 Advances in Character Animation -- 3.20 Apollo Computer's Midnight Movie Group -- 3.21 Radiosity -- 3.22 The Computer Graphics Industry of the 1980s -- 3.23 The Start of Pixar -- 3.24 The DOA Fiasco -- 3.25 New Companies of the Late 1980s -- 4 Photostylized Computer Graphics as an Artistic Choice -- 4.1 Choosing Photostylization -- 4.2 Pixar's Short Films -- 4.3 The Late 1980s and Early 1990s -- 4.4 Refining and Combining Techniques -- 4.5 Photostylized Imagery for Film and Television -- 4.6 Early Computer-animated Television Shows -- 4.7 Digital Ink-and-Paint Systems -- 4.8 Disney's Computer Animation Production System -- 4.9 The Making of Toy Story -- 4.10 Computer Animation as a Mode of Production -- 4.11 The Early Years of All-CG Feature Films -- 4.12 Shorter-format Film and Video -- 4.13 Television Animation -- 4.14 The Computer-animated Feature Film Industry -- 5 Photorealistic Computer Graphics -- 5.1 Realism, Perceptual Realism, and Photorealism -- 5.2 Appearance, Behavior, and Context -- 5.3 Early Photorealistic Computer Graphics -- 5.4 Procedural Textures, Solid Textures, and Perlin Noise -- 5.5 The Knight and the Navigator -- 5.6 ILM's Computer Graphics Department -- 5.7 Invisible Effects -- 5.8 Morphing Effects. 5.9 New Software: RenderMan and Photoshop -- 5.10 The Water Pseudopod and The Abyss -- 5.11 The Digital Effects Industry of the 1990s -- 5.12 Liquid Metal and Terminator 2 -- 5.13 Skin, Bones, and Muscles -- 5.14 Cloth, Fur, and Hair -- 5.15 Character Animation Systems -- 5.16 Further Advances in Invisible Effects -- 5.17 Small-screen Science Fiction -- 5.18 Fluids, Fire, and Smoke -- 5.19 Herds, Crowds, and Armies -- 5.20 Simulating Eye and Camera -- 5.21 The Digital Effects Industry of the 21st Century -- 5.22 Photorealistic Environments -- 5.23 Simulations of Human Beings -- 6 Computer Graphics Behind the Scenes -- 6.1 Computer Usage Behind the Scenes -- 6.2 Digital Editing Systems -- 6.3 Pixel-pushing: Paint Programs and 2D Image Manipulation -- 6.4 Advances in Film Scanners and Recorders -- 6.5 Image Repair, Restoration, and Preservation -- 6.6 Digital Intermediates -- 6.7 Previsualization -- 6.8 Digital Puppeteering and Motion Capture -- 6.9 Motion Tracking, Matchmoving, and Optical Flow -- 6.10 Advanced Digital Compositing -- 6.11 Digital Cameras -- 6.12 Combining Digital and Virtual Cameras -- 6.13 Virtual Production -- 6.14 Digital Distribution and Projection -- 7 Computer Graphics as Automated Imagery -- 7.1 A Car Stunt Simulation -- 7.2 Early Forms of Simulation -- 7.3 Kinematic and Dynamic Methods -- 7.4 Procedural Generation -- 7.5 Complex Physics Simulations -- 7.6 Agents and Artificial Intelligence -- 7.7 The Future of Computer Graphics in Cinema -- Epilogue: The Cinematic Image as a Computer Graphic -- The Initial Resistance to Digital Imaging -- The Ontology of Computer-generated Imagery -- Author's Biography -- Index. |
| Record Nr. | UNINA-9911132918603321 |
Wolf Mark J. P
|
||
| New York : , : Morgan & Claypool Publishers, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||